Hall’s Pissed About War Z

Dean Hall, creator of the wildly successful DayZ talks about how the rushed The War Z hurt his reputation and about being professional.

The story of The War Z has been an odd trainwreck of a ride to say the least. From its bully tactics, to later admission of guilt and explenation of trying to cash in on the DayZ’s success, it was hoped the story would end there. Unfortunatly due to close similarities in name, design, and aesthetic, the War Z has had a new negative impact on Dean Hall’s reputation as a game designer and lead creator of DayZ.

“I am angry about the War Z. I’m very angry. I’m quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference individual people don’t,” Hall explains. “I’ve had family members/close friends mistake the difference and confront me about what they believed was unethical behavior they thought I was making.”

“I really don’t think anyone can understand just quite how exasperated that can make you feel when you’ve gambled everything on something, put your whole self and reputation on the line. So it hasn’t made my life very pleasant, and I disagree entirely with the conduct and how consumers have been treated.”

Its understandable, as Dean had spent his time working on DayZ for himself, to create an enjoyable game he and his friends could play and not just to get noticed by anyone. So when those same people were fooled by the War Z, and thought Dean had been at the helm, it left a bitter taste in his mouth. If only the War Z team could be so grossly incandescent.

“I also think there is something immoral about not standing up for what you honestly think. I think I’ve been pretty guarded about what I’ve said, I have said far less than any single major review site has said and nobody is calling them unprofessional. Nobody is calling Steam unprofessional for removing the game.

“I think a good developer should be a person not a professional,” Hall added. “Because games are personal. I care more about being a good person, and if that conflicts with some abstract sense of professionalism then to hell with professionalism.

“I made DayZ for the game I want to play, not because I wanted a career in it.”

Sources:
Eurogamer
Escapist Magazine
GamesIndustry.biz