Mass Effect 2 Review
The Short Version: With interesting enemies, an involving story, solid characters, improved gameplay and a few new features Mass Effect 2 finally becomes that Premium Franchise. The Game helps solidify Bioware’s position as the “PIXAR” of the Western RPG. While not as perfect as some may think, ME2 well earns its place among your games library.
The Review:
What you’ll Like:
• 30 Hours+ of Content worth every penny of the purchase price!
• Improvements on just about every aspect of the original game.
• Great New Additions like the Galaxy Map, Planet Probing, Tech Lab, and Armor Customization.
• Character Specific “Loyalty” Quests are as strong as the Main Story itself and help build attachment to your team.
• Choices during play have weight and consequences in the end-game survival of your party.
• Combat Gameplay Improved over the original with added Ammo & Heavy weapons systems.
What you’ll Hate:
• Party AI is questionable at times.
• Class Restrictions on weapons piss me off.
• Galaxy feels a bit empty without space-traffic and random encounters on Galaxy Map.
• Scanning planets mini-game gets old quickly and is far too slow.
• Cerberus Network Bullshit (An attack on Used Game Buyers – unable to download “free content” without a fee)
Final Verdict:
9/10*
*Mass Effect 2 came very close to our first 10/10 rating, however I felt it just needed one more thing to put it over the top – such as space battles, multiplayer modes, or some new memorable feature: I’m extremely excited to see what Bioware cooks up for the planned Mass Effect 3. And I’m fairly certain the franchise wont end there.
Issue your own Final Score Above!


















147 thoughts on “Mass Effect 2 Review”
great game i play it over and over again….mass 3 not
DAMN !!! i’ll be crackin’ on to Yeoman Chambers on my next play through, just for that dance.
SHEPARD DIES IN MASS EFFECT 3 TROLOLOLOLOLOLOL!
Well, I suppose a 9/10 is deserved, ME2 is a truly great game. The removal of the M35 Mako has been a pretty significant disappointment for me, however. And no, the Hammerhead does not make up for it – let me explain why not.
In ME1, the Mako felt like – and was – an integral part of the game. Almost all of the main missions featured Mako sequences, side-mission planets were explored via the Mako, and it was just a really great way of mixing up the “usual” Bioware RPG features with a bit of additional action, without taking away anything from the RPG elements. For these reasons, I loved the Mako.
The Hammerhead in ME2, however, has not been a real part of the game. Sure, the controls are great, and we get 6 missions where we can use it, but that’s about it. The Hammerhead is a DLC feature and therefore, none of the main story missions make use of it, it’s not used on any remote planets other than in the Firewalker missions, and it just feels tacked on. Especially so when viewed in reference of how amazingly Bioware made use of the Mako in the first installment.
Another issue I had with the Firewalker missions is that they all took place in a closed environment (Overlord less so than the rest), with invisible walls sealing off parts of the map, and that really bothered me. In ME1, I could drive the Mako through a lot of open maps, most of which allowed me to climb even the most challenging mountain if I had enough perseverance, and exploration was rewarded with hidden bonuses and cool points of interest. The Hammerhead missions, in reference, feel like something out of a racing game. And there’s no problem with that, it just lacks the same kind of depth the Mako in ME1 had in my opinion.
Well, that’s all I really wanted to say. Great video, by the way, Joe. I just furrowed my eyebrows a bit when you said that all the great features from the first game were there in Mass Effect 2, and that has sprung this rant out of me. ME2 is still a great game, I just wish Bioware would have found new, innovative ways to make use of the Mako instead of removing it.
Haha! Dayum! That slap is hit to all PS3 users like me.
My verdict: 8/10
1. Galaxy Map: Maybe I am the only one, but I don’t like this new stile of flying with this tiny ship on the map…It’s nice as a picture however.
2. Less RPG stuff: I hate to buy something and then I have it automatically
3. Console style instead of a PC feeling
4. Mining
5. Better ME1 style of ammo then in ME2 or ME3
It’s just my own opinion but I think that ME1 was even better in some parts then ME2. HOWEVER interaction with other characters and their personal stories was very cool! Also ME2 better with missions without repetition of level design (Optional missions) then ME1.
I forgot to mention that I agree with “Norgium” and about what he/she said.
BTW isn’t here a way to edit my posted messages? >D
Joey that slap hurt :’( If it makes you feel better I got the Genesis DLC so I understood the story…
lol love the reviews keep it up!