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Jitterdoomer

When you take damage, do you prefer to keep getting hit or be invicible for a short time after taking damage.

How they managed the health system   6 members have voted

  1. 1. Do you like to keep getting hit or be invisible for a short period of time?

    • Keep getting hit and die instantly.
      4
    • Be invicible for a short time and live longer.
      2

Please sign in or register to vote in this poll.

15 posts in this topic

Right now, in modern games like Skyrim or GTA, you will constantly get hit and die immediately unless you take cover to regenerate health or pick up health packs, whereas in other games mostly from the 4th and 5th generation gaming era where you be invicible for a short period of time giving you a chance to kill an enemy or get past them to finish the level, which one do you prefer?

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This is probably general discussion more than off topic. But it probably depends on the game...But I generally prefer no invincibility frames, makes combat feel more solid.

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Invisible?

You mean invincible?

 

They both have their merits.

And in all honesty, it depends on how it's implemented and executed in the game. It also all depends on the game.

 

 

The first (or any) Castlevania is a prime example of invinci-frames. You get hit, you get staggered (you completely stop what you're doing and enter a "OW!" animation), you recover with invinci-frames so you can't get rick-rolled.

A lot of games have invincibility frames, from the very obvious (the Castlevania stagger) to the very subtle (WAKE-UP SHORYUKEN!).

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It really depends on the kind of game. I never like when games have some huge knockback when you get hit though (especially in a lot of the old NES era games that don't even push you in a direction that matches the hit).

 

 

This is probably general discussion more than off topic.

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Depends heavily on the game. Can you imagine getting invincibility for getting hit in a FPS?

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Both are playable, and if done well enhance the fun part of the game.
In those with momentary invincibility, it allows one to escape an enemy or a damaging pit, which means a failure or fall is not always deadly.
In those with continual damage, the first damage received triggers an adrenaline rush as one is forced to dive for cover or die.
Fun times anyway ^_^

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You didn't turn invisible, the character would fickle for a second or two and that was mostly if not practically only a platformer thing, there aren't that many 2d platformers these days but I'm sure some indies still use the system.

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I'd like more clarification on what you mean. Do you actually mean "Invisible" where enemies can't see you? Or "Invincible" where don't take damage?

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^ I said invicible, because I totally confused by these similar words.

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in-vin-ci-ble.

invincible

and what if a game made the character indivisible when he was hit?

Would it make him impervious to Raiden's slashes for a short while? :P

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I do like having a small invincibility frame  to work out my mistakes. But it all depends on what kind of game im playing. Things like dust an elasyan tail has an exellently implemented this. while things like darksouls merit from punishing the player hard

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It really depends on the game, for an FPS the whole inviciblity thing I feel doesn't work but something like a platform (for example Crash Bandicoot) the invinciblity thing is nice. It ultimately will come down to what type of game it is.

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and what if a game made the character indivisible when he was hit?

Would it make him impervious to Raiden's slashes for a short while? :P

must_not_correct.png

 

while things like darksouls merit from punishing the player hard

And even then, Dark Souls has invinci-frames that players can use to their advantage and make some of the most difficult bosses look like chumps.

Puntosmx likes this

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To be honest I prefer playing games where getting hit doesn't necessarily make you invincible, but it certainly makes you stronger. Take for instance Nightmare's Guard Impact in SCV, if you're struck by an opponent while performing a blast but press guard when hit he'll take a little damage but deal out twice as much.

 

Or there's always the classic "Kill lots of enemies to earn a mode that lets you soak up bullets and gain health from it". Either way, I tend to prefer these types of health regeneration because I have a very offensive playstyle and I don't spend much time (if any) hiding behind corners.

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