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Galaxy Explorers

2 posts in this topic

Hi guys,

i wanted to present the project im working on, its called Galaxy Explorers, is a 2D space strategy game.


I started with the project initially to learn to work with the Unity3D game engine, i have 2 more games in mind that ill work on after finishing this one.


In the "survival" mode, the player gona start "lost" in a big solar system with just a few ships, and it will have to survive, get water and food, build asteroid bases, mine asteroids, populate planets, and its gona have to research new ships, weapons and tech upgrades.

Exploration be a big part, a warp holes can apear in your system, and who knows where it will lead or what may let in?

The game will be Windows and HTML5 based, but a arcade based android version will come first, that whould be a simple shooter game where you can upgrade you ship in diferent ways to be able to reach a jump gate in time.


As a small demo of something i have done, here is a video of making a carrier in the ship creator, AND the ship creator, keep in mind this is very early work, things are just NOT balanced, and there is a lot of unimplemented and half-done stuff, and things that works very horribly like ships stacking on top of earch other and killing performance because of the weapon collision.



Ships done in the creator can be shared and imported as a XML file, those are saved inside the custom ship folder, the Carrier on the video is provived with the creator, type "TestCarrier"  the "import file name" to import it.

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