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Twinight125

Five Nights at Freddy's 3 Review

7 posts in this topic

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(Note: This review might leave out information of the previous games, edits will be made if any questions arise.)

Introduction/Story Overview:


Okay, I have a feeling that this series has worn out its welcome with many people and probably never had a warm introduction way back at the first game's release. I personally was a huge fan of the first installment mainly because it was the first game in a long time that was actually able to give me some sort of scare as I played it. I then waited in anticipation of a rumored sequel and was caught completely off guard by the release of FNaF 2 just a few months later. I was skeptical of the product's quality considering it had such a short time in development, but the sequel was still fun gameplay-wise even though the story had become a little convoluted. Now, we have Five Nights at Freddy's 3, a game that shared a similar development period as its predecessor despite in being mainly developed by one person.

 

Like the games before it, you take the role of a security guard working the night shift while making sure to avoid the animatronics aiming to end your life. The main difference from the general story is that instead of having a pizzeria as the setting, you are employed at "Fazbear's Fright: The Horror Attraction", a horror house based on the previous incidents in the series which are explained to have taken place decades before hand.

 

Audio/Ambience:


While the game doesn't do anything wrong with the various electronic noises, clicking, and heavy breathing. They suffer the loss of quality that you always see in indie games with very little outside resources. Many audio bits are stock sounds and homemade screams, giggles, and voice acting. The voice is fine for what little there is of it but it's hardly at a professional level.

 

Grade: 6/10 - Good for what it is.
 
Gameplay Concepts/Controls:
 


For the most part, the concept is the same as everybody remembers. You sit in your office with a some inexplicably easy way for the enemy to walk in and kill you. At your disposal is the now famous security monitor that grants you access to the many cameras scattered around the entire building. You use these cameras to keep tabs on the sole animatronic named Springtrap that roams the building (a contrast to the numerous robots from FNaF 2). A new feature that's introduced is the ability to play noises to attract Springtrap to nearby rooms, thus leading him away from your position.

 

To help balance this feature, your appliances are now prone to malfunctioning; prompting you to use a new console that reboots the broken electronics. This console allows you to reboot the cameras, audio, and ventilation. On to the ventilation, the vents in this game now play a new role, as there are now three separate vents for Springtrap to crawl through and get the jump on you. Each vent has its own door that blocks off the route, but a malfunction will result in the doors opening. 

 

Overall, these new features add variety to the general game and definitely create a new series of strategies to survive the later nights. However, this style of game is basically one the simplest ways to program. If you break it down to the bare bones, you are mostly just clicking buttons and looking at 3D rendered stills. That's it.

 

One other concept that has actually pissed me off is that Springtrap is technically not the only enemy you are facing. Many animatronics return in the form of "Phantom" varients. We'll be diving into those little buggers in the next section!

 

Grade: 8/10 - Similar to the famous style with its own individuality.
 
Story (Spoilers!):
 


You don't matter.

 

Of course I'm not saying you as a person don't matter but your character has almost no place in the overall story of this series. The main story of this game is actually told via mini-games that you play in between each night. The mini-games slowly tell the fate of the old animatronics that were seemingly scrapped for parts in order to build the new Springtrap. What makes this significant is that the person seen destroying the bots has been widely accepted as the killer that resulted in the hauntings of the various suits. Once Night 5 is completed, you bare witness to the young spirits trapping Purple Guy (He's purple and nameless so there) in a room with his new creation.

 

Frightened by the ghosts, Purple Guy enters the suit for some reason and believes he can't be hurt (?). What he didn't realize was that the suit's unusually dangerous design broken by the hasty adornment, resulted in the many clasps and springs breaking, crushing Purple Guy in the process (This also likely attributes to Springtrap's namesake). His death likely helps explain why the new animatronic takes such hostile action and if a certain series of events take place (I won't explain to let you all figure it out on your own), the overall story reaches a happy-sad conclusion.

 

The problem with this whole situation is that fact that everything explained above takes place OUT OF THE WORLD. You as the security guard have virtually no place in this story. You are just a guy having to deal with this robot constantly trying to rip your butthole out through your mouth. Even if you think of it as the guard playing the mini-game, it just means he's observing what happened, he isn't actually influencing the story with his actions. The story may be interesting but there is no point if playing the game to see it! The game should have just been about the Purple Guy or somebody else involved in the past at the time of his death. At least then you could say that you were a part of the story-line!

 

Finally, don't think I forgot the "Phantom Fuckers" or better known as Phantom Freddy, Chica, Balloon Boy, Mangle, Foxy, and Puppet. These guys make up a variety of hallucinations that the night guard experiences throughout the night. These hallucinations serve as extra jumpscares that blacken the screen and cause general disarray for the player. The one thing they DON'T do is actually kill the player. This means that there is still only one deadly enemy and the rest exist just to piss you off. For me, the worst part is that it makes almost no sense for the guard to hallucinate these characters considering they were destroyed multiple decades ago. Chances are this guard has never actually seen these animatronics outside of brief pictures or some video. Another issue is that if one assumed the hallucinations were the child spirits still haunting the building, then why is there an ending where the spirits are put to rest? That would rule out the reason for them to haunt the new guard!

 

Grade: 5/10 - Nice closing to the overall story but has no effect on your character and your character has no effect on it.
 
Overall Grade (Not an Average): 6/10 - Average

Did I Enjoy It?: Kinda

 

  • The game play was fun but only entertains for a few hours at most before the new features grow stale.
  • At its core, this is still the same point-n-click game that is famous for its simplicity.
  • The general vibe is creepy which helps people think the new jumpscares are complex and scary when they really aren't at all.

 

Would I Buy It?: No

 

  • I would gladly pay $1-$2 for this quick, simple experience, but $8 is just too much for what you get.
  • The game is roughly 2 hours long at best unless you are just terrible at it. I quickly got the general idea and easily skimmed through the final half of the game.
  • Frankly, it should be experienced just like how many other people first discovered the series, on YouTube.
baronrouker and Kaz32 like this

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$1 to $2  sounds like a cheap mobile app. Is that what your comparing this game to?

And do you find the protagonist being relevant to the story a necessity for a "good game"?

Twinight125 likes this

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Pretty good review! Nice and detailed, although I feel the story spoiler should be covered by a spoiler tag to prevent spoiling the plot of the game. And the funny thing is later on the iPhone game will be around $2 - 3, so that's the best price to play this game on. Or just watch people play it on youtube.

One thing that I don't feel right is when you said you as a character don't matter. I actually think you're the most important person that determines the murdered children's fate. Why else are there a good and a bad ending where either the spirits finally found peace or they are still not at rest? Plus in the end you burn the place down to stop the Purple Man, or Springtrap, and destroy him once and for all.

I think the phantoms in the game are the children's way of telling you "help us end this nightmare once and for all" cause they're not truly free from the place yet since Springtrap is alive. Why they do that by jump scaring you over and over again, I have no idea. Perhaps they don't know how to tell you to help them and that's the only way how. Or maybe those phantoms are not the spirits of the dead kids but rather just the Murderer using his ghost powers to screw with you and halt your progress? Which actually explains why all of them have the same eyes as Springtrap.

Twinight125 likes this

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Thanks to you both for the feedback! I'll answer your guys' questions in order.

@baronrouker

 

I do believe this is comparable to a mobile game. I would gladly pay up to $4 for this experience on my iPad but I don't see enough actual content to warrant anything more. It is an amazing mobile game but I'd still rather put the money towards an app like "The Room" series. Also, I personally believe that if your character isn't directly involved in the story, it's kinda pointless to be included at all. The other thing is that it isn't clarified if your character is aware of the situation at all. It's not explained how or why you are playing these inter-night mini-games. I had this issue with the mini-games in FNaF 2 as well. In the initial game you still weren't really a part of the story line but there were creative ways that Scott Cawthon dropped tidbits of info that the player had to find as they played. At least then you can say the main character likely knows the back-story of the game.

@Kaz32

 

My answer kinda falls in with what I told Baron, nothing really indicates that your character did anything to influence the story, since the mini-games and endings actually take place before the events of when your character starts working. As for the building burning down, from what I saw the building burning down was caused by faulty wiring. The animatronics and other electronics were stated to be prone to catching fire, so chances are you just happened to live long enough for the robot to catch fire by itself. The end frame does hint that foul play might be possible but I would think that would have been more plausible if there was still a Custom Night option since that implies you mess with the wiring of the robot.

I really like your idea on why you see the phantom characters. I'd find it more believable that Springtrap was also causing the hallucinations since in the past (sometimes?) the child spirits have been put to rest.

 

This next part is just a random comment. I initially didn't like Springtrap, but his creepy design has grown on me just because he looks cool to me.

baronrouker likes this

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My answer kinda falls in with what I told Baron, nothing really indicates that your character did anything to influence the story, since the mini-games and endings actually take place before the events of when your character starts working. As for the building burning down, from what I saw the building burning down was caused by faulty wiring. The animatronics and other electronics were stated to be prone to catching fire, so chances are you just happened to live long enough for the robot to catch fire by itself. The end frame does hint that foul play might be possible but I would think that would have been more plausible if there was still a Custom Night option since that implies you mess with the wiring of the robot.

I really like your idea on why you see the phantom characters. I'd find it more believable that Springtrap was also causing the hallucinations since in the past (sometimes?) the child spirits have been put to rest.

 

This next part is just a random comment. I initially didn't like Springtrap, but his creepy design has grown on me just because he looks cool to me.

 

Take a look at the main characters in the previous 2 games. They have even less influence to the story besides being in the wrong place at the wrong time, and being completely stupid of still coming each night since all the killer possesed robots thinks they're the murderer. This is the first time in the series where your character actually have a role in the story to finish off Springtrap and have the dead children find peace by doing various secret minigames, which takes place during the time you are working there, not before you work there, somehow. Why else is there a good ending that you can get by doing specific things in the environment while working there?

 

The great thing about the games are the ambiguousness. It's unclear if the fire is caused by you or not, but seeing how the main character survives 5 nights, not 6 since that's most likely his nightmare after working there, having to deal with Springtrap every single time, and then uncovering the true event of what happens after each night passes, he has to be the one who burns the place down by using the faulty wiring and igniting the place to his advantage and burn Springtrap for what he did to those kids. Hell, I would do it right after night 2 finish. It's a bummer that you don't get to take part in the burning yourself and just have to see a newspaper article covering the incident, but beating night 6 is a big accomplishment already so at least you're satisfied.

 

Wait, did you say mess with the wiring of the robot? There are no more robots left! They're all dismantled already! All that's left is Springtrap, and he's not really a robot. They mean wiring as in all the wires that's dangling around everywhere in the building. Like that one beside the vents.

fnaf3a.jpg

And this one besides the door

891157.jpg

 

Just a small fire from that wire can burn the entire place down.

baronrouker likes this

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On the fire thing, it doesn't really matter what starts the fire since the place was still prone to catching fire.

Kaz32 likes this

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On the fire thing, it doesn't really matter what starts the fire since the place was still prone to catching fire.

 
It's all ambiguous, and we can come up with our own conclusions. You say it burned down because it's just an accident, while I say it burned down because of the main character. Kind of like Inception! Either way, the series has ended in a happy or bittersweet end. Springtrap is dead, and the kids are all free from their torment. Too bad Phone Guy died by accident. I personally think the ending is a lot better if it uses this song.
 
 

640px-The_end.jpg

 

 

Sniff, oh fuck, I got teary eyed again.   :(

 

 

 

Oh man, on a completely unrelated note, I made a review for this game.......... it's just........ just see it.

http://angryjoeshow.com/ajsa/topic/27195-plug-play-game-review-see-for-yourself/

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