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PhoenixShi

Regarding the process of deciding on which games to support

5 posts in this topic

Currently a game needs to support multiplayer with an in-game guild option, and the one suggesting it must provide various pros and cons. Later through a process I don't really understand it may go up for voting, then if there's enough support, it is officially supported by the Angry Army. I've got some issues with this process though, first off, by what process are the games that get voted on decided? This one just seems odd as we have The Secret World being voted on which didn't receive much attention in the New Game Requests forum, but TERA which has had much more attention, is not being voted on. How a game moves forward to be selected seems odd as well as I've seen ones pass that got about as much or less support votes than others that failed (Star Wars Battlefront, and ARMA 3 for instance).

 

The pros and cons requirement is a problem as well. Most of those will be highly subjective, and the ones that post the vote threads just copy and paste them from the original post of the suggestion thread, even if there was a fair bit of disagreement in the listed pros and cons, and/or they just weren't well thought out (those for The Secret World seem to fall under both categories). The main issue though is why are they even needed? The ones voting on if it gets passed or not would be the people already playing it, they already know their personal pros and cons for the game. If it's to provide people with info on it, then a link to the game description on the official game site should suffice, plus any game that has any chance of being approved would be fairly well known anyhow.

 

A final, and major issue is in how split up we all could still end up being. Various games can have service being provided by different companies, in different countries, while blocking IPs from outside their service region (ex: TERA). The Angry Army is a multi-national group, so even if it gets plenty of votes, we could be split across multiple service providers, so can't actually play together. Next, it's not uncommon for there to be multiple servers to select between at a given host, and there often is no way to transfer your characters around. Also even if people were on the same host and server, if they're in a different faction they may still be unable to be in the same guild. Finally, many games restrict the number of characters that can be in a guild, so not everyone may be able to join. All these things will continue to split the community, and many wouldn't want to abandon their current characters just to be in a guild that could very well fall apart due to eventual lack of interest and what not as often happens (ex: the first time the Angry Army started a guild in Guild Wars 2).

 

I personally feel interest alone should be the primary factor. Even if a game does not have an in-game guild system, it should be eligible, as even in those that do, there are clear problems in sorting that all out. If a game has a guild system, one could be set up, if not there could still be a sub-forum for popular games that many want to discuss, and play together in if they can. A good example of a game that likely could benefit from a sub-forum would be the Borderlands games, people could arrange to play together through the sub-forum, and discuss matters regarding the games, they're still popular even though they're not new anymore, but since they don't have in-game guild support, aren't eligible. Meanwhile due to the current requirements some that get voted on while may be good games, have no chance of getting passed as they're not very popular. Other games may start off as being popular as they're new, but as is typically the case show clear signs of a popularity decline before long (ex: Path of Exile). The big problem being that many just keep bouncing around to the next new game, with some starting a game for the wrong reasons, like because it's popular, not because they like it.

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I'm sure good examples of the problems the current system results in will be Wildstar, and The Elder Scrolls Online. Getting them going early will help get people in the same spot, and I have no doubt they will pass the voting process easily, but from there they will surely run into many of the problems I mentioned above in the third and fourth paragraphs.

 

Hinging things on the in-game guild system so much is just always going to be a problem. I figured after the first attempt at a Guild Wars 2 guild, and other issues Joe found with in-game guild systems, that this new community system was to be looked at as the main hub. This one is neutral, highly scalable, easily accessible, and in general always available. To me, in-game ones should just be an added convenience when feasible on top of a section in these forums, with perhaps a Steam group to help organize things, and something like Razer Comms looks like it'd be pretty helpful for keeping people in touch while in-game as well.

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I agree with you on the pros and cons requirements, they seem superfluous to have in a poll for a game.

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A final, and major issue is in how split up we all could still end up being. Various games can have service being provided by different companies, in different countries, while blocking IPs from outside their service region (ex: TERA). The Angry Army is a multi-national group, so even if it gets plenty of votes, we could be split across multiple service providers, so can't actually play together. Next, it's not uncommon for there to be multiple servers to select between at a given host, and there often is no way to transfer your characters around. Also even if people were on the same host and server, if they're in a different faction they may still be unable to be in the same guild. Finally, many games restrict the number of characters that can be in a guild, so not everyone may be able to join. All these things will continue to split the community, and many wouldn't want to abandon their current characters just to be in a guild that could very well fall apart due to eventual lack of interest and what not as often happens (ex: the first time the Angry Army started a guild in Guild Wars 2).

 

That has been brought up a few times and there is nothing anyone can do about it.

 

Having a game supported does not automatically mean that everyone who plays it will join the same server, faction or even guild. There will always be some degree of separation.

 

Take the upcoming ESO.

 

It's a game no one is established in yet so there would be no need to start all over and we know the AJSA will have a guild in it HOWEVER not everyone is joining the faction and server that guild is on.

 

A few of us are planning a guild on the EU server while the AJSA guild will be on the US one.

 

Joining any AJSA guild requires some commitment from people applying. You want to join then you join that faction and that server.

 

There is absolutely nothing anyone can do to change it.

 

You can't please everyone.

 

In MMO's that are supported here they are on US servers while some of us only play on EU. 

 

In other games, like Planetside 2 for example, some of us have played since it released on a different server to the AJSA one and we are not starting over.

 

People will always be separated by something. We simply can't get everyone to agree on everything.

 

It will never happen.

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That has been brought up a few times and there is nothing anyone can do about it.

 

Having a game supported does not automatically mean that everyone who plays it will join the same server, faction or even guild. There will always be some degree of separation.

 

Take the upcoming ESO.

 

It's a game no one is established in yet so there would be no need to start all over and we know the AJSA will have a guild in it HOWEVER not everyone is joining the faction and server that guild is on.

 

A few of us are planning a guild on the EU server while the AJSA guild will be on the US one.

 

Joining any AJSA guild requires some commitment from people applying. You want to join then you join that faction and that server.

 

There is absolutely nothing anyone can do to change it.

 

You can't please everyone.

 

In MMO's that are supported here they are on US servers while some of us only play on EU. 

 

In other games, like Planetside 2 for example, some of us have played since it released on a different server to the AJSA one and we are not starting over.

 

People will always be separated by something. We simply can't get everyone to agree on everything.

 

It will never happen.

I don't think you read the fourth paragraph, or the follow up post, as you missed the point there.

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