• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Deploying to Play the Best PC Games!

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!

Sign in to follow this  
Followers 0
BobbyLOD

The Road Ahead

21 posts in this topic

http://elderscrollsonline.com/en/news/post/2014/05/01/the-road-ahead---may-1st?ref=home

 

http://dulfy.net/2014/05/01/eso-may-1-reddit-ama-transcript/

New Content/Features

  • Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
  • They all won’t be as big as the Craglorn one (with a complete zone and tons of other stuff), but they’ll all have a mix of new content and fixes/balance tweaks.
  • Achievements will unlock new dyes when dye system goes live
  • Chat bubbles will be introduced soon
  • Guild Store search function can cause issues but have plans to make it easier to find stuff
  • Guild Kiosk will be available at major cities with a seller vendor NPC. Guilds will be able to bid on each kiosk and the highest bid will have their guild store accessible to everyone who interacts with the NPC. Guild Kiosk lasts for 1 week.
  • More guild ranks and customizations coming this year
  • Justice system will involve players stealing/killing NPCs and incurring a bounty if they are caught. Guards will give you a chance to pay the bounty or kill you on sight if your bounty is too high. Players could also become guards
  • Thieves Guild & Dark Brotherhood will have their own skill lines
  • No underwater content anytime soon
  • Spellcrafting – you can rediscover traditional Elder Scrolls school of magic – alteration, destruction etc
  • Guar mounts coming soon but no timeline
  • Console information in the future
  • Planning to do housing but want to do it right, no time frame yet
  • No specific timeline for the guild tabards crests, but they are in the "sooner" end of the list.

Questing/Endgame

  • Quest achievement bugs will be fixed when Craglorn goes live (and given retroactively to players)
  • Plans to add new quests to existing zones
  • Having all the zones scaled to VR10 when you reach VR10 is an interesting idea we are looking at right now.
  • For the Veteran Content, we thought it was much better to allow players to experience all content with oen character than force them to roll alts.
  • You can go to Craglorn at VR1 but it will be hard since it is VR11 and VR12 monsters
  • Our plan for updates is that it will be varied in what sorts of gameplay is offered
  • We have talked about different rulesets for campaigns as well as having a dungeon experience which has PvP enabled.
  • With the raise of VR cap from 10 to 12, there will be new gear to craft but currently they do not require additional skill points.

Misc

  • There are some changes to heavy armor coming that will make you generate ultimate more quickly when playing defensively.
  • Yes, we believe werewolf is under-performing right now. Expect a few buffs to help offset this. In the short run, we’re reducing the ultimate cost of the transformation itself
  • No plans to increase the time between vampire stages at this time
  • Batswarm for Vampires will be fixed in a near future patch
  • Looking into adjustment (nerf) Standard of Might for DKs. No timeframe yet.
  • For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more.
  • Adding racial type to the item popup window – yes we definitely agree with this.
  • Group phasing fixes is one of our high priorities right now
  • New content will be much easier to play together as a group
  • Roleplay phase we considered previously is too detrimental to server performance but we are looking at ways to accomplish the same goal.
  • Durability damage is a bit higher than we would like it to be in group situations like dungeons, the upcoming craglorn zone, and Trial content. In Patch 1.1, you’ll take significantly less damage in group situations (whether or not you have officially formed a party)
  • Mentoring system is something we are working on as part of "let players find each other more easily" initiative.
  • Different teams handling new content and bug fixes
  • SLI support should be available with Craglorn update
  • Full screen option is coming with Craglorn
  • As soon as we can move on from fighting service attacks from gold farmers and fixing stability and server load issues, we’ll move the EU megaserver over to its European hosting center. There’s no exact timeline for this at the moment, but it will happen when things settle down.
  • We aren’t changing the XP gains in PvE any time soon, but we are looking at PvP XP gains.
  • There is a possibility of adding a general discussion category on the forums, and it’s something we’re discussing internally to implement in the future
  • An ignore feature on the forums is also something we’re looking into, and hope to have that available for everyone pretty soon.

PVP

  • Better Leader Chevrons to direct players in PvP coming with patch 1.2
  • Vampire issues in Cyrodiil is something we are aware and some changes are coming next week
    • Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
    • Reduced the movement speed bonus durring mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
    • Reduced the Vampire ability cost reduction to 7% per stage
  • Pacing of the war has been as expected in some campaigns and not in others. We’re aware of the issues of population and scoring imbalances and working on adjustments in future patches. All that being said, the keeps are getting a bump in difficulty in the first patch which may slow down the rate of their individual capture times.
  • In the US, a lot of players are using the guest pass to join any fight they can find in the higher population campaigns. In the EU server however, players are continually sticking with their home campaigns. The guest pass timers and cost for switching campaigns is on our radar and we’re monitoring it daily to make sure we don’t negatively impact how players are playing.
  • For the first patch we’re doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary.
  • We are also looking at adding more Kill quests for encouraging PVP hunting of enemy players.
  • Looking into increase VP rewards from Cyrodiil PvE quests.
  • We are adding a population underdog bonus in the first patch that will give the lesser populated alliances in a campaign triple the points for owning objectives in Cyrodiil as well as 10% more Alliance points. We’re also investigating additional campaign durations and rules that may limit campaign access based on levels.
  • Dark talons is currently bugged and can hit more targets than intended.
  • We are also setting up the Elder Scroll so that Bolt Escape cannot be used by its carrier.
  • For now there are no plans for new siege weapons or ammo types.
  • No plans for small scale pvp, dueling, battlegrounds at this time. Our efforts are focused on Cyrodiil.
  • Looking into infinite loading screens and large group freezing/glitching

Enjoy!

dgwoods and Silverfox like this

Share this post


Link to post
Share on other sites

Read through that and all of the current PTS patch notes.  Seems like they intend to implement changes to the game that reviewers/gamers have been asking for.

dgwoods likes this

Share this post


Link to post
Share on other sites

Anyone know what Spellcrafting will be? Does it mean we will have the ability to create new skills?

Share this post


Link to post
Share on other sites

Anyone know what Spellcrafting will be? Does it mean we will have the ability to create new skills?

If it's anything like Oblivion then yes. Works a bit like Alchemy in the game, you combine spells together; like a fireball with added shock damage or something. Not sure how that'd work though.

Share this post


Link to post
Share on other sites

Sounds like they're saying the right stuff. Hopefully this mindset carries on for a very long time.

dgwoods likes this

Share this post


Link to post
Share on other sites

Armor dyes?

 

Thank you Based God!

Share this post


Link to post
Share on other sites

They can talk the talk, but can they walk the walk.

Till they do I really don't care.

Share this post


Link to post
Share on other sites

Anyone know what Spellcrafting will be? Does it mean we will have the ability to create new skills?

  • Spellcrafting – you can rediscover traditional Elder Scrolls school of magic – alteration, destruction etc

Share this post


Link to post
Share on other sites

http://dulfy.net/2014/05/01/eso-may-1-reddit-ama-transcript/


New Content/Features


  • Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
  • They all won’t be as big as the Craglorn one (with a complete zone and tons of other stuff), but they’ll all have a mix of new content and fixes/balance tweaks.
  • Achievements will unlock new dyes when dye system goes live
  • Chat bubbles will be introduced soon
  • Guild Store search function can cause issues but have plans to make it easier to find stuff
  • Guild Kiosk will be available at major cities with a seller vendor NPC. Guilds will be able to bid on each kiosk and the highest bid will have their guild store accessible to everyone who interacts with the NPC. Guild Kiosk lasts for 1 week.
  • More guild ranks and customizations coming this year
  • Justice system will involve players stealing/killing NPCs and incurring a bounty if they are caught. Guards will give you a chance to pay the bounty or kill you on sight if your bounty is too high. Players could also become guards
  • Thieves Guild & Dark Brotherhood will have their own skill lines
  • No underwater content anytime soon
  • Spellcrafting – you can rediscover traditional Elder Scrolls school of magic – alteration, destruction etc
  • Guar mounts coming soon but no timeline
  • Console information in the future
  • Planning to do housing but want to do it right, no time frame yet
  • No specific timeline for the guild tabards crests, but they are in the "sooner" end of the list.

Questing/Endgame


  • Quest achievement bugs will be fixed when Craglorn goes live (and given retroactively to players)
  • Plans to add new quests to existing zones
  • Having all the zones scaled to VR10 when you reach VR10 is an interesting idea we are looking at right now.
  • For the Veteran Content, we thought it was much better to allow players to experience all content with oen character than force them to roll alts.
  • You can go to Craglorn at VR1 but it will be hard since it is VR11 and VR12 monsters
  • Our plan for updates is that it will be varied in what sorts of gameplay is offered
  • We have talked about different rulesets for campaigns as well as having a dungeon experience which has PvP enabled.
  • With the raise of VR cap from 10 to 12, there will be new gear to craft but currently they do not require additional skill points.

Misc


  • There are some changes to heavy armor coming that will make you generate ultimate more quickly when playing defensively.
  • Yes, we believe werewolf is under-performing right now. Expect a few buffs to help offset this. In the short run, we’re reducing the ultimate cost of the transformation itself
  • No plans to increase the time between vampire stages at this time
  • Batswarm for Vampires will be fixed in a near future patch
  • Looking into adjustment (nerf) Standard of Might for DKs. No timeframe yet.
  • For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more.
  • Adding racial type to the item popup window – yes we definitely agree with this.
  • Group phasing fixes is one of our high priorities right now
  • New content will be much easier to play together as a group
  • Roleplay phase we considered previously is too detrimental to server performance but we are looking at ways to accomplish the same goal.
  • Durability damage is a bit higher than we would like it to be in group situations like dungeons, the upcoming craglorn zone, and Trial content. In Patch 1.1, you’ll take significantly less damage in group situations (whether or not you have officially formed a party)
  • Mentoring system is something we are working on as part of "let players find each other more easily" initiative.
  • Different teams handling new content and bug fixes
  • SLI support should be available with Craglorn update
  • Full screen option is coming with Craglorn
  • As soon as we can move on from fighting service attacks from gold farmers and fixing stability and server load issues, we’ll move the EU megaserver over to its European hosting center. There’s no exact timeline for this at the moment, but it will happen when things settle down.
  • We aren’t changing the XP gains in PvE any time soon, but we are looking at PvP XP gains.
  • There is a possibility of adding a general discussion category on the forums, and it’s something we’re discussing internally to implement in the future
  • An ignore feature on the forums is also something we’re looking into, and hope to have that available for everyone pretty soon.

PVP


  • Better Leader Chevrons to direct players in PvP coming with patch 1.2
  • Vampire issues in Cyrodiil is something we are aware and some changes are coming next week
    • Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
    • Reduced the movement speed bonus durring mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
    • Reduced the Vampire ability cost reduction to 7% per stage

  • Pacing of the war has been as expected in some campaigns and not in others. We’re aware of the issues of population and scoring imbalances and working on adjustments in future patches. All that being said, the keeps are getting a bump in difficulty in the first patch which may slow down the rate of their individual capture times.
  • In the US, a lot of players are using the guest pass to join any fight they can find in the higher population campaigns. In the EU server however, players are continually sticking with their home campaigns. The guest pass timers and cost for switching campaigns is on our radar and we’re monitoring it daily to make sure we don’t negatively impact how players are playing.
  • For the first patch we’re doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary.
  • We are also looking at adding more Kill quests for encouraging PVP hunting of enemy players.
  • Looking into increase VP rewards from Cyrodiil PvE quests.
  • We are adding a population underdog bonus in the first patch that will give the lesser populated alliances in a campaign triple the points for owning objectives in Cyrodiil as well as 10% more Alliance points. We’re also investigating additional campaign durations and rules that may limit campaign access based on levels.
  • Dark talons is currently bugged and can hit more targets than intended.
  • We are also setting up the Elder Scroll so that Bolt Escape cannot be used by its carrier.
  • For now there are no plans for new siege weapons or ammo types.
  • No plans for small scale pvp, dueling, battlegrounds at this time. Our efforts are focused on Cyrodiil.
  • Looking into infinite loading screens and large group freezing/glitching

Enjoy!


Share this post


Link to post
Share on other sites

They can talk the talk, but can they walk the walk.

Till they do I really don't care.

Oh I'm sure you'll come up with some reason to hate it even then.

dgwoods likes this

Share this post


Link to post
Share on other sites

Oh I'm sure you'll come up with some reason to hate it even then.

Oh I'm sure you'll come up with some reason why its the best thing since sliced bread then.

Share this post


Link to post
Share on other sites

Oh I'm sure you'll come up with some reason why its the best thing since sliced bread then.

Nah, sliced bread sucks.

dgwoods likes this

Share this post


Link to post
Share on other sites

Toasted bread > Sliced bread

Share this post


Link to post
Share on other sites

If they anounced things they want to change, that means they are aware of need. So I am happy just with anouncment. In year or so game can improve a lot. Spellcrafting? I loved that in daggerfall. If it will work similary... They have me for ever :)

dgwoods likes this

Share this post


Link to post
Share on other sites

The only thing I dislike is the whole chat bubbles.

Chat bubbles allows people to actualy chat and play Role playing. Without them is role playing imposible... or almost imposible. It will be propably visible just for /say

dgwoods likes this

Share this post


Link to post
Share on other sites

I don't get it. Already thinking for leveling max lvl from VR10 to VR12? Why? Fix the damn bug, put more content for already existing stuff.

 

pfft.

Share this post


Link to post
Share on other sites

I don't get it. Already thinking for leveling max lvl from VR10 to VR12? Why? Fix the damn bug, put more content for already existing stuff.

 

pfft.

They are not thinking about that. They said that some dungeons have difficulty VR 11 and VR 12. It doesnt mean, that you will be able to reach that rank :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0