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elcalvin1211

Didn't liked n Left in first week ~

19 posts in this topic

Don't hate me ppl but i really didn't liked  Guild wards 2  T^T  
I was so happy when i got  Serial no. to download  guild wars 2  .  and excitements  on it's peak for 1 weak  but that at once  i got really bored  because i felt like i was using same spell again n again n again ~.~""

 
So called dynamic events  were  really  new thing but  after some time it was also felt kinda boring ~.~"" maybe reason was that  i started doing  some quest without even knowing  that i am doing it  n then i notice that i have to collect certain amount of things  to complete this request .  why would i do that when i don't even know why  ~.~""

I think biggest downfall  of guild wars 2 was that  spell system , i just never  get the feeling that  my character was growing in power O.o 
and then u get back to old area where  ur level get restricted ~.~"" which kills  the sense of growth  even more :\ 
 

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Sorry friend , my English is not good : (  
that's why i don''t much take part in forums  . 
but i decided to counter this problem >.>   so u will have to deal with my English :D 

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You'll probably still not like it, mechanics haven't changed all that much. But of course you're free to try as you do not have to pay to play it.

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In wow you have 15-20+ spells, and if you're dps you still only use the same 4-8 ones over and over and over... it's no different in any other game.

GW2's system, much like Tera's, is about YOU getting better at playing your character, not about your character getting better. It may seem simple to play, but when you go into pvp you appreciate not having a billion buttons to press in the right order like certain other games.

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Don't hate me ppl but i really didn't liked  Guild wards 2  T^T  

I was so happy when i got  Serial no. to download  guild wars 2  .  and excitements  on it's peak for 1 weak  but that at once  i got really bored  because i felt like i was using same spell again n again n again ~.~""

 

So called dynamic events  were  really  new thing but  after some time it was also felt kinda boring ~.~"" maybe reason was that  i started doing  some quest without even knowing  that i am doing it  n then i notice that i have to collect certain amount of things  to complete this request .  why would i do that when i don't even know why  ~.~""

I think biggest downfall  of guild wars 2 was that  spell system , i just never  get the feeling that  my character was growing in power O.o 

and then u get back to old area where  ur level get restricted ~.~"" which kills  the sense of growth  even more :\

I found that even with the scaling system my character still felt powerful. At level 80 I could go back to starting areas and still practically one shot a mob that could have killed me when I was a lower level, an 80 scaled down to level 6 is still leagues ahead of someone that is actually level 6. I do like that the scaling system essentially prevents you from one shotting event champions which you could do in WoW or SWToR.

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I found that even with the scaling system my character still felt powerful. At level 80 I could go back to starting areas and still practically one shot a mob that could have killed me when I was a lower level, an 80 scaled down to level 6 is still leagues ahead of someone that is actually level 6. I do like that the scaling system essentially prevents you from one shotting event champions which you could do in WoW or SWToR.

And yet there are tons of people complaining they're too weak when downscaled. ArenaNet actually raised the downscale levels last fall to something like: If in the past you were downscaled to 4, you'd now be downscaled to 5. But yeah, it's clear that you're a lot more powerful in starting zones than compared to level 80 zones, especially since you have more than one stat in your gear from your higher level equips.

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I used to like the challenge of level 80 zones. I remember when I got my first 80 Orr was place you went with groups because it was seen as dangerous, but I had taken a leave of absence due to my gpu practically melting from fan failure. When I got back into it, they had patched Orr, lessening spawns and nerfing the loot. I enjoyed the challenge. I enjoy hard games, even though I get stronger I don't want to be some OP god showing off to lowbies.

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I think the reason for making GW2 like that, is because it involves a lot more skill for the game, rather than equipment grinding. There are a few spells for every weapon, but you can combine weapons and make a great build. There is so much to do in Guild Wars 2, Fractals, Dungeons, Exploring, Trading, etc. It hardly gets boring.

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I think the reason for making GW2 like that, is because it involves a lot more skill for the game, rather than equipment grinding. There are a few spells for every weapon, but you can combine weapons and make a great build. There is so much to do in Guild Wars 2, Fractals, Dungeons, Exploring, Trading, etc. It hardly gets boring.

True, but I know of a lot of people that looked to the game believing that it would let them have their OP power fantasy. Someone I used to be in a guild with constsntly complained about not being able to solo explorable mode dungeons.

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Did the same, played for a week, then it started to feel like any old mmorpg out there... kind of wished I didn't see Joe's review about it as it got me to buy it... ;/

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Did the same, played for a week, then it started to feel like any old mmorpg out there... kind of wished I didn't see Joe's review about it as it got me to buy it... ;/

The thing about an MMO is even if you like the story, its not a story driven genre.  There will never be a revolutionary MMO, even EQ Next will a new spin on the mechanics an advancement but based on the same core.  Its in the community, if you find a good group of players the game is more fun.  That's why I played WoW for 7 years, I hated the mechanics but I was in a good guild.

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Can we get a mod to just lock obvious flame-baiting topics like these?

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I played the Closed and Open beta and the game was alright but not worth buying at that point.
While grinding around while in beta it felt like any other mmorpg out there.
At first it was cool but after some days it felt like nothing special.

But who knows, Maybe the game is better and more fun now?
But all my friends have stopped playing the game so I wonder why that is?
 

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I found that even with the scaling system my character still felt powerful. At level 80 I could go back to starting areas and still practically one shot a mob that could have killed me when I was a lower level, an 80 scaled down to level 6 is still leagues ahead of someone that is actually level 6. I do like that the scaling system essentially prevents you from one shotting event champions which you could do in WoW or SWToR.

But that low level creep farming in WoW was one the funniest parts about the game. I used to grab my Warrior and run low level instances and get a couple of hundred enemies to hit me at once when I was really bored, And then I just killed them down with one whirlwind or something and looted their corpses for materials that i needed or just wanted to sell at AH.

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the same thing happened to me. i liked it for about a month couldn't really get a good character going and just kinda quit

i have a level 22 asuran guardian.

<_<

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This is typical, especially for any game that generated a lot of hype about it. People come in excited and looking for all this awesomeness, then after a while they realize how similar it is to other stuff they've been playing, get disappointed, and leave.

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I don't believe there is one mmo that will appease everyone. In fact, I have some friends that have been MMO junkies since the days of EQ. It's true, as some here have already stated, that mmo players are nomadic and will constantly flock to the new hotness. Rarely do they skip one, but rarely do they last longer than 3 months in any particular game.

Doesn't bother me much, except that I rarely get to play with them anymore as they flitter from one to the next. On the case of GW2. It more than satisfies me and I enjoy the living story updates that cost me nothing but time and muscle mass. I explore far off zones with every one of my toons because I love the scenery, and enjoy the side chats NPCs have with each other. I have established attachment to many of the side characters as I have completed quests and living story with them. And I have noticed over the months that my skills have increased enough that I confidently through myself into most mobs knowing I have an escape strategy. But I'm a dedicated PvE player / RPG type.

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