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Gunfreak

Scourge of War: Waterloo

6 posts in this topic

I've followed this guy named Norb for years, he was codeveloper of 1st bull run and 2nd Manasses, an American civil war RTS,

He then started production of Scourge of war(SOW)  It's about the Battle of Gettysburg, The game is two parts, the senarios were you fight historic sections of the battle, and sand box, were you choose an OOB and fight.

 

All 3 games(well 3 games and sevral expantion packs to SOW) Is the real Chain of command. Unlike Total war, were you have 20 units.

 

You are a general, from Brigade, to Division, to Corps to Army.

As a Brigade general you give orders to 2-6 regiments, and you in turn get orders form An AI division commander(or player in multiplayer)  As a division commander, du give orders to your brigade generals(2 or more)

 

So you go from commanding a few thousand troops all the way up to 100k.

You can take personal command of single units, move them, you can also cut off the ai control of brigades and even divisions to do it old school RTS.

 

The Ai commanders have diffrent ratings, so some generals you better keep close, others you can give the hard missions and give them the coup de grace against the enemies.

 

Maps are huge and moving troops is best done with the use of roads, it can take many minutes to move up reinforcments.

 

In the sand box modes, you can use like 15 minutes just trying to find the enemy or Get into a good possion, crossroads become very important.

 

The new game SOW: Waterloo takes the series to Europe and 1815, the game comes out june 11th, just 7 days before the 200th anniversary of said battle.

You get to play as the Prussians, French and Anglo-allies. The same features are there, pluss new ones, The use of skirmishes are now much more important, Cav are now effective(unlike the mounted infantry that is ACW cav)  The ability to form square and occupy certain buildings. 

 

The scale by defalt is 1:4, so a battalion of 600 men would 150 sprites to it. You can increse and decrese this, you can play 1:1 with each battalion having 350-1050 menn. But remember even at 1:4 the battle of waterloo would have almost 40 000 sprites.

 

Personaly my favorite part is the new Mini campaign system(aperantly a small secret as I just recently learned aobut it)

 

A quote from one of the devs.

 

 

 

It's quite cool - probably my favourite new feature. Basically you have a large map of (alot of) Belgium and lots of French and Allied forces to manouver depending on what side you pick. 

Different campaign goals - some want you to find and destroy the enemy, some want you to capture their base and supply depot, a few others. Casualties and other stats carry over from battle to battle. You can rest in towns and there is even a basic RPG element whereby you can upgrade troops who have done well in a previous battle. Say you have a green regiment who fights well in one battle - you can upgrade one of their stats for the next battle if you leave them sitting there long enough training. But the enemy may interrupt you...it is all real-time but you can speed things up and slow them down - you can have multiple battles ongoing and switch between them as you like. If you build up enough time troops can be moved while campaign battles are going on and you can cut off a line of retreat for an enemy army.

Fog of War is present - so you won't always know where the enemy is but will have to scout for them, leave forces at crossroads - basically it is everything that sandbox was missing - a way of stringing battles together and making sure you don't waste your resources and troops. It is a blast. devil.png

 

There aren't that many eye candy pics out, and only video is a muted twich stream from a few days ago.

 

But here are some I have found.

 

Waterloo_zps5xpwu1sw.jpg

 

Waterloo%202_zpstq1y2v6f.jpg

 

Waterloo%203_zps9ioxzyzq.jpg

 

Waterloo%204_zpsccsqwqkn.jpg

 

Waterloo%205_zpszrayrc2r.jpg

 

waterloo6_zpsgd1x3lni.jpg

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I've followed this guy named Norb for years, he was codeveloper of 1st bull run and 2nd Manasses, an American civil war RTS,

He then started production of Scourge of war(SOW)  It's about the Battle of Gettysburg, The game is two parts, the senarios were you fight historic sections of the battle, and sand box, were you choose an OOB and fight.

 

All 3 games(well 3 games and sevral expantion packs to SOW) Is the real Chain of command. Unlike Total war, were you have 20 units.

 

You are a general, from Brigade, to Division, to Corps to Army.

As a Brigade general you give orders to 2-6 regiments, and you in turn get orders form An AI division commander(or player in multiplayer)  As a division commander, du give orders to your brigade generals(2 or more)

 

So you go from commanding a few thousand troops all the way up to 100k.

You can take personal command of single units, move them, you can also cut off the ai control of brigades and even divisions to do it old school RTS.

 

The Ai commanders have diffrent ratings, so some generals you better keep close, others you can give the hard missions and give them the coup de grace against the enemies.

 

Maps are huge and moving troops is best done with the use of roads, it can take many minutes to move up reinforcments.

 

In the sand box modes, you can use like 15 minutes just trying to find the enemy or Get into a good possion, crossroads become very important.

 

The new game SOW: Waterloo takes the series to Europe and 1815, the game comes out june 11th, just 7 days before the 200th anniversary of said battle.

You get to play as the Prussians, French and Anglo-allies. The same features are there, pluss new ones, The use of skirmishes are now much more important, Cav are now effective(unlike the mounted infantry that is ACW cav)  The ability to form square and occupy certain buildings. 

 

The scale by defalt is 1:4, so a battalion of 600 men would 150 sprites to it. You can increse and decrese this, you can play 1:1 with each battalion having 350-1050 menn. But remember even at 1:4 the battle of waterloo would have almost 40 000 sprites.

 

Personaly my favorite part is the new Mini campaign system(aperantly a small secret as I just recently learned aobut it)

 

A quote from one of the devs.

 

 

There aren't that many eye candy pics out, and only video is a muted twich stream from a few days ago.

 

But here are some I have found.

 

Waterloo_zps5xpwu1sw.jpg

 

Waterloo%202_zpstq1y2v6f.jpg

 

Waterloo%203_zps9ioxzyzq.jpg

 

Waterloo%204_zpsccsqwqkn.jpg

 

Waterloo%205_zpszrayrc2r.jpg

 

waterloo6_zpsgd1x3lni.jpg

 It looks interesting. I may have to follow-up on it and see if this game is something we would like to support in our event schedule. I need to find out price and if our community would enjoy this game. Thanks for posting this.

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It's very good(based on the gettysburg version)  I have never played online But Waterloo comes with 32 player multiplayer.

 

So Joe could Be Napoleon and command his minions!

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Here's a long video, mixed bag, not the greatest enthusiasm from the guy.

But it does show a small battle (division sized )

But also the starting posision of the full waterloo battle from french sidemside, simply showing the scales of the hundreds of units under your command!

https://youtu.be/fc7Lm3NsaQE

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