Lets Go Raid The Internet Lara!
Tomb Raider finds jolly cooperation, betrayal, and survival in its multiplayer!
In a new announcement, Square Enix has stated Eidos Montreal will be heading up an effort to bring multiplayer into the new Tomb Raider reboot, so that development time won’t be taken away from the single player aspect of the game. This is nothing new, as we have seen countless games get a tacked on multiplayer game added to a primarily single player game though we have also seen it go the other way as well. While it could be argued that having a multiplayer component, especially developed by a separate team, can only add to the value, we have seen that this is not the case, especially in recent example Spec Ops: The Line in which its tacked on multiplayer reduced its appeal and undercut the message the single player campaign was trying to get across.
“No one is playing it, and I don’t even feel like it’s part of the overall package,” Lead Designer, Cory Davis said. “It’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”
The multiplayer proposed for Tomb Raider will have several different facets, with a helpful list compiled by Gaming Everything outlining the multiple features stated in the latest Official Xbox Magazine that will be added. Though I must confess seeing the words “More QTE’s.” makes my heart sink, while the proposed Cry for Help game mode sounds too interesting to be missed. Though I am still curious to see how a primarily survival based game with rpg elements will work when creating a multiplayer experience, it seems only time will tell.