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Legolas_Katarn

A new XCOM Commander is in need of soldiers

163 posts in this topic

The world was recently attacked by aliens, for a time it looked like our defeat was assured, but failure is not an option and Alexander452 has been quietly removed from his position. XCOM Command staff has been replaced by trusted higher ups in the AJSA. The war will continue, this is going to be a Long War, but it is one that the AJSA will win, until victory is retconned with the release of XCOM 2.

 

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Long War is a more difficult and much longer game than the normal XCOM and they have changed the difficulty options, I will be playing on Classic which used to be the hardest setting other than impossible. I will be treating it as if Ironman is on, only reloading if I do something like miss click, something strange happens with sight lines, or it shoots me through 50 feet of solid rock in that first main story mission that it treats like it isn't actually there, etc. Both of the DLC missions are on, while they still make the game much easier if you complete them the difficulty has been increased to the point where most people seem to prefer to skip them when playing Long War. Red Fog and Commander's Choice is on. Red Fog reduced the aim and mobility of any solider or alien that is wounded and Commander's Choice lets me pick what class I want to give everyone the first time I promote them.

 

Long War Changes

 

Soldier stats are random in Long War they will have different aim, mobility, and will (much lower starting will than in the base game, there are now items and officer abilities to stop panic from spreading). The main game also gives everyone 4 health, except for Snipers who get 3. Long War gives everyone 2-4 health. Long War also gives everyone a defense stat that I assume adds to their ability to dodge incoming fire, I've seen it give soldiers anywhere from a -2 to a +5.

 

There are now 8 classes Scout, Sniper, Infantry, Assault, Gunner, Rocketeer, Medic, and Engineer. Grenades and Rockets are actually useful in Long War, due to the increased number of missions losing salvage isn't as big of a deal (as well as the harder difficulty), there are also new grenade types like Flashbangs to lower accuracy or to remove overwatch. There are new weapons like single shot sawed off shotguns that can be equipped instead of a pistol, SMGs that do low damage but increase your mobility, more accurate rifles that do less damage, less accurate rifles that do more damage, etc.

 

Our base will be in Russia, I don't know what all the changes in Long War is but extra money should also be helpful. Research time is much longer though so unlike the base game building and maintaining things like labs will actually be useful, from what I hear.

2015_06_27_00006.jpg

 

Long War is a lot different than regular XCOM in how you are going to be using soldiers. Long War starts you with six and allows you to upgrade to eight for larger missions. In addition to getting wounded (which now takes longer to heal from) soldiers also become fatigued, if you send them out again when fatigued they need a long resting period before they can be sent out again. You also no longer have to choose between three missions when abductions happen and you are able to stop more alien activities (although they also do things like bombing runs to increase panic, etc now). Because of this, instead of maybe using 6-8 people like in regular XCOM you are now expected to train about 6-7 squads of six soldiers each, with the first month likely spent on getting as many recruits promoted as you can. I will need a lot of brave soldiers signing up for this army so feel free to give me multiple names to use, let me know what class and voice you want your characters to have. Let me know what color you would like as well.

 

Soldier voice options include English (American), English (British), English (Australian), English (South African), English (SE Asia), English (Euro), French, German, Polish, Spanish, Italian, Russian. Males can also be English (Irish).

 

XCOM_Long_War_Advance.jpg

 

Roster of less expendable soldiers and their current status

 

Commander Kennan
Nickname: Anlashok Na
Class: Sniper
Role: Lone wolf elevated precision
Rank: Sergeant
Color: Lighter Purple
Nationality: French
Health//Mobility/Will/Accuracy/Defense: 4/13/44/88/1
Kills: 17
Missions: 7
Status: Alive

 

Eiousx
Nickname: Manimal
Class: Gunner
Role: Halo targetting and shredder ammo, shoot first for high damage and to help others finish
Rank: Lance Corporal
Color: Pink
Nationality: American
Health//Mobility/Will/Accuracy/Defense: 7/11/42/78/4
Kills: 6
Missions: 6
Status: Alive

 

Laserrifle125: Dreams of becoming a robot
Nickname: Hardcore
Class: Assault
Role: Close range offensive (Aggression, Rapid Fire,)
Rank: Corporal
Color: Red/Gold
Nationality: Russian
Health//Mobility/Will/Accuracy/Defense: 6/13/47/72/0
Kills: 11
Missions: 5
Status: Alive

 

Mr. Black
Nickname: Snake Eyes
Class: Sniper
Role: High damage, high crit, sharpshooter
Rank: Sergeant
Color: Black
Nationality: German
Health//Mobility/Will/Accuracy/Defense: 4/13/46/88/-2
Kills: 18
Missions: 9
Status: Alive

 

Lazilot: As someone with an assault rifle
Nickname: Psycho
Class: Infantry
Role: Covering Fire and suppression
Rank: Corporal
Color: White
Nationality: Australian
Health//Mobility/Will/Accuracy/Defense: 5/14/35/78/1
Kills: 10
Missions: 5
Status: Alive

 

Yor Hunter of the Future (2and900): An American with a penchant for acting in movies from Italian directors
Nickname: The Man
Class: Rocketeer
Role: The Reb Brown (Rockets and overwatch)
Rank: Corporal (Lieutenant)
Color: Gold
Nationality: American
Health//Mobility/Will/Accuracy/Defense: 6/14/41/79/-3
Kills: 8
Missions: 8
Status: Alive

 

Bartholomew Kaur (2and900):
Nickname: Spike
Class: Assault Defensive (Will to survive, resilience)
Role: Close Range
Rank: Corporal
Color: Orange
Nationality: Irish
Health//Mobility/Will/Accuracy/Defense: 7/15/41/73/-3
Kills: 13
Missions: 5
Status: Alive

 

Alexander452: A man who feels like this has happened before and is worried about his odds of survival
Nickname: Omega
Class: Scout
Role: Point Man, shotgun, flanking (Long Wolf, Low Profile, Flush, Hit and Run, Tactical Sense, EC)
Rank: Corporal
Color: Darkish greenish gold kind of
Nationality: Italian
Health//Mobility/Will/Accuracy/Defense: 5/16/36/75/2
Kills: 13
Missions: 5
Status: Alive

 

Dyzz
Nickname: Atlas
Class: Engineer
Role: Sapper
Rank: Corporal
Color: Tan
Nationality: American
Health//Mobility/Will/Accuracy/Defense: 7/15/39/66/0
Kills: 11
Missions: 6
Status: Alive

 

Bbrooks
Nickname: Baroness
Nickname: Wolf
Class: Gunner
Role: High damage, flush, suppressing fire, and heat ammo
Rank: Corporal
Color: Lightish red
Nationality: South African
Health//Mobility/Will/Accuracy/Defense: 6/14/39/74/2
Kills: 7
Missions: 5
Status: Alive

 

Gunner
Nickname: Zero
Class: Sniper
Role: Low profile disabling sniper
Rank: Corporal
Color: Dark blue
Nationality: British
Health//Mobility/Will/Accuracy/Defense: 4/13/40/82/3
Kills: 13
Missions: 6
Status: Alive

 

caljkn99
Nickname: Chops
Class: Infantry
Role: Covering Fire and suppression
Rank: Corporal (Lieutenant)
Color: Green
Nationality: British
Health//Mobility/Will/Accuracy/Defense: 6/11/46/81/-3
Kills: 14
Missions: 7
Status: Alive

 

Oreyn
Nickname: Knight
Class: Medic
Role: Suppression, smoke grenades, and healing
Rank: Corporal (Lieutenant)
Color: Teal
Nationality: American
Health//Mobility/Will/Accuracy/Defense: 5/16/47/69/-3
Kills: 10
Missions: 8
Status: Alive

 

AveragePegasus
Nickname: Wardog
Class: Assault
Role: Close Range Defensive (Will to survive, close encounters)
Rank: Sergeant
Color: Cyan
Nationality: Irish
Health//Mobility/Will/Accuracy/Defense: 6/13/52/78/-1
Kills: 21
Missions: 6
Status: Alive

 

Mr_E_Meatshield
Nickname: Shadow
Class: Scout
Role: Mid range, covert operative (DGG, Ranger, Scan, Conceal, Sprint, EC)
Rank: Sergeant
Color: Darker White?
Nationality: Southeast Asia
Health//Mobility/Will/Accuracy/Defense: 5/15/44/84/-2
Kills: 11
Missions: 9
Status: Alive

 

Scohui
Nickname: Brick
Class: Rocketeer
Role: Rocket Specialist (Heat, Fire in the hole, shredder, mayhem, shock and awe, Tandem/Javelin)
Rank: Corporal
Color: Dark Blue
Nationality: Polish
Health//Mobility/Will/Accuracy/Defense: 6/12/40/79/2
Kills: 8
Missions: 6
Status: Alive

 

Neon The Ninja
Nickname: Mustang
Class: Assault
Role: Close Range Defensive (Will to survive, close encounters)
Rank: Corporal
Color: Olive
Nationality: American
Health//Mobility/Will/Accuracy/Defense: 6/15/41/71/0
Kills: 11
Missions: 5
Status: Alive

 

Walker
Nickname: Cobra
Class: Infantry
Role: High will, suppression, make psion
Rank: Corporal
Color: Black
Nationality: American
Health//Mobility/Will/Accuracy/Defense: 5/12/55/77/-2
Kills: 15
Missions: 7
Status: Alive

 

MadDemon
Class: Scout
Role: Mid range support. (Halo Targeting, Ranger, Flush, In the Zone)
Rank: Lance Corporal
Color: Black/Gold
Nationality: French
Health//Mobility/Will/Accuracy/Defense: 4/14/38/72/3
Kills: 6
Missions: 5
Status: Alive

 

AcePilot
Nickname: Ace
Class: Medic
Role: High will, healing, reviving, make psion
Rank: Corporal
Color: Darker Purple
Nationality: European
Health//Mobility/Will/Accuracy/Defense: 6/13/61/67/0
Kills: 6
Missions: 5
Status: Alive

 

Articman
Nickname:
Class: Gunner
Role:
Rank: Specialist
Color: Blue
Nationality: European
Health//Mobility/Will/Accuracy/Defense: 5/13/33/69/3
Kills: 2
Missions: 1
Status: Alive

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I'll bite.

Sign me up with the english voice pack and the class is of your choosing commander. *Salute

(God I hope I don't die horribly)

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Reporting for duty! 

I'm looking to become a heavy, an assault or a MEC, I don't really care about the gender of my character and see if you can make my character Russian.

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First mission is done, I'm not able to name anyone yet. The most important thing to do in these early missions is to field a team of six recruits and to make sure everyone gets a kill so they each get their promotion before the game becomes too difficult to field all rookie teams.

 

Off to a great start with easy access to a roof (Long War increased the amount of cover you get for being in half cover so the penalty of shooting from a half cover roof is no longer bad when combined with the increased accuracy and dodge you get from the high ground), I had everyone dash to get up.

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Three enemies spotted on the roof while advancing next turn, all of them jumped off, giving me the time to advance on and capture some meld and to get half the squad into overwatch (in case they climbed back up) and half the squad on the sides of the roof steadying their guns for increased accuracy to shoot any targets that appear below us or on our sides.

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Taking the turn to steady a rifle for an additional 20% chance to hit turned out to be a good idea as we saw three more enemies to the northeast, the remaining three dropped down the left side of the building (or went inside).

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One of them ran out of the building and climbed up the right side of the building to flank my men, my first tactical mistake?

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Or just baiting them

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With the front clear, after a turn of my men firing from the roof and using a flashbang on the two below us, I decided to risk dropping down to acquire two more meld containers (not much of a risk since they still had full cover).

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A flashbang allows us to assault the building with the final two enemies

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With the team breaching from the front, side, and back entrance

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The final alien managed to avoid being shot five times with each chance to hit being between 54%-74%.

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The final soldier took advantage of the suppressive fire and ran along the counter getting up close and personal and luckily not missing his 96% chance shot.

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The first mission was a complete success with 10 dead aliens, 15 meld captured, no injuries, and six promoted squad members. PFC Andrey Abashev reminisced about his past life working in the fast food industry.

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I got 40 soldiers waiting to be named

2015_06_27_00022.jpg

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As I said before, you have my assault rifle. [That means I'll join, for any of you non-LOTR buffs]

Bbrooks55 likes this

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Sing me up!

I love being brutally murdered by aliens brutally murdering aliens.

I don't care about gender or class but I need the American voice thing because freedom

for other names:

My names in video games is Yor Hunter of the Future (you probably wont be able to fit that)

my real name Bartholomew Kaur sounds cool so fell free to use that

If you ever need more, I would suggest past US presidents

Lazilot likes this

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As my position as a commander was shut down i would like to sign up as a support if possible

i wonder if im going to die first for the third time 

Lazilot likes this

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As my position as a commander was shut down i would like to sign up as a support if possible

i wonder if im going to die first for the third time 

Don't worry, my friend if it comes to that I'll sacrifice my arms and legs to save you... and also because then I can get that cool mech suit.

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This is slowly becoming a big thing on the forums, isn't it. xD

 

I'll bite, aswell. Dyzz, preferably male but I don't mind either gender, USA. Which ever class becomes available first, I'll take it.

Alexander452 likes this

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I'll join. You can make me any class you want.

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ok i may aswell bite name Gunner nation GB class sniper/mec sniper

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Yeah, I'm in, I'm fine with being any class, preferably British but I'm not too bothered... I wonder who's going to die first if anyone

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This is slowly becoming a big thing on the forums, isn't it. xD

but you gotta admit it's fun :D

Dyzzles likes this

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but you gotta admit it's fun :D

 

Oh, it is. And it also reminds me of my own XCOM campaign that I need to finish, seeing as I was on the last mission and for some reason stopped...

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I'd like to help out this time around instead of waiting for the near end. English speaking, prefer American. Gender don't matter. Scout, Infantry, or Medic would be my first choices, but whatever you need I'll try to fill. Here's hoping for a favorable service and many dead aliens.

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I'd like to help out if possible too! Don't really matter what I end up as, as long as I'm in it.

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Sorry kinda confused here, so we have to pick one if the names and stuff you wrote above? Or could I give you a suggestion for my own person in your units.

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Time ta keel sam Eh-liunsh!!!!!!!

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alright. new commander in position, I hope this time I wont die

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Sorry kinda confused here, so we have to pick one if the names and stuff you wrote above? Or could I give you a suggestion for my own person in your units.

You can choose whatever name/language/class you want. And whatever skin color, facial hair, hair color, and outfit color you want as long as it is in the game.

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The first mission with named soldiers has been finished

2015_06_28_00003.jpg

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We were immediately attacked by three drones on the first turn, followed by three more on the next. I took the lead with two of you in the cover behind me while I kept one of you in back and two more along the right path in heavy cover. If we weren't going to be able to kill them I had a smoke grenade ready to give the three of us in low cover a better chance to avoid their return fire.

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I had no need for the smoke as we quickly destroy the first three drones, with only Oryen taking a hit that didn't even manage to penetrate his armor.

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Three more drones appeared in the train, they had not started flying yet making them easier targets

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After advancing we ran into a group of three more aliens, which were shortly joined by another three. Reb Brown did what he does best and killed one of the aliens while on overwatch, destroy the meld container in the process, I threw my smoke grenade to help some of you advance. On the next turn Yor threw a flashbang to cancel on overwatch allowing Laser to flank his target while I covered him.

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I didn't think Gunner would get a kill as he managed to hit three times but did the lowest amount of damage possible, luckily he was able to finish off the final target resulting in promotions for everyone.

2015_06_28_00016.jpg

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One of the Asian countries for me, and any class ya need.

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Im really liking the detailed mission description 

Dyzzles likes this

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Eh, I would get shot. At least we know the armor works though and a heck of a way to test it.

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First post is now updated with the status of all my named soldiers.

 

Gameshow shot down our first small UFO, taking damage in the process.

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I equipped the men to possibly fight their first Outsider, which is no longer some loser with a plasma gun. Now they have 10 health and regenerate 3 health every turn.

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We fought our way to the ship killing a small group of Sectoids and causing one to run off with 1 health left after we killed the two he was merged with (Sectoids now only take damage when mind merging and also have access to mind fray and psi panic to use on your soldiers) and capturing a container of meld on the way. This equipment would turn out to be a bad idea as I didn't know that the HE grenades meant for destroying cover would not destroy the walls of the alien ship (maybe with certain class upgrades if I had an Engineer? or if I had the Alien version of the HE grenade).

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Pegasus took a hit surviving with only one health left, causing him to panic and to cause Brooks to panic as well.

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While the HE grenades would only do 1 damage to him each and failed to destroy the cover the AP grenades each did 4 damage to him, keeping him wounded enough to have massive aim and movement penalties. Allowing Dyzz and Brooks to flank and kill him. While fighting him I activated three drones and had the wounded Sectoid behind us but the Sectoid had such a poor chance to hit due to his injuries and the drones do so little damage I ignored them (and had Pegasus run away from them and hunker down since he would have been killed by a drone or a psychic attack), though one drone was killed with an overwatch that was meant for the Outsider. After the Outsider was killed it wasn't hard to finish off the rest, the Outsider tried to use mind control on one of us but he failed and was killed the next turn.

2015_06_28_00029.jpg

Eiousx and Bbrooks55 like this

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