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Weynard

Life is Feudal

26 posts in this topic

EDIT: OUR LARGEST GROUP CURRENTLY IS ON 23.81.154.162:24412

 

There have been threads on this game before, but unfortunately they have been very short-lived. Here's a new one.

 

What is LiF?

Here are some key features:

The map size is 9km² map for private servers, 441km² map for official servers. Currently, only private servers are available.

The server size is limited to 64 for private servers and is planned to be 10.000+ for official servers.

There are 30 skills. They are subdivided into several main branches (Metal, Wood, Witchcraft/Healing, Terraforming, Housekeeping and Utility). To begin learning another skill of a branch, you must have a certain level of the preceding ones. For example, to begin Bowcrafting, you need a sufficient Carpentry (30), Logging (60) and Forestry (90) level.

As such, specialisations are mid- to long-term goals. Skill subfeatures include Arts (Painting), Piety (Teleportation), Healing and Demolition (Siege weapons).

Crafting is in-depth and gathering is a large part of the game, very similar to Minecraft and DA:I. Production chains and logistics are essential for any group.

Combat is non-target and has a ton of potential. Think Chivalry/War of the Roses combat mechanics in an MMO. This is one of the features that currently feel a little clunky and need refinement.

Building is as freeform as it gets. Better looking than RUST and more flexible and varied than in ArcheAge, LiF offers unique Construction projects. Combined with Minecraft-esque terraforming options, players can create towns and cities of their own, anywhere in the world and in any way they want. Also, forests actually grow if left to their own devices!

Hunger is very well fleshed out, including meal complexity, starvation and unique recipes. Death has serious and meaningful drawbacks; not only will you drop most items on your person, you will also randomly lose skill progression. Wounds do not only cause you to periodically lose HP, but also weaken your attacks. Weight limitations and encumbrance play a role; the stronger your char is, the more he will be able to carry.

Weapon effectiveness, instead of being limited to a handful types and then scaling through rarity, depends on player skill, actual skills, their length, crafting quality and weight. Your primary stats influence individual skills: http://lifeisfeudal.gamepedia.com/Stat. An alignment system punishes criminals by inflicting harsh skill loss penalties upon death. An intricate guild and standings system will provide special priviledges to land-holding factions.

 

Keeping all this in mind, the game is still in Alpha stage. This does not mean, however, that the features are largely incomplete. Almost all of the above features are already in-game. The devs are currently working on adapting the current code for the official servers and extending the content. Thus, the purchase price of $20-$35 (depending on source) is well justified. Here are some example videos that you might or might not have seen:

 

Why am I telling you all this?

I believe this game has the potential to become an official AJSA game, moreso than the current MMOs on the list. Without having played in many of the guilds, I believe it's fair to say that the MMORPG guilds of the AJSA are pretty much dead. This is either because the games offered little late-game incentives (SWTOR), were just a flop in general (ESO), were completely mismanaged (AA) and similar reasons.

LiF does things a little different.

It's designed from the ground up to be a long-term sandbox, similar to EVE online and Star Citizen. Other games (RUST, 7DTD) have made similar approaches but are nowhere near as complete, MMO-worthy or involved as LiF. This is a game into which we can pour our potentially huge resources and create something unique; something that amounts to more than raids and stats. ArcheAge promised these things but did not deliver, LiF has the perfect systems already running.

 

The plan

MMO release is many months off. This means ample time to begin practicing and building up a player base. If enough people are interested, I'd begin by forming an AJSA faction on an existing private server, then possibly move over to one owned by the AJSA, if enough interested players exist. There, we would be free to plan bases, castle layouts, production chains, command structure, combat techniques and get an idea for how an actual game guild could be organised come release. When that day comes, we'd be prepared and ready to jump right in.

 

With a carefully planned, robust structure, I believe that we could make a name for ourselves as the leading faction on the official servers.

 

Requirements

Currently, this is a non-official project I'd like to take on. If it does grow into something considerable, who knows what will happen? Right now, there are no requirements to join except owning the game. Anyone is welcome and I believe there already is a group of AJSA members playing the game. Let's get those people together and start our own faction!

 

TL;DR: Please post ITT if you'd be interested in playing LiF with the AJSA.

Dan4tier likes this

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I've had this game in my sights for a long while now, ever since it was announced. I'll probably pick it up at some point next year. Once I do, I'd gladly play with the AJSA.

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Gah dammit... why did I have to watch thoose vids.... Now I gotta get this game. Freakin love this genre!

Sign me up as a smithy! Or a miner... or just both lol.. My 2 favorite professions in any game.

 

I figure its the MMO part of LiF, and not LiF:YO wich are on steam?

Or do you mean to use LiF:YO as the "training grounds", until the MMO releases?

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Gah dammit... why did I have to watch thoose vids.... Now I gotta get this game. Freakin love this genre!

Sign me up as a smithy! Or a miner... or just both lol.. My 2 favorite professions in any game.

 

I figure its the MMO part of LiF, and not LiF:YO wich are on steam?

Or do you mean to use LiF:YO as the "training grounds", until the MMO releases?

Yarp, using YO is the only way to prepare for an MMO release atm.

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Yarp, using YO is the only way to prepare for an MMO release atm.

 

Awesomesauce... Dang, seems like I just missed the -33% discount on steam sale... Gonna wait until Jan. 2.. Who knows, it might pop up as a player choice sale.

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Commanderbeef, Mermen, and myself started playing this. We liked it so much I purchased a dedicated server (32 players) for the AJSA if you wish to play we started a little hamlet.

 

Server IP is 23.81.154.162:24412

 

Edit for player number

Weynard likes this

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The game is on my wishlist if anyone wants to get me in the game sooner. Just sayin lol. Otherwise it'll probably be monday night or tuesday before I get it.

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I currently play this with my small gaming community and we have a server, currently private. But we plan on opening it to the public once the guild system comes out in the next patch!

 

If anyone is interested in joining me on my community's server I'd be willing to welcome any AJSA to it! (Currently we have an 8 player limit but once we open it up to the public we are going to increase the capacity). I will post the server info when we do make it public but if anyone would like to join us now feel free to contact me and I'll verify with my friend (the server owner) that you're good to go. =) 

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I purchased this game last night. Wolves killed me within the first 5 minutes.  :lol:

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So, i read a little bit about the game and what i grasped from what i read is that it's fun with other people and terribly frustrating and dull on your own, if there is a good number of people who want to start playing i'm in.

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Orpo we have around 8 people so far on our server building in our town. It is frustrating playing alone because you can only skill so manythings. You need people to master in different things to make a well rounded community.

We are on TS all the time working on our town. Jump on and we would love to have you play with us. Same for you FugativeSon

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Well we had a channel for it in teamspeak and there were talks of getting it into unofficial games. But the channel has been deleted and no one has played in a while. I thought people were waiting for the next update but now I'm curious as to what's going on?

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Well we had a channel for it in teamspeak and there were talks of getting it into unofficial games. But the channel has been deleted and no one has played in a while. I thought people were waiting for the next update but now I'm curious as to what's going on?

The channel is stille there, i'm about to log in right now and Metalsluggi was already online when i cheched.

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I have this game, but its hard to play with only 1-3 people.

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I'd like to join the LiF server for the AJSA, though when I try to on my own I get an error saying "Connection error. Error code: (CR_INVALID_VERSION).

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I'd like to join the LiF server for the AJSA, though when I try to on my own I get an error saying "Connection error. Error code: (CR_INVALID_VERSION).

That should means that the server is not up to date with the current version of the game, i think it has been inactive for quite some time.

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That sucks, I'd really like to try out this game with people I'm familiar with.

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well i have been on break from this game for months and my old server friends moved on to RoK, but i would love to try out your server.

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Since the game has seen a few updates I am curious. Does anyone in AJSA still play this? The two severs I mainly played on in my community on Dolby Axon have been closed so I am looking for a new server. Is AJSA's still active?

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I think at this point most of the people are waiting for launch. We built a Village and a fortress and kind of did what we could to learn the game and get a feel for it.

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