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BlackOpsElf

Empyrion: Galatic Survival. Anyone wanna give this a shot?

5 posts in this topic

Seems like a cross between Space Engineers and Ark. It's open world, and seems to be getting good EA reviews. I've got it, and I'll be trying it out. Come find me in one of the public TS rooms, and if enough people try it, we'll get a lobby.

http://store.steampowered.com/app/383120

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I am little bit tired of buying unfinished games. But nevertheless If you are going to play the game don't forget to share your opinion.

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This game is making leaps and bounds. Servers need work, but the potential to build in the extreme is already there. Seemless transitions from atmo to space. This video shows what just one person can do. Imagine a whole AJSA's worth. http://steamcommunity.com/sharedfiles/filedetails/?id=533534004

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This post might be a bit old but only one I could find on this game. So a week or so ago Empyrion had a free play weekend where the game went on sale for $10 but you could try it free for the weekend to see if you liked it...I liked what I played so I got it. Been playing nothing but Empyrion ever since. I would like to see the AJSA active in this game however I must note the potential problems that the community most likely will run into. Empyrion is run off the Unity3d engine which although a power and robust engine that it is, doesn't play well with Peer to peer mp so a DS would be needed. AJSA ran into problems with SE on Dedicated server a while back and the server was let go due to lack of interest from what I best understand. Empyrion is still very much in its infancy and ds issues are a huge problem right now.

 

That being said let me get into the actual meat of the review:

Empyrion is much like SE in many ways, its open world sandbox giving players creative control over the structures they build with a multitude of blocks at your disposal to customize designs. This is shoved into a neat easy to use UI system that doesn't have you filling up quick bars with different block subtypes. The game itself focuses on survival and exploration. The structures you build need to be functional for survival purposes. Resources aren't as abondent as they are in SE so building within your means is really important. Online on a public DS you aren't the only one fighting for resource control and yes, there is pvp and faction warfare, and thus grieffing is a thing that will happen. The game does its best to combat this with an offline protection block that can be acquired threw the tech teir system as you level (just like ark). This block emits a shield around your base or Capital vessel when  you are offline preventing grieffers from attacking you when you are most vulnerable. The server options have the ablitly to remove structures owned by players who haven't logged in for a while giving incentive for people to be active and reducing clutter. After planet resources have been exhausted metorites will begin appearing occasionally with specific resources so players can still get resources.

 

All in all its a great game with lots of potential but for the community to be active on it we may have a while to wait before mp issues get resolved first.

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I don't see this game becoming a failure.. they would have to intentionally do something wrong for this game to fail. I purchased it for $15 and have over 100 hours.. Money worth spent already.

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