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Joe disenchanted with the gaming industry and community?

2 posts in this topic

Hey guys, this is my first time on the forum so I'd like to apologise if someone else has already discussed something similar and I've missed it.


I've been watching Joe's videos for a while (though not as long as some of the true AJ veterans on here, I'm sure) and recently I've been finding myself yearning for the classic rants, the reviews of terrible games like Ride to Hell Redemption and Mindjack etc. The Destiny review remains to this day my favourite Angry Joe video of all time, it was enjoyable from start to finish.


However, initially I couldn't explain why this was. Was it simply a case of nostalgia making those videos far better than they were? After all, when I watched the original Xbox One rant, it was the first Angry Joe rant I'd ever seen and it really stayed with me as an experience, and perhaps that was part of why I enjoyed so many of videos in that period in particular.


Or was it that the reviews simply came out very late? At the time when I initially watched the Destiny review, I didn't know the first thing about Bungie, or anything like that - so everything in the video was new for me and made it that much more interesting. When I watched the Red Dead Redemption review, I was at a point where I'd already played the game and loved it, and I can admit that mostly, I just wanted to hear Joe's affirmation.


But as time went on I started following gaming news more closely and so when titles like MGSV and Witcher 3 came out I had already decided before release that I wanted them, and that I didn't want to sample any reviews until I had played them. Therefore, the only reviews I was watching were ones that either involved gaming controversy that I was already aware of (and wanted good ol' Angry Joe's reaction on) like Arkham Knight, or bringing attention to games that I'd never heard of before, such as the SUPERHOT video.


So with that in mind, there are those two possible explanations for why I was finding myself missing "the old Joe". I recognise the fact that as a content creator he likes to keep things as fresh as possible, and that's his right. But I honestly think there's a third aspect to it as well.


For me personally, I've been feeling that over time Joe has become disenchanted with the gaming industry and the gaming community in general. With some of the older videos, you really got a sense that Joe cared deeply about the gaming industry and community, and was passionate about all the games he reviewed - not just the ones he passionately loved but the ones he hated as well.


We all know that gaming companies have been engaging in shitty practices, and getting away with it. The gaming community has been vocal enough on social media but putting their money where their mouth is. For example, EA would not have 120 dollar editions of games if they didn't sell, and for watchers of the show it's very easy to say "who the fuck would do that?" but clearly enough people do that it was deemed a worthy investment.


Only certain obviously poor business decisions have been punished by consumers, such as Arkham Knight's PC port, or Xbox One's various "features". Even in those instances, companies have been reluctant to act and I feel that in the case of WB in particular, they would not have acted as swiftly as they did were it not for the introduction of the Steam refund system.


It also seems like companies are continuously testing the limits of consumer patience by releasing more and more shoddy and unfinished products on release at the same retail price, whilst claiming that it is OK because they will be adding more content in the future. Whether this content is paid or free is mostly unimportant because the bottom line is that people are paying more for less, and they are okay with it. Games with 4 hour stories, or no singleplayer, no splitscreen (looking at you, Halo 5), and other features missing or smacking of laziness are being released and still selling.


Eventually, this must feel like a broken record for Joe, especially since him and so many other prominent Youtube gaming experts have not only publicly criticised these practices but also encouraged consumers to be actively wary of Early Access, Kickstarter etc. in a bid to stop people accepting sub-standard products. Still these games are being released and the trend is becoming alarmingly common. Not only that, but some fanboys are staunchly defending every aspect of these games, and attacking anyone who disagrees.


I feel like this aspect in particular would be disheartening as the days of single complete products upon release are fading, with more and more companies feeling confident that they can produce less and charge more. This could be down to the vocal portion of the gaming community becoming younger over time - back in the day (early 2000s) I didn't play PC games, and I didn't really have standards for games, I just played what I liked. It was only when I got into PC gaming and looked at forums that I understood a) how not everything in games are intended by the developer and b ) how horrible people online can be when they have the convenience and protection of internet anonymity.


More and more kids are finding that they can attack others behind aliases and not suffer consequences. It must be so thrilling to call someone a useless piece of shit that their mom should have swallowed when they're not quite up to your gaming standard, and then put down the controller because you're being called to dinner. From personal experience I find that younger communities can be really, really horrible. Mainly because kids are jerks anyway. I'm losing track of the picture here.


My point is, I feel like kids are totally okay with having to pay more for sub standard products because a) they don't have quite the same grasp of the value of money and b ) mom and dad pay for it anyway and c) they won't be considered cool unless they have the ultimate edition and will cry bloody murder until they get it.


I get that a lot of this is what is similar to what Joe has said or implied. I think he said at the end of his Halo 5 video something along the lines of "this is what gaming is now". It's really sad that as a critic he feels he has to mention the fact that his review is about the state of the game at release about 20 million times because of rabid fanboys that will viciously attack anything.


So yeah, I felt like with his latest review, he seemed almost resigned to it. Not quite the passionate angry Joe that we know, more mellowed out and accepting of the fact that the gaming industry is on a path that it is unlikely to deviate from. I don't blame him.


Disclaimer: this is just my opinion and I'm by no means an expert, so please if you disagree feel free to say something.


Jayson's Rage and vic boss like this

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Hey I feel like ranting cause I am bored, but you bring me to a good topic.


tldr: I think AJ realizes the current state of the gaming industry and knows how hard it is to stop them. The only way to stop them is to stop buying, but they are targeting a young audience which has no self control and does not know how the industry works and why it is bad to buy.



If you want to make money, all you need to do is follow the money. The money is with the young kids who are playing games with their parent's ipad. Since parents no longer want to parent their children they let the ipad do the parenting for them (it hypnotizes them so you don't have to deal with them crying). So now that the ipad is raising them, the publishers get to decide how to raise them (make them defend microtransactions / see them as normal, and give us more money). After all why make a quality game when you can make just as much money with a bad one? As for Joe mentioning boss battle being replaced with cutscene: If you have ever been in an arcade you will notice that you sometimes find very young kids sitting at one of the racing games and having a lot of fun even though they are not even playing because no tokens have been entered. The same idea can be applied to other games. Replace game-play with a lot of eye grabbing flashy cut scenes. This allows you to avoid putting in effort into game-play and instead have some animations that hypnotize the player and let their imagination go wild (and kids have really crazy imagination, hence why video games you played when you were young seemed so much better).

hiatus likes this

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