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KazeNilrem

DotA 2 6.81b Patch

11 posts in this topic

Clash.jpg

 

The patch was released today with a variety of changes (both surprising and some seemingly coming off as potentially knee-jerk reaction to current meta). 

 

Compendium
  • Compendium Reward Released: Daily Hero Challenge 
  • Compendium Reward Released: Alternate Voice Vote
  • Compendium Reward Released: Model Update Vote
  • Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
  • Added sound effects for Death Prophet's Fluttering Mortis Immortal
  • Fixed Hellborn Grasp Upheaval visual effects not showing properly
  • Fixed Vici Gaming gem causing crashes 
 
6.81b Gameplay Changes:
 
HEROES
 
Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
 
Batrider
* Sticky Napalm bonus damage is now halved against non-hero units 
 
Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
 
Doom
* Devour manacost rescaled from 60/50/40/30 to 60
 
Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
 
Earthshaker
* Turn rate improved from 0.6 to 0.9
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
 
Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
 
Enigma
* Midnight Pulse duration increased from 8 to 11
 
Invoker
* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied
 
Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4
 
Leshrac
* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
 
Lina
* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
 
Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
 
Mirana
* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
 
Ogre Magi
* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies
 
Omniknight
* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
 
Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130
 
Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525
 
Riki
* Smoke Screen cooldown reduced from 13 to 11
 
Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
 
Slardar
* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
 
Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
 
Tusk
* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
 
Undying
* Intelligence growth increased from 2.0 to 2.5
 
Windranger
* Focus Fire manacost decreased from 150 to 75/100/125
 
Zeus
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325
 
 
ITEMS
 
Mjollnir
* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15
 
 

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BH Buff?

Mirana nerf?

Lycan nerf?

Someone has been reading my Dota 2 christmas list.

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Who was the ass who thought it was a good idea to increase the cost of mjollnir? Now nobody is gonna buy that over AC.

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Meh very small buffs and nerfs over all very nice balance patch. We shall see how the coldsnap and forge changes will effect vokers :D

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Meh very small buffs and nerfs over all very nice balance patch. We shall see how the coldsnap and forge changes will effect vokers :D

I don't think it will effect quas-wex invokers much, I think this is more aimed at Quas-Exort invokers. The damage from Cold Snap and the Spirits was a bit too much tbh, with the bonus dmg and the minus armor dealing huge amounts of damage. The nerf means that the lane presence of Quas-Exort invokers is a little weaker.

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well there goes my mjollnir build.

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Who actually builds Mjollnir? Like I never see the item, nor do I ever buy it.

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You all are drastically overreacting with the mjollnir nerf. The item is still good and the nerf was not major. The gold increase is not substantial, it is comparable to that of Manta Style and people still get that (recipe cost went from 650 to 900 gold). 

 

Also Ac and Mjollnir are two different items with two different purposes. Even those that get it vary quite a bit (for example, even role 3 and 4 heroes can get Ac that play support'ish roles). The sky is not falling, the item is still useful. 

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You all are drastically overreacting with the mjollnir nerf. The item is still good and the nerf was not major. The gold increase is not substantial, it is comparable to that of Manta Style and people still get that (recipe cost went from 650 to 900 gold). 

 

Also Ac and Mjollnir are two different items with two different purposes. Even those that get it vary quite a bit (for example, even role 3 and 4 heroes can get Ac that play support'ish roles). The sky is not falling, the item is still useful. 

But at this point, only a select few heroes are kinda useful with the item now, like Skadi. For example, i LOVED getting mjollnir for Lifestealer, now it's kinda crappy cause of the price in comparison to AC, it was a risky pickup anyways, now it's just overall stupid.

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tbh on most illusion heroes i opt to get skadi anyways eventually along side a satanic cause it gives the most stats per item slot possible :)

 

for Chaos Knight itd be like Satanic, Skadi, Butterfly, Boots of Travel, Heart, either Abyssal or MKB(depending on match up)

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