Star Wars Kinect Angry Review
Release Date: April 3rd, 2012
Platform: Xbox Kinect
Developer: Terminal Reality
Publisher: Lucas Arts
Genre: Motion Control
Players: 1-2 Offline Players
Perhaps further proof that Kinect detection needs improvement, the much hyped Star Wars Kinect has trouble reading essential basic movements to the core experience, lightsaber play. You certainly won’t feel like you’re a Jedi. So without a fun basic core premise, can the rest of the Star Wars themed mini-games live up to the license? Psst. The Answer is No.
215 thoughts on “Star Wars Kinect Angry Review”
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well the dark side sure had its way with this kinect shiz.
Okay it’s not that great of a game. But I was still able to enjoy it. But what made it enjoyable for me is that my kinect actually works. I barely ever have a problem. It even reads when I lean. I am one out of five people in the world that has a working kinect. It even reads me sitting down. But the game is really only fun for about 3 hours which means it fails on replay ability. But it’s pretty okay for people with working kinects.
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When will devs realise that motion controls suck.
Swords don’t clash?
That’s why we have wii sports resort….
I would give it a 0/10000000000000
I’d give it a 4/10
I’m surprised this was given 3/10. From watching what seemed to be an accurate representation of such an awful game, I expected a lower score. LucasArts has produced some extremely poor games, since SNES, and this seems to drag out their pattern of disappointing willing customers.
How are they still in business?… The only good games from them were Shadows of the Empire… and the Battlefront games. (Which were pretty awesome).
I still haven’t bought a Kinect. Thanks for helping me remain satisfied with my skepticism 🙂
Didn’t Lucas games get bought up?
yup, by disney!
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