Short Version: Halo: Reach helps wash away bad memories of ODST by delivering a polished compelling offline campaign with plenty of variety. Jetpacks, Falcon Gunships, and Space Combat portions help keep things fresh. Bungie’s multiplayer offers potentially hundreds of hours with an immense amount of control, content, and stat tracking to its online community. A perfect thank you to fans, but ultimately its unwillingness to take risks has it fall just short of being revolutionary as the first two Halo’s were.
What you’ll Like:
• This is Halo Polished to the Maximum, the very best of all of the games, if you haven’t played any Halo this is the game you should start with.
• The Space Combat is actually really fun!
• The amount of multiplayer modes, customization, and stat tracking is amazing – few games can come close to what Bungie offers players here.
• The Soundtrack is superb as always!
• Best Part: The Space Combat section was a welcome break and brings a whole new and fun experience to the Halo Franchise! More of this please.
What you’ll Hate:
• A bit of wasted potential here as its unwilling to take risks – No multiplayer Space Combat or Persistant Online War Modes.
• With a shortish campaign around 8 hours its seems theres not enough time to grow an attachment to any of the Noble Team members who fall into the generic stereotype traps.
• The Story on a whole should have had more emotion.
• Worst Part: Bullshit Checkpoints that end up screwing me in Heroic and Legendary Difficulties.