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Delrith

*SPOILER* Delrith's Official Destiny Review - READ BEFORE BUY

43 posts in this topic

*SPOILERS INSIDE*

 

DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer.

I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad.

Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever.

 

PROS:

- The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking.

- The game allows you to play with friends.

- Destiny has some borderlands features, which makes it somewhat entertaining.

- The voice acting is okay.

- The customization is okay.

- The gameplay is not terrible.

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CONS: (Be ready, lol)

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COMBAT

The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities.

 

I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades.

 

Ammo for heavy weapons is also amazingly scarce.

 

Also, spamming melee. Okay.

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MAIN STORY? Not even. Narrated gauntlet gameplay, maybe.

 

The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press.

 

There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied.

 

The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard.

 

You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo.

 

As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck.

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BORDERLANDS LOOT SYSTEM? NOT EVEN 1%

 

 The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters.

 

Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design.

 

As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck.

 

Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game.

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BOSS FIGHTS? WTF?

 

The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up.

 

Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest.

 

Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions.

 

There is not a  SINGLE  fight with ANY sort of interesting  mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them.

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PLAYER SYNERGY SUCKS

 

There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived.

 

There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player.

 

There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible.

 

The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage.

 

You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content.

 

There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie?

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The game repeats itself.. a lot. Even at endgame.

By this I mean that the story will constantly,   CONSTANTLY   re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end.

 

Even the   FINAL BOSS OF THE GAME   is a rinse and repeat fight.. to bea t the Darkness you simply kill  THREE FUCKING RESKINNED  MINOTAURS and your dinklebot w  ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved.

 

The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions.

But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point?

 

IT'S COMPLETELY BULLLLLLSHIIIIIIIIT

 

Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO.

You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process.

 

Also, the faction mechanics just SUCK ASS. I wont go into detail.

 

It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique.

 

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AUTOAIM/PVP

 

This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels.

 

The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING.

 

Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF.

 

This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots.

 

For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself.

When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC.

 

I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP.

 

I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap.

 

 

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SUMMARY

 

Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form.

 

The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time.

 

I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time.

 

I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points.

 

I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10

 

Sorry guys, I wish it would've lived up to the hype even 10%.

 

6/10

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Not to mention the little bits of story are purposely leaving out plot details so they can force paid dlc down your throat. So much potential lost... 

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I'm so glad I didn't buy into the hype. Might pick it up later when it's like 20 bucks used on GameStop, just so I can run around stabbing people in the face. Least that's always fun. :D

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It's a little weird to say "read before buy" on a spoiler heavy review, not that the story is really important.
Also thanks for streaming that shiet, it was a lot of fun. 

Crazycrab likes this

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PC section? Somehow Delrith played this game on the PC I guess.

 

All the cons I expected the game to have after I played the beta. If a company is telling you not to judge a game until you reach max level in it, they didn't make a good game.

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Yeah I dunno I saw like 30 destiny threads here and it is an FPS so I was like #yolo

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Reading a review about another massively overhyped game at 3 in the morning. What am I doing.

 

Nice review Delrith, definitely makes points that this really isn't the game that Bungie/game news was making it out to be.

Any thoughts on the DLC coming up? (I'm not big on the idea of it either, but for the time being it is what it is.)

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Sorry Delrith, I'd have to disagree with you, especially when you compare this to other multiplayer shooters like Battlefield 4.  I found the gameplay addicting and fun, the mythology is fascinating, the level designs are varied and strike missions legitimately challenging.

 

True some elements could have (and should have) been executed better, like the sandbox areas need more content, I do find myself battling waves a bit to often and the clan system definitely needs more context within the game.

 

But the game offers mutch more varity than the stock and boring military shooters that are around right now.  It's lets the player pick and choose however they want to progress, there is a large and varied roster of enemy types, the combat and physics mechanics are all good and the AI is both dumb and predicable and intelligent where it seems appropriate.

 

I can't say anything about the endgame since I haven't gotten there yet, I'll probably post my thoughts when I do.  I'm sorry it didn't live up to your expectations but there are allot of people that are really enjoying this game In the meantime I must respectively disagree with you.

 

Thanks for your streams and your review.

 

It's a little weird to say "read before buy" on a spoiler heavy review, not that the story is really important.
Also thanks for streaming that shiet, it was a lot of fun. 

 

Yeah that is a little odd.....

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I think the main problem Delrith has with the game is that he's not in the target group.

He's hardcore into FPS games, and Destiny strikes me as a game meant more for casuals.

 

The auto-aiming in PvP is annoying as fuck, true. I've only recently been getting halfway decent at it.

But to say that it requires no skill is inaccurate. It simply requires a certain TYPE of skill.

 

As for the weapons all feeling the same, I have to disagree there as well sadly.

I have a rare Scout Rifle that deals splash damage.

Back in the Beta I had a rocket launcher, and its rockets would blow up automatically if anyone was inside its proximity. Strafing didn't do shit against that weapon.

It's not that there's nothing cool to find in the game, it's just that it takes time to do so. The question is whether or not the game can hold one's attention long enough to find such trinkets.

 

I haven't gotten all that far in the main story (I'd rather do post-Beta work with a clan, but the size is limited to 175, so I'm not in one yet), so I can't comment on the boss fights and such.

 

As an aside, if someone does want an all-blue outfit, that's what Shaders are for.

Granted you can't buy them until Lv20, but if you're emphasizing style over function at that point you're playing the game wrong.

 

To me, Destiny seems to be a game you have to play a whole lot more than 20 hours to have a full appreciation of.

You could play 100 hours and not find anything noteworthy, or play a mere two days and find all kinds of cool shit.

To put it simply, your mileage may vary. Which is poor game design, so that's why I won't refute the 6/10.

Doshka17 likes this

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I gotta agree on the autoaim. I don't really like how that is either but hopefully in a patch or something they allow us to take it off.

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This Auto-Aim, is it different from the Auto-Center for the Look settings? I played most of the day yesterday and I haven't noticed it auto-aiming for me.

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This Auto-Aim, is it different from the Auto-Center for the Look settings? I played most of the day yesterday and I haven't noticed it auto-aiming for me.

 

Isn't auto-center that thing where you can immediate move the camera to point the camera the same way the character is looking in a 3rd-Person game?

 

Why would that be in a 1st-Person game?

Why would that even be a thing at all?

And if that is the auto-aim, who in the blue hell decided to call it auto-center?

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I only paid $10 for this game thanks to a $50 dollar off coupon, and this game is worth just that really. I didn't buy into the hype, nor did I even play the beta.....because I just new it wasn't going to be the game it was being told it was. It's the same old story with Watch Dogs, and AC4, all hype and no joy. Although I never gave a shit nor did I play WD's, I still was a bit miffed about what it came to be.....also another game to mention would be Alien CM. 

Rance likes this

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Good job with the review Del. Maybe you can do review videos on his channel in the future? I mean, why not. 6/10 seems a little bit  high for what I just read :P

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I am really enjoying the game but I agree with a lot of Delriths negatives.

I have to say I am not as dissapointed maybe as some people. I played a good chunk of the beta got to know what Iw as in store for- didn't feel cheated really as I wasn't expecting gamesjesus just a decent game which is what I feel I got. (serioulsy people seem to be expecting gamesjesus alot recently Watch_Dogs he nice game but he no gamesjesus, Destiny good game but not gamesjesus, why gamesjesus why you no love us no more...? )

 

The good news is that given the intended lifespan of the game some of these could be fixable.

My pref would be - More weapons and weapon types:

Regular how about some form of sub machine gun that has no sights but can be dual wielded *cough* halo 2 *cough*

Bouncy/impact grenade launchers for heavy weapons (could have both with an upgrade option).

A mid range shotgun that does less damage but has a tighter field of fire (could be a main weapon or sub)

More enemy types. Like a lot more. 

Less big slobber monster bosses - more bad-asses.

Class based story missions that unlock specific content for Warlocks, Titans or Hunters specifically. (And gives you a reason to replay as another class for a while.)

More multiplayer modes- The main maps are huge how about races? Could open up a whole new field of play including the point of different vehicles?

Space ship battles - shit even if uit was just like Starfox on a rail shooter or something could be kind of fun. (Though I think we all know we want dogfights).

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Space ship battles - shit even if uit was just like Starfox on a rail shooter or something could be kind of fun. (Though I think we all know we want dogfights).

 

Naw, Earthworm Jim style ship race.

Six craft, in warpdrive (or whatever they call it), no weapons, but you're all trying to slam each other into the sides to make each other lose momentum.

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The sad thing is you get 4 planets and that's it. After Mars your done...for 60 bucks they should've given us like 9-10 planets like I was expecting. Instead we get a "This fight is far from over" ending and now we have to buy the rest of the story to find out what happens. Total disappointment. I can't believe this is a Bungie game...

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Now I can understand most of these issues, HOWEVER, this may be the official release of the game, but it is not the FINAL game. 

What most don't seem to remember is that bungie intends to release Daily content starting at some point which will expand the story, world, arsenal and more.  All of it free! (except for the two expansions which were required by Activision.) 

I have a theory as to why the story is missing so much:  Its possible that bungie released at launch the basic "here is what the world 'is'" and over time story missions will be released (FREELY except, again, for those two expansions, but most of the content will be the free daily stuff) and will make a more intriguing story.   If you pay close attention you will see and hear SO MANY hints about what the story can be like and where it will go.  Bungie even hinted before launch that we just might see MERCURY, also in the campaign there is a point where it is mentioned how the Vex turned mercury into one of their "machines" but the Traveler stopped them.  What are these "machines" for? How did they accomplish that? what is the state of mercury now?  Apparently there is even a multiplayer map on mercury that has been revealed.  We might see if with the iron banner if it isn't in the game YET. 

There is also another hint from the Warlock vanguard of some more interesting story.  She is speaking to someone and says ". . . no, that is what tempted the Osirus" Osirus is a faction that was announced long ago but we have not SEEN them in the game, but apparently something IN THE STORY happened to them and we may get to see just what that is later.  

The LORE is interesting and there is a lot to read about in the Grimoire section of your bungie.net account.  The story just hasn't touched on it AT ALL yet.  According to bungie, we should be seeing more story missions to expand and detail the lore a whole lot better.  There is something coming up within the week as a matter a fact! http://www.bungie.net/7_Destiny-Events-Inbound/en/News/News?aid=12133

Quite simply, I say give the game some time.  The story, lore, scenarios and more will likely be SIGNIFICANTLY improved as time goes on, as bungie said: The game you play a month down the line is NOT going to be the same game you played at launch.  

Personally I am having a blast with the game, just the campaign IS disappointing in its current state, I am just a bit more optimistic because the game is not over yet.  more FREE content updates will be coming and will expand the world soon.  (this is made possible by content being sent through their own servers, NOT sony's or microsoft's so they can keep adding stuff without having to pay to update their servers.)

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Now I can understand most of these issues, HOWEVER, this may be the official release of the game, but it is not the FINAL game. 

So a person who buys the game for $10 two years from now gets a more complete and better game than a person who payed $60 on launch?  While there usually is a punishment for early adoption over late adoption in this case some would argue it's a tad extreme.  The official release is what needs to be critiqued, because it's the game with the highest price point in the games lifespan and where the game will get a majority of it's sales.  I'm a big fan of giving more content for a game post release especially if it's free, but based on several reviews the lack of content for early buyers seems to be a big screw job in a lot of peoples eyes.

ProfessorOaked and Ender like this

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So a person who buys the game for $10 two years from now gets a more complete and better game than a person who payed $60 on launch? 

Well, the main point I am getting at is the game WILL get better. It will be interesting at least to watch the game as it grows and to be a part of it. Of course, there is still the wish that what we got a better first impression.  (I still really like the game so far, a good 28 hours game time at this point. lol.)

Doshka17 likes this

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Well, the main point I am getting at is the game WILL get better. It will be interesting at least to watch the game as it grows and to be a part of it. Of course, there is still the wish that what we got a better first impression.  (I still really like the game so far, a good 28 hours game time at this point. lol.)

Most certainly.  The game certainly has a strong foundation and I do look forward to seeing how much and what they're gonna be adding.

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I look at this game like most MMO launches. There is VERY little there, and is almost boring. Fast forward 3 or 4 years, and there is a mountain of content that would take months of constant playing to finish.

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Yeah but this game too longer to develop than games such as Borderlands 2. Borderlands 2 at launch had over 20 hours of engaging story with memorable characters and alot of humor, side missions that added more to the story, millions of guns(even though everybody pretty much ended up with the same ones), 4 classes that were clearly different in almost every way and stood out, a level cap of 50, and engaging enemies and bosses that were all unique, better strategy to take enemies out (slag enemies then corrosive etc.) 

 

Destiny as of now if basically 4 times longer than the BETA we got.   That seems very unacceptable to me.

DeadOrb1t likes this

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The sad thing is you get 4 planets and that's it. After Mars your done...for 60 bucks they should've given us like 9-10 planets like I was expecting. Instead we get a "This fight is far from over" ending and now we have to buy the rest of the story to find out what happens. Total disappointment. I can't believe this is a Bungie game...

Can someone say DLC?

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Can someone say DLC?

I explain more in my previous comments, but there is plenty of new free content that will be expanding the story and worlds FAR beyond its current state. There will only be TWO expansions you have to pay for and only because activision requires it. the rest will be free content that is added over time.

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