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  1. Yesterday
  2. This Week In Gaming 2-25-20

    Mitchell F Wolfe's in-depth look at the first level of Donkey Kong Country and interview with one of the game's designers, DavidOZ celebrates the games that made him love games, Jessica Price's thread on why it's important for designers to have interests outside games, Benjamin Burns shares the story of the Atari Jaguar savior that never came, Stephen K. Hirst remembers the original Dragon Quest, Lilly on the fiction of No More Heroes and how the commonly viewed theme of futility misses an important aspect of the game's narrative, Colin Campbell interviews Gamestop employees about increasing pressure they are under from desperate bosses, Ashley considers the depiction and cultural view of an often used type of female character by looking at Estelle from Tales of Vesperia, Stephen Mansfield contrasts the righteous anger of the violent and musical Ape Out with Hotline Miami, Cameron Kunzelman on the legacy of Heavy Rain's approach to design, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Xbox Series X will have many of PC gaming’s best features Mount and Blade 2: Bannerlord will be available in Early Access on March 31 Private Division moves Kerbal Space Program 2 development to new, internal studio Chivalry 2 - Official Trailer Chivalry 2 gameplay and hands-on impressions World of Horror is a gruesome adventure game inspired by the work of Junji Ito World of Horror is a creepy, retro, and completely hypnotic horror game Warhammer 40k: Dakka Sqaudron lets you become the “Ork flyboy” you’ve always dreamed of Animal Crossing: New Horizons Marks Nintendo’s Next Step Toward Inclusivity Othercide - Official Reveal Trailer | PAX East 2020 10 Best And Worst Resident Evil 3 Remake Features | Resident Evil 3 Demo Impressions Resident Evil 3 Remake Vs. Original Gameplay Comparison Samurai Jack Video Game Announced for PC, PS4, Xbox, and Switch The next chapter of Indigenous representation in video games Streets of Rage 4 - Official Floyd Iraia Trailer Cyberpunk 2077 supports Xbox One and Series X cross-buy Population Zero - Official Steam Announcement Trailer World of Tanks devs’ new shooter, Caliber, comes West – closed beta sign-ups open now Adventure game Norco is a pixel art lover's dream Microsoft Flight Simulator has “37,000 manually edited airports” The Gothic remake is going into full production following positive feedback Temtem has sold over 500,000 copies worldwide, roadmap coming soon PlayStation and Facebook cancel GDC appearances citing coronavirus concerns Crytek's lawsuit against Star Citizen devs ends in settlement Body Painting Streamer Banned For Nudity Despite Efforts To Stay Within Twitch's Rules Devotion, the Taiwanese game removed from Steam, is being preserved by Harvard Like Blizzard, Bethesda has pulled all but one of its games from GeForce Now Embracer Groups acquires Saber Interactive The PS2 successor to Fire Emblem gets a long-awaited fan translation Esports Rainbow Six Siege esports director wants to “eliminate toxicity” FIFA streamer banned from all EA games after “personal attacks” against the developers The Esports Empire You’ve Probably Never Heard Of Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Kickstarter workers vote to form first union in tech industry Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The story of the Atari Jaguar saviour that never came out Interests outside games A Timely and Momentous Defence of Girls It's Way Too Easy For One Person To Review Bomb A Game On Metacritic GameStop employees report extreme pressure from ‘desperate’ bosses Corporate satire in games isn't funny anymore The Outsize, Oft-Ignored Legacy of the Original Dragon Quest LIFE AND CONCRETE Off to the Garden of Madness!: No More Heroes and F*cking Up At Dramatic Convention Like An Idiot What Made People Think 'Heavy Rain' Was a Great Game Easing the Long Trek The Evolution of Animal Conservation in Games, from Zoo Tycoon to Planet Zoo THE RIGHTEOUS, MUSICAL VIOLENCE OF APE OUT I Was Wrong About Bayonetta On Killing Hitler 25 Years Later, 'Star Wars: Dark Forces' Is a Forgotten Gem The Games That Made Me Love Games Metal Gear Rising Retrospective | Lightning Bolt Action Redefined How Gris Made You Cry With Its Colors | Psych of Play Extended Interview With Myst Co-Creator Rand Miller | War Stories Things I missed from previous weeks Designing Donkey Kong Country
  3. Mitchell F Wolfe's in-depth look at the first level of Donkey Kong Country and interview with one of the game's designers, DavidOZ celebrates the games that made him love games, Jessica Price's thread on why it's important for designers to have interests outside games, Benjamin Burns shares the story of the Atari Jaguar savior that never came, Stephen K. Hirst remembers the original Dragon Quest, Lilly on the fiction of No More Heroes and how the commonly viewed theme of futility misses an important aspect of the game's narrative, Colin Campbell interviews Gamestop employees about increasing pressure they are under from desperate bosses, Ashley considers the depiction and dismissive cultural view of an often used type of female character by looking at Estelle from Tales of Vesperia, Stephen Mansfield contrasts the righteous anger of the violent and musical Ape Out with Hotline Miami, Cameron Kunzelman on the legacy of Heavy Rain's approach to design, Jordan Baranowski details how the shift in conservation efforts changed zoo sims, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Xbox Series X will have many of PC gaming’s best features Mount and Blade 2: Bannerlord will be available in Early Access on March 31 Private Division moves Kerbal Space Program 2 development to new, internal studio Chivalry 2 - Official Trailer Chivalry 2 gameplay and hands-on impressions World of Horror is a gruesome adventure game inspired by the work of Junji Ito World of Horror is a creepy, retro, and completely hypnotic horror game Warhammer 40k: Dakka Sqaudron lets you become the “Ork flyboy” you’ve always dreamed of Animal Crossing: New Horizons Marks Nintendo’s Next Step Toward Inclusivity Othercide - Official Reveal Trailer | PAX East 2020 10 Best And Worst Resident Evil 3 Remake Features | Resident Evil 3 Demo Impressions Resident Evil 3 Remake Vs. Original Gameplay Comparison Samurai Jack Video Game Announced for PC, PS4, Xbox, and Switch The next chapter of Indigenous representation in video games Streets of Rage 4 - Official Floyd Iraia Trailer Cyberpunk 2077 supports Xbox One and Series X cross-buy Population Zero - Official Steam Announcement Trailer World of Tanks devs’ new shooter, Caliber, comes West – closed beta sign-ups open now Adventure game Norco is a pixel art lover's dream Microsoft Flight Simulator has “37,000 manually edited airports” The Gothic remake is going into full production following positive feedback Temtem has sold over 500,000 copies worldwide, roadmap coming soon PlayStation and Facebook cancel GDC appearances citing coronavirus concerns Crytek's lawsuit against Star Citizen devs ends in settlement Body Painting Streamer Banned For Nudity Despite Efforts To Stay Within Twitch's Rules Devotion, the Taiwanese game removed from Steam, is being preserved by Harvard Like Blizzard, Bethesda has pulled all but one of its games from GeForce Now Embracer Groups acquires Saber Interactive The PS2 successor to Fire Emblem gets a long-awaited fan translation Esports Rainbow Six Siege esports director wants to “eliminate toxicity” FIFA streamer banned from all EA games after “personal attacks” against the developers The Esports Empire You’ve Probably Never Heard Of Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Kickstarter workers vote to form first union in tech industry Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The story of the Atari Jaguar saviour that never came out Interests outside games A Timely and Momentous Defence of Girls It's Way Too Easy For One Person To Review Bomb A Game On Metacritic GameStop employees report extreme pressure from ‘desperate’ bosses Corporate satire in games isn't funny anymore The Outsize, Oft-Ignored Legacy of the Original Dragon Quest LIFE AND CONCRETE Off to the Garden of Madness!: No More Heroes and F*cking Up At Dramatic Convention Like An Idiot What Made People Think 'Heavy Rain' Was a Great Game Easing the Long Trek The Evolution of Animal Conservation in Games, from Zoo Tycoon to Planet Zoo THE RIGHTEOUS, MUSICAL VIOLENCE OF APE OUT I Was Wrong About Bayonetta On Killing Hitler 25 Years Later, 'Star Wars: Dark Forces' Is a Forgotten Gem The Games That Made Me Love Games Metal Gear Rising Retrospective | Lightning Bolt Action Redefined How Gris Made You Cry With Its Colors | Psych of Play Extended Interview With Myst Co-Creator Rand Miller | War Stories Things I missed from previous weeks Designing Donkey Kong Country
  4. Last week
  5. Welcome. Most of the conversation has moved to the Discord. Really depends on what you were playing. A lot of games were fairly simple or easy, even more so when you say you are only going back 20 years as opposed to 30-40, and many of the ones really having your grind your skill were often designed to kill you with profit in mind or just due to random regional changes. And even going back further than 20 years ago reading almost anything about how games were designed and the environments people worked in tended to show they were still heavily profit oriented be that to please higher ups or just because they need to be able to continue to exist. I'm not sure what you mean by this they have basically never been cheaper.
  6. They call me Hugo because I like to write, and Fox because fox chose me. I've been playing video games for about 20 years now. But since the video gaming industry changed quite a lot in the time I've been following it. I've stopped playing. I remember the days when video games were all about the Idea. They were created to enjoy stories, grind your skill, and be as competitive as possible. Those days are long gone now, with the corporations knocking on every door, video game prices are sky-high, micro-transactions on every corner. Just to make a few more dollars and milk users. So I dropped video games and I started to do what I love to do other than gaming. Writing. Video games on one hand really messed my life, I've been like an addict to them, but every coin has two sides. On the bright side, now I know what the proper video game, in my opinion, needs, what stories are worth playing and my imagination is now off the charts. Yes, video games are double edge sword. And everyone must face this truth. My goal is to tell the tales of mine, to show people what kind of video games can be, what kind of wonderful stories they can tell. I don't have programming skills, my drawing skills are moderate, and I have no 3D modeling skills ETC. All I can do right now is write. Since English is not my first language, I will learn gramma along the way, and then when all my skills are sharpened, I will write every single detail of my video games, I will look for people, Idealistic as I am. And we will change gaming or at least we will die trying.
  7. 34) Minit Platform: PC This is that black and white Zelda NES esque game with the gimmick of you having only 1 minute to do your adventure before you die over and over and over again. When I played this game I thought "ok so will this timer stop eventually?" and the answer is yes! At the end of the game. Turns out the reason why you're killed every 1 minute is because you picked up a cursed sword, and then afterwards you just have to deal with it. So the way to progress is pretty much you going to different npcs & listening to their demands. Each time you complete their demand, you'll gain a power up which will help you progress to the next part. You'll unlock safehouses which will respawn you to the last safehouse you just entered after you die, and later on you gain the ability to teleport to different safehouses. Trial and error, as well as dying over and over again is an occurrence in this game. It's quite fun for how minimalist everything is. And thankfully when you get to the final boss, you don't get sent back to your safehouse everytime you die. You just get respawned to the bossfight, and the boss' health doesn't reset, so it's a pretty easy bossfight. I can't imagine beating the boss if you had to start all the way at your safehouse again because that takes 40 seconds out of your precious 1 minute. 35) Moonlighter Platform: PC The game that I've waited for a while for the discount, only to get it for free in Epic Games Store. YAY! When I saw the description of this game in Steam, I thought this game will be like another Enter the Gungeon with roguelike "start from the beginning straight to the end" kind of game. But nope, it's not that unforgiving thankfully. In this game you are a shopkeeper + warrior, and the game has 4 dungeons for you to explore, each with 3 areas, 2 minibosses & 1 boss. Then after you beat those 4 dungeons, you'll have to beat the final boss, which is surprisingly easy when you fully upgrade yourself. The core game is you stocking up on supplies, killing enemies while exploring randomized dungeons, take materials with you, go back home to sell those items while keeping the ones necessary for new armor + new weapons, kill the bosses when you're strong enough, and then do it 3 more times in the next dungeons. Rinse and repeat. When you see the ridiculous price, you'll probably be overwhelmed. This is the second tier of weapon upgrades you can get, and 64 thousand gold may look like a lot considering the early parts of the game only give you around 3000 gold after you sell stuff. But oh don't you worry. When you progress through the game, you get materials that gives you a SHITton of money the harder the dungeon. And by the final dungeon, each time you go back home from exploring a dungeon alive, you will definitely earn 500,000 from a sale because you will get so many good high as hell price materials from your dungeon lootings. And by the end of the game, you'll be so rich that you fully upgrade your store & have a lot of leftover golds + items at your item box. 36) Pitstop Platform: PS4: Dreams made game (community-made, specifically by TheBlackHoodd) Man, Dreams never fail to surprise me. This is yet another complete game made by a creative as hell user. This time it's a psychological horror game that starts off with you on a pitstop somewhere. I found this game from this guy getting scared out of his mind when he played it. The part he played is only part 1. This game has even more stuff in it. WAY more stuff than I thought. You get chased by a chainsaw maniac, you fight these blob things that explode, then you have to deal with noises out of nowhere & get trapped in a school from hell itself. This game made me jumpy each time without fail, except one part involving stairs which requires precise jumping platforming, that I pretty much failed a lot before I finally get through it. Also the last part of the game which finally gives you a weapon to fight back which I was like "fuck yes, I'm comin for you bitch!". There's multiple endings to this game, and you get the best ending from collecting different white poltergeist collectibles scattered around the world, which is quite hard because these things are well hidden. And the best end is a sequel bait, which continues on the second game that's currently a WIP. This guy actually shows the making of process which you can see on his youtube channel. I can't wait to play the sequel, right after I calm myself down and play happier games to get rid of the shock of the scares. 37) Immortal Planet Platform: PC This was a game I saw a while ago where it plays like Bastion, only with Dark Souls mechanic. The story takes place in an ice planet where there's a lot of immortals stranded in it. And then they all went insane, as expected, and it's up to you to get the hell out of the planet as one of the last remaining sane immortals in that planet. I like the combat here. It's Souls esque with the stamina bar, but to optimally damage enemies here require you to deplete their stamina bar, and when it's low enough, you bumrush them to stun them so you can hack them up, but if you bum rush them when their stamina is high, you'll get stunned yourself. This makes fighting various enemies always challenging, especially the bosses which are pretty cool. There's a lot of invisible platforms & pitfalls if you're not careful, and you will die in this game. A lot. This game is surprisingly short though. I beat the entire game on the first run, collected every collectible + weapons & it only take 6 hours. There is a new game plus mode, or nightmare mode as they call it, and the cool thing about this is that you have a lot of stat buffs unlocked which in the normal mode only lets you select one. Of course it's a lot harder because you will have to fight a recurring enemy over and over again at certain point, he used to be an npc in the normal mode, and he will whoop your ass if you're not careful. But the good thing is that this mode is a lot easier than the normal mode because you get to level up WAY faster with how many XPs you will accumulate, and by fighting the recurring enemy over and over again, you will upgrade your estu ahem I mean your "blood injector" capacity way easily, so by the end your main character will be OP as hell that he will destroy the final boss in an instant with less difficulty than in normal mode. Overall, fun game. 38) The Stillness of the Wind Platform: PC Oh no...... yet another game that looks harmless, but ended up being depressing as hell. This game is about an old lady that lives in the middle of nowhere in a....... futuristic setting? Because something about space travel is mentioned here and there through letters but you don't actually see any future stuff. The game is like Harvest Moon where you just manage your farm, so you make cheese out of goat milk, get some eggs from the chickens to get yourself something to eat, water plants + crops you decided to plant, and occasionally a friendly messenger who you're friends with will come over to send you letters from your family & trade you stuff necessary for your farm to survive. It's definitely on the repetitive side, but it's strangely relaxing. You'll be a cheese maker in no time once you milk your goats. That is until the day where it starts to rain 2 times consecutively. Then everything turns to shit & there is nothing you can do about it. You just have to accept your fate, and that feels bad especially when you had done so much cheese making & finding out that all of them went bad because of the weather & you just have to accept it.......... DAMN IT, I want a happy game, not another depressing one! What is with these games I played these 2 months?? DX
  8. Hi all, Just wanted to bring up to the attention of you all (and hopefully Joe and his production team) this cool new show based on Maori myth and lore, it's a simple show, but more than worth watching, it's available on shudder (or wherever you get with a patch on your eye), eitherway here is the trailer, hope you all enjoy it!
  9. Hi all, Been a youtube sub for quite a while, gotta say I've always been interested in the Angry Army comunnity, not sure how Invlode I'll get, but either way.
  10. Earlier
  11. This Week In Gaming 2-18-20

    My PC no longer starting has given me less time to finish this week's posts than I would usually take. Game Brain speaks with Titanfall 2 senior designer about the making of the highly praised level Effect and Cause, Dutch’s real-life mom plays through Red Dead Redemption 2, Kyle Orland on the issues with Tim Sweeney's stance on having an apolitical storefront and political creatives while it already bars certain kinds of games from sale, previews of Yakuza 7 and Bulletstorm developer's new game Outriders, Nico Deyo looks at Blizzard's long history of reusing manic pixie girl and fear of women tropes, Reid McCarter on winter in The Last of Us and the pull between optimism and survivalist pessimism, Chris Davis looks into the death and return of isometric CRPGs, Geoff Keighley to skip E3 for the first time, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Yakuza 7 has some of the best RPG combat in a long time Persona 5 Royal - Finding All 3 Will Seeds in Kamoshida's Palace Persona 5 Royal Preview: Story tidbits are nice, but it’s new features like Will Seeds which make a bigger difference Persona 5 Royal Will Change Homophobic Scenes For Western Release Final Fantasy 7 Remake - Opening Movie Final Fantasy 7 Remake requires 100GB on PS4 Bulletstorm dev shares first gameplay details of co-op sci-fi looter-shooter Outriders 20 minutes of looting and shooting through Enoch - Outriders gameplay Meet Tyler Ronan, the first transgender triple-A video game protagonist Sonic at the Olympic Games: Tokyo 2020 - Official Release Date Trailer My Hero One's Justice 2 - Characters & Story Trailer DOOM Eternal: A Tour of the Doom Slayer's Man Cave (Fortress of Doom) - IGN First DOOM Eternal: Accessibility and UI Customization Walkthrough - IGN First Empire of Sin delayed to fall 2020 NBA 2K20 - Official NBA All Star 2020 Trailer The Division 2: Warlords of New York focuses on story over nostalgia Rainbow Six Siege: Operation Void Edge – New Operators Reveal Trailer | Ubisoft [NA] Rainbow Six Siege: Void Edge Operators Gameplay Gadgets and Starter Tips | Ubisoft [NA] Rainbow Six Siege: The Tournament of Champions - Official Cinematic Trailer State of Decay 2 will get a zombie facelift March 13 with the Juggernaut Edition Katana Zero’s free DLC will be three times larger than expected Shenmue 3's Story Quest Pack DLC arrives next week Epic CEO Tim Sweeney condemns loot boxes, says game companies should 'divorce themselves from politics' Why leave Steam for Epic exclusivity? Spec Ops: The Line developer explains What the CEO of Epic Games gets wrong about video games and politics Tim Sweeney's Full DICE 2020 Talk Geoff Keighley skips E3 for the first time ever – “I just don’t feel comfortable participating” Steam’s going global – January’s top new releases include a host of non-English game Esports Sources: YouTube’s Deal With Activision Blizzard Valued At $160M Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Geneforge 1 - Mutagen Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Out now! Making a masterpiece in Wireframe #32 The Unpredictable Challenges Of Gaming With Cerebral Palsy Dutch’s real-life mom plays through Red Dead Redemption 2 Not-so-Dead Cells: Why maintaining an archive of your game is good for both you and your players Black History Month: Where Are Our Black Gaming Journalists? Huddled Together Blizzard's Long History of Manic Pixie Nightmare Girls and Fear of Women How I became an arms dealer in Escape From Tarkov Tony Hawk’s Underground gave us gaming’s best villain It Seems A Playable Xbox Build Of StarCraft Ghost Has Leaked Fundamentals of Game Animation Fluidity The Making of Titanfall 2’s ‘Effect and Cause’, Revealed by Respawn Entertainment Senior Designer All the Shovel Knight Games Explained The History of World in Conflict Exploring the Music of Golden Sun You need to play The Cat Lady Roadblocks (In-Gaming) The Death and Return of Isometric CRPGs | A History of Isometric CRPGs (Episode 8) Things I missed from previous weeks Video game development in Iran: Limited tools, front companies and a specter of war
  12. My PC no longer starting has given me less time to finish this week's posts than I would usually take. Game Brain speaks with Titanfall 2 senior designer about the making of the highly praised level Effect and Cause, Dutch’s real-life mom plays through Red Dead Redemption 2, Kyle Orland on the issues with Tim Sweeney's stance on having an apolitical storefront and political creatives while it already bars certain kinds of games from sale, previews of Yakuza 7 and Bulletstorm developer's new game Outriders, Nico Deyo looks at Blizzard's long history of reusing manic pixie girl and fear of women tropes, Reid McCarter on winter in The Last of Us and the pull between optimism and survivalist pessimism, Chris Davis looks into the death and return of isometric CRPGs, Geoff Keighley to skip E3 for the first time, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Yakuza 7 has some of the best RPG combat in a long time Persona 5 Royal - Finding All 3 Will Seeds in Kamoshida's Palace Persona 5 Royal Preview: Story tidbits are nice, but it’s new features like Will Seeds which make a bigger difference Persona 5 Royal Will Change Homophobic Scenes For Western Release Final Fantasy 7 Remake - Opening Movie Final Fantasy 7 Remake requires 100GB on PS4 Bulletstorm dev shares first gameplay details of co-op sci-fi looter-shooter Outriders 20 minutes of looting and shooting through Enoch - Outriders gameplay Meet Tyler Ronan, the first transgender triple-A video game protagonist Sonic at the Olympic Games: Tokyo 2020 - Official Release Date Trailer My Hero One's Justice 2 - Characters & Story Trailer DOOM Eternal: A Tour of the Doom Slayer's Man Cave (Fortress of Doom) - IGN First DOOM Eternal: Accessibility and UI Customization Walkthrough - IGN First Empire of Sin delayed to fall 2020 NBA 2K20 - Official NBA All Star 2020 Trailer The Division 2: Warlords of New York focuses on story over nostalgia Rainbow Six Siege: Operation Void Edge – New Operators Reveal Trailer | Ubisoft [NA] Rainbow Six Siege: Void Edge Operators Gameplay Gadgets and Starter Tips | Ubisoft [NA] Rainbow Six Siege: The Tournament of Champions - Official Cinematic Trailer State of Decay 2 will get a zombie facelift March 13 with the Juggernaut Edition Katana Zero’s free DLC will be three times larger than expected Shenmue 3's Story Quest Pack DLC arrives next week Epic CEO Tim Sweeney condemns loot boxes, says game companies should 'divorce themselves from politics' Why leave Steam for Epic exclusivity? Spec Ops: The Line developer explains What the CEO of Epic Games gets wrong about video games and politics Tim Sweeney's Full DICE 2020 Talk Geoff Keighley skips E3 for the first time ever – “I just don’t feel comfortable participating” Steam’s going global – January’s top new releases include a host of non-English game Esports Sources: YouTube’s Deal With Activision Blizzard Valued At $160M Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Geneforge 1 - Mutagen Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Out now! Making a masterpiece in Wireframe #32 The Unpredictable Challenges Of Gaming With Cerebral Palsy Dutch’s real-life mom plays through Red Dead Redemption 2 Not-so-Dead Cells: Why maintaining an archive of your game is good for both you and your players Black History Month: Where Are Our Black Gaming Journalists? Huddled Together Blizzard's Long History of Manic Pixie Nightmare Girls and Fear of Women How I became an arms dealer in Escape From Tarkov Tony Hawk’s Underground gave us gaming’s best villain It Seems A Playable Xbox Build Of StarCraft Ghost Has Leaked Fundamentals of Game Animation Fluidity The Making of Titanfall 2’s ‘Effect and Cause’, Revealed by Respawn Entertainment Senior Designer All the Shovel Knight Games Explained The History of World in Conflict Exploring the Music of Golden Sun You need to play The Cat Lady Roadblocks (In-Gaming) The Death and Return of Isometric CRPGs | A History of Isometric CRPGs (Episode 8) Things I missed from previous weeks Video game development in Iran: Limited tools, front companies and a specter of war
  13. Welcome to the AJSA. Most of the community currently uses the Discord to interact instead of the forums.
  14. hi everybody, decided to join your community I'm a little excited because everything here is very well organized
  15. Completed: Unavowed Platform: PC "some good character moments for the main character" characters* Completed: Omega Boost Platform: Playstation Completed: Vanark Platform: Playstation Star Fox style flight shooter, even complete with the worse ground based mission and a couple open sections instead of on rail levels (even fly under water at one point). Different weapons to equip into two slots and four underused wingmen to choose from. Each wingmen has stats for combat ability, combat experience, enemy analysis, and root analysis, I have no idea what some of that does and can only guess at others. Short and a decent game but controls aren't as tight as you would likely want them to be and the loss of the barrel roll hurts. Odd sections where you briefly and needlessly move through your ship Resident Evil tank control style for some story bits and once to explore another area for about a minute. No screenshots with computer currently not being able to start.
  16. 28) Granblue Fantasy Versus Platform: PS4 The next fighting game from Arc System Works based on a very popular mobile game in Japan. Really fun to play, despite its small roster size. Wonder if Fate will have their next fighting game one of these days after their PSP game years ago considering that Fate Grand Order is a huge thing now. Maybe a Melty Blood spiritual successor? 29) Carcassonne Platform: PC This is based on an existing board game of the same name, and the goal of this game is to be the king with the most property owned. You do this by placing randmized tiles & owning either a land, road or a field which will then be expanded upon if you choose. By the end of the game it'll look something like this This game is freaking hard, but I finally got the hang of it & won handily, but not before losing so many times because the CPU actually place their property on a field and that actually covers 60% of the entire land which fucked me over URGHHHHH 30) Ticket to Ride Platform: PC Another game based on an existing board game. This time it's about building the best railway track on a board filled with different trail lines, each with different colors. You'll have to get stacks of cards from a row of cards, 2 cards per person unless you pick a Joker rainbow cards but you'll be fine if you pick one of the randomized card deck. Also before the game starts, you're given a side objective to get a trainline from specific cities to connect to another. If you managed to make that train line, you'll get extra points in the end of the game. If not, points deducted. It's quite a fun game, and it feels awesome if you manage to make trainlines that goes all over the place from one city to the edge. Now, with the existence of the game creation tool Dreams on PS4, I got to play SO MANY THINGS. Mostly just short 2- 3 minutes tech demos. But some of the games are SO good & astonishingly complete, that these games deserve to be mentioned here. So next time I complete games from Dreams that I found to be really special & beyond what I expected, I will put them here on a special section in the Platform part so you guys can check them out. Best of all, you just have to have Dreams and everything is free! 31) Art's Dream Platform: PS4: Dreams made game (Officially made game by Media Molecule, the dev behind Dreams) This game is about a double bass player named Art who just left his band due to personal reasons, and the whole game is a multi-genre mashup of point & click, platforming adventure, music video viewing, and SO many more. It is a freaking thrill ride from beginning to the end, and with a bunch of awesome songs to listen as well. Here's just the first parts of this awesome game. 32) The Pilgrim Platform: PS4: Dreams made game (community-made, specifically by narvikgutten & Majoneskongen) This is the beginning of where I can see what the creative people using Dreams are capable of. This is a complete game you can play where you're a pilgrim going on an adventure to search for treasures + artifacts, while slaying monsters along the way. It's crazy how many variety this thing has. At first it's just platforming. Then you have a lighting bolt attack to defend yourself from monsters, and the next you're playing a top down shooter, it's awesome. And it has multiple endings too depending on which path you want to take at the end. Well done dudes! Can't wait to play the next games you came up with! 33) The Outer Depths Platform: PS4: Dreams made game (community-made, specifically by Greatscott2204) This game...... is freaking awesome. And I am shocked at how many contents this game is. It's a horror game inspired by Alien Isolation where you're a part of a mining crew on planet Titan, but then one day there's monsters attacking the whole base, and so you have to try and survive. This right here is the demo for this game. This game definitely takes inspiration from Alien Isolation, because most of the monsters in this game will kill you in 1 hit when they see you, and they react to how loud you are, and they can come out of nowhere without a clear pattern. Especially the tall one with just mouths on its head. There are cool things here like how you have to hack panels by using a hack tool, and later on you have to distract monsters in a security room to different parts of a base to let a friend pass through them, all the while staying silent because there's a monster right next to you. There's just so many stuff this guy made. At the moment this guy made chapter 1 till 5 of the game, each one getting more difficult & spookier, and you actually get a weapon on the later chapters + medkits. I spent 2+ hours playing this game until chapter 5, and there's going to be more chapters coming from this guy. He has made a much better horror game than most of those short games played by Markiplier on his channel. I can't wait for the next chapter & finish the journey!
  17. This..... is where gaming history will change. This game/ media creation tool has changed the game plan of game development & made 90% of unfinished generic Steam Early Access games to shame. I have been eyeing on this for a while now ever since I saw a couple of trailers & see so many stuff in them. Hell, look at this trailer just to see how insanely diverse this thing is: Dreams is the next thing made by the same people as Little Big Planet 1 & 2 + Tearaway. Now in Little Big Planet you are allowed to make stuff, but those are mostly limited to 2D games. This on the other hand is a full on creation tool where you can just get creative & make anything that you want. Want to make an fps, puzzle game, open world game, a short movie, a long 1 hour movie, remake an old PS1 game or walking simulators? Ohoho you bet your ass you can do those things at once here, and it's all only limited by your own imagination. It starts by letting you choose your avatar in the form of a cute Imp creature. And then from here on you can use the motion sensor on your PS4 controller to move it around & interact with things just as you see fit. It takes getting used to, but the tutorial makes things simple to understand. For moving the imp & basic stuff that is. For creating your own games + short animation though? OHOHOHO, now THAT's like school. You can if you want to. The other best part about this is that you can play user created stuff, and WOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWW. I mean...... what do you get when you have a game creation tool that was already out for a while as a beta, and it's recently released? You get HUNDREDS of stuff to try out. To be expected, most are pretty simple but fun and more like tech demos for things to come should they decide to make their full games. Like this one for example which is a demonstration of the stuff created by this one guy which is going to get updated into an actual game. And this one which is also from the same guy which is a demo for an open world survival game similar to Rust. And this one which is just showing food, but it looks soooo goooood but some of them? HOLY MOTHER OF GOD. I spend 30 minutes, and even more than 1 hour from playing these individual games. These people are dedicated to the max that they practically just made a much more complete Steam Early Access game, a couple even have a complete game for that matter, and I don't have to pay extra cost to play them. It's all free stuff & I actually want to give these guys my cash after the cool shit that they made. I cannot imagine what their games would be like when they completed everything 100% and have the content be more than your usual 5+ hour games! And this is all thanks to youtubers that lets me know which games I should play like this guy. And the best part? MORE ARE COMING! These mad bastards will definitely release a lot of full games which are going to be better than 50% of games out right now, and I cannot freaking wait to let you people know about them! Which I will in the Games beaten by the AJSA section. But of course there's official games included in this made by the dev team because hey, they're a game dev so they have to show the world what kind of things are possible to make in this toolkit. They have couple of neat little minigames to showcase as a demonstration into how diverse this creation tool can be. But they also have a main game which I can definitely say is pretty freaking cool, and it's called Art's Dream This is about a guy named Art who is a double bass player who left his band for his own selfish reason, and the game is mostly about him regretting his selfish action in his head, and it's presented by him dreaming about his childhood toys coming to life & battling this giant crow demon named Thornbeak. It's a nice story of redemption & finding a way to be more positive about himself while reconciling with his band members, and it's a nice story to get through. Mainly because this game actually have several game genres put into 1. When you're playing in the real world, it's a point and click adventure mode where you investigate objects to find hidden secrets that you can use for your own creation in the creation tool later on while also having you pick up stuff & give to the right people to proceed to the next stage, while also listening to a musical from this blue skinned guy that keeps on changing jobs for some reason. In the dream world, you play a platformer game with Art's toys Frances + Foxy, and you can switch between the two of them to progress the game when it's required. And THEN there's robots to use later with their own abilities for platforming. Here's the playthrough of the first few minutes. It gets crazier. WAAAYYY crazier. And that's AWESOME! This game alone is but a glimpse of the absolutely amazing potential of what kind of games can be made with this game engine, and it succeeded with flying colors. I am also down for the next game that's going to be made if the story continues, and the best thing is if it indeed gets released, the dev will probably release it as a free update, or at least I hope so. I know what you guys are thinking though. You might be thinking "wow, so you can just play these many games if you own Dreams? Doesn't that mean I have to wait for the games to download which will take hours to wait?" IT'S ALL IN AN INSTANT! You can just play the games right away! The only download or storage needed is just to start Dreams, and then afterward? It's all ocean sailing bitch! And there you go. Dreams is like a giant ocean, and we the people are the fishermen. We can do anything we want with it, and it's limited to our own imagination. This is why I'm just going to not say my usual way of rating and just say "go get Dreams if you want to be a part of gaming history, and enjoy the endless possibilities that the community will create now & the future.". With 2 badass seals of approval. One for being an awesome place to play games, and the other for giving the opportunity to make magic happen. I cannot freaking wait to try even more stuff people put out. I am going to browse the shit out of everything I can find to infinity and beyond! And who knows? Like the past with Net Yaroze, the next game dev God will be born from this thing!
  18. Completed: Burning Force Platform: Arcade
  19. Yeah I'm kinda there with you, I definitely prefer Galaxy to Steam since at the very least it's an optional step in playing my games and GOG offers alot of indie games and old classics that Steam doesn't but Steam also has a much wider selection of games so it's kind of a catch 22. Definitely better than Epic though, fuck that piece of shit store and all their exclusivity bullshit. They should spend more money making their store not look like ass instead of scooping up exclusivity deals for games you know everyone wants to play.
  20. AT LAST, the gaming drought is over, and I finally play a new game! This is the next game from Arc System Works, the same dev of Guilty Gear, Blazblue & Dragonball FighterZ, and it's a fighting game / action rpg based on the popular Japan mobile game Granblue Fantasy. I actually played the mobile game through the browser because you apparently can, which is pretty cool http://game.granbluefantasy.jp/#top So basically, the game starts with you, either a woman or a guy with a little red dragon companion, helping a blue haired girl that's chased by soldiers because she's a superpowered woman who can summon dangerous beasts. So you & a woman from the enemy army decided to go on an advernture afterwards, recruiting other adventurers & flying a ship through the game world which consists of sky islands. It's kind of like One Piece, but in the sky. And instead of the gum gum fruits, you have Final Fantasy esque summons that can assist you in battle which are called primals based on various mythologies, and there's a couple of races in play, and even angels. And a grand adventure awaits you. This fighting game takes place WAAAY deeper into the story of the mobile game after meeting many2 story characters which I haven't got that far yet. The story's a lot simpler: one of the main villains from the mobile game unleashes dark crystals upon the world that warped people to become hate filled, including many of your companions, and so you have to fix it & defeat the villain to save the world. Pretty basic stuff. It's serviceable & it introduces new players to the world's settings, but it definitely is made for the fans of this game because there are many references to the mobile game in each character's backstory & movesets. If I have to describe how this game is played, it's like if Street Fighter have the same fun gameplay as Under Night/ Guilty Gear, make the movelist simple to use & have them run on cooldown meter like the mobile game, and be very pretty. Cooldown for example means have you use a hadoken & wait until the cooldown is over, and then proceed to use it again when the meter is back to normal. Thinking that a hadoken or shoryuken move is too complicated? Don't worry because you can use R1 with a direction to release the moves that you want, which is so helpful when using characters that has a movelist like Zangief or charge characters like Guile. It deals less damage, but it's preferred to use the simple buttons to release combos. It takes getting used to, but it works. And it's a lot of fun when you can do combos like this The game has 2 main modes. The first is your typical arcade mode, and the other is the action rpg mode with various missions & chapters. Most of the missions are like playing a much more fighting game esque Odin Sphere, which is awesome! Most of the missions are pretty easy because the enemies are weak by design, just like playing the mobile game. Before the battle you can equip various weapons where the menu looks like this. This is actually how the mobile game's equipment menu is like as well. So the trick is to equip a main weapon that will determine your elemental damage, and then equip the rest of the slots will other weapons to further increase your HP and attack power. You gain these weapons by completing missions & getting weapons through the equipment raffles, aka the gachas which is how you gain new characters in the mobile game but it's simplified here, and just buying weapons from the store. How you decide what equipment suits you best is up to you. The game's action rpg mode is a lot of fun, albeit repetitive because well, it's just like playing the mobile game so you're expected to mow down weak enemies. You can recruit different characters by fighting them out of their brainwashed state because they're infected by the hate plague, and this plays mostly like fighting in the arcade mode, but the enemies have a larger healthbar & they have access to "overdrive" mode which temporarily powers them up. This mechanic btw is also in the mobile game, and it's implemented here pretty well. But the best part about this mode are the gigantic bosses you get to fight against, and these guys are a lot of fun to beat. Here's just an example of the early boss And it gets even better later on where the bosses are even more challenging, and with sweet songs playing in the background that gets more epic when you manage to get through their first phases. Kind of like Metal Gear Revengeance. After you beat the rpg mode, you unlock even harder difficulty which makes the enemies tougher, so you can play the mode all over again if you want to have more challenges. There are a couple of things that this game could've done better. The first one is the loading screen. For some reason, playing the rpg mode & going through different menus doesn't happen quickly. Instead everytime you want to customize your character or choose a mission, or even progress to the next part of a mission, the game always go to a loading screen for 15 seconds which will get annoying often. Which is why I found out that the best way to reduce these loading is to pick a mission you want to do, and then customize your character there instead because the menu will load up quickly. Why isn't it like that in the normal customization screen?? The other is the character roster. At the moment, there's 11. Seems pretty small, and then you realize that apparently most of your main character's companion in the mobile game's story are here as well, but they're just npcs, which makes no sense why they're not playable right now. The mobile game has HUNDREDS of characters to recruit & use why not have more at the start?? More are coming as dlcs, but there's only 5 characters planned. And none of those guys are the main companions which are still just npcs. Maybe they're saving them for the sequel or expansion, which is just dumb. Finally, the action rpg mode is fun yes, but it can get repetitive if you're not used to playing these typical mobile games with a similar battle plan. A couple more mission variety would help it out a lot. And thinking about it, the way your recruit new characters are the same with everyone: beat the crap out of them from their brainwashed states. Why can't a couple of them just straight up help you without needing to do that? It's only a matter of time before you think to yourself "oh look, another companion. Guess I have to beat you up to recruit you!" after the first few recruits. Despite that, this game is a lot of fun both as a fighting game and as an action rpg, and it makes me play the mobile game to get accustomed to the game's VAST lore, which is pretty awesome. And this is definitely a great beginning to a new series which I'm sure will have even more characters to play as with more mission variety that makes the game a lot more robust. I give this game the rating of "so good you can't wait to see what's next in the sequel". With a badass seal of approval! Great start to 2020 indeed. Can't wait to join my local tournament for this game & see what kind of crazy combos others came up with! Side note, one of the characters in this game is Lowain, a cat man with plenty of tools & other buddies to help him out, and his ultimate attack is to summon a primal Yggdrasil, easily the most daunting character to deal with when your health is close to death. Here's how you deal with her.
  21. Hi guys! If you need persuasive speech writing, our custom speech writing service will be pleased to help you because we have already supplied thousands of students with well-organized speeches. The content of your speech will always be remarkable and unique because we deal with each order individually.
  22. Had some issue with it a few months ago where it wouldn't start. Hadn't tried it since then.
  23. So, I'm not sure how long it's been live, but I upgraded to GoG Galaxy and imported EVERYTHING... I like it! THIS is what the Epic Store wishes it could be. I definitely think I'll be using this more than Steam in the Future. Any thoughts from the rest of the Army?
  24. This Week In Gaming 2-11-20

    Peter Tieryas on the lessons games taught him about robots and revolutions, dreamboum's thread on the technical and narrative achievements of Vagrant Story, Kimchica looks at the top 10 indie games released in January, Paranoia Happiness is Mandatory removed from store for unknown reason, Jay Castello looks into gaming's use of internet grammar, Denuvo DRM removed from Devil May Cry 5, New Frame Plus explains why the limited animations of the Phoenix Wright series are so effective, Jennifer Scheurle on how to be heard by developers, Anthem is being redesigned and a new expansion hopes to revive The Division 2, Steven Messner covers the government regulations and sudden market shifts threaten China's growing indie scene, Jim Sterling covers how the industry withholds crediting (while not crediting anyone writing the articles he references), Spider-Man developers want people to know how games are written, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Commanding Armies And 7 More Changes In Pathfinder: Wrath Of The Righteous (PC Gameplay) With a key development staff exodus, System Shock 3 could be in trouble Nioh 2 Has More Of What Fans Want Nioh 2 interview – Team Ninja’s fight to return as one of the great Japanese action game studios The Bulletstorm gang are showing more of Outriders, their new shooter Tears of Avia Will Take People on a New Tactical Adventure in 2020 Space Channel 5 VR Will Release in North America on February 25; Japan and Europe February 26, 2020 Check Out The Gameplay Trailer For Undungeon, A Colorful Pixel-Art Action/RPG Picross mystery puzzler Murder By Numbers is coming in March This tactical RPG mixes real-time combat and rewinding to make you a time traveling mage Northgard developer's new co-op survival game, Darksburg, is launching on Early Access Soldat is getting a sequel, and both are coming to Steam New Trailer For Bloodroots Reveals A February 28 Release Date TT Isle of Man 2 releases next month, so here's a lengthy gameplay video In Other Waters invites you to map out alien seas this Spring What's New in MLB The Show 20 Elephant mom game Shelter 3 gets a sweet new teaser video China’s indie scene is flourishing, so here are 6 Chinese indie games to look out for in 2020 Wounded, intoxicated, and covered in leeches: a normal day in Stoneshard Mutant Year Zero developer unveils tactical stealth-action game Corruption 2029 She Dreams Elsewhere is The First Game That Feels Made Specifically for Me Bleeding Edge – here’s a look at Daemon’s abilities and supers Flippin' good platformer Dandara expands with Trials of Fear Ubisoft Reveals A Surprise Division 2 Expansion 'Warlords of New York' That Is Designed To Revive The Game Children Of Morta Adds Hard Mode, New Enemies, And More In Free Update Anthem's Seasons Are Put on Hold as It Undergoes "Substantial Revision" Capcom removes Denuvo DRM from Devil May Cry 5 Epic Games Store exclusive disappears and no one is saying why 2K Silicon Valley Studio Becomes 31st Union Pokémon Sword and Shield leaker outed, blacklisted by Nintendo EA have price hiked a bunch of their games on Steam Britain's Game Workers Are Largely White, Middle Class, and Depressed With no profit motive, new kids' mobile IP from BBC focuses on a "safe gaming experience" Between censorship and Steam, Chinese indie developers are hanging by a thread Esports Granblue Fantasy Versus Player Gleefully Wrecks The Competition Why The Paris Overwatch League Team Is Based Out Of New Jersey This Season Japanese Dragon Ball FighterZ Finals Competitor Wins Over French Crowd US Navy enters the esports scene with ESL North America and Dreamhack deal Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Brutal Lessons Gaming Taught Me About Revolutions, Robots, And War Games Are Discovering an Expressive New Tool: Internet Grammar How to be heard by game developers It's not easy being green: a brief history of orcs in video games 'Spider-Man' Developers Want More People to Know How Games Are Written A HISTORY OF SIMLISH, THE LANGUAGE THAT DEFINED THE SIMS Does Cliff Bleszinski Understand Why 'LawBreakers' Bombed? The creators of Kentucky Route Zero open up about the ending of their game Meet the musicians who compose in Mario Paint Lost Odyssey Brilliantly Explores The Tragedy Of Being Immortal The technical achievement of Vagrant Story Why the Unexplained Unreality of Death Stranding’s America Is So Frustrating IndieWatch: Top 10 "Don't Miss" Indie Games (January 2020) Halo Reach: An Existential Dread Why Does Celeste Make Us Feel Anxious? The Animation of Phoenix Wright Games as Lit. 101 - Designing Awe in Titanfall 2 Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound 7 Forgotten Ideas That Inspired Shovel Knight | Audio Logs Credit Where Credit's Due (The Jimquisition) An important topic, though it was pointed out that Jim rarely credits anything and didn't credit any of the articles he referenced in this very video. The Auteur Myth | So You Wanna Be A Game Designer? (#11) From Lionheads & Sackboys to Knights & Bikes (Rex Crowle) - Noclip Podcast #24
  25. Peter Tieryas on the lessons games taught him about robots and revolutions, dreamboum's thread on the technical and narrative achievements of Vagrant Story, Kimchica looks at the top 10 indie games released in January, Paranoia Happiness is Mandatory removed from store for unknown reason, Jay Castello looks into gaming's use of internet grammar, Denuvo DRM removed from Devil May Cry 5, New Frame Plus explains why the limited animations of the Phoenix Wright series are so effective, Jennifer Scheurle on how to be heard by developers, Anthem is being redesigned and a new expansion hopes to revive The Division 2, Steven Messner covers the government regulations and sudden market shifts threaten China's growing indie scene, Jim Sterling covers how the industry withholds crediting (while not crediting anyone writing the articles he references), Spider-Man developers want people to know how games are written, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Commanding Armies And 7 More Changes In Pathfinder: Wrath Of The Righteous (PC Gameplay) With a key development staff exodus, System Shock 3 could be in trouble Nioh 2 Has More Of What Fans Want Nioh 2 interview – Team Ninja’s fight to return as one of the great Japanese action game studios The Bulletstorm gang are showing more of Outriders, their new shooter Tears of Avia Will Take People on a New Tactical Adventure in 2020 Space Channel 5 VR Will Release in North America on February 25; Japan and Europe February 26, 2020 Check Out The Gameplay Trailer For Undungeon, A Colorful Pixel-Art Action/RPG Picross mystery puzzler Murder By Numbers is coming in March This tactical RPG mixes real-time combat and rewinding to make you a time traveling mage Northgard developer's new co-op survival game, Darksburg, is launching on Early Access Soldat is getting a sequel, and both are coming to Steam New Trailer For Bloodroots Reveals A February 28 Release Date TT Isle of Man 2 releases next month, so here's a lengthy gameplay video In Other Waters invites you to map out alien seas this Spring What's New in MLB The Show 20 Elephant mom game Shelter 3 gets a sweet new teaser video China’s indie scene is flourishing, so here are 6 Chinese indie games to look out for in 2020 Wounded, intoxicated, and covered in leeches: a normal day in Stoneshard Mutant Year Zero developer unveils tactical stealth-action game Corruption 2029 She Dreams Elsewhere is The First Game That Feels Made Specifically for Me Bleeding Edge – here’s a look at Daemon’s abilities and supers Flippin' good platformer Dandara expands with Trials of Fear Ubisoft Reveals A Surprise Division 2 Expansion 'Warlords of New York' That Is Designed To Revive The Game Children Of Morta Adds Hard Mode, New Enemies, And More In Free Update Anthem's Seasons Are Put on Hold as It Undergoes "Substantial Revision" Capcom removes Denuvo DRM from Devil May Cry 5 Epic Games Store exclusive disappears and no one is saying why 2K Silicon Valley Studio Becomes 31st Union EA have price hiked a bunch of their games on Steam Britain's Game Workers Are Largely White, Middle Class, and Depressed With no profit motive, new kids' mobile IP from BBC focuses on a "safe gaming experience" Between censorship and Steam, Chinese indie developers are hanging by a thread Esports Granblue Fantasy Versus Player Gleefully Wrecks The Competition Why The Paris Overwatch League Team Is Based Out Of New Jersey This Season Japanese Dragon Ball FighterZ Finals Competitor Wins Over French Crowd US Navy enters the esports scene with ESL North America and Dreamhack deal Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Brutal Lessons Gaming Taught Me About Revolutions, Robots, And War Games Are Discovering an Expressive New Tool: Internet Grammar How to be heard by game developers It's not easy being green: a brief history of orcs in video games 'Spider-Man' Developers Want More People to Know How Games Are Written A HISTORY OF SIMLISH, THE LANGUAGE THAT DEFINED THE SIMS Does Cliff Bleszinski Understand Why 'LawBreakers' Bombed? The creators of Kentucky Route Zero open up about the ending of their game Meet the musicians who compose in Mario Paint Lost Odyssey Brilliantly Explores The Tragedy Of Being Immortal The technical achievement of Vagrant Story Why the Unexplained Unreality of Death Stranding’s America Is So Frustrating IndieWatch: Top 10 "Don't Miss" Indie Games (January 2020) Halo Reach: An Existential Dread Why Does Celeste Make Us Feel Anxious? The Animation of Phoenix Wright Games as Lit. 101 - Designing Awe in Titanfall 2 Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound 7 Forgotten Ideas That Inspired Shovel Knight | Audio Logs Credit Where Credit's Due (The Jimquisition) The Auteur Myth | So You Wanna Be A Game Designer? (#11) From Lionheads & Sackboys to Knights & Bikes (Rex Crowle) - Noclip Podcast #24
  26. We have to still be wary of them because hey, they're still EA so they can fuck things up, but right now they're better than Blizzard & Bethesda. Of course that's not saying much because they're still scum, but they haven't fall down hard to oblivion like Konami. It saddens me that those 2 companies has joined the dark side.
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