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  1. Today
  2. I like this game too. This is more like a Tales series game mixed with Dark Souls cause it's all about companions joining together to get through the end. Or God Eater, which is appropriate because it takes place in the same universe as that series. I don't know if this is a prequel or if it's a midquel, but I can't wait to see what's next. This game's music could do with more variations though. The normal battle song & the normal boss songs plays so often that I just mute the music and play something else. Which is a shame because overall the songs are really good. Also it's pretty bizarre that the cutscenes for the giant successor bosses after you beat them plays like they're going to die, but since we already collected their vestiges/memory they all end up being fine after all. I know this is the point in the game that determines if you get the best ending or not, but who are mean enough to not collect all the vestiges & rescue them all?
  3. I love this game! (and not just because I'm a resident in the game) It was held off for awile so they could polish it up. Now it sorta has a cult following Pros: Advance Character Creation Epic Boss Fights Easier but still can be challenging when compared to Dark Souls or other soul games. Amazing story, its Anime Souls! Random quests and humans as well as other characters will appear in old areas, so its good to back track. Change your quests anytime and still keep all your stats, items and pair it with a blood veil(clothes used to bite you opponent to gain icor which is like mana but not. Cons: (While I see nothing wrong with the game, I must put a cons section as are the rules.) You'll get lost after the Third boss, I found I didn't know where to go. There are very few ranged weapons, and by that I mean one, the Bayonet which is based off rifles used by the British. Blood Veils come in three categories as far as I know. Thats all I got for this, it truly is in my opinion worthy of purchase and play.
  4. Hello, I'm Oliver Collins, Its nice to meet you! I'm your second friend in CodeVein(To avoid spoilers I can't reveal certain things about the game I come from) Let's collect Blood Beads together in CodeVein, though my Xbox Gold is out so we can't play together.(unless you count the NPC) Collect Lots of Blood Beads in my honor.
  5. Yesterday
  6. This Week In Gaming 11-12-19

    Daniel Tack interviews the founder of Larian about their rise to greatness, Jeremy Signor covers how Disco Elysium handles finding beauty and redemption in a cynical world while showing what makes role playing powerful, Martin Robinson covers the story of the development of Horace one of the year's "overlooked masterpieces," Super Bunnyhop on gaming while colorblind, The ESRB opens their doors for the first time to be interviewed by Noclip, smaller developer posts misleading screenshot to make things up about indie game coverage while writers discuss how things actually work, Youtube's ToS update says it can ban users that are "no longer commercially viable," Grace and Cole Henry discuss Gears of War's narrative struggle with the series own business model alongside the character's struggle for survival, Holly Green interviews Death Stranding's sound designer, New Frame Plus looks at the effects animations in Hollow Knight, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Bad king simulator Yes, Your Grace has a beta next week you can sign up for New Gameplay Today – Diablo IV's Druid How Blizzard Approached Diablo IV's Story Inside The Bizarre Development Of Shenmue III Minute Of Islands Is A Stunning Playable Cartoon | Minute Of Islands Gameplay Cloudpunk Is A Cyberpunk Courier Sim | Cloudpunk Gameplay Ministry Of Broadcast Gameplay | Prince Of Persia Meets The Hunger Games Eldest Souls Is A Gorgeous Pixel Art Souls-Like | Eldest Souls Gameplay The SaGa Series Dares To Be Different, And That’s Why It’s Special I wouldn't expect a Pillars Of Eternity 3 soon We Happy Few DLC ‘We All Fall Down’ launches November 19 Rainbow Six Siege Shifting Tides release date: all the latest details Wolfenstein: Youngblood update includes the new Treasure Hunt mission, new maps, abilities, enemies, more Congressman Shames Blizzard for Letting Nazis Run Wild in 'World of Warcraft' Jeff Kaplan wants Blitzchung's punishment 'reduced more or eliminated' YouTuber's Lifetime Fortnite Ban Opens Conversation About Fair Punishments For Cheating Epic is suing another tester for leaking Fortnite Chapter 2 content Epic Games acquires photogrammetry asset library and toolset maker Quixel Some Markiplier fans had their Google Accounts banned due to YouTube emote spam YouTube can now delete accounts that aren't "commercially viable" Manveer Heir Aims to Accelerate Diversity in Video Games with Brass Lion Entertainment Death Stranding: Game with poop grenades “difficult to understand” for Americans, says Kojima China institutes new game curfews limiting kids to 90 minutes a day 'Mario Maker 2' Creators Are Using Cryptography to Make Impossible Levels Esports News Massive Scandal Hits FIFA Community As Cowardly Pros Avoid Playing Each Other China’s FPX wins 2019 League of Legends World Championship finals Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Book of Travels | A serene online RPG Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios The Sound of Death Stranding: Behind the Score of Hideo Kojima's New Game Horace's incredible journey Devs Lying About Site Coverage Tweets formerly had Stardock's CEO making things up about how freelancers are paid by page views before being deleted, leading to missing parts above. How To Cover Video Game News When Everything's A Mess We are living in Hideo Kojima’s dystopian nightmare. Can he save us? Meet the Man Who Breaks Apart Your Favorite Games to Learn Their Secrets Disco Elysium and Finding the Beauty in a Cynical World “The World is a Tough Place, but We All Live in It,” by Reid McCarter Call of Duty: Modern Warfare Is a Brutal and Disconcerting Portrayal of Combat New York Tango: How Finnish Music and Culture Define Control There Will Be No Revolution in ‘The Outer Worlds’ What Have We Got Left? Gears of War and Cyclical History Revival in Co-op Shooters and the Myth of the Lone Soldier Fire Emblem Three Houses non-Byleth relationships feel more significant Tread Carefully: Death Stranding and walking in games American Nomad – Death Stranding and Public Infrastructure Azel: Panzer Dragoon RPG Revisiting MediEvil, My Father’s Favorite Game, 20 Years Later I learned a valuable lesson about my uncle’s suicide in GTA 5 roleplay How Super Mario Maker is helping families bond by creating together CD Projekt Red has a The Witcher 3 regret, and it’s to do with Ciri’s tattoo Metal Slug: The Ultimate History Is A Very Impressive Book How Does the ESRB Rate Video Games? The Effects Animation of Hollow Knight Home, Home on the Console: From Red Dead Revolver to Red Dead Redemption 2 Gaming While Colorblind Should I Know 'X'? | So You Wanna Be A Game Designer? (#2) Things I missed from previous weeks Evolution of arcade games in Japan, the penny arcade nation / GAME CHRONICLE / IS JAPAN COOL?
  7. Daniel Tack interviews the founder of Larian about their rise to greatness, Jeremy Signor covers how Disco Elysium handles finding beauty and redemption in a cynical world while showing what makes role playing powerful, Martin Robinson covers the story of the development of Horace one of the year's "overlooked masterpieces," Super Bunnyhop on gaming while colorblind, The ESRB opens their doors for the first time to be interviewed by Noclip, smaller developer posts misleading screenshot to make things up about indie game coverage while writers discuss how things actually work, Youtube's ToS update says it can ban users that are "no longer commercially viable," Grace and Cole Henry discuss Gears of War's narrative struggle with the series own business model, Holly Green interviews Death Stranding's sound designer, New Frame Plus looks at the effects animations in Hollow Knight, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Bad king simulator Yes, Your Grace has a beta next week you can sign up for New Gameplay Today – Diablo IV's Druid How Blizzard Approached Diablo IV's Story Inside The Bizarre Development Of Shenmue III Minute Of Islands Is A Stunning Playable Cartoon | Minute Of Islands Gameplay Cloudpunk Is A Cyberpunk Courier Sim | Cloudpunk Gameplay Ministry Of Broadcast Gameplay | Prince Of Persia Meets The Hunger Games Eldest Souls Is A Gorgeous Pixel Art Souls-Like | Eldest Souls Gameplay The SaGa Series Dares To Be Different, And That’s Why It’s Special I wouldn't expect a Pillars Of Eternity 3 soon We Happy Few DLC ‘We All Fall Down’ launches November 19 Rainbow Six Siege Shifting Tides release date: all the latest details Wolfenstein: Youngblood update includes the new Treasure Hunt mission, new maps, abilities, enemies, more Congressman Shames Blizzard for Letting Nazis Run Wild in 'World of Warcraft' Jeff Kaplan wants Blitzchung's punishment 'reduced more or eliminated' YouTuber's Lifetime Fortnite Ban Opens Conversation About Fair Punishments For Cheating Epic is suing another tester for leaking Fortnite Chapter 2 content Epic Games acquires photogrammetry asset library and toolset maker Quixel Some Markiplier fans had their Google Accounts banned due to YouTube emote spam YouTube can now delete accounts that aren't "commercially viable" Manveer Heir Aims to Accelerate Diversity in Video Games with Brass Lion Entertainment Death Stranding: Game with poop grenades “difficult to understand” for Americans, says Kojima China institutes new game curfews limiting kids to 90 minutes a day 'Mario Maker 2' Creators Are Using Cryptography to Make Impossible Levels Esports News Massive Scandal Hits FIFA Community As Cowardly Pros Avoid Playing Each Other China’s FPX wins 2019 League of Legends World Championship finals Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Book of Travels | A serene online RPG Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios The Sound of Death Stranding: Behind the Score of Hideo Kojima's New Game Horace's incredible journey Devs Lying About Site Coverage Tweets formerly had Stardock's CEO making things up about how freelancers are paid before being deleted, leading to missing parts above. How To Cover Video Game News When Everything's A Mess We are living in Hideo Kojima’s dystopian nightmare. Can he save us? Meet the Man Who Breaks Apart Your Favorite Games to Learn Their Secrets Disco Elysium and Finding the Beauty in a Cynical World “The World is a Tough Place, but We All Live in It,” by Reid McCarter Call of Duty: Modern Warfare Is a Brutal and Disconcerting Portrayal of Combat New York Tango: How Finnish Music and Culture Define Control There Will Be No Revolution in ‘The Outer Worlds’ What Have We Got Left? Gears of War and Cyclical History Revival in Co-op Shooters and the Myth of the Lone Soldier Fire Emblem Three Houses non-Byleth relationships feel more significant Tread Carefully: Death Stranding and walking in games American Nomad – Death Stranding and Public Infrastructure Azel: Panzer Dragoon RPG Revisiting MediEvil, My Father’s Favorite Game, 20 Years Later I learned a valuable lesson about my uncle’s suicide in GTA 5 roleplay How Super Mario Maker is helping families bond by creating together CD Projekt Red has a The Witcher 3 regret, and it’s to do with Ciri’s tattoo Metal Slug: The Ultimate History Is A Very Impressive Book How Does the ESRB Rate Video Games? The Effects Animation of Hollow Knight Home, Home on the Console: From Red Dead Revolver to Red Dead Redemption 2 Gaming While Colorblind Should I Know 'X'? | So You Wanna Be A Game Designer? (#2) Things I missed from previous weeks Evolution of arcade games in Japan, the penny arcade nation / GAME CHRONICLE / IS JAPAN COOL?
  8. Last week
  9. I have finally finished this LOOONG ass game. I know the reception this game gets is currently one of split decision, and I agree. You will either hate this game, or you're going to enjoy every minute of this game. I thankfully belong to the latter category. There is one thing that everyone can agree on though: this game is LOOOOOONG. The one thing that must be in everyone's mind when they saw the trailers for this game is definitely "WTF is this game even about?" Well I'll tell ya. So in this game's universe in 20xx, USA was once a country heavily dependant on ais & machines. Most work that requires manpower were replaced with robots, and everyone was happy. Well..... actually no because while it's efficient and better than usual, the people hated their jobs being taken by robots, so they decided to return to work normal. Then the people think "actually, I think robots did a better job than we did" and they got all depressed..... why not just work together with the robots then?? Just when you think that is a problem, one day a giant explosion happened all across America, and that explosion ruined the internet for the entire USA, while leaving behind a giant crater & invisible ghosts from the other dimension to attack the living world, AKA Beach Things (BTs) cause in this world, everyone has an afterlife in the form of a beach, and these ghosts came from there. From then on, everything was fucked. Chaos ensues, people can't connect to the internet or use machinery & ais like they used to, only limited connection allowed, rains are shitty because they make ghosts appear while also deteriorating/aging objects + people who got hit with them, and people have to rely on the old fashioned Fed-Ex courier service to get things back on track, and Norman Reedus, or Sam Porter Bridges here, is one of those couriers. He's very well known across USA as "the man who delivers", basically a really damn good courier that everyone knows. Quite a step down from Solid Snake & Big Boss, but still pretty good. Like both of them, Sam doesn't care about politics, but for him it's mostly because he had a phobia since he's little called "aphenphosmphobia". Basically he doesn't like being touched, and if he's touched, he'll get a handprint mark on his body, which is why he had so much of it in the E3 trailer. Well....... what a sucky ass phobia. So what's the goal of this game? Well, the game starts while Sam is on one of his couriers run, and after he finished his work, he's given a big responsibility by the current president of USA, his mother Bridget Strand who's on her deathbed. Unfortunately, it's not a happy family reunion since both of them left on a sour note before So basically, she wants Sam to "make America whole". To do that, he has to go to every base across USA, use a necklace device that turns their internet back on so everyone can connect to each other again (yep you read that right, you're this game's equivalent of an internet technician), while of course, becoming the best Fed Ex courier ahem I mean "Bridges Porter" in USA. All while you babysit a cute little baby, and also while fighting ghosts, terrorists & Mads Mikkelsen. He was all "fuck this shit, I'm not doing this" until he found out that his sister Amelie is waiting for him at the end of the road, which then made him change his mind. Yep, that woman in red is his sister, not his wife. Who would have thought from the trailers? The overall story of the game is, wow, very much a story that can only be made by Hideo Kojima. Lots of cutscenes and quirky characters are to be expected, especially considering that Guillermo del Toro and Nicolas Winding Refn provided their likenesses on 2 characters. I like both of them, especially Nicolas because his character Heartman likes to give you thumbs up all the time while being mr exposition. This game's story is full of the usual twists that Kojima is known for, but overall the story teaches you an important life lesson: connecting with people is very important. Also, don't fuck with Sam's baby or he will destroy you. In this universe, these babies are also known as "Bridge Babies" (BBs), and their function is to detect the invisible ghosts. They are issued by the government after that explosion thing that destroyed the internet happened. If you can wrap your head around what I just mentioned, good! You're all set to play the game. To determine if you will like this game or not depends entirely on this fact: are you a fan of delivery games like Euro Truck Simulator, Pepsi Man Or even...... this game? If you are, then BOY HOWDY you're going to love this game! Though this game does have a system that makes things quite tricky at first: you have to manage how many items you carry for your delivery. At the start you're going to be quite limited in your weight limit & space, and in most of the game, using vehicles are the recommended solution. L2 & R2 makes you use your left & right arm, mostly to brace yourself so you don't fall, but also to hold packages using your hand. Each packages have a container which has durability, so you need to keep track of them if you want to get the highest grade for your deliveries. You will make deliveries to many outposts & bases, and each of them will give you items that will be very useful for your future deliveries. You'll get upgrades that increase your weight limit, a floating carrier that lets you put items which is much more useful than you think, run faster or climb mountains easier in the form of mechanical leg skeletons, and even fancier weaponries to bring with you in combat. My advice is to do deliveries for this guy called the "Engineer" & get him to have 4 stars so you can get the skeleton that dramatically increases your weight limit asap, which will make future deliveries FAAAARRR easier. It can be quite funny to see Norman Reedus struggling with his packages when you put too much on him though. Most of the game is quite simple: go to a base, make a delivery from point a to point b while maybe fighting ghosts or bandits that will steal your packages. You can do it anyway you want: by walking all the way to your destination, driving there, or as the game progresses, use these awesome ziplines. And man oh man, these things are going to be your best friend when you're making deliveries on a mountain. Unfortunately you won't be able to use these ziplines the first time you venture forth to making deliveries in a new area because the way the game works is that you have to go to a base and then activate their internet in order to build structures around that place. But what you can do is make sure to build these ziplines as often as you can, while also making sure that nothing blocks it so multiple ziplines can connect with each other. Let me tell ya though, the feeling you get when you successfully build these ziplines and then using it to make future deliveries even easier is, muah, very rewarding indeed. I built so many of these things, and I am heavily rewarded by my diligence. Not only for myself, but for other people online that uses them as well. Speaking of other people, this game is VERY heavy on its social interaction with other players. Everytime you turn on the internet for a base, you will be able to see other people's structures that they build, and together you will all help each other out in making future deliveries far easier. One of the best example is from highway. At first you'll be having problems travelling because the roads are full of ghosts & bandits. You see these highway pods that allows you to build a highway, but most of the time you'll have a difficulty just trying to get the materials to build these things. But then all of a sudden, thanks to everyone online contributing to the construction, you will see giant freeways that DRASTICALLY makes your trip much faster. I have never been so happy looking at a freeway before in a game, especially one that drastically shortens your trip that takes 20 minutes before down to just 4 minutes. Unity FTW! Other examples include building bridges, building safe houses which will replenish your health, bullet & stamina meter and acts as a fast travel spot once you unlock the ability in chapter 3, building the ziplines I mentioned before & having vehicles ready for you to use in the middle of a long trip. Ah, and you can also pee on a spot & make mushrooms grow. These mushrooms can actually help you out. If you make a GIANT pile of mushrooms, these small bug things called cryptobiote will pop out of it. You gather these things for yourself & they act as health items that increase your HP, or blood meter. Also, you can actually pee against the invisible ghosts that you have to deal with, and they'll be eliminated that way. So yep, peeing in this game is highly recommended. Now combat in this game is pretty simple. When you fight against people, it's kind of like Phantom Pain, only you can't use CQC. Here you use a 2 punch + kick combo, a shoulder tackle, a rope for close range sneaking tactics, firearms & your packages, though to do this requires you to hold down a package by hand by holding either L2 or R2 and then square to whack people with it. If you release the L2 R2 while you're swinging it, you can throw that thing at a distance instead. This is the most recommended way to dealing with bandits. Fighting ghosts on the other hand requires weapons that use Sam's blood. During the first few chapters of the game, you're pretty much defenceless against them & you have to use you BB to stealth your way out of their sight. When a rain drops, that's a sign that ghosts are nearby, and BB will help you detect them using the metal prongs on Sam's backpack that pinpoint their location. Careful though, cause doing this will make BB tire easily. The baby will also get its stamina depleted if you fell or trip on your ass, but you can make the baby calmer by moving your PS4 controller up & down. Fun fact: Yakuza 6 did this first. You'll unlock blood grenades that you can use to FINALLY fight the ghosts in Chapter 2, which is around 7 - 10 hours in the game, maybe even faster if you can rush your deliveries & skip cutscenes, but then after chapter 3, you'll unlock normal weaponry like assault rifles & pistols which uses Sam's blood as bullets, even a wrist knife that can stealth kill those ghosts, and this is when the game becomes more challenging, and might I say, more awesome, because that's when you first fight Mads Mikkelsen. Remember this trailer from TGA? This is the second time you fight against him. You'll first fight him in Chapter 4, and BOY OH BOY, that is when this game turns from good delivery simulator to "okay, now this is AWESOME". He is one of the best parts of this game. Everything about him is so damn cool like the TGA trailer, but also really touching, especially once you get into the final stretches of the game where you finally figure out who he really is. The bossfights in the game, aside from Mikkelsen, are pretty damn awesome to fight. I can't spoil what you'll fight against, but you bet your ass that it's a better collection of bosses than Phantom Pain. So much so that I want to fight some of these bosses all over again. Kojima just knows how to make fun boss fights. Weird thing is that the final boss in this game is actually NOT the true final boss fight. I guess you can say that it's more like a henchman than a proper boss. Still fun to fight against regardless. There are 2 things that I found annoying about this game. Even if you are one of the people who like this game, there's no escaping the fact that the sidequests in this game is lacking, because they're either collectible hunt or just making another delivery to the places you delivered to before so you can get higher connection level with settlements to get the best upgrades for you to use. You do get cool rewards, even a couple of celebrity cameos like Conan O Brien, Geoff Keighley, even freaking Sam Lake & lore expansions through emails, but man, such a shame that you don't get sidequests with good plot. All the story stuff happened during the main game. Hell, even Phantom Pain at least have a sidequest involving Paz and how depressing as hell it was even though the rest of the sidequest are just mission repeats to get the true ending. The one part of this game that should be in a sidequest is easily solved in one of the emails, and that's involving a guy in a junkyard & his girlfriend. So in the main story, I had to bring them together by delivering the girl to the guy. But then afterward, they both were having boyfriend girlfriend issue so they had a fight. Ok, that sounds depressing. But then afterward they sent me an email saying they're ok again. Why not have me help them out as a sidequest instead??? And another thing: even though you have a bunch of music that you can play in your saveroom, you can't play them during your deliveries anytime you want. They can only be played during specific story sections when you almost arrived on a base for delivery, or when you set it up on structures that you and other players build as a customization option. What's the point of these songs if I can't listen to them anytime I want during my trip?? I don't want to just listen to silence the majority of my trip! Please have a free update that lets me play these songs on the road. I really enjoyed my time with this game overall. Kojima's secretly making the best delivery simulator possible, and he succeeded. This definitely will not win GOTY, but it's still a really good game regardless & it makes delivering packages fun & shows that unity can make everything better. By the end of this game, I left really satisfied, though there are 2 things that I still couldn't figure out: who the hell are those giant ghosts flying in the sky, and what the hell happened to the other countries besides USA?? I guess we're gonna have to wait for the sequel to find out more! I give this game the rating of "so awesome that you never thought that a game where making deliveries can be this much fun, and you can't wait for the sequel, if there is any", with a badass seal of approval. Keep in mind, this is only for you people that enjoyed delivery simulator games. If you think those games are painful to play & boring, then you better skip this one. One thing's for sure though, whether you like it or not, people are still talking about this game. And that, in the end, is what Kojima intended: have people connect to each other about this game & making even more people know about it. I'm glad Kojima made a game that he really want to do without Konami to control him anymore. Whatever his next game/thing is, I will be on board. Can't wait to see what's next from him!
  10. I've seen people talking about Armello a lot, so, I guess, there are no excuses not to try it
  11. Hello my fellow angry army troops. And welcome to my very first forum topic. I'm excited to be a member of the AJSA. but first, let me tell you about myself. I'm Redhot99, and I'm a person who likes to play video games, and watching movies. I also own a playstation 4 which i have 14 ps4 games in my collection. I'm also a huge fan of the AngryJoeShow and I been watching him for 3 years. One of my favorite games I like to play are Dragon Ball Fighterz, The Witcher 3 Wild Hunt, Rocket League, and Minecraft. My favorite movies are Deadpool, Star Wars, and Guardians of the Galaxy. And that's is my introduction and favorite things about me. I'm looking forward to being a member of angry army with all of you. Also to mention, I don't have a Playstation Plus, so I might need to get one for myself soon, and my PC is broken, so I'm using my chromebook for now. hope to see you all then.
  12. Well said! 👍 Well, I played the game for 3 days straight already, and yep, this game is definitely not for everyone. It's one of those "transport cargos from a to b" game, but with a lot more emphasis on managing how much cargo you want strapped to your back, with ghosts + bandits to fight along the way. You spend the first 10 hours of the game walking because you don't have a vehicle, but it's not until chapter 3 when you can finally get a vehicle & see the magic of this game. I have never been so happy seeing a highway in a game before, and the great feeling when you build a zipline that makes you travel really fast from mountains to mountains. The multiplayer component is part of the experience, and it's so good to have other people's structures helping you travel across rough terrains. You won't meet other players, but you can use their buildings, and you yourself can build buildings that can help other players playing this game. Chapter 4 is the turning point of the game. That is when shit turns from good to "ok, this is is awesome".
  13. I've seen three reviews on this game. Two said it was brilliant and worth getting past the 10 hour intro to get to the good stuff. One wasn't kind at all. What I care about is that none of them mentioned microtransactions, macrotransactions, or season passes. I've never really been a Kojima fan and this game probably isn't something that looks interesting to me. But, I am a fan of single player RPG campaigns with a good story. I am definitely going to buy this game just to support the genre. It's a dying breed. It's easier, cheaper, and they have a formula to make a multiplayer, always connected game and monetize every facet of it. What I'd like is a 50 hour Star Wars single player intergalactic campaign, maybe spanning the first six movies. But, as long as EA has the rights from Disney, it will never see the light of the day. I read that such a game was in development, but they squashed it because they want a Star Wars title ready with the next gen consoles. So, I don't care if they call this game a walking simulator, boring, or a piece of junk. I am going to support it. As long as they don't destroy the game by adding a multiplayer component to it and remove features and graphical content away from the original campaign, a la RDR 2. They ruined that game for the multiplayer piece. I never even finished that game.
  14. Completed: Afterparty Platform: PC Grind of jobs in hell mirroring the lives of many of the living, drinking culture, and becoming an adult. Really is way too limited to cover those topic well or in any interesting way apart from a few good lines of dialogue. Choices lead to different events but won't cause any major narrative or ending changes and make replay less meaningful. With the short length of the game it would have just been nice to do it all at once so you don't have to replay the game again, of it just let you keep a save file apart from its autosaves. Dull areas that you will be backtracking through. Silence as a legitimate option in Oxenfree is mostly gone as the other character you aren't currently controlling will say something, because of the length and switching between two characters it feels less like you are making a personality for a particular character and your conversation choices aren't always that different. I didn't usually even like my choices, there are parts of the game where you can drink and different drinks will create a third choices, these never have any meaningful effect on anything. It's glitchy, voices play over each other, conversations repeated, they would randomly end, and when people are talking as you are walking places the length of your time to get places and speed isn't properly considered which will lead to you cutting conversations short and starting new ones unless you just stand around waiting. Almost always trying to be funny and fails basically ever time, it's better as a commentary on things like drinking culture and social media but it so rarely takes time to focus on those areas, instead being about the pathetic lives and worry of the main protagonists. These worries include one of them moving to attempt to start a life after college, while the other apparently went to......build up student loan dept?
  15. On the YT Playlists, especially the Movie Reviews playlist, the Spoilers sections ALWAYS play Before the Review sections breaking continuity. It is obviously a Time-Order to these, being the Most-Recent are higher on the list, But this means people listening hear the Spoilers First and the reviews second which is a problem overall, especially for New subscribers. Since these are easily fixed, can you take 15-20 minutes swapping these on your playlists so that it is sequential when viewing these in the order of the videos on YouTube? Also, I have never seen a "play in reverse order" button and it always plays down so this probably wouldn't be a problem, probably.
  16. So, I apologize for posting about another youtuber here Joe and team, but I feel this info is something you might feel comfortable with covering on the AJS-News. According to Markiplier, YouTubes autoban system started banning people out of his google stream. Not just their utube accounts, but their entire google accounts. He explained that he had people voting with emojis for choices during his stream content and people just started disappearing. Even more absurd is that people have made appeals, but have been rejected... this is a huge problem, and there is HIGH probability that you both share the same audience, so it may and should (imo) be a concern to you (and every other content creator) as well. Again, sorry for bringing up another creator in your forums. Have a great weekend.
  17. Earlier
  18. 123) The Uncertain: the Last Quiet Day Platform: PC It's like one of the Telltale episodic games, with actual puzzles. Not as complex as Sam and Max or Monkey Island, but it's there. It takes place during a time when robots ruled the world & humans are extinct. Pretty much what happens when Skynet ruled the world. But of course nothing is quite as simple as it seemed since in the beginning of the game, a ship crashed nearby your main character's house, and gasp, there's a human inside, and you find out that there's a resistance group that are helping the remaining humans on earth to safety. Naturally, you join them & help find more humans. Pretty self explanatory. Unfortunately this game is only part 1 out of 3 so it ended on a cliffhanger. But thankfully part 2 will come out in 2020. Let's see how the story continues, though personally I'm looking forward more to the sequel of the Fall 2. 124) Fifa 18 Platform: PS4 Well....... been a while since I played a soccer game. I got this game from my former co worker, and I finally played it to get it over with. Well, it's still the same Fifa as I remembered it when I played one of them, though generally these Fifa games are pretty much "choose players + formations, press square for long bass, X for short pass & circle to shoot. It think it was Fifa 13. Of course it's with much better graphics & probably a few new mechanics. But I'm glad that it's still fun to play. The thing that I didn't expect was the Alex Hunter story mode. This is apparently the second part of the story after Fifa 17 & it concludes in Fifa 19. And surprisingly, it's actually a good story mode! Now I understand why there's a lot of people that likes this game's trailer, it's genuinely the best part about this game. There's a lot of twists and turns about Alex's life & his family, your in game performance + attitude during different scenes change how a couple of scenes play out, and there are even cool sections where I play as someone other than Alex. Now I know why Mass Effect Andromeda & Anthem got such shit story: the writers who usually made good stories were transfered to make Fifa's 17 - 19's story mode. Which is good for this game, but not for those!
  19. Completed: The Outer Worlds Platform: PC The Outer World's plot, setting, and themes are all focused around corporate power, rampant capitalism, and labor issues but it avoids any subjects related to race, gender, or media control, and most of the game's people are so far gone into the mentality it's just not that interesting. Many of the people you run into are essentially at the levels of Elon Musk fanboy, praising an idiot man-child who made his fortune off of apartheid because he's rich and runs a corporation so he's awesome and them wishing they were that awesome. When they've reached that point there's really little to do other than humanely putting them down, you won't be leading any workers revolts as most people wouldn't even understand the concept, so satisfied at being bootlickers or cartoonish weirdos. The people that go about life differently tend to be murderers or people following some ridiculous life philosophy/cult/religion. Basically it's no Arcanum Of Steamworks and Magick Obscura or Disco Elysium when it comes to covering labor issues and their effects on both the game's world and the real world, and it's kind of hard to be invested in the locations you visit or the multitude of fetch quests you will do when you mostly just want to kill almost everyone you meet. The game's primary focus is on sudden humorous dialogue and ridiculous characters you can meet. There are certainly moments that can bring about a faint smile or chuckle but most tends to follow obvious controlling corporate attitudes, self deprecating humor, or lines similar to things you have heard in past games including the companion interjection of, "That's what she said," rarely being completely unentertaining but never quite capable of taking any situation to a laugh out loud funny or memorable moment. You special because the game says you are special, you will change the life of every important person you meet with a few lines of dialogue, change the direction of every place you interact with, and radically change the fate of the entire sector all in the most narratively and thematically uninteresting ways imaginable. Part of my interest in getting the game came from seeing the reactions of one of the earliest choices where, in attempting to power your new ship, you have to decide to take power from a brainwashed corporate town in the middle of dying from a plague, from the towns deserters trying to build something new away from the influence of The Board, or from the deserters town after convincing them to rejoin the settlement. I was expecting it to have something interesting to say or to run into some interesting characters in the town, a situation I didn't expect, or the game to have some competent argument against making the obvious choice, but it doesn't. The choice is about as simple as it can be and now that the game is over, the only thing I found interesting was learning how quickly one can lose their sense of class consciousness when a virtual companion is mildly sad about something. After that situation we run into little else in the way of meaningful choices outside of picking between groups of weirdos or siding with or against our destructive overlords. It can be more morally compelling at times than Fallout 3's famous moral question of, "Hey, do you want to nuke a city for fun, or would you like to not nuke things?" Of course, that's really not saying much is it, and it remains quite the embarrassment that people thought it was at the time. Locations you will travel to our often pretty to look at, with some nice environment effects and often a large moon or planet as a beautiful backdrop in a colorful sky. For a game of this style it is more linear than what we usually get, this can be good because you are always actively doing something, it isn't that long of a playthrough, and your time isn't wasted by trudging through often dull repetitive locations. However, you also end up with a much more linear world in the sense that everything feels like it was created just for you to complete your string of quests, giving a world with no real surprises to discover from exploration and locations without much in the way of size or a feeling of history behind them other than what is currently effecting them and what you are here to do about it. The locations certainly do a better job than Bethesda's Fallout titles that still like to prop up skeletons and dead bodies in places that live people have been staying in for decades, even though all the containers everywhere full of things that make no sense never do the world design any favors. There are moments where you can tell work went into minor areas. At one point, I was fired from an employer and the guy manning the reception desk who had been friendly now only told me that he wasn't supposed to talk to me. I decided to try out the silencer on my hunting rifle and went back into the room, closed the door behind me, and shot the four inside before anyone could shoot back so the receptionist wouldn't become alerted, after leaving he now would only comment on how quiet things have been inside the office. Many sidequests amount to little more than fetch quests or set ups that have become ridiculously cliche. You will run into the generic family of cannibals, they will ask you to stay for dinner and say they don't know anything about the man you are looking for, then, because it is still basically a Bethesda esque Fallout game (even if one by a much more competent team), you will just walk upstairs and open a door to find that dinner is made out of people before likely shooting the family for some XP and moving on. You can convince the family not to attack you but why waste the XP, better to convince them for the skill XP bonus and then shoot them all when they are unarmed for the kill XP. A companion wonders how people could do such a thing, while I wonder why developers are still doing the same thing, in the exact same ways. Combat is, quite dull for the most part. It is too much of an FPS to give you much in the way of interesting skills or equipment for yourself or your party and it is too much of an RPG to offer more exciting gun/melee battles. You can do little else when it comes to tactics other than slowing time and hitting certain body parts to blind, knockdown, do bonus damage, etc and the excitement of a good FPS tends to die down when you need to shoot something in the head 10 times to kill it while is awkwardly staggers and continues to shoot you at the same time. Your ability to slow down time is ok but even that is on the weaker sides of games that have a bullet time ability, and they have made so many abilities tied to getting hits while in that mode that it basically means you are going to be putting a lot of your level up perks into passive abilities that make that mode last longer or recharge faster as everything else is useless by comparison. You are not rewarded for avoiding combat like Obsidian's past Pillars of Eternity title where all experience was quest based and killing would just get you loot or information on enemies. This puts you in positions where just killing as much as you can instead of making use of alternate paths or conversation options or faction loyalty changes makes more sense than anything else, you can even try to kill as much as you want in some locations and then go talk to someone else to side with them. A location might make stealth an option but other than crouch walking there is nothing interesting about the stealth system to make you want to use it, you would have to make a large skill investment to make it useful, and if you do that you are either going to be making use of the level design and losing experience and loot for it or you are just going to be attaching a silent barrel to your gun and shooting everyone in a way where the level design doesn't really matter anyway. There are some interesting weapons in the form of the science guns, one can shrink enemies, one can mind control them, and the last can shock and levitate them. They can be fun to use just to do something different but having only three with interesting effects like that in a science fiction setting is a little disappointing, outside of that it's the generic bullet, laser, plasma, and shock, fire, and acid effects we've always seen in Fallout and Borderlands. Outer Worlds has a great healing system. You will automatically regenerate health based on one of your temperament attribute (or not if you decreased it all the way), saving you the time of not having to bother with healing items or sleeping all the time. What makes the healing interesting is that you will find items that will regenerate about 25% of your lost health over a few seconds, but as your medicine skill increases you can equip additional consumable items to be used with that healing items. You can be taking a mixture of food, alcohol, drugs, etc that will give new healing effects, buff your stats, or buff your attributes. It's a good way to actually make use of items that don't see much use in most games like this. In most games you will never actually take the time to equip or eat that item that gives you an armor or damage boos for a couple seconds, but here you can take both those items together while also healing yourself. It's a really nice system, the only bad thing about this is that the game is so easy on the normal difficulty setting that I never once had to heal myself in or outside of combat, and you will probably want to play on a harder difficulty to have a real use for a better thought out than normal system. The issue with playing on a harder difficulty being that you are making combat, one of the weakest parts of the game more prevalent and longer to complete as you are giving the game's frequent high health enemies even more health. The way that increasing your skills is done is also a nice change of pace for most RPGs. Skills are separated into similar trees with 2-3 skills in each, you level the entire tree until you get to 50 and then branch off to level abilities by themselves. This is a nice system as it builds up your base skills early for low level characters, allows you time to consider what skills you really want to focus in, and makes sense since the trees contain similar skills that likely would at least somewhat work together. Your ability to converse with people will raise your persuade, intimidate, and lie skill. Unfortunately, much like the games healing system, skills just aren't very interesting or useful. At times I saved up over seven levels worth of skill points because they just didn't matter. I'd keep them saved in order to later level a skill when I needed it to pass a conversation check or to hack or lockpick something, their effects are so minimal that I just had no reason to actively spend them and the game was so easily that small combat bonuses from weapon, science, medicine, and stealth skills just didn't matter for anything directly combat related. Every two levels will allow you to acquire a perk, a series of mostly uninteresting passive bonuses of no to high use depending on your class build. Flaws can also be accepted under certain circumstances, giving you a small or very significant penalty in order to get a free perk in return, many of these are so terrible they aren't worth it and some do next to nothing and are obviously worth accepting. You won't see anything interesting or amusing in the flaws or perks like with Fallout's bad luck or mysterious stranger perks, just a series of mostly number and percentage buffs with five of them existing just to allow you to carry around more garbage to sell. Speaking of garbage to sell, that can be a large part of the game if you fall into its trap. Loot everything, steal everything, sell everything, break things down to fix your pathetic constantly falling apart weapons, pickpocket if you have the skill and sell all that shit, horde money for no actual reason. What can you do in heavily capitalist and corporate setting where you have a ship that most people can only dream of having, if they are even capable of having dreams anymore as corporate doesn't like to encourage the imagination, and more money than most will ever see in their life? The answer in Outer Worlds is, not much, you can buy a $3000 casserole so your companion can serve it for her date and that's about it. Almost every guide for this game says to take a perk that allows you to fast travel when you are over encumbered, not only is this useless as I have had no reason to do that even with an average strength attribute, but there are so many station (even in hostile areas) and vendors everywhere to sell stuff that you will never need this, and if you are that worried about it then you are unlikely to be having a good time with the game anyway. I suppose hoarding wealth for no other reason to hoard wealth can fit with the themes of the game, but then again, it's such a generic RPG fault, exacerbated by bad systems, never really commented on or done anything with, then further mixed with you not knowing how much money might become necessary for quests after having to spend thousands at different times that I can't really give the game that one. Now it just feels like another missed opportunity on both theme and gameplay accounts. Your companions are enjoyable to have around, they speak up often in conversations, might run into people that they used to know starting new conversations, and you can occasionally make use of their job fields in quest events. I love that the entirety of Parvati's multiple world spanning quest is basically built around the joke of lesbians wondering if that girl that sends them romantic poetry might be into them. It was also nice to see an asexual character as well, I've never had any particular personal interest in having my sexuality represented (from a story perspective I'd still like to see a polyamorous relationship portrayed well but Skies of Arcadia still seems to still be the closest we've gotten to that) but I've seen a lot of people happy to see the representation. On the other hand most of your companions have extremely poor quests, one has you going to see someone, going somewhere else to see someone, picking up a piece of paper next to the first guy, then likely shooting a few people. It is completely uninteresting in every way, the environment created for the fight and as growth for your companion character. One companion has you talk to a few people before finding an old hermit and taking some drugs where you share a vision together with the goal of trying to get him to better understand himself, it's more unique than other quests but like the other activities in this game it stops short of being interesting or memorable and is over after only a few dialouge options, quite likely working more as a situation to get a minor chuckle out of you rather than any kind of deep writing or character development. Companions just aren't very interesting when they aren't talking. Each one can boost three of your stats but you can very rarely order them to do something for you, they each have one special attack that you will likely get sick of seeing, and each only has three unique perks to select mostly giving the same dull (and often almost useless) kind of bonus as all the perks. You can set if you want them to use a melee or ranged weapon, the distance you want them to keep in combat, and how aggressive to be but fights are often taking place in such cramped areas, with so few combatants, or with so many combatants that these setting don't always end up meaning much. When it comes to equipment you are just going to be giving them the armor with the best armor stats and the best weapon that fits with the range you want them to attempt to maintain. It would be nice to see a bit more control or interesting parks but most enemy types and the AI just doesn't allow for it. A game with good companions, some mildly funny moments, pretty planets, but mediocre to average in everything else. The strongest quests in Outer Worlds come nowhere close to the best of Obsidian's New Vegas, any quests that could have been interesting or unique tend to be over before they even really start or waste their potential on basic fetch quest style design that gives you no room to do anything interesting or to figure anything out by yourself. If you are looking at this after playing or with most of your RPG experience in recent Bethesda titles or AAA RPGs then you will probably enjoy this a lot more than someone fresh off of Disco Elysium and who still has thoughts of Arcanum every now and then. The forces representing the factions and ideologies of Disco Elysium might have you complete a series of quests, finding information, tracking people down, and using your skills to say what you feel are the correct conversation options to do what you you need to do in games, complete the quests with the result you want. Only to then be told, "Thank's idiot, I knew what you were doing the whole time and it was exactly what I wanted," you've inadvertently made them more powerful. And maybe that's what you wanted because you think you still made the best of a bad situation, maybe you no longer really care because you're just a nobody trying to get by. In Outer Worlds you might alter a person you have never met before's entire worldview and focus with one dull high persuade dialogue option because you're special, and then you get told what a good ally you have found in the ending slideshow. Outer Wilds might be a slap or punch in the face to Bethesda, but that doesn't mean much if they're already dead when it happens.
  20. Hello, thanks for sharing this interesting information. I'm not so often play games nevertheless I like it. I will try to play after I will finish my senior research papers.
  21. This Week In Gaming 11-5-19

    Blizzcon announcements, previews, and protests. Matt Leone finds out what it was like working at Kojima Productions Los Angeles, Heather Alexandra covers how Death Stranding communicates themes of togetherness and worker solidarity through its systems and how it creates a desire to build something while Tim Rogers' hour long review looks at the game from five different perspectives, Dia Lacina asks if a game ever changed the way you act in the real world, Steven T. Wright profiles Cyrille Imbert the CEO of a company dedicated to resurrecting old games and franchises, Disco Elysium's creator talks about why they made a video game and their plans for the future, Game Maker's Toolkit looks at the world design of Hollow Knight, HeavyEyed on what makes Session the perfect game to represent skateboarding, strafefox tells the story of the making of Ecco the Dolphin, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Hong Kong Protests Are Growing Outside Of BlizzCon The biggest changes coming to Diablo 4 Diablo 4 will not have an offline mode, and the game is 'not coming anytime soon' Hands-On With Diablo IV: Dungeon Delving With An Open-World Twist Overwatch 2: New Modes, New Hero, And Everything Else We Know So Far Overwatch 2 focuses on the story, but doesn't seem to correct any of its issues 14 Minutes of Overwatch 2 Story Mission (Rio de Janeiro) Overwatch 2 - 5 Minutes Of The New PVP Mode "Push" Gameplay WoW Shadowlands Info: Blizzard Talks Player Choice, Customization, and More Blizzard says ‘we failed in our purpose’ after Hearthstone Hong Kong controversy Blizzard president clarifies decision to ban Hearthstone player and two casters over Hong Kong controversy Death Stranding - Official Story Gameplay Launch Trailer Hideo Kojima says Death Stranding is a reaction to 'Trump and Brexit' Norman Reedus is so happy he did Death Stranding instead of Silent Hills Vampire: The Masquerade - Bloodlines 2 narrative director talks high expectations, demos and delays You can play Bloodlines 2 like it’s Untitled Vampire Game Keanu Reeves Loved Cyberpunk 2077 So Much He Had His Character’s ‘Screen Time’ Doubled Black Future '88 gives you 18 minutes until your heart explodes, out next month Dragon Ball Z: Kakarot - Official Majin Buu Arc Trailer Nebuchadnezzar channels classic city builders like Pharaoh and Zeus Terminator: Resistance - Official Gameplay Trailer Phoenix Point - The Disciples of Anu Faction Trailer Marvel’s Avengers trailer delves into hero customization, more The retro horror game Faith is coming to Steam with a brand-new chapter Acclaimed detective RPG Disco Elysium coming to Xbox One and PS4 next year Nioh 2 will release March 13, open beta detailed Soulcalibur 6 - Official Hilde Character Reveal Trailer Payday 2's first DLC in almost a year takes you along the Silk Road With no new title on the near horizon, Battlefield is returning to its roots Is Kotaku Dead? - Inside Gaming Daily Deadspin’s Last Staff Member Quits. But Deadspin Is Not Dead, the Boss Says. What Happened to Deadspin, According to the People Who Were There Microsoft Japan’s experiment with 3-day weekend boosts worker productivity by 40 percent Reggie Fils-Aimé to Be Awarded New York Game Awards' Legend Prize His Name Is Reggie, and He Is Still Happy - Talking to Ex-Nintendo President Reggie Fils-Aimé The Ambitious Future of 'Dead Cells' Is Ditching Co-Ops For Capitalism Esports News Incredibly Stable Company WeWork Appears To Be Investing In Incredibly Stable Industry: Esports Who Is Jarvis and Why Is He Crying About Fortnite? Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) CHORUS: AN ADVENTURE MUSICAL Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) What it was like working at Kojima Productions Los Angeles Cyrille Imbert, the Man Who Brings Gaming’s Past Back to Life Indivisible Creative Director On Making A Party-Based RPG That Feels Like A Fighting Game Why the Creator of Disco Elysium Hasn’t Read the Reviews, and What’s Next for the IP Disco Elysium’s writer wants to “lead the youth astray,” so he made a videogame Disco Elysium writer doesn’t “want to be like JK Rowling” – “our Dumbledore is already out” No Truce With The Disco The story behind Parvati, the internet’s favorite Outer Worlds companion How the Janitors in White Day: A Labyrinth Named School Made Me Change How I Act in the Real World The New Weird and racist structures The Poster and the Wall: The Society and/of Control Death Stranding: The Kotaku Review CRITICAL CONSENUS How The Missing combines survival horror and puzzle platforming to capture queer hope “My Cool Friend, Blood,” by Zack Kotzer The Slow Burn Arthouse Horror of The Space Between John Wick Hex and the Problems of Adaptation Session Is More Than Just Skate 4 // HeavyEyed How Does the Blair Witch Game Compare to the Movies? [SPOILERS] The Making of Ecco the Dolphin The World Design of Hollow Knight | Boss Keys Noclip Podcast #13 - Horror Game Spooktacular
  22. Blizzcon announcements, previews, and protests. Matt Leone finds out what it was like working at Kojima Productions Los Angeles, Heather Alexandra covers how Death Stranding communicates themes of togetherness and worker solidarity through its systems and how it creates a desire to build something while Tim Rogers' hour long review looks at the game from five different perspectives, Dia Lacina asks if a game ever changed the way you act in the real world, Steven T. Wright profiles Cyrille Imbert the CEO of a company dedicated to resurrecting old games and franchises, Disco Elysium's creator talks about why they made a video game and their plans for the future, Game Maker's Toolkit looks at the world design of Hollow Knight, HeavyEyed on what makes Session the perfect game to represent skateboarding, strafefox tells the story of the making of Ecco the Dolphin, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Hong Kong Protests Are Growing Outside Of BlizzCon The biggest changes coming to Diablo 4 Diablo 4 will not have an offline mode, and the game is 'not coming anytime soon' Hands-On With Diablo IV: Dungeon Delving With An Open-World Twist Overwatch 2: New Modes, New Hero, And Everything Else We Know So Far Overwatch 2 focuses on the story, but doesn't seem to correct any of its issues 14 Minutes of Overwatch 2 Story Mission (Rio de Janeiro) Overwatch 2 - 5 Minutes Of The New PVP Mode "Push" Gameplay WoW Shadowlands Info: Blizzard Talks Player Choice, Customization, and More Blizzard says ‘we failed in our purpose’ after Hearthstone Hong Kong controversy Blizzard president clarifies decision to ban Hearthstone player and two casters over Hong Kong controversy Death Stranding - Official Story Gameplay Launch Trailer Hideo Kojima says Death Stranding is a reaction to 'Trump and Brexit' Norman Reedus is so happy he did Death Stranding instead of Silent Hills Vampire: The Masquerade - Bloodlines 2 narrative director talks high expectations, demos and delays You can play Bloodlines 2 like it’s Untitled Vampire Game Keanu Reeves Loved Cyberpunk 2077 So Much He Had His Character’s ‘Screen Time’ Doubled Black Future '88 gives you 18 minutes until your heart explodes, out next month Dragon Ball Z: Kakarot - Official Majin Buu Arc Trailer Nebuchadnezzar channels classic city builders like Pharaoh and Zeus Terminator: Resistance - Official Gameplay Trailer Phoenix Point - The Disciples of Anu Faction Trailer Marvel’s Avengers trailer delves into hero customization, more The retro horror game Faith is coming to Steam with a brand-new chapter Acclaimed detective RPG Disco Elysium coming to Xbox One and PS4 next year Nioh 2 will release March 13, open beta detailed Soulcalibur 6 - Official Hilde Character Reveal Trailer Payday 2's first DLC in almost a year takes you along the Silk Road With no new title on the near horizon, Battlefield is returning to its roots Is Kotaku Dead? - Inside Gaming Daily Deadspin’s Last Staff Member Quits. But Deadspin Is Not Dead, the Boss Says. What Happened to Deadspin, According to the People Who Were There Microsoft Japan’s experiment with 3-day weekend boosts worker productivity by 40 percent Reggie Fils-Aimé to Be Awarded New York Game Awards' Legend Prize His Name Is Reggie, and He Is Still Happy - Talking to Ex-Nintendo President Reggie Fils-Aimé The Ambitious Future of 'Dead Cells' Is Ditching Co-Ops For Capitalism Esports News Incredibly Stable Company WeWork Appears To Be Investing In Incredibly Stable Industry: Esports Who Is Jarvis and Why Is He Crying About Fortnite? Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) CHORUS: AN ADVENTURE MUSICAL Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) What it was like working at Kojima Productions Los Angeles Cyrille Imbert, the Man Who Brings Gaming’s Past Back to Life Indivisible Creative Director On Making A Party-Based RPG That Feels Like A Fighting Game Why the Creator of Disco Elysium Hasn’t Read the Reviews, and What’s Next for the IP Disco Elysium’s writer wants to “lead the youth astray,” so he made a videogame Disco Elysium writer doesn’t “want to be like JK Rowling” – “our Dumbledore is already out” No Truce With The Disco The story behind Parvati, the internet’s favorite Outer Worlds companion How the Janitors in White Day: A Labyrinth Named School Made Me Change How I Act in the Real World The New Weird and racist structures The Poster and the Wall: The Society and/of Control Death Stranding: The Kotaku Review CRITICAL CONSENUS How The Missing combines survival horror and puzzle platforming to capture queer hope “My Cool Friend, Blood,” by Zack Kotzer The Slow Burn Arthouse Horror of The Space Between John Wick Hex and the Problems of Adaptation Session Is More Than Just Skate 4 // HeavyEyed How Does the Blair Witch Game Compare to the Movies? [SPOILERS] The Making of Ecco the Dolphin The World Design of Hollow Knight | Boss Keys Noclip Podcast #13 - Horror Game Spooktacular
  23. One of my mates showed me this. I......... I can't believe this is an actual video posted online by this company & they think it's actually acceptable. This has got to be a sick prank by them to ruin other people's PC after they follow the STUPIDASS instructions it provided. The beginning itself is already clear that everything is going downhill from then onwards: How the hell that instead of a normal screwdriver, this person recommends a SWISS ARMY KNIFE THAT HOPEFULLY HAS A SCREWDRIVER IN IT?? 😠😠😠 The best part is the highly exaggerated Chinese guy, who as it turns out, is purposefully talking that way cause that's his joke character voice. Normally he speaks like normal for other videos in his channel. "That's a Livestrong bracelet. He not fighting static, he fighting cancer." OMG that made me laugh so hard. XD
  24. Luckily for this game, it's made in Australia so a couple of people here played it. This is a cool concept for a game since it's a "become king by any means necessary" game, and there's a lot of cool mindgames involved depending on which win condition you want to get. I'm happy to see this game is still updated regularly by the dev. Whatever these dev's next game will be, I'll be looking forward to it! BTW speaking of indie game not many plays but should, I recently found a surprisingly awesome game on Steam called MO: Astray. Made a review of it too. Get this game, it's freaking awesome.
  25. The thing is, NOBODY ELSE can make this kind of game but Kojima cause they will never think of a game where you're a courier traveling across USA while avoiding giant black ink monster things while you have a baby strapped on to you. I just want to play the game so I can see what kind of sceneries I can see & figure out what the hell the story of this game actually is.
  26. I have seen this popping up on my "Recommended" list but never gave it a thought. It has a Linux version so there is no reason not to give it a try. Thanks for the reminder.
  27. I'm not too excited about this game but I'm still interested to give it a try. I'm mostly worried about amount of gameplay mechanisms. I have a feeling that the game would have got way more low score reviews if it wouldn't have be made by Kojima. Anyway, since PC version is still year away there is no hurry to make a decision.
  28. https://wccftech.com/early-death-stranding-reviews-confirm-kojimas-latest-is-arguably-the-most-divisive-game-in-years/ The reviews are in for Death Strading! And I have to say, this turns into another "Deadly Premonition", "Resident Evil/ Biohazard 5 & 6" or "Days Gone". You will either hate this game, or you're going to like this game. And I truly believe that this is what Kojima intended with this game. I mean come on, it's a game where you spend the majority of the game being a courier, transporting goods from point a to point b while trying to avoid demons & rough terrains! This game sounds like it's going to be a boring slog, but Kojima says "I'm going to make this game & see how it goes". Which takes major balls to do in this day and age where most games take the traditional route & refining concepts that are used in hundreds of different games before. And to that I say well done, you did it. You give the middle finger to those pricks that ruined Contra & Metal Gear. And the best part is that no matter if you hate or like this game, everyone becomes connected in the end, which is what this game is all about: rebuilding lost connections & strengthening existing ones. I'm intrigued by the fact that this game actually uses online mechanics where you do something & other players around the world can contribute to making your life easier. This game totally uses the concept from Nier Automata & put it into making courier work interesting. Now I can't wait to play this game & see how many structures are already built during launch. Who knows, maybe in the future the structures built in the game will be so big that instead of you being forced to walk on cliffs & rocks which people complained about, you can just use vehicles to get to your destination faster & the game will be a lot easier to deal with. All I care about though is the off to the walls bonkers story which thankfully hasn't been spoiled in any way, so I don't mind doing hard work here and there. I rather play this than play No Man's Sky launch version that sucked my soul dry & ended on a giant insult to everyone who played the game.
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