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Forgewolf

Star Wars D&D?

9 posts in this topic

After the last D&D session where our level three characters got wiped out by three Ogres.. (My character literally exploded or vanished into the ground, because he had 1 hp and was dealt 17)

My little D&D group decided star wars is the next theme.

Who and what should I play as? I doubt we are going to follow the move/book story line, but it'll either take place in the same, or alternate universe. 

I'm also trying to find the online sources for it.

DoctorEvil likes this

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Well if I was involved I would play a sith who is 'assisting' the jedi in some capacity but has ulterior motives. :P But I love the Sith sooooo

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Well if I was involved I would play a sith who is 'assisting' the jedi in some capacity but has ulterior motives. :P But I love the Sith sooooo

Know where I could find the online source book? I'm having trouble finding it

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I thought there was a table top Star Wars game? I remember seeing it somewhere on here was instantly interested in joining a group.

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Do you know about the old Starwars RPG that came out in the 90's?If not you  may want to see if you can find a sourcebook for it .

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I think we are going with one of the newer versions.. Think its a 2001 or newer

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Try a mando. I always thought that they were unstoppable as a kid. (Until Boba and Jango died)

 

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West End Games made a tabletop Star Wars rpg in the 90s. Clunky but ok.

WotC had a Star Wars rpg based loosely on D&D 3.5. Good if flawed at higher levels.

WotC released Saga Edition shortly before 4e D&D came out. good.

2 new games out, but i have no idea about them

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I also play Age of Rebellion, and Edge of the Empire, both released by Fantasy Flight games. They have their own game systems, but honestly you could probably play the books with D&D rules, but I much prefer the Age Of Rebellion ruleset to D&D ruleset. A lost simpler, combat is more fun, and the diceroll makes DM'ing super easy as well as can give you creative ways to help out a player even though they missed the attack but got a ton of "advantage" rolls. Example: Your shot misses your target, but hits a steamvent above their head resulting in them losing vision. The enemy now will have to roll a disadvantage die from that position on all attack rolls until they move cover.

 

The player missed, not causing damage, but they still did something useful for the team. Thats why i love this system. Conversely, if they roll disadvantage, I can make their weapon blow up, shoot an ally, enrage a target, etc.

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