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Rexroe

Guild activity idea: Dungeon

5 posts in this topic

In an effort to increase guild participation I wanted to organize dungeon runs since I know that there is an interest to do them but at specific times of the week. As it is right now not enough people are available to do a dungeon at the drop of a hat. Dungeons only require 5 people so it is a great place to start before we grow into bigger and more complicated content. I think we should start by having dungeon runs on Friday nights (8:00 central?) and Saturday mornings (9:00 central?) times when we have the most amount of people. Please let me know what you guys think!

Ysnar, Sigma081 and okito like this

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Sounds like a good idea, though you don't necessarily need a full 5 man team. Me and my brother are currently working on two manning all the dungeons and I've seen videos of just about every dungeon path being soloed. I'd be down for this in the late afternoon/early evening but I'm not waking up early for this though. :P

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If people like this, how about we should use a schedule/forum calendar to keep track of who is available at what time.

 

Dungeon run schedule: Noted

Sigma081 likes this

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Sounds good. I can't say exactly when I'll be on but I can give times when I'm most likely to be for this sort of thing.

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I usually run Citadel of Flame path 1 twice for some quick tokens (I already have full exotic weapons and armor so I only use the tokens to buy stuff I dismantle for ectoplasm and/or dark matter), and pugs usually work.

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