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Project Omega [A Half-Life 2 WiP campaign] Playtesters needed!

3 posts in this topic

Hello, people of AJSA, it is me, iRocket back here again! For some reason I just found myself not visiting this forum for a while, but I thought I should return, but with a bang! I hereby present my and my friend's Half-Life 2 custom single-player campaign:
Project Omega is about the Combine prison facility "Omega", and the prisoner 176-671 who manages to escape after an incident happens in the facility. It all seems like an ordinary escape, but everything changes after a turn of events forces 176-671 to a deeper part of the facility. What will he find from there? Who is behind all this? What dangers does this escape lead him to?
Project Omega is still very much a work in progress, but we are seeking playtesters to answer questions which we think will lead to a better product after the end of development. Please note, this is two amateurs making their first single-player campaign ever. We'd like as much feedback as we can collect from here. When you play it, think of these questions: How is the atmosphere? How is the game balance (such as available ammo and enemies)? How is the pacing? Any map problems we haven't noticed? Also if you could list everything good and bad you can find that doesn't fit there it would help us immensely.
Project Omega requires Half-Life 2 Episode 2! (also, if you have it there's a high chance you have Half-Life 2 and Episode 1, which are also required)
For now Project Omega consists of the first level, which we want playtested. If you are interested, PM me and I will get you the map file for the level. 
Here are some instructions how to play the level once you got the file:
1. Move the file to your steam/steamapps/common/half-life2/ep2/maps/ folder.
2. Launch Episode 2 with the launch properties "-console" without the quotation marks.
3. When in-game, load the map by typing in the console "map project_omega".
That's all, iRocket out! If you have any questions, contact me by a PM!
Oh, and here's some screenshots;






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Question what is the prisoner's name, and when do you expect to finish the game's SP

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The prisoner is simply "176-671". He has no name after being assigned to the prison facility, just a serial number. We are currently in progress of creating the second level, and our plan is to do a short story of the facility's downfall. We are not planning to do a long game like Half-Life 2 or even the episodes, but to create a believable story and environments with the Hammer Editor. We decided to start playtesting early to find out and polish the levels as we complete the later levels. There is no ETA for completion, but we will work hard the whole summer to deliver as best we can with our current skills ;)


Also, I think a few screenshots wouldn't hurt. I'll add them soon-ish.

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