Dragon’s Dogma Angry Review
Release Date: May 22nd, 2012
Platform: Xbox 360, PS3
Developer: Capcom
Publisher: Capcom
Genre: RPG
Players: 1 Offline Player
Angry Joe discovers the dangers of the Pawns System in his Dragons Dogma Review. Without fast travel and with tons of area to cover can this new innovative RPG from Capcom compete with the big boys? Find out!
















280 thoughts on “Dragon’s Dogma Angry Review”
your review made me want to buy it but I can’t since it’s not on pc
Hey… Witcher 2 artbook.
Ok if Dragons aren’t pussys like in Skyrim, I’ll buy it.
Game is fun but its no Skyrim hahaha
(go Argonian)!
btw jail system sucks!!!!
As far as the whole fast travel I wouldn’t mind if it was not in your immediate grasp as it is in the Elder Scrolls, but I do agree that it could have been handled better.
As for my suggestion on how to make a limited and fun fast travel mechanic, maybe a caravan mission where you have tag along with a merchant/guild/mercenary or similar caravan to a destination with various and random events happening at key points during the trek. From monster attacks to a quest giver popping up, road obstructions and so forth. So not only would you get maybe some gold and loot from the journey but also a better compromise for people that inset upon teleporting.
Or if you want the easy way of it, theres always hiring a carriage and riding to another secure location on the map. This would hep prompt the player to clear out other contested keeps and locations for the fast travel mechanic.
Or in the game the port crystal that acted like a beacon can be found in multiple areas with maybe a fast travel item that has more then one use within it. With better versions to find as you go. Aka – unlocking shortcuts to get to the places you need to return to faster.
Either way Im real glad I picked this game up and I really hope they learn from the mistakes made, and polish up for the sequel. Oh I know it’s coming and I can hardly wait!
PS – I’d wager this infinite fast travel is DLC priced at maybe… two to five bones.
for me i think dragon dogma is the best rpg ive played so far and can t wait for the second one to come for me this game is my 10 out of 10 game
I really love the game, even though what AJ says about the problems are correct. Though the constant talking doesn’t bother me, i normally tune it out. The back tracking and tavel is brutal though. I often times don’t check the quest board in the first town cause the travel back there takes so long. But combat wise its definitely the most fun in a rpg i’ve had in a long time. The class system is excellent, it reminds me of Final Fantasy Tactics, only with fewer jobs and skills. There is so much potiential here for fantastic future games though, I’m glad to show my support and buy it. New IPs that try new things like this one should be supported. Even if it is Capcom
First off the game is by Crapcom, secondly, the only thing I hate worst then god-awful AI is grinding and from the looks of this review there is going to be a lot, another thing is having to backtrack heaps due to having a poor travel system, all in all the game has good combat but I doubt I will get the game
But the Boss battles and the idea of using pawns actually look pretty cool, as well as the combat system
Just some Informations:
the further you get with dragons dogma the easier it is to get Ferrystones but just to say: allmost any escort quest and even some kill quests will give you a ferrystone at the end – ferrystones can be bought in Gran Soren from 2 NPCS of which one sells them for around 10000 instead of 20000 – money also isnt a problem (you get like 10 000 gold each quest which mostly consists of kill 10 deer, kill 10 wolves – which are pretty damn easy) additionally you get a Crystalportal around the midpoint of the game which you can lay down and use as a second place to teleport to when you use the ferry stone (when you save it you even have 2 of those on new game+)
The AI for the Pawns is great – I think you misslabeled the point you have – because the Pawns become really effective after some time and help you out a lot – they even jump over tripwires (take that ElderScrolls NPCs! )
The Story while not really intresting because of very scarse characterization has a very romantic “message” to you the player – and the end is not as impactful as it should be because of the weak Characters along the way – + all Quests you find away from the Taskboards can and maybe should be considered Main Quests – but you only have to do a few to progress (The more you do the more you know)
About the spawn System: well I see no big problem there: the spawn changes according to what time it is (like you said) + sometimes you get random events like a cyclops casually troting down the street or goblins keeping people in cages (they even ambushed me on the bridge north of Gran Soren) + the Region you mentioned can be easily moved around in a much quicker way . – when you come from Gran Soren turn left where the road splits for the first time in the canyon – there is a grass plain where you can follow along the borders and drop down at the end of it saving up to 3-5 Minutes of walking + a lot of encounters
There are 2 weakpoints in my view to this Game: no install option (specially would be a great thing for the 360 version) and crafting/enchanting – while it has its uses it gets absolutely useless in endgame.
I want to purchase this but having really good combat isn’t enough to carry a $60 game for me. In a game than can be as repetitive as this all the little annoyances pile up and get put on tight focus. It’s hard for me to push myself through all those annoyances for a dull story. I’m also disappointed there’s no four player co-op. The pawn system looks well implemented but it would have been way more epic to quest with your friends. It would also mean you wouldn’t have to put up with pawns yelling the same thing over and over again and traveling might be more tolerable with some friends tagging along. I’ll definitely pick this up after a price drop.
Every time I play this game I’m always at a split with it. At times I want to chuck my controller with frustration, but at the same time I can’t make myself turn the game off. There is so much that I love yet hate in this game.
Probably the thing I hate the most in this game is the constant backtracking with same enemy respawn areas and talkative Pawns. The story is defiantly not great, but I can put up with a fairly blah story if the gameplay is good enough. However, I just HATE having to backtrack so far between places without a horse or form of fast travel. This game is not like Skyrim where random events can pop out at you to make things more interesting. Here it’s mostly just a bore.
Sometimes I also find that the game can have poor direction. Like you said, it can be difficult to tell if a quest has anything to do with the main storyline quests, and sometimes I have troubles even figuring out where I’m supposed to go for certain quests, although I think this may be because of a strange glitch in my game. (There have been times when map markers would not appear on my map, although they would on my brother’s game of Dragon’s Dogma. O_o I don’t know.)
Despite these flaws though, there really is so many great things in this game that keep me coming back. The boss battles are by far the best part of this game, especially since they’re very similar to Shadow of the Colossus, one of my favorite video games of all time. I will never get tired of climbing on a cyclops or chopping off the tail of a great chimera.
That and, besides the talking, I do really like how the pawns work. They don’t always listen to my commands correctly, but they do pretty good jobs in battle, and I love trying to decided which pawns to put in my party.
I do wish that I would have waited to buy this game at a cheaper price, but I am glad that I got it. This game may make me want to tear my hair out in frustration at times, but it can also provide with some amazingly awesome features.
I am glad someone (AJ) speaks the truth about this game. There are a lot of good things about this game, but there a lot of flaws that come with it.
The AI is HORRIBLE. Your pawn doesn’t shut up, no matter what it’s told and you’re SOL with the other 2 pawns. Their AI is better than the escort AI, but only slightly. They get stuck behind things and the magic types try to cast spells when you are telling them to GTF over to you. “Stop what you are doing and come here you moron!” Luckily they can warp to you when they are far away, but the distance has to be extreme.
Their combat AI is damn good. Often times chaining attacks with yours. Sometimes when I would knock an enemy into the air, my main pawn would take a power shot (ranger) and blast the enemy mid air and knock them 100 ft away.
Escort pawns are even WORSE. I have watched the way they run. Zig zigging, running in circles and getting stuck on the smallest things.
I rarely disagree with AJ’s review but I absolutely must on this game. Honestly I just don’t think AJ played this game enough. First, with regards to the fast travel, really if you do things smartly its only really necessary to visit any given location two or three times, and there is absolutely no need to fight every mob along the way, with a few exceptions you can simply run past or follow a slightly unusual route. 15-20 minutes will generally see you to most locations in the game. On top of that while you only get 1 port crystal on your first play-through in NG+ you can buy any number that you want for 200k and any you’ve placed in the world continue through into your second play through. Also many of the enemies and bosses really only appear in the end of the first play through or in NG+, as well as more weapons and armor.
Not to mention that I was greatly impressed to see new and interesting content appear in old locations. Running down the well traveled north road from Gran Soren I was shocked to stumble across a party of city guards surrounding a slain Cockatrice. Bumping into Quina at the Abbey towards the end of the campaign, or chasing down a bandit in Casardis.
Also I am wondering if the pawn dialogue problem is from the XBOX version because playing it on the PS3 I was neither bothered by the comments nor where the messages popping up on the screen a problem. On the contrary the pawn dialogue was a great way to gauge what was going on, if they shout “goblins” it means the group of goblins I was bypassing noticed us and I should be prepared, or at the end of the game if a Drake or Griffon is about to crash down amongst the party it helps when they let me know it’s coming. Plus I found the AI incredibly effective and competent in general and they rarely proved a setback or problem as the AI does in most games I’ve played. They use appropriate strategies to fight monsters and bosses, they get better at it with each boss that you kill and will do all kinds of useful things like carrying downed companions to you for easy revives, helping you up from exhaustion, bringing down winged enemies trying to carry you off and so on and so forth. Most of the time AI companions are pretty dumb and useless, even the companions in Skyrim weren’t always very helpful and sometimes downright problematic.
Add to that I didn’t experience a single freeze, crash, or bug of any sort, nothing, nadda, zippo and that is practically unheard of in my gaming experience. I’m used to all kinds of problems popping up, from broken quests and missing files in Skyrim, game crashes playing Dawn of War, broken invisible walls playing CoD online and all manner of things. Dragon’s Dogma is one of the more polished games I’ve played with a surprising array of convenient touches. Obstructive elbow guards, pauldrons and chest ornaments disappear if they would obstruct your cloak, you can buy and sell things directly from or into pawns inventories as well as your own and you can even sell stuff directly from storage.
As for the story, it’s there, it’s a bit weird and very… Japanese but it’s there. It simply doesn’t beat you over the head with it. In an Elder Scrolls game or, heck most RPGs in general, you have tons of people to talk to about what’s going on, books to read about what’s going on, and people to talk about the books that talk about what’s going on. Everyone has an opinion and is only too happy to blabber on about it at great length. In Dragon’s Dogma you have to work to figure out what’s going on and it isn’t entirely clear, motivations are questionable, the origin of what’s going on is mysterious and clouded and you have to work to uncover the secrets behind the Dragon’s coming and just what that means. The average citizen frankly doesn’t have much to say about it because really, what do they know?
Quite a few of the quests were fairly memorable, saving the witch in witchwood from a horde of angry villagers and uncovering her origins and the ghost of a former Arisen, that was cool. A quest to meet the duchess in secret turns up an Edgar Allen Poe reference and reveals a good deal about the Duke’s character in just a few moments and the pieces start to fall into place and when they do it is all the more rewarding because of it. There’s no convenient brothel worker to tell you what she saw through a peep-hole like in Witcher 2.
Mostly it comes down to what I feel are deliberate design decisions. Your hand isn’t held, information isn’t dropped at your feet, the situation is not clear cut, the autosave features and lack of early quick travel force you to consider your decisions and your route. Can you make it to a location before night-fall, how do you get there, do you get to the Shadow Fort through the dangerous mine or do you try the much longer but not quite as perilous southern route? How much weight do you take up in healing items for such a trip, how do you balance the distribution of loot? The game forces you to consider things, if you just chase off whatever quest you got lately you will wind up backtracking a lot, if your more cautions and considerate in your approach you will only need to travel to a place a few times spread throughout the various segments of the game.
Lastly, first day DLC? What’s with the complains? Who cares? You can pay for more Rift Crystals, kinda cool that you have that option, if you don’t like it, don’t use it. Additional customization options? I don’t really think they’re necessary, I like what’s there already, anything else is extra, fun to have but not really necessary. Additional quest content released weekly in a series? Sounds pretty cool, not BS 1st day DLC. I’m all for complaining when something is a problem but here? Seriously? Having to pay for the Prothean Companion in ME3, that’s BS, this stuff, not so much. And the 1st screen shows the DLC, I love it, very convenient. I like to know when new content is available rather than having to look elsewhere to find out.
Having put nearly 60 hours into this game I have virtually nothing to complain about, I almost always play a game for the story and… that’s about it, and this game has kept me captivated and interested all the way through and once I’ve finished up my first play through I’m gonna go NG+ and do it all over again and check out all the new stuff and hardcore enemies. At the very least I couldn’t rate this game any lower than a 9/10, the story could be a little fuller and clearer but otherwise, I got no complaints, it’s Monster Hunter 2.0 and on steroids and it’s awesome. Buy it, play it, love it, want another one.
So it’s fine that we can place any number of teleport crystals and get as many uses out of them (essentially making our own ‘fast travel’ system within game) on multiple playthroughs?
Uhg. This just artificially pads the game unnecessarily. “Oh it’s fine that you only get 1 that takes you near the central city because if you play the game through again and again, you can then set them up all over the place.” No, sorry. That’s a poor excuse to artificially pad the game beyond what you’d play.
If they offered these crystals, unlimited, on your first playthrough and made them easier to obtain earlier in the game, then it would be an alright system, but I do not forgive any marketing choice that forces you to play a game so many times just for shorter ways to travel.
Take out all the needless back tracking and repeat mob encounters and you probably can shave off 20+ hours of gameplay. The game isn’t really 60+hours then.
DEFINITELY deserved a BASoA at the very least.
I am thoroughly enjoying this game and i feel most of the flaws pointed out are not enough to distract from what is a truly unique RPG experience.
This game isnt perfect but i dont think it is 7/10 material. I personally feel about an 8 feels right with the seal.
I think the pawns are more helpful than annoying.
Fast travel isnt an issue because gold isnt.
Lip syncing sucks, yea, but growing up with older school rpgs im just happy their lips move at all lol so maybe this one is just me but i dont really care.
The 2 points i agree with is the lame save system and the repetitive enemy respawn areas.
Other than that, i believe DD is gaming bliss.
oh well, still love Angry Joe!
Oh yeah…boss battles are just awesomeeeeeee…..incarnate.
Speakin’ of Dark Souls, how come you haven’t made an official review of that game?
Ill pass on this game, the one thing I hate more than incompetent AI’s is backtracking and grinding through a game.
And from this review it seems their will be a alot of that.
Oh and day 1 DLC is a shame but then again its Capcom.
Oh well
I gotta say AJ, you got it right, I should of waited for your review, this game just pissed me out a new one, though it was kinda fun I just couldn’t enjoy it as much I thought I would have.
YAY! Springboards constant loading bullshit!
What browser do you use?
Firefox. Fully updated.
He’s started including the blip.tv links.
you beat me to the post, but yeah try that instead
Come on Joe… There are 2 forms of fast travel in the game and anything more wouldve totally DESTROYED the adventuring concept…
one thing I missed as a complaint which is a small annoyance from me the ONLY thing skyrim did better: Enemies dont fight each other, seeing this huge ass troll not attacking a group of bandits is just weird, I love how in skyrim things attacked each other.
actually they do – I saw multiple times how some Goblins were fighting Cyclopsed, or a Wyrm killing the Goblins in the Forest or a Gryphon hunting cattle for food
Must be at random then so far all Ive seen them do is walk past eachother and then turn on me when I go near
I have to admit this game’s good points have me interested, though the lackluster story and no fast travel sound like deal breakers already so I doubt I’ll be getting this any time soon. There’s also a thing I have against this game on Capcom’s end, not because of the company’s notorious DLC methods, but because of this:
http://www.escapistmagazine.com/news/view/117324-Capcom-Faces-Bullying-Accusation
Can’t really in good conscience give Capcom a cent after hearing about this
This game did catch my interest when they first talked about it. There are just too many other games I would rather have first and after hearing about the tediousness of the game, I’m going to have to put this game at the bottom of my list. I’ll probably get it when the price goes down.
Great review, Joe, as always.
My thoughts exactly man.
i wouldnt put it at the bottem, maybe around the middle lol it is a great game if you get to the point that you actually can afford to fast travel alot with the stones it becomes ALOT less tedious and more enjoyable.
Yeah, I think I’ll be passing on this game. I was somewhat excited from the demo, but honestly, not enough to go out and buy it. This review confirmed it for me. I’ll wait for some sort of price drop before I take a stab at ti.
Are we going to pretend skyrim had amazing questlines?? k
You’re seriously saying the main quests in Skyrim weren’t interesting? Come on now…
3 or 4 out of 100 were maybe?
Yeah I sort of agree. I think Joe was very much blinded by all the ‘shiny shit’ in Skyrim, and he was SO HYPED, he didn’t give the game a fair review.
We’ve seen him give seemingly perfect games fair shakes to point out a few issues, but Joe didn’t point out any problems with Skyrim.. and I think he knows/is aware of what he did.. but he may be too chagrined to admit it so he won’t to a retrospective review on the game and is hoping we will forget…
Nahh, we(at least I) won’t forget.. Come on Joe, be fair to Skyrim.
and act like skyrim didnt have monotone enemies
wowww fighting my 242353425th draugh deathlord or whatever how fun
I’ll agree on that, the enemies need far more variety in the next game.
Wait.. what?
Why does everyone keep saying that games that allow for player customization are RPG’s.
RPG’s = player driven stories and choices that have an effect on the npc’s and the enviroment.
Games that are clearly RPG’s
Deus EX, HR
DA: O
Fallout 1, 2, 3 and NV
Baldur’s Gate 1 and 2 (ToB sucks)
Elder Scrolls
Witcher 2
Type of games that are not RPG’s
Icewind Dale
Magicka
Torchlight
Crysis
Batman AA and AC
Assassin’s Creed
Bioshock
Borderlands
Darksiders
Devil May Cry
Dead Island
Dead Space
Just Cause
Mafia
Total War
Overlord
Portal
Half-Life
Prince of Persia
Civilization
Titan Quest
X-Com
i kinda agree but RPG is role playing game, you play the role it does not need to effect npcs and the like though it would be nice it is simply playing the role you create for yourself hence making your own character and the fact you lvl up and such makes it an rpg
Actually your choices DO effect some stuff in the Game its not much but it does
i think i would go 8/10 simply because fast travel is no issue, at first yeah it was it sucked having to go back and forth but by the time i got money it was not, the monster hunt quests like kill 25 lizardmen gives 500k gold , thats enough to buy 2 portcullis stones and 10 ferry stones, i have 5 stones set up around the map in major locations and have a very large supply of ferry stones and still have over 1mil in gold so fast travel is no issue for me at all, and i agree pawns need to shut the fuck up alot lol but the times that it is helpfull kinda makes it even i would say, but like you said the story is kinda weak especially the romance which at the end DOES play a big part if you beat the game you know what i mean so all in all i go with an 8/10, if the story was even slightly better at least on the level of cheesy instead of almost none like it is i would give it a 9
oh btw idk if the talking is that big an issue for the pawn i mean i always tell mine to talk more and when i get up and log in the next day she brings back a shit load of rift points, in fact just today i got up and had 300k rift points but when i slept and she came back she brought with her 600k of them lol so she has to be getting hired alot even though she talks often
This is a wait until the “not ripping you off with first day DLC” version or whatever Capcom calls it. I was hyped for this game but I cannot get into anything Capcom does because well do I even have to say it? I don’t even think the full game is out right now and I’ll wait until it is.
Even then I’m gonna buy it used because until Capcom wakes up and stops alienating us they don’t deserve a penny.
I don’t even know how many hrs I am into the game. I just hit lvl 40 and completed tons and tons of quest. I think you allow yourself to get way too easily annoyed though >,>.In the beginning yes pawns suck and you worry about traveling. But it gets BETTER the more you play. I have such a bad ass team right, I’ve had the same pawns for probably 20 hrs ( I hired pawns 10 lvls ahead of myself ) They’re VERY responsive, my personal ranger pawn is awesome. When we fight cyclopes or golems she’s really good at hitting the right spots and I sat back and practically watched my 3 companions take down 2 Cyclops on their own with me just shooting from afar. Pawn are simply what people make them to be, so I guess I happened to pick some pawn by players why knew what they were doing. I HAVE hired crappy pawns so I know that’s deff part of it.I dont think they talk as much as you played up in here but yeah they still do talk quite a bit. Then again I have a very high tolerance for such things. Now the ferrystones. I have to call BS on that. I ‘ve seen that complaint before and…I haven’t had a issue with ferry stones cause theres freakin guy that sales them to you : / The guy at the black cat…I’m ALWAYS stocked on them O__o then you get that other stone that you can place anywhere in the world and you can use your ferrystone to travel to it. Thought I think that should have showed up WAY sooner in the game. But I do give you the save file thing….to ME that is the single worst thing about this game. The saving system is so bad >___< oh and sometimes the map confuses me. I think the game is better than a 7 because idk I feel like ALOT of effort went into making this and you should have encouraged EVERYONE to buy this game to support it so we can get more stuff like this.
fully agree
I must disagree. Those stone are just a money sink in the game, which forces you to grind out more cash than necessary all for the privilege of fast-traveling, something that should be your right in games this expansive.
dude if you are EVER short on cash in this game you’re playing it wrong? Do you buy every equip you see in stores or something?
I got a fast travel stone ALWAYS and still got plenty of gold left
I haven’t had a single problem making money >__> I get so much money it’s not even funny. I have money to ALWAYS gear my self in the latest stuff and then some. It’s not that hard just do your side quest, theres always money to be had
men im gonna buy this game as soon as i can.looks so awesome
i think a good way to inprove the travels would be adding mounts like Horses, Boars and stuff like that to go faster like in Shadow of the Colossus
fun fact: unlike SotC here you got a reason to kill the monsters (Destroy villages and killing people) but in SorC they were doing nothing, i mean why you have to kill those monsters? what they did to deserve dead? hell and the sound when you kill them (wich is awesome) make you feel like you did something wrong like “dam why i did that T-T”)
Anyways seems like a good game thanks Joe
well Capcom put out a statement that they coulden’t stop the Dragons Dogma day 1 DLC in time but they are revising their stance on da1 and on disc DLC
Link to the actual statement by a head official of capcom?
And also proof that this is NOT just some stupid marketing-bullshit?
What Capcom actually said was “we won’t put day 1 dlc on disk anymore”. So they’ll just upload it somewhere instead. WAY better, right?
You hit the nail on the head with the pawn chatter, it’s crazy excessive. With combat, they get better as they learn the monsters but there’s one thing that I overlooked that makes a world of difference: Inclinations. Those determine how a pawn acts in combat and there are a few that are really terrible for certain classes. You have to pick your pawns carefully. A frustrating battle can turn into a cakewalk if you pay attention to what your pawn does.
As for the story, it’s as sparse as Skyrim’s I found it gets more interesting towards the end, though it’s not a direction I really cared for (despite that, it was really good).
When you brought up your complaints of low-res models and the camera or character clipping through terrain, I noticed screen tearing in your gameplay clips and also saw that you were playing the 360 version. From my own experience, these are all absent in the PS3 version, having played through to NG++ without running into any of those problems.
In addition, I never had an issue with travel as stamina items are literally everywhere, gold is extremely easy enough to come buy to purchase portcrystals and ferrystones, and I’m always looking for new loot and approaches to the same roads, as they’re always present.
I also didn’t mind one save file; it made me reminiscent of Dark Souls in that the gravity of my choices was there and couldn’t be easily reversed by relying on saves.
It’s a game, not real life. Ghostbusters, the game, also only had one save file. I dislike marketing choices that do this to me. It prevents you from having more than one file, for any reason. Maybe you want to start over at some point but don’t want to lose your progress up until now… maybe one of your friends don’t have an XBL account (I know I dont) and so you’d like to have a file for him.. oh wait you can’t.. One save file per account.
These choices hinder a game no matter how you look at it. Have at the minimum three files.. but with the advent of large hard drives on consoles these days, and large capacity memory devices for portability, there’s no reason ever to have one single save file for a game. Period.
they could have at least made it so you could create 3 characters who didnt share the save games so you’d still have 1 for each character so you couldnt ” save-cheat”
Sorry Joe, i have to disagree with you on this one. I don’t think that’s how Boss battles should be done. Yeah it might be fun and all but it seems a bit too much unrealistic! If it’s God of War that we are talking about or a Matrix game, ok, we might even accept it, but doing stunts and juggling around the body of a Dragon or Griffon as normal human(even a powerful one) does not feel right to me.
I prefer the core style of Skyrim. You fight the dragon more realistic in that game. The animation that you might see it’s about you jumping on the creatures head, do a few strikes than get off, not bouncing around the creature’s torso or anything. I don’t know, feels more right to me.
I think that it might be fun for this game and i really will try it, but to say that all games should follow this example it’s a bit too much.
I’ll remember this the next time I start hacking away at the nose of a dragon, or cutting the ankles on a giant like a madman.
“I prefer the core style of Skyrim. You fight the dragon more realistic in that game.”
Lol whut… You must be crazy XD Theres nothing realistic about skyrims combat
I agree Cgwolfgang.
I’m willing to give this one a go. I’m just hoping the frustrating elements don’t kill the game for me.
hey! what happened to dressing up and having those awesome intros and acting? =(
I think he’s just try to get this one in the books so that he can focus on his Diablo III review.
With the rate they are shelling out DLC for this, I don’t doubt the idea that a real, or at least a cost-effective, fast-travel system was incoming through there.
So far we have had 2 batches of 10 quests released (with 8 more batches on the way since the dlc quests number 100), a set of armor that’s supposed to be for both genders but apparently is only modeled for females (men wear the female set, boobs gained and all) along with 8 hair styles heavily similar to whats in game… Not to mention a bunch of weapons and shields that are supposedly “tailored for specific monsters” released recently.
I mean, what else can they honestly sell us?
I’m also curious about monsters and their level curves. From a review or two, it seems like there are unnecessary spikes in it. You get a quest at level 8 for instance, yet the mobs steamroll you in a couple hits like a bunch of lvl 20s or something.
As a fun sidenote, White Knight Chronicles also gave players a chance to create a character and have them show in cut scenes, and in WKC 2 they even get to join in on the mega-robot fights with their own custom incorruptus. Sadly those games suffered from an ungodly horribly grind as an excuse for its multiplayer, and WKC 2 was even worse about it from what I’ve heard.
Could the lip sync issue be because the original voice acting was done in Japanese? If there is a language feature it might be interesting to turn it on and find out. I’ll be holding off on this for now as I’ve still got Skyrim and MP3 to occupy my free time but it would be interesting to know.
Also its good that the boss battles are epic. If Casey Hudon had his way he’dve probably done away with them because it would have been too video gamey.
(too soon?)
That’s most likely the problem. In video games a person’s talking animation is usually very vague because they’re going to have to be speaking many different languages. This is also why so many animes and foreign movie have awkward voice acting. It’s really hard trying to lip sync with somebody who’s speaking a completely different language.
I completely agree.
When I was in junior high my friends and I got into the trifecta of nerdery (for the time) video games, anime, and tabletop along with paper and dice games. (missed out on warhammer because we couldn’t afford all the nifty miniatures) but we almost gave up on anime because of the horrible lip sync issues. But we wound up learning to appreciate the original language with subtitles versions. It was less annoying to read the subtitles than watch the atrocious lip sync.
Even today I prefer original language with subtitles over the dubbed versions. Without being too punnerific some things can be lost in translation.
I was lucky enough to win the Day 1 DLC pack from a contest Capcom held, and it’s absolutely HORRIBLE. Basically all it is is 100 collection quests where you collect one little medal randomly spread out through the entire world. That’s it. There’s no way I’d ever pay 10 bucks for that.
But anyway, nice review, pretty much agree on most of your points. At first I didn’t mind the lack of fast travel, but after travelling through that little canyon with all the Harpies 40 times, it just became aggrivating. I still love the game and I’ve already racked about 30 hours into it. (The main quest picks up a lot around the middle of it)
Lip-syncing seems to be a big problem in A LOT of games these days, why?
I don’t get it, because sometimes older games had better lip-syncing with no problems
Heck, I’ve seen better lip-syncing in games from 2001 that were 10 times better then the ones in modern games. Like Battleship ,Borderlands ,Risen or this, when you can’t lip-sync very good, just cover everybodys mouth with a mask, or just let them move there jaws up and down even when they aren’t talking, OR EVER BETTER! just don’t give them lip-sync at all, but still let them talk because nobody will notice THAT, right?? I always hated that!
But the game still seems decent apart from its flaws, and I maybe would have bought it, IF I had a console.
it would be a sure buy if it was for PC, but unfortunately I’m not planning to get a console just for one or two games.
Seems like a very solid title. I like the entire style of the game and the climbing mechanic is brilliant. I’m not sure how long I would play the game since the story is apparently lackluster, which often kills the game for me like it did for Diablo 3. Unfortunately, I’m not going to get this game, and I wouldn’t even if it was the most perfect rpg ever created. I will never give Capcom one cent of my money ever again, unless they appologize for all that they have done to take advantage of their fans and for their awful position on DLC being on the disk.
Not gonna buy! It’s CRAPCOM I know they have something rotten behind to make us pay more! Until that doesn’t happen,not gonna buy!
Didn’t B’z do the theme song? Great J-Rock band. XD
Aye they did, and yeah I was about to say it doesn’t exactly sound like J-pop to me. It’s a little light sure (haven’t heard the full song myself) but definitely not poppy light.
I liked the story more in this than in Skyrim, especially that cheesy out of nowhere love story, it was great! I also didn’t mind my pawn talking, i have been playing most of the time with only my main pawn with me so the chatter is almost non existent.
There are also shortcuts through mines, caves and catacombs that offer a quick way to your destination, all of them are located fairly close to the city, so i wasn’t affected by the backtracking all that much, but i know that it’s a problem for many.
i think i would scream as well if a naked hairy guy spawned in my house……hmmm i think might get it.
I can forgive the first game of a series for alot of its flaws. Most of the time the first games of an IP have flaws that the rest of the series fixes that most of us forgive with our nostalgia goggles on. Especially games that try something so much more different than normal.
While initially I wasn’t a fan of fast travel (being a Morrowind fan) I found that in games that are even larger (I think Morrowind was one of the absolute largest games I could tolerate no fast-travel) it’s almost a requirement.
Do you feel that they didn’t include it for artificial padding? Do you think if you could fast travel, thus eliminating the hours of not only back-travel but also of the respawning baddies, the game would clock in at only 10 – 15 hours?
If so, I feel that it was intentionally left out. Sometimes developers want to make their game seem longer.
What if this game were just epic boss battles after epic boss battles, giving you glory points per battle that ‘powered up’ your character in a swifter but more epic way? I feel that would be quite grand, and make the game seem very epic (like you were Precious, Achilles, Hercules, or Beowulf.
Brace yourself, “Where is the Diablo 3/ Max Payne 3 review” comments are coming
wish i had the $$
You can shut your pawns up by teaching them on the chair in INN’s. It’s like raising a pokemon. Personally though I like my pawn to be very talkative. lol
Personally I would like my pawn to at least talk when its useful. I’m talkative myself but I at least shut up when need be.
DLC Monster Hunter came out. Those weapons are pretty weak, unless you upgrade them to the max. Problem there is that it’s too expensive to upgrade.
But there is a catch, there are monsters that can be damaged greatly by these mosnter hunter dlc downloads.
agreed with the pwns..extremely annoying