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  1. Today
  2. Super Bunnyhop when playing games while being color blind?
  3. Yesterday
  4. Last week
  5. Com on, the game is easily 70% cinematic with at most subpar game play, I think it would be funny and actually more appropriate to treat this game as more of a "immersive" format of a movie rather than just a game. Needless to say the acting is top notch for some character, so much so that it might as well have been a live action because it's just so damn realistic as certain point of the cinematic, probably the best so far among all games cinematic. They might be even Oscar worthy if I do say so myself.
  6. I would like to thank you for the efforts you have made in writing this article.I would like to thank you for the efforts you have made in writing this article. http://bit.ly/2AGKz8L
  7. I would like to thank you for the efforts you have made in writing this article.I would like to thank you for the efforts you have made in writing this article. red ball 4
  8. I would like to thank you for the efforts you have made in writing this article.I would like to thank you for the efforts you have made in writing this article. vex 3
  9. I would like to thank you for the efforts you have made in writing this article.I would like to thank you for the efforts you have made in writing this article. raze 3
  10. shit, did not post correctly, never mind the mess. Well I got the game and DAYMN its awesome., can't wait for AJ to review this one. As far as you not getting into SWTOR, its probally the fact they have the shittiest bug team ever. For one, there have been bugs in SWTOR since day one that have never been addressed such as caped armour sets that literally clip through your toons' bodys both out of and during cut scenes, shoulder long capes also for some reason wrap around your toons' body when performing twisting abilities like a Jedi performing Blade Barrage. You got to dance around just to get the fucking thing to start to act like a god damn cape. Perhaps I should live by Edna Mode's one rule, NO CAPES!!! Fuck me, what Jedi does not wear some sort of caped outfit!? Even Anakin's outfit prior to his fall as Darth Vader had a caped outfit. Did Bioware Austin bother to hire anyone who knew anything about fabric dynamics? Probally not, but then again the HeroEngine is ancient as fuck, so there is that too. Also, this section of this post is dedicated to the worst bug of all. Ranged companions since 2015 where they released the Knights of the Fallen Empire expansion were totally broken. Let me explain a little. Basically, for whatever idiotic reason, there was a bug where any of the ranged companions (Corso Riggs, Vette, HK-51, etc) when ordered to attack a mob of enemies where the companions in question were above 30 meters away from an the enemy you commanded with control + 1 to attack with the compaion would stand around aiming their weapons and doing nothing at all. I learned the hard way to either be with in the dumb ass 30 or less meter range, or aggro the group, fall back and let the faggot compaion SEE the enemy and then attack? Only recently with a pre-expansion for the Jedi Under Siege on Ossus did the screwy bug team finally get around to fixing this particular issue. 2015 - 2019 to address a fundementally fucked up bug like that makes it hard to play a game that has shit reputation for bug control. If it took 4 years for Blizzard to fix a fundamentally game breaker bug, no one would play WoW. The only saving grace is that the Pre-Disney Canon "legends" story writting in the game is some of the funnest SW tales to date, but a truc...er, speeder full of bent ass old bugs again like I said makes it hard to play at times. Even some of the newer missions in the recent crop of expansions were broken as well.
  11. Either that or an oddly specific bug.
  12. Also for the same price: This is most definitely someone fucking up & just putting those prices by accident. Cause I saw the description for the shirt saying this: With code, the T-shirt is $29.99. Deadline to purchase item on Bungie Store is November 30, 2019 at 11:59 PM PST. Product will ship approximately 4-5 weeks after placing your order. There is no way in hell that the shirt can get THAT many discounts from a special discount code. XD
  13. 125) The TakeOver Platform: PC This is pretty much a Streets of Rage 2 clone, but with tweaks with the character design & story so it's not a blatant copy, and you get to equip guns with you which you can use anytime as long as you have ammo, which is nice. I got this game WAAAY back when it was in very early access. Since then the game has improved a lot, with 2 cool driving minigames, another cameo by the Baz, one on a car and the other on a fighter plane. It also has this kickass song that played in the car minigame. I wish the character model uses 2D graphics like the cutscenes instead of the 3D turned into 2D that I see some free beat em up games do, and I wish the loading isn't as frequent as it is here, but it's still fun to play. 126) Death Stranding Platform: PS4 I'm glad Kojima finally finished making this game, even though it's a divisive game in the end. There will potentially be a sequel, but whatever Kojima's making next, I'm all for it! 127) The Messenger Platform: PC Epic free game does it again! This time it's that Ninja Gaiden looking platformer throwback game that was popular last year. It's such a shame that they had to show the 8 bit to 16 bit transition mechanic, because that would've been great to discover if you play the game blind. Great game with very solid controls & stages that are tough but fair. I also really like how this game breaks the fourth wall constantly with references to NES games & characters with funny quirks. The music is really good too, which is made even better that the game has both the 8 bit and 16 bit versions depending on which part you're in. Such a shame that the game doesn't turn 3D like Evoland, but maybe the sequel will have it. Can't wait for that! 128) The Last Day of June Platform: PC Aw man, from a throwback to old NES Ninja Gaiden, right down to a depressing story about a guy who lost his wife in a car accident. This is a pretty unique game in that you play as a guy with glasses & you spend your day hanging out with your painter wife. Then a car accident happened......... but then the rest of the game is him trying to change the past so she can be saved by changing the past actions of his neighbors. This is just sad stuff. And it's all played with the characters talking like they're from the Sims, which doesn't make the whole game less sad to go through. In the end the moral of this story is simple: drive safely, especially when it's rainy & the road looks slippery!
  14. In some places, the writer was a bit too easy going, developing some plot based on the character's artificially foolishness. Sometimes the character makes elementary mistakes in recognizing people or observing wounds, though in other situations, it is smart for 2 player games
  15. The journey to Delaware should have been a mere day. David Pokora, a glasses-wearing guy in his senior year at the University of Toronto, had to drive to the south to buy things: buy a bumper in front of the parcel reserved for his custom Volkswagen Golf R. friv
  16. Destiny 2 shirts for sale for the low-low price of $777,777 dollars and .77 cents. Buy Today! they do have 4XL shirts so that's a plus
  17. I like this game too. This is more like a Tales series game mixed with Dark Souls cause it's all about companions joining together to get through the end. Or God Eater, which is appropriate because it takes place in the same universe as that series. I don't know if this is a prequel or if it's a midquel, but I can't wait to see what's next. This game's music could do with more variations though. The normal battle song & the normal boss songs plays so often that I just mute the music and play something else. Which is a shame because overall the songs are really good. Also it's pretty bizarre that the cutscenes for the giant successor bosses after you beat them plays like they're going to die, but since we already collected their vestiges/memory they all end up being fine after all. I know this is the point in the game that determines if you get the best ending or not, but who are mean enough to not collect all the vestiges & rescue them all?
  18. I love this game! (and not just because I'm a resident in the game) It was held off for awile so they could polish it up. Now it sorta has a cult following Pros: Advance Character Creation Epic Boss Fights Easier but still can be challenging when compared to Dark Souls or other soul games. Amazing story, its Anime Souls! Random quests and humans as well as other characters will appear in old areas, so its good to back track. Change your quests anytime and still keep all your stats, items and pair it with a blood veil(clothes used to bite you opponent to gain icor which is like mana but not. Cons: (While I see nothing wrong with the game, I must put a cons section as are the rules.) You'll get lost after the Third boss, I found I didn't know where to go. There are very few ranged weapons, and by that I mean one, the Bayonet which is based off rifles used by the British. Blood Veils come in three categories as far as I know. Thats all I got for this, it truly is in my opinion worthy of purchase and play.
  19. Hello, I'm Oliver Collins, Its nice to meet you! I'm your second friend in CodeVein(To avoid spoilers I can't reveal certain things about the game I come from) Let's collect Blood Beads together in CodeVein, though my Xbox Gold is out so we can't play together.(unless you count the NPC) Collect Lots of Blood Beads in my honor.
  20. This Week In Gaming 11-12-19

    Daniel Tack interviews the founder of Larian about their rise to greatness, Jeremy Signor covers how Disco Elysium handles finding beauty and redemption in a cynical world while showing what makes role playing powerful, Martin Robinson covers the story of the development of Horace one of the year's "overlooked masterpieces," Super Bunnyhop on gaming while colorblind, The ESRB opens their doors for the first time to be interviewed by Noclip, smaller developer posts misleading screenshot to make things up about indie game coverage while writers discuss how things actually work, Youtube's ToS update says it can ban users that are "no longer commercially viable," Grace and Cole Henry discuss Gears of War's narrative struggle with the series own business model alongside the character's struggle for survival, Holly Green interviews Death Stranding's sound designer, New Frame Plus looks at the effects animations in Hollow Knight, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Bad king simulator Yes, Your Grace has a beta next week you can sign up for New Gameplay Today – Diablo IV's Druid How Blizzard Approached Diablo IV's Story Inside The Bizarre Development Of Shenmue III Minute Of Islands Is A Stunning Playable Cartoon | Minute Of Islands Gameplay Cloudpunk Is A Cyberpunk Courier Sim | Cloudpunk Gameplay Ministry Of Broadcast Gameplay | Prince Of Persia Meets The Hunger Games Eldest Souls Is A Gorgeous Pixel Art Souls-Like | Eldest Souls Gameplay The SaGa Series Dares To Be Different, And That’s Why It’s Special I wouldn't expect a Pillars Of Eternity 3 soon We Happy Few DLC ‘We All Fall Down’ launches November 19 Rainbow Six Siege Shifting Tides release date: all the latest details Wolfenstein: Youngblood update includes the new Treasure Hunt mission, new maps, abilities, enemies, more Congressman Shames Blizzard for Letting Nazis Run Wild in 'World of Warcraft' Jeff Kaplan wants Blitzchung's punishment 'reduced more or eliminated' YouTuber's Lifetime Fortnite Ban Opens Conversation About Fair Punishments For Cheating Epic is suing another tester for leaking Fortnite Chapter 2 content Epic Games acquires photogrammetry asset library and toolset maker Quixel Some Markiplier fans had their Google Accounts banned due to YouTube emote spam YouTube can now delete accounts that aren't "commercially viable" Manveer Heir Aims to Accelerate Diversity in Video Games with Brass Lion Entertainment Death Stranding: Game with poop grenades “difficult to understand” for Americans, says Kojima China institutes new game curfews limiting kids to 90 minutes a day 'Mario Maker 2' Creators Are Using Cryptography to Make Impossible Levels Esports News Massive Scandal Hits FIFA Community As Cowardly Pros Avoid Playing Each Other China’s FPX wins 2019 League of Legends World Championship finals Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Book of Travels | A serene online RPG Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios The Sound of Death Stranding: Behind the Score of Hideo Kojima's New Game Horace's incredible journey Devs Lying About Site Coverage Tweets formerly had Stardock's CEO making things up about how freelancers are paid by page views before being deleted, leading to missing parts above. How To Cover Video Game News When Everything's A Mess We are living in Hideo Kojima’s dystopian nightmare. Can he save us? Meet the Man Who Breaks Apart Your Favorite Games to Learn Their Secrets Disco Elysium and Finding the Beauty in a Cynical World “The World is a Tough Place, but We All Live in It,” by Reid McCarter Call of Duty: Modern Warfare Is a Brutal and Disconcerting Portrayal of Combat New York Tango: How Finnish Music and Culture Define Control There Will Be No Revolution in ‘The Outer Worlds’ What Have We Got Left? Gears of War and Cyclical History Revival in Co-op Shooters and the Myth of the Lone Soldier Fire Emblem Three Houses non-Byleth relationships feel more significant Tread Carefully: Death Stranding and walking in games American Nomad – Death Stranding and Public Infrastructure Azel: Panzer Dragoon RPG Revisiting MediEvil, My Father’s Favorite Game, 20 Years Later I learned a valuable lesson about my uncle’s suicide in GTA 5 roleplay How Super Mario Maker is helping families bond by creating together CD Projekt Red has a The Witcher 3 regret, and it’s to do with Ciri’s tattoo Metal Slug: The Ultimate History Is A Very Impressive Book How Does the ESRB Rate Video Games? The Effects Animation of Hollow Knight Home, Home on the Console: From Red Dead Revolver to Red Dead Redemption 2 Gaming While Colorblind Should I Know 'X'? | So You Wanna Be A Game Designer? (#2) Things I missed from previous weeks Evolution of arcade games in Japan, the penny arcade nation / GAME CHRONICLE / IS JAPAN COOL?
  21. Daniel Tack interviews the founder of Larian about their rise to greatness, Jeremy Signor covers how Disco Elysium handles finding beauty and redemption in a cynical world while showing what makes role playing powerful, Martin Robinson covers the story of the development of Horace one of the year's "overlooked masterpieces," Super Bunnyhop on gaming while colorblind, The ESRB opens their doors for the first time to be interviewed by Noclip, smaller developer posts misleading screenshot to make things up about indie game coverage while writers discuss how things actually work, Youtube's ToS update says it can ban users that are "no longer commercially viable," Grace and Cole Henry discuss Gears of War's narrative struggle with the series own business model, Holly Green interviews Death Stranding's sound designer, New Frame Plus looks at the effects animations in Hollow Knight, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Bad king simulator Yes, Your Grace has a beta next week you can sign up for New Gameplay Today – Diablo IV's Druid How Blizzard Approached Diablo IV's Story Inside The Bizarre Development Of Shenmue III Minute Of Islands Is A Stunning Playable Cartoon | Minute Of Islands Gameplay Cloudpunk Is A Cyberpunk Courier Sim | Cloudpunk Gameplay Ministry Of Broadcast Gameplay | Prince Of Persia Meets The Hunger Games Eldest Souls Is A Gorgeous Pixel Art Souls-Like | Eldest Souls Gameplay The SaGa Series Dares To Be Different, And That’s Why It’s Special I wouldn't expect a Pillars Of Eternity 3 soon We Happy Few DLC ‘We All Fall Down’ launches November 19 Rainbow Six Siege Shifting Tides release date: all the latest details Wolfenstein: Youngblood update includes the new Treasure Hunt mission, new maps, abilities, enemies, more Congressman Shames Blizzard for Letting Nazis Run Wild in 'World of Warcraft' Jeff Kaplan wants Blitzchung's punishment 'reduced more or eliminated' YouTuber's Lifetime Fortnite Ban Opens Conversation About Fair Punishments For Cheating Epic is suing another tester for leaking Fortnite Chapter 2 content Epic Games acquires photogrammetry asset library and toolset maker Quixel Some Markiplier fans had their Google Accounts banned due to YouTube emote spam YouTube can now delete accounts that aren't "commercially viable" Manveer Heir Aims to Accelerate Diversity in Video Games with Brass Lion Entertainment Death Stranding: Game with poop grenades “difficult to understand” for Americans, says Kojima China institutes new game curfews limiting kids to 90 minutes a day 'Mario Maker 2' Creators Are Using Cryptography to Make Impossible Levels Esports News Massive Scandal Hits FIFA Community As Cowardly Pros Avoid Playing Each Other China’s FPX wins 2019 League of Legends World Championship finals Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Book of Travels | A serene online RPG Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios The Sound of Death Stranding: Behind the Score of Hideo Kojima's New Game Horace's incredible journey Devs Lying About Site Coverage Tweets formerly had Stardock's CEO making things up about how freelancers are paid before being deleted, leading to missing parts above. How To Cover Video Game News When Everything's A Mess We are living in Hideo Kojima’s dystopian nightmare. Can he save us? Meet the Man Who Breaks Apart Your Favorite Games to Learn Their Secrets Disco Elysium and Finding the Beauty in a Cynical World “The World is a Tough Place, but We All Live in It,” by Reid McCarter Call of Duty: Modern Warfare Is a Brutal and Disconcerting Portrayal of Combat New York Tango: How Finnish Music and Culture Define Control There Will Be No Revolution in ‘The Outer Worlds’ What Have We Got Left? Gears of War and Cyclical History Revival in Co-op Shooters and the Myth of the Lone Soldier Fire Emblem Three Houses non-Byleth relationships feel more significant Tread Carefully: Death Stranding and walking in games American Nomad – Death Stranding and Public Infrastructure Azel: Panzer Dragoon RPG Revisiting MediEvil, My Father’s Favorite Game, 20 Years Later I learned a valuable lesson about my uncle’s suicide in GTA 5 roleplay How Super Mario Maker is helping families bond by creating together CD Projekt Red has a The Witcher 3 regret, and it’s to do with Ciri’s tattoo Metal Slug: The Ultimate History Is A Very Impressive Book How Does the ESRB Rate Video Games? The Effects Animation of Hollow Knight Home, Home on the Console: From Red Dead Revolver to Red Dead Redemption 2 Gaming While Colorblind Should I Know 'X'? | So You Wanna Be A Game Designer? (#2) Things I missed from previous weeks Evolution of arcade games in Japan, the penny arcade nation / GAME CHRONICLE / IS JAPAN COOL?
  22. I have finally finished this LOOONG ass game. I know the reception this game gets is currently one of split decision, and I agree. You will either hate this game, or you're going to enjoy every minute of this game. I thankfully belong to the latter category. There is one thing that everyone can agree on though: this game is LOOOOOONG. The one thing that must be in everyone's mind when they saw the trailers for this game is definitely "WTF is this game even about?" Well I'll tell ya. So in this game's universe in 20xx, USA was once a country heavily dependant on ais & machines. Most work that requires manpower were replaced with robots, and everyone was happy. Well..... actually no because while it's efficient and better than usual, the people hated their jobs being taken by robots, so they decided to return to work normal. Then the people think "actually, I think robots did a better job than we did" and they got all depressed..... why not just work together with the robots then?? Just when you think that is a problem, one day a giant explosion happened all across America, and that explosion ruined the internet for the entire USA, while leaving behind a giant crater & invisible ghosts from the other dimension to attack the living world, AKA Beach Things (BTs) cause in this world, everyone has an afterlife in the form of a beach, and these ghosts came from there. From then on, everything was fucked. Chaos ensues, people can't connect to the internet or use machinery & ais like they used to, only limited connection allowed, rains are shitty because they make ghosts appear while also deteriorating/aging objects + people who got hit with them, and people have to rely on the old fashioned Fed-Ex courier service to get things back on track, and Norman Reedus, or Sam Porter Bridges here, is one of those couriers. He's very well known across USA as "the man who delivers", basically a really damn good courier that everyone knows. Quite a step down from Solid Snake & Big Boss, but still pretty good. Like both of them, Sam doesn't care about politics, but for him it's mostly because he had a phobia since he's little called "aphenphosmphobia". Basically he doesn't like being touched, and if he's touched, he'll get a handprint mark on his body, which is why he had so much of it in the E3 trailer. Well....... what a sucky ass phobia. So what's the goal of this game? Well, the game starts while Sam is on one of his couriers run, and after he finished his work, he's given a big responsibility by the current president of USA, his mother Bridget Strand who's on her deathbed. Unfortunately, it's not a happy family reunion since both of them left on a sour note before So basically, she wants Sam to "make America whole". To do that, he has to go to every base across USA, use a necklace device that turns their internet back on so everyone can connect to each other again (yep you read that right, you're this game's equivalent of an internet technician), while of course, becoming the best Fed Ex courier ahem I mean "Bridges Porter" in USA. All while you babysit a cute little baby, and also while fighting ghosts, terrorists & Mads Mikkelsen. He was all "fuck this shit, I'm not doing this" until he found out that his sister Amelie is waiting for him at the end of the road, which then made him change his mind. Yep, that woman in red is his sister, not his wife. Who would have thought from the trailers? The overall story of the game is, wow, very much a story that can only be made by Hideo Kojima. Lots of cutscenes and quirky characters are to be expected, especially considering that Guillermo del Toro and Nicolas Winding Refn provided their likenesses on 2 characters. I like both of them, especially Nicolas because his character Heartman likes to give you thumbs up all the time while being mr exposition. This game's story is full of the usual twists that Kojima is known for, but overall the story teaches you an important life lesson: connecting with people is very important. Also, don't fuck with Sam's baby or he will destroy you. In this universe, these babies are also known as "Bridge Babies" (BBs), and their function is to detect the invisible ghosts. They are issued by the government after that explosion thing that destroyed the internet happened. If you can wrap your head around what I just mentioned, good! You're all set to play the game. To determine if you will like this game or not depends entirely on this fact: are you a fan of delivery games like Euro Truck Simulator, Pepsi Man Or even...... this game? If you are, then BOY HOWDY you're going to love this game! Though this game does have a system that makes things quite tricky at first: you have to manage how many items you carry for your delivery. At the start you're going to be quite limited in your weight limit & space, and in most of the game, using vehicles are the recommended solution. L2 & R2 makes you use your left & right arm, mostly to brace yourself so you don't fall, but also to hold packages using your hand. Each packages have a container which has durability, so you need to keep track of them if you want to get the highest grade for your deliveries. You will make deliveries to many outposts & bases, and each of them will give you items that will be very useful for your future deliveries. You'll get upgrades that increase your weight limit, a floating carrier that lets you put items which is much more useful than you think, run faster or climb mountains easier in the form of mechanical leg skeletons, and even fancier weaponries to bring with you in combat. My advice is to do deliveries for this guy called the "Engineer" & get him to have 4 stars so you can get the skeleton that dramatically increases your weight limit asap, which will make future deliveries FAAAARRR easier. It can be quite funny to see Norman Reedus struggling with his packages when you put too much on him though. Most of the game is quite simple: go to a base, make a delivery from point a to point b while maybe fighting ghosts or bandits that will steal your packages. You can do it anyway you want: by walking all the way to your destination, driving there, or as the game progresses, use these awesome ziplines. And man oh man, these things are going to be your best friend when you're making deliveries on a mountain. Unfortunately you won't be able to use these ziplines the first time you venture forth to making deliveries in a new area because the way the game works is that you have to go to a base and then activate their internet in order to build structures around that place. But what you can do is make sure to build these ziplines as often as you can, while also making sure that nothing blocks it so multiple ziplines can connect with each other. Let me tell ya though, the feeling you get when you successfully build these ziplines and then using it to make future deliveries even easier is, muah, very rewarding indeed. I built so many of these things, and I am heavily rewarded by my diligence. Not only for myself, but for other people online that uses them as well. Speaking of other people, this game is VERY heavy on its social interaction with other players. Everytime you turn on the internet for a base, you will be able to see other people's structures that they build, and together you will all help each other out in making future deliveries far easier. One of the best example is from highway. At first you'll be having problems travelling because the roads are full of ghosts & bandits. You see these highway pods that allows you to build a highway, but most of the time you'll have a difficulty just trying to get the materials to build these things. But then all of a sudden, thanks to everyone online contributing to the construction, you will see giant freeways that DRASTICALLY makes your trip much faster. I have never been so happy looking at a freeway before in a game, especially one that drastically shortens your trip that takes 20 minutes before down to just 4 minutes. Unity FTW! Other examples include building bridges, building safe houses which will replenish your health, bullet & stamina meter and acts as a fast travel spot once you unlock the ability in chapter 3, building the ziplines I mentioned before & having vehicles ready for you to use in the middle of a long trip. Ah, and you can also pee on a spot & make mushrooms grow. These mushrooms can actually help you out. If you make a GIANT pile of mushrooms, these small bug things called cryptobiote will pop out of it. You gather these things for yourself & they act as health items that increase your HP, or blood meter. Also, you can actually pee against the invisible ghosts that you have to deal with, and they'll be eliminated that way. So yep, peeing in this game is highly recommended. Now combat in this game is pretty simple. When you fight against people, it's kind of like Phantom Pain, only you can't use CQC. Here you use a 2 punch + kick combo, a shoulder tackle, a rope for close range sneaking tactics, firearms & your packages, though to do this requires you to hold down a package by hand by holding either L2 or R2 and then square to whack people with it. If you release the L2 R2 while you're swinging it, you can throw that thing at a distance instead. This is the most recommended way to dealing with bandits. Fighting ghosts on the other hand requires weapons that use Sam's blood. During the first few chapters of the game, you're pretty much defenceless against them & you have to use you BB to stealth your way out of their sight. When a rain drops, that's a sign that ghosts are nearby, and BB will help you detect them using the metal prongs on Sam's backpack that pinpoint their location. Careful though, cause doing this will make BB tire easily. The baby will also get its stamina depleted if you fell or trip on your ass, but you can make the baby calmer by moving your PS4 controller up & down. Fun fact: Yakuza 6 did this first. You'll unlock blood grenades that you can use to FINALLY fight the ghosts in Chapter 2, which is around 7 - 10 hours in the game, maybe even faster if you can rush your deliveries & skip cutscenes, but then after chapter 3, you'll unlock normal weaponry like assault rifles & pistols which uses Sam's blood as bullets, even a wrist knife that can stealth kill those ghosts, and this is when the game becomes more challenging, and might I say, more awesome, because that's when you first fight Mads Mikkelsen. Remember this trailer from TGA? This is the second time you fight against him. You'll first fight him in Chapter 4, and BOY OH BOY, that is when this game turns from good delivery simulator to "okay, now this is AWESOME". He is one of the best parts of this game. Everything about him is so damn cool like the TGA trailer, but also really touching, especially once you get into the final stretches of the game where you finally figure out who he really is. The bossfights in the game, aside from Mikkelsen, are pretty damn awesome to fight. I can't spoil what you'll fight against, but you bet your ass that it's a better collection of bosses than Phantom Pain. So much so that I want to fight some of these bosses all over again. Kojima just knows how to make fun boss fights. Weird thing is that the final boss in this game is actually NOT the true final boss fight. I guess you can say that it's more like a henchman than a proper boss. Still fun to fight against regardless. There are 2 things that I found annoying about this game. Even if you are one of the people who like this game, there's no escaping the fact that the sidequests in this game is lacking, because they're either collectible hunt or just making another delivery to the places you delivered to before so you can get higher connection level with settlements to get the best upgrades for you to use. You do get cool rewards, even a couple of celebrity cameos like Conan O Brien, Geoff Keighley, even freaking Sam Lake & lore expansions through emails, but man, such a shame that you don't get sidequests with good plot. All the story stuff happened during the main game. Hell, even Phantom Pain at least have a sidequest involving Paz and how depressing as hell it was even though the rest of the sidequest are just mission repeats to get the true ending. The one part of this game that should be in a sidequest is easily solved in one of the emails, and that's involving a guy in a junkyard & his girlfriend. So in the main story, I had to bring them together by delivering the girl to the guy. But then afterward, they both were having boyfriend girlfriend issue so they had a fight. Ok, that sounds depressing. But then afterward they sent me an email saying they're ok again. Why not have me help them out as a sidequest instead??? And another thing: even though you have a bunch of music that you can play in your saveroom, you can't play them during your deliveries anytime you want. They can only be played during specific story sections when you almost arrived on a base for delivery, or when you set it up on structures that you and other players build as a customization option. What's the point of these songs if I can't listen to them anytime I want during my trip?? I don't want to just listen to silence the majority of my trip! Please have a free update that lets me play these songs on the road. I really enjoyed my time with this game overall. Kojima's secretly making the best delivery simulator possible, and he succeeded. This definitely will not win GOTY, but it's still a really good game regardless & it makes delivering packages fun & shows that unity can make everything better. By the end of this game, I left really satisfied, though there are 2 things that I still couldn't figure out: who the hell are those giant ghosts flying in the sky, and what the hell happened to the other countries besides USA?? I guess we're gonna have to wait for the sequel to find out more! I give this game the rating of "so awesome that you never thought that a game where making deliveries can be this much fun, and you can't wait for the sequel, if there is any", with a badass seal of approval. Keep in mind, this is only for you people that enjoyed delivery simulator games. If you think those games are painful to play & boring, then you better skip this one. One thing's for sure though, whether you like it or not, people are still talking about this game. And that, in the end, is what Kojima intended: have people connect to each other about this game & making even more people know about it. I'm glad Kojima made a game that he really want to do without Konami to control him anymore. Whatever his next game/thing is, I will be on board. Can't wait to see what's next from him!
  23. I've seen people talking about Armello a lot, so, I guess, there are no excuses not to try it
  24. Earlier
  25. Hello my fellow angry army troops. And welcome to my very first forum topic. I'm excited to be a member of the AJSA. but first, let me tell you about myself. I'm Redhot99, and I'm a person who likes to play video games, and watching movies. I also own a playstation 4 which i have 14 ps4 games in my collection. I'm also a huge fan of the AngryJoeShow and I been watching him for 3 years. One of my favorite games I like to play are Dragon Ball Fighterz, The Witcher 3 Wild Hunt, Rocket League, and Minecraft. My favorite movies are Deadpool, Star Wars, and Guardians of the Galaxy. And that's is my introduction and favorite things about me. I'm looking forward to being a member of angry army with all of you. Also to mention, I don't have a Playstation Plus, so I might need to get one for myself soon, and my PC is broken, so I'm using my chromebook for now. hope to see you all then.
  26. Well said! 👍 Well, I played the game for 3 days straight already, and yep, this game is definitely not for everyone. It's one of those "transport cargos from a to b" game, but with a lot more emphasis on managing how much cargo you want strapped to your back, with ghosts + bandits to fight along the way. You spend the first 10 hours of the game walking because you don't have a vehicle, but it's not until chapter 3 when you can finally get a vehicle & see the magic of this game. I have never been so happy seeing a highway in a game before, and the great feeling when you build a zipline that makes you travel really fast from mountains to mountains. The multiplayer component is part of the experience, and it's so good to have other people's structures helping you travel across rough terrains. You won't meet other players, but you can use their buildings, and you yourself can build buildings that can help other players playing this game. Chapter 4 is the turning point of the game. That is when shit turns from good to "ok, this is is awesome".
  27. I've seen three reviews on this game. Two said it was brilliant and worth getting past the 10 hour intro to get to the good stuff. One wasn't kind at all. What I care about is that none of them mentioned microtransactions, macrotransactions, or season passes. I've never really been a Kojima fan and this game probably isn't something that looks interesting to me. But, I am a fan of single player RPG campaigns with a good story. I am definitely going to buy this game just to support the genre. It's a dying breed. It's easier, cheaper, and they have a formula to make a multiplayer, always connected game and monetize every facet of it. What I'd like is a 50 hour Star Wars single player intergalactic campaign, maybe spanning the first six movies. But, as long as EA has the rights from Disney, it will never see the light of the day. I read that such a game was in development, but they squashed it because they want a Star Wars title ready with the next gen consoles. So, I don't care if they call this game a walking simulator, boring, or a piece of junk. I am going to support it. As long as they don't destroy the game by adding a multiplayer component to it and remove features and graphical content away from the original campaign, a la RDR 2. They ruined that game for the multiplayer piece. I never even finished that game.
  28. Completed: Afterparty Platform: PC Grind of jobs in hell mirroring the lives of many of the living, drinking culture, and becoming an adult. Really is way too limited to cover those topic well or in any interesting way apart from a few good lines of dialogue. Choices lead to different events but won't cause any major narrative or ending changes and make replay less meaningful. With the short length of the game it would have just been nice to do it all at once so you don't have to replay the game again, of it just let you keep a save file apart from its autosaves. Dull areas that you will be backtracking through. Silence as a legitimate option in Oxenfree is mostly gone as the other character you aren't currently controlling will say something, because of the length and switching between two characters it feels less like you are making a personality for a particular character and your conversation choices aren't always that different. I didn't usually even like my choices, there are parts of the game where you can drink and different drinks will create a third choices, these never have any meaningful effect on anything. It's glitchy, voices play over each other, conversations repeated, they would randomly end, and when people are talking as you are walking places the length of your time to get places and speed isn't properly considered which will lead to you cutting conversations short and starting new ones unless you just stand around waiting. Almost always trying to be funny and fails basically ever time, it's better as a commentary on things like drinking culture and social media but it so rarely takes time to focus on those areas, instead being about the pathetic lives and worry of the main protagonists. These worries include one of them moving to attempt to start a life after college, while the other apparently went to......build up student loan dept?
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