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cmg666

What are your pet peeves in gaming

32 posts in this topic

Hey guys this topic is about what are pet peeves are in gaming like for example a British voice actor is voice acting for an English game character or qtes etc etc.

Mine are sequeal bait endings which are annoying as is but are even more annoying when there's no sequeal to the game, No New Game + mode this really irritates me in games where you level up your character for hours of playtime in games like Deus Ex or Far Cry then to beat the game you can't replay as you're ranked up Rambo that's both annoying and limiting your play anyway you want down to play anyway you want with Urkel as the starting character.

Those are mine what are yours feel free to post below.

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did you actually type this?

Yes I did this pet peeve came up during one of Yahtzees reviews I'm using it as an example.

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My pet peeves:

- My biggest one is when you're playing a game and you've been playing for about half an hour and something stupid happens and you die, and then when you reload into the world, that half hour you just played = ERASED. Start back at the start of the level. Hate it, I hate repeating content I've already done, especially when there is a sudden difficulty spike and it's half an hour of easy stuff and then suddenly something difficult comes along and there was no checkpoint or autosave before the difficult part.

 

- Next I'd probably say is useless collectibles. Fair enough if you collect 100 X and you get a cool weapon, or you unlock some secret side content. It's when games are like "collect 50 of these!", why? "Because you have OCD and we want you to!", do I get a reward? "You get a bronze trophy and a 5 second cutscene you could have watched on Youtube..."

 

- Another one I have is people who don't understand Sports games/think Sports games are shit. "Pfft, who would buy FIFA? It'll be worth less than a pound in a couple of years. And why do people buy them every year? How does EA even get away with making a new one every year-OOOH LOOK, THIS YEAR'S CALL OF DUTY!" Seriously, the amount of people I've seen talk like this is actually astounding. They have no sense whatsoever that people who like a sport, will like to play games based on that sport, and if they really like that sport, they'll probably play the game a lot and get their moneys worth out of it.

 

- One of my newest ones, and I know I could get some hate for this... Minecraft. Just the game as a whole. I don't understand how there are so many people playing it and making hundreds of videos for Youtube with it. And I really don't get why people continue to watch videos of it, surely there are only a finite amount of things you can do/make in Minecraft. My Youtube is constantly swarmed with recommendations for me to subscribe to these Minecraft-only Youtubers. It's worse than CoD youtubers, it's actually worse, at least with CoD there is some form of competitiveness to it. I'm not saying everything in Minecraft is bad, I've seen images of people making full scale models of the Death Star and some guy who recreated Rapture, that's pretty impressive. The people who annoy me are those people who are like "look at my castle I built, it has a railway and a lava waterfall and a secret door and all these chests full of things".

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when skryim freezes and you haven't saved.

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My pet peeves:

- My biggest one is when you're playing a game and you've been playing for about half an hour and something stupid happens and you die, and then when you reload into the world, that half hour you just played = ERASED. Start back at the start of the level. Hate it, I hate repeating content I've already done, especially when there is a sudden difficulty spike and it's half an hour of easy stuff and then suddenly something difficult comes along and there was no checkpoint or autosave before the difficult part.

 

- Next I'd probably say is useless collectibles. Fair enough if you collect 100 X and you get a cool weapon, or you unlock some secret side content. It's when games are like "collect 50 of these!", why? "Because you have OCD and we want you to!", do I get a reward? "You get a bronze trophy and a 5 second cutscene you could have watched on Youtube..."

 

- Another one I have is people who don't understand Sports games/think Sports games are shit. "Pfft, who would buy FIFA? It'll be worth less than a pound in a couple of years. And why do people buy them every year? How does EA even get away with making a new one every year-OOOH LOOK, THIS YEAR'S CALL OF DUTY!" Seriously, the amount of people I've seen talk like this is actually astounding. They have no sense whatsoever that people who like a sport, will like to play games based on that sport, and if they really like that sport, they'll probably play the game a lot and get their moneys worth out of it.

 

- One of my newest ones, and I know I could get some hate for this... Minecraft. Just the game as a whole. I don't understand how there are so many people playing it and making hundreds of videos for Youtube with it. And I really don't get why people continue to watch videos of it, surely there are only a finite amount of things you can do/make in Minecraft. My Youtube is constantly swarmed with recommendations for me to subscribe to these Minecraft-only Youtubers. It's worse than CoD youtubers, it's actually worse, at least with CoD there is some form of competitiveness to it. I'm not saying everything in Minecraft is bad, I've seen images of people making full scale models of the Death Star and some guy who recreated Rapture, that's pretty impressive. The people who annoy me are those people who are like "look at my castle I built, it has a railway and a lava waterfall and a secret door and all these chests full of things".

When Skyrim CTD's after installing your 50th mod and you forgot to backup

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Anything that makes it look like the developers have never played their own game, or possibly any game. An example of this is that the developers of Assassins Creed who keep adding eavesdrop missions (without even trying to change them to make them better) even though no one likes them.

 

Unkillable people in open world games

 

Strategy or board game style games where the developer either forgot to include or were too lazy to add a tutorial or did include one but thought it was more important to tell you how to click on things than what anything actually means or does.

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  1. Handing off your main titles to new developers (giving a hard look at you GOW judgement) (also ESO) seriously I fail to see the logic in such a move

Always online/multiplayer only games. No.. just no

Not acknowledging my arsenal in game/cutscene. I have either one or a combination of handguns, shotguns, assault rifles and in some bad cases explosive weapons in my inventory. So why do I usually have puny handgun in roughly all or most of game cutscenes. My favorite scenes in sunset overdrive are when they acknowledge the weapon wheel/arsenal

spec op or elite status people/soldiers dying in stupid ways simply because reasons

Using a seemingly cool/unique feature in a game once or only for a limited time

Having the AI being able to essentially auto aim to your head and focus solely on you despite having others 2 feet from them.

Releasing old maps as a part of paid dlc. C'mon just release them free

Silent protagonist

Scripted/unkillable enemy or vehicle because reasons

frogben998 likes this

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Kids on mics.  Everything else i can deal with as im not 12 and self entitled.

frogben998 likes this

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Kids on mics.  Everything else i can deal with as im not 12 and self entitled.

Whenever I get completely stomped on CS:GO and hear that the guy in the other team who top fragged hasn't even hit puberty... Goddamn, I need to step up my game.

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Wasn't there a thread like this before? I forget the name, otherwise I'd copy and paste...but I have so many gaming pet peeves I can't possibly list em all, but I will list a bunch.

1: Main characters in rpg games being overpowered...nearly every rpg made by square.

 

2: As mentioned, always online systems, I can understand if the game is multiplayer only, but games like diablo 3? wtf!?

 

3: This is a new one...Games where you have extensive cosmetic customization, can change clothes, hair, colour, facial features, equipment looks, etc...Then they like... don't have a controllable camera, or pose feature, or anything like that. Boggles my mind that RACING GAMES know to include this feature for cars, but games with far more cosmetic customization and variety, nope, not even allowed to control the camera well! herp.

 

4: Kinda mentioned...stupid tutorials...To scroll the screen right, hover the mouse on the right side of the screen, or push right! To select a unit, click on the unit... to select multiple units, ARRRGH I KNOW THIS SHIT FUCK... Then you're done the tutorial, and a couple campaign missions or so...And you suddenly realize you don't know how to do something not obvious because no toher game has it and the tutorial didn't say how... or the game has tons of number crunching and figures and tables (roguelikes, strategy games), but the tutorial never really said more than "Defense lowers damage dealt to your unit"... how? subtractive? multiplicative? overal formula? before or after buffs? GEEZE I hate games that have like 30 numbers on each unit and you aren'te ven told how they interact EXACTLY... I understand not everyone wants to know that, but you'd think it would at least have a section in the help file that nobody can see unless they WANT to.. fu.

 

5: Rubberbanding in racing games.. God this is stupid. Play like shit and save a nitro at the end and win, 1st place in 3 minutes... make a world record performance overall but accidentally slip on the final turn only, track time, 2 minutes... but... you lose.. wdf!?

 

6: arrogant douchebags you meet when playing online...They're practically in every game.

 

7: Astronomically bad RNG hate. I kinda wish RNG important games would try and manipulate certain things. For example, your crit rate is 20%, and crits are important for some reason (like more than just double damage, maybe it's double damage before a subtractive defense reduction thing, making 10-8 = 2 damage turn to like 20 - 8 = 12 damage). And despite this, on the one super difficult fight in the game that you know you'd need a little luck to succeed in, you strike the enemy 500 times, and manage to not crit a single effing time int hat fight... THAT kind of RNG... I kinda wish these games would ensure you would never really fall below half your estimated rate, or past double kinda thing. Or you have a 90% chance to succeed at some kinda check, and you somehow manage to fail 15 times in a row... BS. I mean I know RNG is RNG, but sometimes I feel like I get these astronomically low shit happen multiple times in a row. And I KNOW people often whine about RNG with exagerations. But I actually don't think these games need to be easier, or kill bad luck streaks only, I just think that if you the player can customize your character with equipment and level up skills, that your actual % for these stats is at least in the same BALL PARK as what your status screen says. Warcraft 3 does this I know, wish more games did, and I don't even like warcraft 3.

 

8: Strategy games that favor the player running around/attacking/exploring/whatever with a single god army that is pretty much required to do everything important. Get attacked while you're exploring? Having a defense force in base wont cut it, you need to bring "the army" back. For example, the turn based game Disciples 2 is a big culprit. Basically your units level up after combat, but it takes quite a few battles against enemies your own level to level up, after you level up, you gain about a 5% increase in power to all stats, ok who cares...but you also must level up in order to evolve your unit into a better one.. footmen to horseman to knight to paladin..something like that. These evolutions would nearly double your damage, double your hp, add initiative, etc. Basically they'd make that single level up unit cable of absolutely CURB STOMPING what they were just 1 level ago... Bottom line, having multiple armies is bad because even all of them combined will be nothing but lunchmeat to a player who used 1 army gobbling all the experience instead of splitting it up between armies. Realtime strategy games do this if you're not a pro.. pros can split armies up because they are quick-clicking macro-using micromanagement ninjas.. but a normal dude just can't coordinate multiple armies fast enough to really use them well I find. Unless it's a slowish game like sins of a solar empire or Supreme commander.

 

9: People who think they're the shit online only because they keep making their main the current overpowered class/character of the month..and swear up and down that they aren't op, that that is their main for life, blah blah, etc, etc...but after a nerf they qq and bish and change mains again...These same people are the ones pointing fingers at you if your class is currently better than average.

 

10: Games that worry about balance so much so many things seem very similar. Take advance wars for the game boy Advance/DS...They didn't give a flying fuu about making all the CO's balanced, and the game is fun as @%#@#%. Same with super smash bros (from what I hear, I didn't actually play any, but I kept hearing how meta knight is op, as is sonic in a match with powerballs or some kinda powerup I forgot the name of... I forget who was supposedly horrible but IIRC th ere were a few in that category as well.

 

11: Rare drops...I hate how games seem to like relying on rare drops. I prefer reliable currency. Beat a dungeon 100 times? get 100 tokens, buy the good thing... beat a dungeon 100 times and not get that rare drop your buddy got in 2 runs? bullshit.

 

 

12: Currency! Not just tokens, but the main one.. gold, credits...whatever...Games practically don't even TRY to make that aspect of their game useful beyond the first town or whatever in RPGS. So many games make currency useless for pretty much everything late game except to waste it on a gambling mechanic for guess what... a rare drop! I wish more games were like Early game etrian odyssey..where you had all this equipment, consumeables, an inn...all that shit to want, and only so much money to go around.. you had to think about what you wanted MOST, and really enjoy that what you got...but nope, most games throw so much cash at you, that you can buy anything and everything you can possibly need from pretty much any town AS SOON as you find it. A well balanced currency system is really fun and adds a lot of replay value to the game simply by changing your shopping habits in future playthrus!

 

13: Multiple choice important decisions where they're all effing stupid.

"Some dude bumps into on the street, apologizes and starts running off...suddenly, you realize your wallet is missing!"

a: Take out your rocket launcher and blow him and the nearest 20 innocent bystanders to pieces!

b: Chalk it off as a loss and continue along your business.

WDF IS "C: Chase after him! get your wallet back!"

 

14: Long boring sequences, even dungeons possibly with trash that is beyond easy, followed by something super difficult, where if you fail, and you most likely will in a single minute  until you're very familiar with the game, will require you to sit thru 4 loading screens and re-do that long boring 20 minute sequence again. Vindictus is a big culprit of this if you're new to the game...Even a total noob would find the trash in that game ridiculously easy, it's nothing but a waste of time. But after act 3 or 4 or so, bosses you are unfamiliar with will kill you faster than a dark souls boss ever would kill me if I was BLINDFOLDED.

15: RPG games with villagers to talk to that never have anything interesting to say. "Welcome to here-ville!", "Jake is mean!" (without any reference to jake ever again), "My husband is working late again today..."...Then these same games have arbitrary portions where you need to speak to every villager just to unlock some trigger to proceed down the story.. UGH UGH UGH.

16: multiplayer-focused games that do not let you play privately with just your friends...

17: multiplayer-focused games that do not allow you to add bots to a multiplayer match...doesn't have to be ranked, just...play with your 3 friends, and have bots so the map isn't effing empty.. is that too much to ask? Unreal tournament did this ages ago,l wtf can't these newer fps games do this?

18: Games where the AI isn't great, but is made a challenge simply by cheating. Allowing them to cheat only on the hardest of difficulties is fine, but if you can't make them able to beat you the player in your second game ever (normally it's the first!) without raising the difficulty to something that lets them cheat...fail.

19: Action games (normally shmups) that brag about how you can destroy various parts of the enemies bodies/mechs/whatever...and proceed to make it so if you destroy 19 out of 20 of that boss airship's cannons, that last cannon somehow spews out 3X more bullets than when it had all 20 cannons combined..wdf? 

20: Talent trees...I love character customization but talent trees are such a lame ass boring method of doing it. They nearly always have one clear cookie cutter spec per class.. and no I do NOT have to look it up online, I can generally figure it out for myself before I ever reach endgame. Sure I might disagree with some of the minor optional picks, but whatever.

21: The usual crap everyone hates.. QTE's, lag, escort quests, travel here across the world and have nothing interesting happen in between quests... travel here across the world and face the same enemies you've faced 50 times already quests, etc.

 

I got so many more but I'll be floored if anyone even read 3 of these =P

SirSeaBiscuit likes this

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Typically anything that breaks immersion in a game full of great stories, characters, and lore pisses me the hell off. Like unrealistic physics, npc's repeating the same lines of dialogue each time you meet them, having no more than 3 talented voice actors, being killed by an invisible enemy that's glitched through the floor, or adding banana bows and scooters to a well-renowned MMO based on Irish Mythology.

 

Yeah, I have quite a few pet peeves when it comes to gaming and, as much as I enjoy complaining about things, I do prefer to actually be able to shut up and enjoy a game from time to time when it doesn't have these problems :l

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Bad storytelling and grinding without even quest objectives are my pet peeves. Since I play mostly MMOs, I run into these a lot, but I can mostly ignore them.

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-Poorly scripted enemy, Completely miss you or have crazy eye and spot you mile away and manage to kill you

-Making the game harder just by adding more health to the enemy (mostly boss)

-Boring story or you can guess the end easily 

-Micro transaction that just say HEY want this? give me money *slap a picture of corporate commander here*

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- Paid games with almost necessary micro-transactions (or any micro-transactions)
- Protagonists with no character
- Games with a slow start or games that don't get good until part-way through (Most Zelda games for example)
- BACKTRACKING
- Games that only allow you to save in certain locations (This is my biggest pet peeve) 

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This year exemplifies my biggest peeve and that is the dishonesty promoting and releasing the games. I get that it's the job of marketing to show the best face of a game to entice people to buy and I couldn't fault them really if it were just a case of them leaving out the poorer parts and showing you the glossy goodness.

But it's when they flat out lie.

Whether it's showing gameplay footage which is drastically better than they plan on releasing.

Telling you the game will have this feature, will be this big, comparing it to these games and then when you play it... It's just another mundane shooter with little to none of what they mentioned.

Not allowing a review before the game is released or even when the game is released so that the consumer doesn't know what a pile of shit they're really buying.

And probably biggest of all is releasing a game that isn't finished.

These are easily avoided I suppose by waiting a few months before buying a game but have really ruined my E3 (and similar) event watching fun because I used to enjoy watching E3 and similar conferences but now I can't be bothered because I have no idea how much if what I'm seeing or being told is true.

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Things not already mentioned:

 

I absolutely despise stun locking. Yeah, I understand how it can be translated into something that is realistic (I get hit, I recoil, my opponent attacks which causes further recoil) but it gets unbelievably frustrating when you get hit and can not recover before all of your health is either gone or you are defeated. 

 

I hate it when the AI can perform a certain move or action perfectly, but it is either impossible for you to do so or the AI can block or counter you every single time. 

 

When games decided to switch the location of "Yes" and "No" after a long piece of dialogue or exposition. 

 

Invisible walls in unnecessary locations, such as a truck or car blocking your path and you can clearly go around or through it but the game forces you to go around. 

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Gamers being assholes to each other be it through elitism (as a general term) or some other form. Comments like X is not a gamer because they only play a certain type of game.

 

Games padding length through repetitive activities / gameplay mechanics. Also repetitive activities / gameplay mechanics in general. Worse if the length is padded with it though.

 

Charging for something that can be added or fixed through a patch.

 

Overly obscure puzzle solutions.

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I missed a few that I recall now.

 

1: RPG games with squishy wizards and tough warriors, which end up with the warriors about to outdps the wizards... Early RPG games like final fantasy 1-4, did not have this problem, but after that it kinda turned around. FF6 had genji glove/offering hax, atma weapon, ff7 had multihit materia, omnislash, etc. Chrono trigger's chrono could just nuke like heck every turn using the rainbow sword, more than lucca could using her spells (factoring in casting time), Fei and Citan in xenogears could outdps people using magic, etc.

 

2: Games where everything has elemental weaknesses and resistances and people actually thinking that adds depth or strategy. It's figuring out to put the square peg thru the square hole and circular peg thru the circular hole people. That's not Strategy or tactics, it's bloody damn obviously correct or wrong. Super obvious always available rocks-paper-scissors is NOT added depth. It's better to have 1 attack command that's useful for every situation than 3 that are only situationally useful to an equal extent, and give that 1 attack ability 2 more other abilities that have different, non-obvious situational uses. THAT would be depth or strategy. guh.

 

3: cosmetic microtransactions in mmos that are expensive...I mean I'm all for microtransactions that are purely for cosmetics, it's great!...But not when it's 10-20 bucks just for one outfit. I mean you can buy full games that are NOT on some big sale for that price. I think if they made costumes more affordable, people would be more inclined to buy several and change them based on how they feel, rather than feel like they have to give a leg just for 1 and stick to it forever unless they're totally loaded.

 

4: Gacha... I don't even think this should be effing LEGAL... Why do so many f2p mmo games have gacha thingies, bonus hate for them being the only source of certain highly desired items. It's basically making kids (not all gamers are kids but the kids are encouraged to play too, and the developers WANT kids to play like everyone else) want to GAMBLE.. Hell, in many areas in NA, even adults aren't allowed to gamble except on native land with a gambling permit or something ffs. And before you say it's not gambling cuz you always win, that's a crock. Everyone knows the prizes gachas give you 90-99% of the time are about as valuable as a lottery ticket that says "sorry, please try again".

 

 

5: In-game guild/clan/faction/whatever leaders who are afraid to confront bullies/asshats in their guild. Nearly every game I've been active in where I join a relatively sizeable guild has at least 1 guy who is a total ass, bad mouthing other players, losing their temper on a regular basis, causes drama, etc, etc... And The guild leaders always seem to let them get away with this nonsense over and over and over again. Look, I like a guild leader who is compassionate and not a hard-ass, but when one dude is making multiple people miserable on a regular basis, do your damn job and can the douche.. seriously.

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Here's another. Eating with your mic on. C'mon at least mute yourself so I don't hear every single chip crunch in your mouth

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Loading screens. Especially loading screens that don't offer any indication to how much or how little is left to load, leaving you to wonder how you you'll have to wait.

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Stupid people who think they are the greatest thing on earth. Basically the same pet peeve I have with real life

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