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Legolas_Katarn

Games Beaten By the AJSA (2016)

442 posts in this topic

New thread for the new year.

 

Let other AJSA members know what games you have finished this year. Post a few words about what you thought of the game, a longer review, a video review or footage, screenshots, etc. Feel free to discuss the games we've beaten or to talk to others about them. For a game to be considered beaten either finish the single player portion of the game or, for games without campaigns (MMOs, sports games, multiplayer only games, etc), play to a point where you have seen what the game has to offer. Not going to be counting DLCs as individual games (as that could get confusing) but feel free to post your thoughts on them as that is also the point of the thread. If it is an expansion that was sold separately or stand alone content like Shogun 2's Fall of the Samurai I will count that. Episodic games will count as one game, not a game per episode, but feel free to mention each one if you want to discuss each episode individually.

 

If you want to see what people thought of a certain game or see how many people have played it you can use the search function near the top right of the page and type in the game's title, just switch the search option to be for this topic.

 

I'll keep track of how many games we each have finished to see who has been playing the most and what our combined total is for the year.

 

Total Games Completed: 626

 

Games Completed By Member

 

Maghorn: 163

Kaz: 159

Legolas_Katarn: 91

Alexander452: 50

Madfinnishgamer38: 37

Mr_E_Meatshield: 18

Raspharus: 17

VirexGaming: 16

WITHASTICK: 13

MadDemon64: 11

Twisted Chi: 7

RogueKnightKisuke93: 7

MS06S Red Comet: 5

BleedingChaos23: 5

Apex Spartan: 4

Scohui: 3

Lazilot: 3

DestinyDecade: 3

Jinzuro: 1

Demonbane775: 1

Crazycrab: 1

Rudie95: 1

Glaice: 1

Shagger: 1

QwiK_M40a3: 1

VirexGaming: 1

Cwolf2035: 1

MrBuradori: 1

Francis333: 1

Ranisel: 1

Angry_Argonian: 1

 

Old Threads

 

Late 2015 (Completed 225)

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Goddamn. 225 for just 4 months last year.

Alright 2016, bring it on.

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Goddamn. 225 for just 4 months last year.

158 of those were just the two of us. I think my year total was about 185.

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Here's the first game I beat in 2016.

 

1) Over the Hills and Far Away

 

An interesting visual novel game that's not japanese, but based on the 1812 American Revolutionary war about a British soldier that got wounded in the battlefield, found a shelter, and met a little Indian girl. And then hijinks and terror of war ensues.

 

This game's pretty short. It's one of those visual novels that's only about a single linear story from beginning to end. I beat it in 2 hours. The story's pretty simple with twists that I can't spoil. The highlights and best part of the game though is the FANTASTIC soundtrack. Especially the end credits song. Oh my God, the singer sings some epic high notes. And with such feels!

 

Get the game's soundtrack. It's filled with great tunes.

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Hehe. The majority of this year I have been streaming titles that I never played. 

  • Fatal Frame series
  • Silent Hill series
  • Resident Evil series
  • Ico
  • Shadow of the Colossus
  • Legend of Zelda series (playing the original today)
  • Final Fantasy 7
  • Dishonored
  • FEAR series
  • Half-Life
  • Psychonauts
  • The Walking Dead series 

To name a few. 

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Hehe. The majority of this year I have been streaming titles that I never played. 

  • Fatal Frame series
  • Silent Hill series
  • Resident Evil series
  • Ico
  • Shadow of the Colossus
  • Legend of Zelda series (playing the original today)
  • Final Fantasy 7
  • Dishonored
  • FEAR series
  • Half-Life
  • Psychonauts
  • The Walking Dead series 

To name a few. 

how in the world did you manage to complete at least 12 games on the first day of the year ?

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I'm going to probably finish Hard Reset either this or early next week.

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how in the world did you manage to complete at least 12 games on the first day of the year ?

Tardis

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Tardis

Darn Whovian.

 

 

2) Voices from the Sea

Platform: PC

 

Another visual novel game I played. This one is very2 short, only 30 minutes long. But a pretty good 30 minutes. It's about a loner 13 year old emo boy who visited the ocean, and then he meets a girl. Then they play around for 7 days, and in the end the boy learned a valuable life lesson. 

 

Damn, I just realized I have been playing visual novel games these past few days. All starting with that Higurashi game. I completely forgot to continue Fallout 4. WAIT FOR ME GAME! I WILL FINISH YOU!

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I have just completed Brothers in arms: Earned in blood, which took me 6 hours 

it is a sequel to Road to Hill 30. 

The graphics are very similar or the same. 

The gameplay is the same, yet im pretty sure the friendly AI got worse between the 2 games. as they will hide on the wrong side of cover, thus dying from the enemy.

some of the missions are really difficult, sometimes unfair "you have to charge this 88 on an open march, using a tank and a squad of 3 guys, good luck"

the story is allright and follows Joe Harstock instead of Baker 

sound design and soundtrack is superb. 

It's actually the only game i can remember that has a sound for the rain that hits your helmet. 

and once again all the extra stuff is here, giving more information on the real life incidents and the progress of making the game. 

I would however only recommend it for a 1 time playthrough as the difficulty is really unfair. 

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I beat Marlow Briggs and the Mask of Death yesterday morning

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Completed: Middle Earth: Shadow of Mordor - Game of the Year Edition
Platform: PC
Time: 21 Hours


Middle-earth Shadow of Mordor has a poor story, a cliche unlikable lead, poor use of source material, a poor ending, and combat and stealth that are inferior to the Batman Arkham series and locations and climbing inferior to the Assassins Creed series, both of which the game seems to have been built around, however, the nemesis systems helps to improve the game greatly by giving you entertaining enemies that act against you and each other.
 

The nemesis system creates 20 captains and five war chiefs in both locations of the game for you to fight against, each one will have a different name, title, strengths, weaknesses, and their own power level. Their strengths, weaknesses, and power can increase if you are killed by them or they fight you and live, if they complete or fail events they start or are involved in, or if you wound them and they return later with scars from the old battle. These characters can be killed by both you and one another and are soon replaced, getting killed by an unnamed soldier can see that character promoted to a captain. Each character might have a different fighting style, be immune or weak to certain damage types, have a group of followers, etc. You soon gain the ability to dominate and make your enemies fight for you, you can then order them to go on missions against your other enemies. Runes can be added to your three weapons to give you bonuses that fit your style, they are obtained by killing captains and war chiefs and you can get better ones based on how strong the enemy you defeated was and if you exploited a weakness or not. I would love to see a game make use of the nemesis system in the future and I'd want to see some kind of system for allies, to have unique people fighting on both sides, possible with you leading a force. Fighting varied and entertaining opponents as one boring guy who keeps coming back from the dead kind of hurts the system, and seems like an odd choice when it could have been him leading the group of rangers he started with or the other two groups of people (one in each area) fighting the orcs.

 

Combat and climbing don't feel as fluid as they do in Batman or Assassins Creed, I would frequently hit the wrong enemy or jump to the wrong location, and you don't have as many options as you would have in those games, though you do still get some fun abilities. While the core gameplay has been done better, the game is still enjoyable and the nemesis system helps to make the game an easy recommendation. The GOTY edition includes tome nice additions such as additional game modes and a new character to play as, new enemy types, and it allows you to start the game with some very powerful runes for your weapons if you choose to use them. Playing as Celebrimbor gives you some different abilities during his campaign but your combat animations are the same.
 

The nemesis system does make me kind of wish I was worse at video games, as I never really bothered to remember any of my enemies because I killed them all so easily (unless I was screwed over by the poor targeting system, that I became convinced tries to make you hit your allies instead of enemies). I never got those stories others had where they had multiple encounters with one person where they got killed, fled, where they made him flee, or where they "killed" him and he came back wounded later. Also part of the reason why I would have preferred actual allies working with you that could live or die.

 

Most of my battles went like this


 

Main missions are very strangely organized with many of them serving as tutorial missions or giving you access to new abilities. You have five tiers of upgrades and by the time I gained one of story abilities in the third tier I had already started to unlock abilities in the fifth, and I could have done other main missions instead of that one. More than halfway through the game you are given a tutorial on how to ride a mount even though you were likely doing that early on in the first area of the game. Once I moved to the second area of the game there was also no reason to return to the first as I had done everything I wanted to there, even with another orc army still in the original area was no story reason to go back.
 

Having to constantly get information on new captain names, strengths, and weaknesses is tedious and pointless since you should be able to get information from the orcs already under your control.
 

I'm not sure if the game is bad commentary or if the writers just weren't thinking with the things Talion does and says or complains about.
 

Talion: He hides in darkness
...So do you
Talion: Climbing like
...You
Talion: Enslaving people, this is awful
...You have an enslaved army
 

There are also a lot of really badly inserted lines taken from the films and books, and a Rocky Horror Picture Show line.

 

https://twitter.com/Legolas_Katarn/status/683128005921669120
https://twitter.com/Legolas_Katarn/status/683128219457859584
https://twitter.com/Legolas_Katarn/status/683342124868239360

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Completed: Assassin's Creed Syndicate

Platform: PC

Time: 40 hours.

 

Wew, even tho the game lasted 40 hours in the end I felt like it lasted more than it should. The game is pretty great, and the cast of characters is interesting to say the least. For the fist time in AC you can play as a female, adding a well welcomed change.

 

Gameplay: Highs and lows. While your main missions do include the infamous assassinations, you also stumble upon escorting, gathering information or interactive sequences with lots of characters. You meet people like Karl Marx, or famous inventors and writers. Unlike the older AC games in this one I actually felt like I helped and counted on them rather than those famous people just being there for the sake of it. Main missions often consist of huge interactive scenarios where you have to rob banks, work together with other assassin's or even save London from the zeppelins in WW1. 

 

The combat is mostly the same as in all AC games, plagued with easiness galore and timed blocks/dodges. You have a few combos, but essentially when you're not breaking guard you are mashing one button. Higher level enemies offer the challenge in the sense that they have more health, and that they stunlock you a lot. Especially policeman.

The addition of a grappling hook certainly makes the game more dynamic as climbing and free running can get a bit tedious, especially with the new engine. While 80% of the time free running works as intended there are sections where it can screw up your stealth or even teleport you forward breaking the immersion overall. The free running bugs that Unity was plagued with have been solved, however Ubisoft still needs to work on the engine more.

 

There's also carriages which are forced into a role more or less in the game(as there are both main missions and side missions that will require you to use a carriage) but I found them rather pointless, and more useful for fast travelling between 2 points.

 

Side activities can become repetitive. There's only a bunch of them, and sadly Ubisoft made a bad decision when they blocked out a portion of the story behind "liberating some parts of London". Thankfully for me, I've already done this, but for other people who were not so fond of side missions it would be pretty annoying.

 

You can form your own gang, The Rooks. Besides gaining influence and helping you in random encounters with the rival gang or with the police, you can also upgrade them and your notoriety. The upgrades are actually useful both for your gang and yourself as they also bring in more money which can be spent on upgrading gear or crafting. There's also gang wars when you manage to liberate an entire zone, which are a very very nice addition to the game. The gang war ends up with a boss fight between you and the zone leader, the fight sadly being kinda disappointing. Which brings me to another point. Boss fights. Whoever designed boss fights must have been bored out of his mind. Because the boss fights(and yes this also includes the final boss) are basically you beating the shit out of the NPC, after which a QTE scene follows, where you have to time your blocks. If you succeed then it's back to beating. Really really disappointing.

 

Graphics: The game certainly looks great. Unlike the previous iterations where the old engine made characters look like they were made of plastic, the new engine brings to life both the protagonists and the NPC's. I've been especially, blown away by the amount of detail that they've put into faces and their animations. Sometimes the graphics may look muddy, or washed away, due to the scenery. I also encountered a nasty bug early on, that made lighting either disappear or be too bright. Ubisoft managed to iron it down with a quick patch though.

 

Story: I would say that the story is ok. Not too mind blowing, but more like very grounded and down to reality. The realities of the industrial-era London are quite ominous(child labour, gangs rulling the streets, the commonwealth shaking). The story feels like a ribbon more or less. Evie and Jacob have their own separate ways, Jacob wanting to seize London from the templar's rule, Evie wanting to find the Shroud of Eden, and yet the cross paths more than once, ultimately leading them to work together.

What I didn't like about the story is that the modern part, or the second story of AC doesn't progress much if at all. The villain is kinda weak, and in the end I didn't end up caring more about him and his motives. 

 

Atmosphere and sound: It feels real. The world is breathing with life. People curse, react to your presence, cower in fear if you kill someone or warn you if you cross their way(mainly Blighters). London's replica is pretty astonishing, because it captures both the poorer, more industrialized parts and the wealthy ones.  Unlike other open world games, this one doesn't feel like a giant sandbox full of busywork, but more like a world in it's proper sense.

 

Performance: Thanks God it's not on Unity level. The performance isn't by any means great, but its stable. The key word here is stable. And for me a stable performance matters a lot, even though the game didn't jump over 40/50 fps even on better rigs than mine. I didn't notice any stuttering or hiccups, and the framerate doesn't jump around like in Fallout 4. Cloth physics are animated at 30 fps, so if you manage to run the game at 60, you will notice some weird movements. There still are some inconveniences, especially with parkour, but overall nothing major.

 

All of this being said, my score for Assassin's Creed Syndicate is an 8/10It is a great addition to the series, and a much needed improvement over the disaster that Unity came up with. The game doesn't put a stop onto the franchise's fall, but it slows it down. The story is good, the voice acting top notch and the action engaging. While there still are some reminiscences  of Unity around, the game is way above it's predecessor, and in more ways even better than Assassin's Creed 3. The dynamic action between the two twins Evie and Jacob also bring a fresh flavour to an aging franchise. Good game overall.

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Game: METAL SLUG

When: 02/01/16

To start it off this year, an arcade classic. If it were the real deal, completing the game would have cost me about 20€ because I died, A LOT. The game is insane as I remembered it. Obviously using the arcade controls, because I'm guessing they would have changed the "you can only shoot diagonally by moving or shooting upwards and forwards". I might try to beat the game without seeing a CONTINUE, buuuut I'm not sure.

You better like the sound of the enemy dying, because that's gonna play a lot.

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I just completed: A Wise Use Of Time, it took me 2 hours

Which is a CYOA where you suddenly gain the power to stop time. 

although fairly short it's pretty good and alot of actions you do in the start will have consequenses later on. 

3,99 € isa allright for this 

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I also completed Blue Estate 

Which is by far the most ridiculous on rails shooter i have played

but it's still good. 

Rushing through the game it took me 2 hours

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3) Swordbreaker The Game

Platform: PC

 

 

A choose your own adventure game! Just like any other choose your own adventure game, you just pick what you want to do. The great thing about this game though is the comic book pictures presented to you after you make each of the choices. Almost everything you do in this game have their illustrations, and there's around 400 total, including deaths. LOTS and LOTS of deaths. It's fun playing the game to find every pictures the game has.

 

The game also has one of the most missmatched intro ever. Look at this madness.

 

Almost everything that the narrator says doesn't match with the subtitle. Why??

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Completed: Wolfenstein: The Old Blood
Platform: PC
Time: 6.5 Hours

Very little has changed from the previous New Order title other than the time period and some more supernatural enemies instead of the more futuristic stuff. The game still has the same enjoyable gameplay with all the weapons feeling satisfying to use and allowing you to use stealth or to take a more direct approach to many areas. I would like to see more FPS games add a leaning system like New Order and Old Blood have that allow you to quickly lean left and right, go prone, or peek above obstacles while holding a button.

The game has a shorter campaign than the original and less story and interaction with other characters but there are some challenge levels that you can unlock and the levels have hidden "nightmare" sections where you play through a level of the original Wolfenstein 3D but the gun models look like they currently do and you have the ability to lean and aim down the sights. The nightmare levels can be amusing but nothing else in the levels is changed and they did include the full Wolfenstein 3D game back with the older Xbox title so they could have included the full game. The game also does not have the alternate timeline that New Order has depending on who you saved in the prologue, giving the game less replay value. The zombie enemies that start showing up aren't fun to fight and ruin stealth elements.

I have some of the same complaints that I had with the old game such as there being no reason to have to push a button to pick up ammo or guns, no reason why you would remove a 20-100+ ammo pickup when all you need is one bullet (for that reason requiring a button press is useful), thrown knives can disappear or you can lose them when enemies do dramatic falls over railings which can be annoying. The weapon variety is small but being able to duel wield, alternate fire modes, and finding upgrades for your weapons mitigates that.

Overall the game is not as good as The New Order, but it has the same enjoyable gameplay.

 

I like throwing knives and I seem to be able to aim and move almost as well as I could with a 360 controller now. Getting used to mouse and keyboard for FPS games has not been easy for me.

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Completed (Sorta): Fallout 4

Platform: PC

Time: 142 hours

I've been playing Fallout 4 for a while, think the time has come for me to finally give my impressions on it in full. I will keep spoilers to an absolute minimum. At nearly 150 hours, I've finished the main storyline, tried a few other paths with some other characters, and generally explored the commonwealth to the best of my abilities. There are, of course, still things I haven't done yet, but that's the case with any Bethesda game. It's hard to say you've truly done everything in any of them. 

That's sadly less so in Fallout 4. 

Comparing Fallout 4 to Skyrim and to New Vegas, it feels smaller in scope. That may not be the true case, it may, in fact, be just as PHYSICALLY large as Skyrim, but the way nearly everything seems to link back into the main storyline makes it feel much smaller than even New Vegas. I recall in New Vegas I was always running around doing things not related to the main storyline, in fact, in spite of owning the game for years and logging near 500 hours in the Mojave, I've yet to complete the main storyline any one way once. There's simply so much to do, even within the main storyline. There's none of that here in Fallout 4. The storyline is EXTREMELY linear and railroaded. Saying No means Yes. Saying Yes means yes. Using sarcasm also means yes. That's a running theme throughout the game. The "Roleplaying" to use the term loosely, is a weak, sad imitation of the systems presented in Mass Effect, and, to a lesser extent, Dragon Age. In Fallout 4, no matter how much of a sarcastic asshat you are, there's no real way for you to be truly evil like in previous games. There's no Megaton. There's no Caesar's Legion. I've previously criticised the Legion for being too blatantly evil, but this game desperately needed a Legion. It didn't have one. No matter what you do, you're still basically the good guy. Now, the same could be said of Mass Effect, but may I remind you that in Mass Effect, throughout the series, you can commit genocide not once, not twice, but three times. Once in each respective game. The Rachni in ME1, the Geth in ME2, and the Quarians/Geth again in ME3. If you feel like going for four genocides, you can also count the Destruction ending as a genocide, since you're essentially killing an entire race of sentient machines. There is NOTHING like that here in Fallout 4. Simply Yes (Yes), No (Yes), and Sarcasm (Also fucking Yes). 

This also ties back into the followers system. Similar to Dragon Age, they'll approve or disapprove of things you do. the thing is, this system replaces the Karma system of previous Fallout games, further dumbing down the roleplaying aspect. While the Karma system is something I mocked in New Vegas (Burn and cannibalize an entire town, then go do some merc stuff and you'll still be in the positives) it didn't need to GO. It needed to be FIXED. This new companion karma thing should be a feature added ALONGSIDE the Karma system, not REPLACING it. In the end, it just comes down to an oversimplified version of Mass Effect's romances with all of the depth and character development removed. Get a follower's admiration to max. Get free perk. Move on to next. There's not even any indication that the two of you are in a romantic relationship after you've done the minimum of what's necessary to get them to like you. Lover's Comfort is a useless joke. Dialogue doesn't change in the slightest. I'm not asking for XX rated lesbian porn, for fuck's sake, but snuggling in bed fully clothed before getting up or a little kiss on the cheek never killed anyone. And an occasional acknowledgement that we've (supposedly) got a romance going on would be nice. Unless it's normal for people from Boston to talk to people they love like people they know off the street, I wouldn't know. Hell, I've poked fun at how marriage in Skyrim turns your wife into a brainless housewarmer, but that's still better than this. At least your wife ACKNOWLEDGES that you have a special relationship between you. No such thing going on here. 

Continuing on the vein of Skyrim, Skyrim essentially had TWO main questlines. the Dragonborn questline, and the Civil War questline. Skyrim also has all the Daedric Prince questlines, variously dragon claw quest lines, and hundreds of other questlines. That's not so in Fallout 4. One main questline, and most of the side quest lines tie into that somehow. The one notable exception I've encountered in the game in my 150 hours is the "Confidence man" questline, which felt underdeveloped and far too abrupt. It was literally three hours in-game from start to finish, and at the end I was just left confused as to what the fuck just happened and why a character had suddenly become a polar opposite of his previous personality. 

I've talked enough about the things Fallout 4 does wrong, however. Let's talk about what it does right. 

While the new Power Armor appears far too early in the game in my opinion, removing most of the wonder and just general coolness around it, it is handled rather well. You really do feel like a big walking tank when you're wearing it, a feeling that never really came through in the previous games. However, the fact that everyone and their brother can use it now does, again, reduce the... Special-ness of power armor. Remember when you used to have to get special training from the Brotherhood to use it? I miss those days. However, I said I'd talk about the positives, not the negatives. Sorry. 

But yes, when you're in the power armor, you feel like a walking M-1 Abrams. Or a very small Metal Gear. It's super cool. And the new Fusion Cores make sure you don't overuse your power armor, essentially making using your armor a tactical decision. It's actually rather well handled, and I approve. and the upgrades system for your armor is amazing, giving you a lot of customization. 

The customization for your guns, of course, was a big selling point. And it doesn't' disappoint. It lets you take your favorite weapon from the start to the finish with some choice in catering to your playstyle. HOWEVER. There is a disappointing lack of base weapons in the game, and most heavy weapons and melee weapons are SEVERELY lacking in customization options. Still, what is there is fun to play with. I have no doubt that once the modders get their hands on the GECK this month I'll soon be able to turn my Fallout 4 into gun porn soon enough. But Bethesda shouldn't be relying on modders to make their games great. The reason Skyrim was so successful and still sells copies to this day was because the base game itself was expansive and fun, and modders just made it even better. I honestly can't see Fallout 4 lasting as long as it's predecessors or Skyrim did. 

I'm having a bitch of a time keeping away from negatives, aren't I? Because for everything this game does right, it does something wrong. 

Now, the storyline itself. It's a good one, if formulaic, harking all the way back to I, Robot, by good ol' Asimov. I know I've seen it spark a few debates on various message boards, and, as I do whenever this sort of discussion pops up, am loving the chance to chat with other people about it. It's a solid storyline, if a safe one, and Bethesda does their own special spin on it. It's a moral debate that we'll likely be talking about for years, up 'till the robots actually develop feelings and start asking if they're real for realsies. 

Gen 3 synths are, in my opinion, human in every way except name, and therefore deserve the same rights afforded humans, as well as being bound by the same laws. I welcome calm debates about the subject.

Gameplay is much improved over the previous Fallout titles, though still lacking in comparison to other titles I've been playing lately like Metal Gear Solid V. Still no "Swap Shoulder" control in third person mode so I can actually use cover in firefights, and I dislike playing games in first person if I can avoid it. However, the new VATS actually feels rewarding and worthwhile to use, and while the new "Critical" system is wierd, it works well and allows for some pretty fun shit. 

The new layered armor system is okay, though there's a distinct lack of clothing that can be worn under armor. Thankfully, there's already a mod that fixes that. 

That's really all I have to say on Fallout 4. While a good game on it's own right, it doesn't live up to the standard Bethesda has set for itself previously. It's no Skyrim, and even compared to New Vegas, it leaves a lot to be desired. In the end, Fallout 4's gameplay and the interesting premise of it's main story keeps it from falling into the sea of mediocrity that's been this year of gaming, but doesn't elevate it enough to compete with the likes of Skyrim in this man's heart. In the end, this game scores a 7 out of 10. Held back by the dumbed-down role playing, this game could have been something great, but once it reaches its high point it just kind of fizzles. 

Will post a review with spoilers on request. 

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Completed: Hard Reset
Platform: PC
Time: 9 hours

 

Oww my freakin' hands, they hurt!  This game is, well to me it was tough.  I have played shooters before like Bioshock, but this was just absolutely brutal.  The enemies were relentless and Zerg rushed you; it is extremely easy to lose almost all of your health in a matter of seconds, especially if they trap you in a corner.  There are few hitscan enemy types, instead usually forcing you to fight against large charging enemies and suicide bombing robots, which goes back to my "it is easy to lose all of your health quickly" comment.

 

The story, what little there was, was completely nonexistant; terms and concepts were introduced with little to no explanation and it was all just one big hot mess.  This is not helped by poor voice acting and an ending that made me ask "What just happened?  Is this supposed to be some sequel-baiting?".  However, I did really enjoy what they did with the weapons, only giving us two weapons that had multiple modes that let them be everything from a shotgun to a sniper rifle to a rocket launcher, but all the modes of one weapon shared the same ammo, meaning you couldn't spray rockets from afar and pick off the survivors with a shotgun.  I thought this was very creative, but aside from that and a steep challenge that admittedly did make me feel like an absolute badass after finishing a particularly difficult fight, there is not much positive I can say about the game.

 

Basically Hard Reset reminds me of those tough-as-nails classic FPS games with new systems and ideas that simply couldn't have been done back then, but there are far better FPS games out there, such as the aforementioned Bioshock.  Buy Hard Reset when it is cheap, but only go into it expecting nothing more than a challenging cyberpunk FPS game.  If you want a good story, look somewhere else.

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Completed Nuclear Throne

Platform PC

 

A nice rogue like shooter. For its price it definetly brings on the fun factor.

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4) Devil Eater

Platform: iPhone

This is a pretty interesting game genre. It's what I can describe as "stationary precision based action game". By that I mean just stand in one spot, while defending an onslaught of enemies. You play as a demon hunter, hunting hundreds of demons to get to his kidnapped girlfriend.

This is pretty damn good. The controls are basic. Defend button to defend, shooting button to shoot, and a powered up shot to unleash a powerful blast to enemies. If you press the defend button at the right time, you can counter attack an enemy and doing it 3 in a row increases the damage. Each time you beat 24 demons, you will fight enemy bosses. There's 4 bosses in total, and they all have their unique attack patterns. The goal of the game is to kill 400 demons. After that, it's just survival until you die and rack up high scores.

5) Punch Quest

Platform: iPhone

OOOOHHHHH I LUV THIS GEM SO MUNCHHAAAAA!!! So simple, and so much fun! The game is just you as a boxer punching ogres, skeletons, zombies or whatever enemies you can find, and the goal is just to complete 3 sets of objectives which will level you up each time you complete one. There's a ton of objectives, and when you reach level 50, you will ascend a Gnome into Godhood, and you will receive rewards like accessories or gold. Lots and lots of gold.

I can't stop playing this game man. Soooo good. And it's free! PC needs this game.

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4) Devil Eater

Platform: iPhone

This is a pretty interesting game genre. It's what I can describe as "stationary precision based action game". By that I mean just stand in one spot, while defending an onslaught of enemies. You play as a demon hunter, hunting hundreds of demons to get to his kidnapped girlfriend.

This is pretty damn good. The controls are basic. Defend button to defend, shooting button to shoot, and a powered up shot to unleash a powerful blast to enemies. If you press the defend button at the right time, you can counter attack an enemy and doing it 3 in a row increases the damage. Each time you beat 24 demons, you will fight enemy bosses. There's 4 bosses in total, and they all have their unique attack patterns. The goal of the game is to kill 400 demons. After that, it's just survival until you die and rack up high scores.

5) Punch Quest

Platform: iPhone

OOOOHHHHH I LUV THIS GEM SO MUNCHHAAAAA!!! So simple, and so much fun! The game is just you as a boxer punching ogres, skeletons, zombies or whatever enemies you can find, and the goal is just to complete 3 sets of objectives which will level you up each time you complete one. There's a ton of objectives, and when you reach level 50, you will ascend a Gnome into Godhood, and you will receive rewards like accessories or gold. Lots and lots of gold.

I can't stop playing this game man. Soooo good. And it's free! PC needs this game.

Pls no plebian mobile games. Thnak you.

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