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ToA, low-magic brutal fantasy MMO. Drangons + Permadeath

5 posts in this topic

Hey guys, I'm sorry I can't come in speaking as an active forum goer, i'm just horrible with interacting on forums. But, I'm a big way Angry Joe supporter, I even backed The Mandate on his recommendation. You can see my KS cred here: https://www.kickstarter.com/profile/happywulf

Anyways, I'd like you guys to have a look at something I hope to play in 2 years from now, but it will probably need your help.


It's just about to wrap up it's first day, and is currently only on track to finish... As I'm one of the original backers of the funders who pooled money together so there could be a Prototype to show off for this very KickStarter campaign, I'd like to see 'on track' become 'healthy outlook with possibilities for maybe 1 stretch goal even'

The campaign page does a very good job of showing what it is, and what it will be, so i'll spare you from the wall of text. All's i'll say is that it looks to be the MMO that I've always dreamed MMOs could and should have been from the start, ever since I first heard of the concept 20 years ago. Being a part of a Trade caravan and getting stopped by highwaymen. While at the same time no one wants to all out murder anyone as lives were precious and ending up with blood on your hands came with a life-long bounty on your own head.  Being a magic user will be like being the rare Jedi from the original SWG. Being a benevolent King will command real respect from your citizens. Being a despicable Pirate will give you a true and tangible notoriety. Being a humble crafter who is respected by his peers, and with the satisfaction that your wares are sought out and requested by all.

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One thing I already don't like about it is the monthly subscription. It automatically pushes me away. If a MMO wants to be special and unique today, they need to seriously get rid of that horrible business model. 

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While I 100% agree with you, I don't know if they could survive without it. GGG does fine with Path of Exile because that game type is already extremely popular. Same with LoL. GW2 has a huge player base and gets it's bucks on holiday event cosmetics.

For a niche game like this, I don't know what the best option for a pay model is unless it really takes off.

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That's a pretty good point but if they want a monthly subscription they will really need to make the game EXTRA good. If they succeed, then maybe it's worth for them. I don't know, guess we just gonna have to wait and see.

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I was gonna say mmo+permadeath is a terrible idea because desth by lag happens. But 100 deaths just might be ok.

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