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Jitterdoomer

Worst F2P PC Games?

30 posts in this topic

After Joe covers FEAR Online on his Worst Games list, are there any shitty F2P PC games that are on Steam so that I can avoid paying more money to the shit developers?

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Oh boy.....

I have been waiting for something like this

Let's start....

As Joe mentions F.E.A.R. Online is really terrible, it is too much P2W

As JoelMattGarcia mentions, Counter-Strike Nexon:Zombies is a horrible generic Korean shooter. 

Warface has some decent grapichs, but there are so few maps and the gameplay moslty keeps itself on P2W

Dizzel is another Korean F2P shooter that focuses too much on P2W

The same goes with Crossfire EU/US

Tactical intervention is not P2W, but it's just fucking boring and not fun to play 

AVA or Alliance of valiant arms is the same with the other korean shooters

War inc battlezone is by the creators of the horrible game WarZ, which tells itself how bad the game are. 

Crimecraft gang wars is just bad. 

Im sure there is alot more games, but these are the games that i can remember rigth now

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That new one that is called a Realm of the Mad God ripoff... Magic Barrage I think?

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Archeage is something you might want to avoid.  Or not.

It's a decent game beneath the bugs and the grind, but since it has the bugs that it has and stuff...

Yea...

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yep, dota 2.

 

just kidding.

Must... Contain... Rage...

 

But seriously. Every F2P MMO. Bonus points if you encountered it through a add on a website. Extra bonus points if the add had a half naked elf female with basketball boobs... Ten points if it's from IGG, Nexus or Softnix or any fo the MMO 'Giants'... 10000 if it comes from china... 100x that if it infringes some sort of copyright... Or it's porn.

Or any freemium mobile port.

Or Second Life.

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These two aren't so much bad in my opinion as they are disappointing. Marvel Heroes because the idea to play as your favorite Marvel character(s) is awesome but the payoff was not that great. And TERA Online, it has decent combat and graphics but it gets pretty samey after a while and everything else is sort of "eh."

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I think the only FTP MMO's I ever had the joy and honor of playing so far have been Dungeon Fighter Online (re-coming out for NA through Neople and not shitty Nexon NA in MARCH!!!!!!!!! (Beta)) and Warframe (one of the few games where you truly DON'T need to buy the store credit crap, and you can rely on grind and trade).

 

Other than that, my experience with most FTPs are:

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I think the only FTP MMO's I ever had the joy and honor of playing so far have been Dungeon Fighter Online (re-coming out for NA through Neople and not shitty Nexon NA in MARCH!!!!!!!!! (Beta)) and Warframe (one of the few games where you truly DON'T need to buy the store credit crap, and you can rely on grind and trade).

 

Other than that, my experience with most FTPs are:

I swear I had the opposite with Warframe. Then again it has been a while since I played it so they may have changed a few things up so who knows.

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I swear I had the opposite with Warframe. Then again it has been a while since I played it so they may have changed a few things up so who knows.

I won't lie, the grind is real. And so are the forging times.

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I won't lie, the grind is real. And so are the forging times.

Those craft times can suck my appendages.

IrishRogue and Sol Omega like this

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But, let's not forget that there are good F2P games out there

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ABP Reloaded.

If you want to win in this game you need to pay.

It have being a long time since I play it but if my memory is right. With your precious money. you could buy perk that make you faster and with more health, compare to f2p that can only buy one or the other. p2w weapon are better in every aspect compare to his f2p conterpart.

And etc....

The p2w make this game unplayable even a good team of f2p can get crush by one p2w

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If you're the type that want's to consider free to play games, to be free games, and thinks the cash shop should never provide any real in-game benefits, there's very few F2P games that would fit your desires. Should that be what you think, I'd advise sticking to purchased games, that offer online multiplayer, or for online games, look for buy to play, and pay to play games. Despite what Joe said in that video, it's very easy to screw up a free to play game, and depending on your expectations, you may find pretty near all of them rather fouled up.

 

 

 

I think the only FTP MMO's I ever had the joy and honor of playing so far have been Dungeon Fighter Online (re-coming out for NA through Neople and not shitty Nexon NA in MARCH!!!!!!!!! (Beta)) and Warframe (one of the few games where you truly DON'T need to buy the store credit crap, and you can rely on grind and trade).

I know this isn't going to be popular, but I fully expect DFO to get shut down in time once again for the same reason it got shut down last time, it won't be profitable enough. DFO, and the genre it created, are games built around a profit model that is rather hated in North America, and Europe. No game of that genre, especially the 2.5D ones, have done that well for very long over here due to that. People in South Korea, and some other markets are just fine with it, as the profit model is very in synch with how gamers there seem to consume games, as such it can pull in hundreds of millions of dollars per year, and be among the top grossing online games in the world. Over here though, we consume free to play games in a drastically different way, that profit model isn't in the least bit popular here, and as it is the core of the game, it could be easier to make a new game, than it would be to fix DFO so it works over here.

 

DFO will fail for exactly the same reason it failed last time, because of how it tries to make money. Neople no doubt are ignorant of how different this market is, it doesn't look like it'll be as popular as they, and fans hope it will be, they won't be thrilled by how much work would be needed to adjust the game for this market, and especially won't be excited by the mediocre profits it will earn compare to what they're used to. I expect them to pull out in time, if it makes it to year two, I'd be surprised.

 

Grindframe is sort of like various "popular" browser games. Most everything is "technically" available by just playing the game, it is just such a huge grind, that enough people give in, and drop money into it to buy stuff from DE, or from other players since player trading uses the cash shop currency. This less up front profit model tends to be more popular here, the game tries to get lots of people in, hype them up, and milk a bit here and there in generally less direct ways. Although Warfarm does have some direct routes in it, what with its Prime packs, mod/key/core random packs, player trading using the cash shop currency, tiny inventory you'd want to expand which costs money, and the paid XP/cred bonuses are pretty significant. Here people seem to like to think of free to play games, as free games, with the cash shop having nothing that can effect in-game power, where as in Korea they seem to enter in expecting to pay out money, and to get in-game benefits for doing so.

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If you're the type that want's to consider free to play games, to be free games, and thinks the cash shop should never provide any real in-game benefits, there's very few F2P games that would fit your desires. Should that be what you think, I'd advise sticking to purchased games, that offer online multiplayer, or for online games, look for buy to play, and pay to play games. Despite what Joe said in that video, it's very easy to screw up a free to play game, and depending on your expectations, you may find pretty near all of them rather fouled up.

Sadly, I can only name one game that fits that: DotA2.

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I think it may be easier to list F2P games that people think are good, since many, many F2P games seem to be mass produced, and dumped onto the net.

I personally like Warframe and Marvel Heroes.  I try not to view F2P games as really 'free' but rather games where I can pay a my own pace.  I try to stick to only in game items that have permanence within the game, so no 3-day mounts or buffs (maybe xp buffs if levels are perament).  That way the stuff will always be there for me to pick back up.

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I know this isn't going to be popular, but I fully expect DFO to get shut down in time once again for the same reason it got shut down last time, it won't be profitable enough. DFO, and the genre it created, are games built around a profit model that is rather hated in North America, and Europe. No game of that genre, especially the 2.5D ones, have done that well for very long over here due to that. People in South Korea, and some other markets are just fine with it, as the profit model is very in synch with how gamers there seem to consume games, as such it can pull in hundreds of millions of dollars per year, and be among the top grossing online games in the world. Over here though, we consume free to play games in a drastically different way, that profit model isn't in the least bit popular here, and as it is the core of the game, it could be easier to make a new game, than it would be to fix DFO so it works over here.

 

DFO will fail for exactly the same reason it failed last time, because of how it tries to make money. Neople no doubt are ignorant of how different this market is, it doesn't look like it'll be as popular as they, and fans hope it will be, they won't be thrilled by how much work would be needed to adjust the game for this market, and especially won't be excited by the mediocre profits it will earn compare to what they're used to. I expect them to pull out in time, if it makes it to year two, I'd be surprised.

Well, considering they're re-dubbing the entire game, re-translated everything (into different languages), is no longer going to be region locked, I believe they're also doing their homework behind how North America likes their FTP games to work.

As for how it got shut down last time, I'll stick with what I've been saying since then. Nexon is a poor parent that praises Maple Syrup, and beats their other children. DFO had almost no advertisements, the customer support was a joke, DFO under Nexon had poor connections and over priced the cash shop (the cash shop was actually cheaper over in Korea), embarrassing bugs and glitches that were around longer than they should've been, like when the flagging system flagged people for no reason when the thief patch rolled around... getting flagged means no drops by the way. Or getting flagged for running certain dungeon too fast. Or at the very end of its life, Nexon remained silent for 6 month, no moderator posts, no updates, nothin'. And then out of no where they said it was the players' fault for why it got shut down.

 

Say that I have nostalgia goggles, but I have hope that Neople won't screw over DFO like Nexon did. And, well... DFO has developed a cult following over this time, and I'm sure they'll be more than happy to support it.

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Well, considering they're re-dubbing the entire game, re-translated everything (into different languages), is no longer going to be region locked

Their web site for the game is still just a Facebook page, with the beta starting in two months now, it looks quite likely that will not change, which comes off as cheap, and a lack of effort to me. Aside from that there's 2.5D web games like DFO, if DFO sticks with Facebook sign-ins, it will get labeled as a Facebook game by many, which will not be a beneficial classification. Before you try to claim that won't happen, the recent Dark Blood re-release had various people trying to claim it was a Facebook game due to how it looked (2.5D game with 3D models on a 2D background), was controlled (same keyboard setup as DFO), and as it used a stamina system, even though you played it through Steam, so yeah, it'd definitely happen to DFO too. Then the translations to other languages were done by fans, they dumped the files to Google docs, and fans submitted the translations, again, cheap, and a lack of effort. It looks like they're calling on fans for voice work as well, cheap, and a lack of effort. To me that all comes off as corner cutting to reduce costs as much as possible, and as a company that's not making a serious investment in this release, as they have reservations on how well it'll pan out. Heck, they even stated that the alpha wasn't a success to them, but they decided to go ahead anyhow, even though fans were calling it a huge success.

 

There will be region locks to at least the other markets with licensed releases due to legal reasons. Then it's a peer to peer game, in all of these action peer to peer games released to a large area the biggest complaint tends to be the high latency people call lag. What makes it worse for DFO is how absolutely craptacular its net code always was, so the idea of no supposed region locking, of a peer to peer global release, with shit net code is basically a recipe for a really terrible multiplayer experience, not something to be happy about. Other regions with action peer to peer games where things work out well, like say South Korea, IP block anyone from outside their small region, or other such things, that's what makes them work, spread the area out too wide without taking the limits of peer to peer into account, and it all falls apart.

 

 

I believe they're also doing their homework behind how North America likes their FTP games to work.

As for how it got shut down last time, I'll stick with what I've been saying since then. Nexon is a poor parent that praises Maple Syrup, and beats their other children. DFO had almost no advertisements, the customer support was a joke, DFO under Nexon had poor connections and over priced the cash shop (the cash shop was actually cheaper over in Korea), embarrassing bugs and glitches that were around longer than they should've been, like when the flagging system flagged people for no reason when the thief patch rolled around... getting flagged means no drops by the way. Or getting flagged for running certain dungeon too fast. Or at the very end of its life, Nexon remained silent for 6 month, no moderator posts, no updates, nothin'. And then out of no where they said it was the players' fault for why it got shut down.

 

Say that I have nostalgia goggles, but I have hope that Neople won't screw over DFO like Nexon did. And, well... DFO has developed a cult following over this time, and I'm sure they'll be more than happy to support it.

You're sounding a lot like most other DFO fans I've run into. Businesses are in the business of making money, and will invest, and care for the things that make them money, then change, and/or drop the things that don't. DFO wasn't generating enough money, they tried making changes based on player response from an early stage, it still didn't make enough, so it was shut down. You've had no real experience with Neople, and some claims are just you making guesses, so expecting things to be any different is just hopeful optimism.

 

Cash shops here from what I've seen are always more expensive, to much more expensive than in Korea, most likely as there people do apparently go in expecting to spend money, while here many people expect to play for free. The other thing is they made changes to try to accommodate player demands to remove random, and rentals from the DFO cash shop. The stamina system which is always hated over here isn't related to Korean laws limiting play time as many assume, as such an arbitrary system would be completely incapable of enforcing such specific laws. Instead, it among other things relate to the profit model of the game, which isn't well liked at all over here, and not so easily changed/removed. Bugs, and net code (what I think you were referring to as "connections") are the responsibility of the developers, not the publishers, take SEGA which in their Rusty Hearts shut down announcement stated they weren't getting timely bug, and content updates from the devs as the chief reasons.

 

The 2D, and 3D style games of this genre have done decently enough, but the 2.5D have had a really bad track record. DFO got shut down here, Dark Blood stopped receiving updates over a year ago, then was shut down in Korea, Japan, and China in 2014. Rusty Hearts looks like it's in a similar condition to Dark Blood, was shut down here, in Japan, and will likely get shut down in Korea before long, if it hasn't already. Mystic Fighter barely made it out of beta before getting shut down in Korea. There's Closers, but I think that's still in beta in Korea yet, so it's too early to tell how that will pan out.

 

The Facebook page is all people have as an official global DFO info source, and people here seem to love social media, so if there really was a lot of interest in the game, it would have gained a lot of likes since April. After Facebook, and other social media sites purged dead, and fake accounts global DFO went from under 60k, to under 40k. Even though everyone was effected by that purge, C9 is now at about 158k, TERA at 204k, Vindictus at 232k, Dragon Nest at almost 495k, and Guild Wars 2 at 1.08 million likes. These are games with real web sites, that may place little importance on Facebook, yet still have far more. Considering the wide net global DFO is trying to cast, if there really was a tremendous amount of interest in the game, it should have a lot more likes, even without advertising as fans have been hyping it up for almost a year now, and it received gaming press news posts since then.

 

What people keep doing is saying "look, it makes a shit load of money in Korea, and the few other markets its in, so it must have been NEXON's fault for failing over here!" Although as I've said, it's profit model is at the heart of the game, and the profit model isn't at all popular here. There are various foods, and such that are very common/popular in some countries, but never go over well in others, it's the same thing for the profit model of a F2P game. Combine that with its late reentry when other such games have already been well established here, and as they won't have NEXON's old character data, and no, I can't see things working out for DFO the second time around. The first indicator should be at around the two to three month mark after it is classed as "released," rather than being in some form of beta, that's usually when new games, and F2P games in particular lose a lot of players.

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I try not to view F2P games as really 'free' but rather games where I can pay a my own pace.  I try to stick to only in game items that have permanence within the game, so no 3-day mounts or buffs (maybe xp buffs if levels are perament).  That way the stuff will always be there for me to pick back up.

This is something I was discussing regarding the difference in the Korean F2P model, and what is considered acceptable here. Here, they try to get a LOT of people in, expecting at least some to pay out a bit here, and there. Over in Korea they set things up so it becomes rather difficult to play for free, and basically expects everyone to pay out at least a bit, per character, then tries to get you to play multiple characters.

 

 

Sadly, I can only name one game that fits that: DotA2.

Or Hat Fortress 2 I guess.

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your_opinion.png

 

As much as you may want to ignore what I said by claiming it was just an opinion, the bulk of it couldn't be classed as such. Just a Facebook page for a website, asking fans to do free translations, and voice work, rather than hiring professionals. A horrible track record for 2.5D games of this type. It uses what people here regard as a highly unpopular profit model, the stamina system being part of that. Then in the almost one year they've been publicly working on the matter, it hasn't been shown that a large number of people are very interested in it when compared to other games, using the same metric. None of those can be regarded as the signs of future success, and a company showing the utmost care for, or confidence in their product. Fans frequently say that NEXON just didn't care enough, and Neople will be so different, but taking the cheapest, and easiest route on what we can seen thus far can't be regarded as care, or real investment by anyone.

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As much as you may want to ignore what I said by claiming it was just an opinion, the bulk of it couldn't be classed as such. Just a Facebook page for a website, asking fans to do free translations, and voice work, rather than hiring professionals. A horrible track record for 2.5D games of this type. It uses what people here regard as a highly unpopular profit model, the stamina system being part of that. Then in the almost one year they've been publicly working on the matter, it hasn't been shown that a large number of people are very interested in it when compared to other games, using the same metric. None of those can be regarded as the signs of future success, and a company showing the utmost care for, or confidence in their product. Fans frequently say that NEXON just didn't care enough, and Neople will be so different, but taking the cheapest, and easiest route on what we can seen thus far can't be regarded as care, or real investment by anyone.

Hey man, I kind of don't care what you have to say.

I don't like you. Never really have.

I'll respond to what you have to say though.

Free fan translations make more sense, especially for Neople. I'm willing to bet they don't know much outside of their own language and english. Only makes sense to have someone who's fluent in their own language to make translations. Only makes even more sense for a fan of your work to do it... for free... WILLINGLY! Not only is it free, but they also make the translation more natural sounding instead of the awkward "Oh that's obviously a translation error."

And as for dubbing, no one really gave a shit about the dubbing in the game. It's such a small and minute detail, so I'm okay with them out sourcing it to the fan base. I think that's really cool of them.

It's a win/win.

What you see as "cheap" I see as "cool." Except for the whole facebook thing, I'm in the same boat there. But hey, that's well uh you know that's just like uh an opinion, man.

 

As for using the facebook as a way to meter it, I chuck it up to DFO being a niche game type over here. I'm hoping the cult following it has amassed over its time will be enough to make it last long. Out look isn't great, but hey. Hopefully Neople did their homework and will change what needs to be changed in order for it to succeed, and the fans will hopefully support it.

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