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Legolas_Katarn

Games Beaten By the AJSA (2016)

442 posts in this topic

Completed: No Man's Sky

Time: Long enough

Platform: PlayStation 4

Image result for no man's sky logo png

What has been said about this game as already been said. It's a grind, repetitive, empty from missing features promised, and a disappointing mystery answered.

I personally played it only in 1-2 hour sessions each time, and at first like everyone else I enjoyed it. But it's true nature started to weigh on me and I just stepped away. There is no grand story, there is very little adventure, and well what's to discover? You can say "You didn't play along enough to get to this or that". To that I say I looked up what "this" and "that" is, I am glad I didn't put anymore time into the game to get to "this" and "that". Sad maybe what they add to the game will raise it up, and maybe then in the future I'll return to that sky full of stars. But for now I am happy sitting on my planet dreaming for another dream.

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90) No Man's Sky. Fuck this piece of shit

Platform: PC

 

Not sure if beating this game is considered actually beating the game, because the game has no story, and once you reach the end, the game restarts you straight to the beginning, so it's an endless game that you can play it OVER AND OVER AND OVER AGAIN. Why the fuck would I even play it again knowing that the game is all the fucking same from the beginning till eternity?? FUCK THIS PIECE OF DOGSHIT!

 

91) Deus Ex Mankind Divided

Platform: PC

 

Aahhhh. Playing this game is like a breath of fresh air. It's nice to play something awesome after that piece of crap I just played.

 

This game is basically Human Revolution again, but much2 better and it's like if the game borrows Dishonored's Blink ability, Max Payne's bullet time and Jensen has cool weapons coming out of his arm. 

 

Too bad about this PC version that's currently unstable so I have lower the graphic settings, and the LOOOOONNNNGGG loading times every time I visit another part of the open world city.

 

 

The ending is...... Not as bad as I though actually. I expected something stupid like Mirror's Edge Catalyst where the entire game is completely worthless, but it's not like that. It's a cliffhanger sure, but the main story of the game itself is concluded and not left hanging. So I wouldn't say that this game suffers from "Halo 2 syndrome" where the game cuts right before the conclusion because there's still possible future stories to uncover. This game's ending is more like the way MGS 1 ended. You know, Snake saves Meryl and Hal, Liquid is dead, but Ocelot escapes to continue serving Big Boss in the future games. It's kind of like that here.

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58. Mean Streets

 

The first game in the Tex Murphy series. It has been a slow week in Neo-San Francisco for private detective Tex Murphy. In the early hours of the morning, as Tex looks over the bills wondering how he'll be able to pay for it all, a beautiful young woman named Sylvia Linsky steps into the office. She says that her father had died from an apparent suicide on the Golden Gate bridge, but she doesn't believe the police reports and is almost certain of foul play. With $10,000 in pocket and a list of contacts, Tex sets out to discover the truth of what happened to Dr. Carl Linsky.

Mean Streets is the odd one out for how other games in the series would be played. Later games would be played from a first person perspective where Tex moves around different hub areas searching for the next thread to pull the story forward. Mean Streets, by comparison, is a fully open world where the player controls either Tex himself from an isometric perspective, or flies around in the hovercar in first person. This means the game is equal parts point-and-click adventure and flight sim.

Players would have the ability to call on various contacts at different points in the game to gather information, including addresses and phone numbers. After people give out the information, the player has the option of offering them money or threatening them when they appear uncooperative. Addresses are used to navigate up and down the coast of California to reach important locations, such as apartments or labs, which the player can search to continue finding clues. The game doesn't store any information within itself, so players would need to refer to the manual for initial contacts and later write things down, adding a meta layer to the gameplay.

The Tex Murphy games were well known for the use of FMV cutscenes, but this first game did not feature them. Instead, the team used digitized faces animated like the talking heads from Fallout 1 and 2, which were rendered in 256-color VGA graphics. Mean Streets was one of the first DOS games to use VGA and RealSound technology, making it one of the most technically impressive games of the time. 

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59-61. Patapon trilogy

 

Patapon was a rhythm game/RTS hybrid released exclusively for the PSP. In the games you take the role of Kami, the Patapon's god who uses drums to lead the Patapon tribe on their quest to find IT and reach paradise in Earthend.

Each of the games plays in a similar way. The player uses the X, Square, Triangle and Circle buttons to play different combinations of sounds, which translate to commands for the army to move, attack, defend, and do other things. When a command entered, the Patapons will sing in response as they execute the command. However, if the player just mashes the buttons, even in the correct pattern, the Patapons won't respond. Instead there will be a flashing box around the screen that corresponds to the beat the player needs to hit the buttons in, and the accuracy of how the player inputs the commands makes the army perform better, moving faster and doing more damage for as long as the rhythm is maintained. This is visualized by the combo meter turning red and entering "fever" mode, which is activated by playing a cycle perfectly twice or reaching a combo of 10. Once Fever is broken, the Patapons return to normal. Fever is broken by failing a command cycle.

The armies are composed of three squads of troops, plus the banner carrier named Hatapon. The goal is to escort Hatapon across the field to the goal post, or complete a specific objective in order to unlock the next mission. If Hatapon or the rest of the squads are killed, the player loses. In order to make the army more powerful, players will gather various resources, which are spent to unlock new types and classes of soldiers, craft weapons and armor, and add soldiers to a squad, going from the starting 1 to up to 6 in total. Each soldier type is a side-grade to each other, offering different benefits and weaknesses, which also have ten upgrades that change the effectiveness and appearance of the soldier. These upgrades are also unique to each individual Patapon in a squad, giving the player the option to min-max or use a range of abilities that synergize together. The only squad-spanning custom is the class, of which there are several. Players start with standard spearmen, and as they progress unlock the swordman and bowman classes, and each of these three classes are upgraded to unlock special classes ranging from cavalry that charge enemies down to mages who attack with various spells. 

Patapon 2 keeps the same gameplay formula, adding new bosses, characters and a fourth customizable squad, the Hero. Hero can equip weapons and armor like normal soldiers, but also has masks that give him special powers. Hero can also be assigned to any class of soldier, giving him special attacks when the player inputs a command in perfect time, such as raining super arrows that release a gas cloud on enemies to slamming his fists on the ground to create earthquakes.

Both games also feature special minigames that can be used to farm for resources. Each game is unlocked through the main story or through side quests. Each game plays differently and rewards the player with materials based on their performance.

Patapon 3 changes the game by having each squad be an individual hero, whose progression trees and abilities are wildly different from each other. Instead of tiering up, the player unlocks heroes which have preset classes, types, and abilities. The minigames are removed and replaced with verses gamemodes where teams of heroes fight in races or conquest style games.

Patapon 2 and 3 featured multiplayer games where players could play either cooperatively by controlling an individual hero, or in versus mode in Patapon 3. These games would unlock unique items for the Heroes and rare items and resources for the Patapons.

Video of Patapon 1 intro and tutorial

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Completed: Deus Ex: Mankind Divided
Platform: PC

Posted a review here.

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62-70. Warhammer 40k: Dawn of War series

Ok, if I try to go through every game in this series I'll be here all day, so I'm just going to condense it all down into simplest terms.

Dawn of War is a strategy game series developed by Relic and originally published by THQ, but is now owned by Sega. In this series the player takes command of one of several races, including the new Blood Ravens chapter created specifically for Dawn of War. DoW1 and its expansions play like traditional C&C style games, plus some extra features to add more depth like customization of unit's weapons, color scheme and variable squad sizes, basic cover mechanics, deep striking for Space Marines, Marks of Chaos, WAAAGH! rule for Orks and so so so much more.

Dawn of War 2 ditched the base building mechanics, leading some players to describe this set of games as more of an ARPG than a strategy game. Most of the things that made Dawn of War 1 unique were kept in, but to accommodate the new style of gameplay a lot was changed. As I said, base building was dropped along with some degrees of unit customization. instead, units are a set size and are customized though a Diablo style inventory system between matches. The cover system was overhauled so instead of bubbles cover is direction based and is almost necessary to survive.

For a more in-depth analysis of the series check out Thunderpsyker's retrospective of the base game, Winter Assault and Dark Crusade here:

 

 

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71. Split/Second (PSP)

It's an arcade racing game on the PSP, and that's all there is to say.

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Completed: The Turing Test
Platform: PC

The Turing Test is a first person puzzle game that asks what it means to be human, while using the environment and information left behind by other people to tell its story along with an AI that is going through the areas with you. The puzzles are mostly average, they are what you would expect from a first person puzzle game if you have been playing some of the more recent ones, but they never do anything new or have any interesting ideas behind them in the way that Portal or The Witness would. There are a couple that make a good use of physics to pass, such as one that has you rolling an object down stairs to reach a platform. There is a good story twist that changes up the gameplay a bit. Unlike other games where puzzles are one of the main focus points of the story, such as by having you in a testing area, the puzzles in The Turning Test are important for the plot but they aren't what the game's plot is about. It does suffer from the usual problems of the genre where you can discover and read or listen to things that give you more insight but that your character just ignores. The game is on the short side, about 3-4 hours depending on how quickly you get through puzzles, but that is a decent length for the price and for an enjoyable game. The environments are well detailed and look good and the voice acting is well done. If you want a more serious version of Portal and are ok with less interesting and less original puzzles then this is worth a look, if you don't usually like puzzles most of these are somewhat simple so that might be a positive.

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92) Mother Russia Bleeds

Platform: PC

A beat em up game that's heavily inspired by Streets of Rage. Only this game is much2 more brutal and rated R. And it takes place in Russia, but with no health pickup like a chicken or pork, instead it's a bunch of drugs that you can get from enemy's dead bodies. The trailer is a good indication of what the full game is.

 

And like many beat em ups, this game's last missions are a pain in the ass, mainly because of the sudden difficulty spikes. Expect the last mission to have dozens of enemies swarming towards you leaving no room for you to attack. The last boss is just fucking ridiculous. There's 4 forms to it, and you have to beat him in 1 go. If you die in just 1 form, you have to restart the whole boss battle ALL over again. And because of that, the last mission takes 1/2 hour to beat just because of that final boss. How annoying. And apparently there's multiple endings to this game because I got the "Sad ending", so that encourages replaying the game again to see the "Happy ending".

 

Once you beat the game, you can try the survival "arena" mode where you have to survive onslaughts after onslaughts of enemies as long as you can. If you managed to get to wave 10 in each arena, you'll get a new drug to use and each drug gives different benefits during combat. But by this point you probably don't want to play this mode because you already fought like thousands of enemies in the main game. 

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Completed: Journey

Platform: PlayStation 4

Time: Less than 2 hours

Image result for journey logo

This might come as to a shock to many, but this is the first time I've ever played Journey since it's release. It is currently running as one of the PlayStation Plus games for the month of September 2016. Said why not, and currently there is a PSN outage so I figure I give it a shot. What can I say that hasn't already been said about this game. It is beautiful, simple, inspiring, emotional, a classic of it's own right. The feeling you get when you find another person in the world, the excitement, the little bonds you make from it are a masterpiece of it's own. I loved playing this game, this experience. Am I sad I didn't play it sooner? No, I am glad that in my life I got to play it in general.

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72. The Swindle (PC)

A 2D steampunk stealth roguelite that revolves around stealing cash and evading the cop-bots to upgrade your abilities in order to steal the hard drive of a omnipresent anti-theft system being developed by Scotland Yard before it activates and ends your criminal reign.

 

73. Command & Conquer: Tiberian Dawn

The first game in the legendary Command & Conquer series, this game laid the foundations for all modern RTS titles. In it you choose to become the commander of the Global Defense Initiative, a UN sanctioned army tasked with maintaining world peace, or the Brotherhood of Nod, a terrorist organization bent on world domination at the behest of their enigmatic leader Kane. The spark that sets off the conflict that would become known as the First Tiberium War comes when a meteor lands in Italy and disperses a strange green crystal that can absorb minerals from the ground and causes mutations in anyone who comes into prolonged contact with it. Kane mobilized Nod to capture any nation where Tiberium was growing and the UN authorized GDI to engage and stop them.

 

74-76 Thrillville series (PS2 and PSP)

Thrillville was a theme park building and management game developed by Frontier and published by LucasArts. You take on the role as the neice/nephew of the famous scientist and theme park builder Mortimer, who tasks you with cleaning up the various Thrillville parks and developing them into the most popular parks in the world.

 

77-80. .Hack// series (PS2)

One of my favorite RPG series of all time, you take the role of a person who goes by the name of Kite in an online game called "The World." Kite is invited to play by his friend Orca, but on the first day of Kite's adventure very strange things begin to happen. When the pair encounters a mysterious girl bring chased by a strange monster in the lowest level of a dungeon. The pair are then teleported to a different stage where Orca is given the Book of Twilight by the girl before she flees again, just before the monster appears and kills Orca. Kite manages to escape only to find that he is now in possession of the book and Orca has fallen into a coma in real life. Now Kite must gather allies, grow in strength and uncover the mysteries of "The World" in order to save Orca, and the entirety of the internet driven real world in which they live. 

-Because .Hack// is a very story driven franchise, I won't discuss the games in detail in order to avoid spoilers.

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Completed: WWE 2K16
Platform: Xbox One

Barely responsive controls. Doesn't teach you how to play in game, nor does it or explain it in the online manual it directs you to. Terrible commentary (though that seems to be in line with real life commentary). Slow menus, takes a long time to create a character, even previewing items needs a long load. Poor counter system. Too lazy to generate wrestlers for career mode and instead has you fighting much stronger opponents. Ugly. Who chooses menu music in these games?! Needs more career options.

I guess they still haven't caught up to the quality of the N64 wrestling games.

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81. Rayman Origins (PC)

Platformer where you jump on/punch things, collect gold and pink lums because the game says to, run and jump through all the stages and boss battles and you win.

 

82-84 .Hack// G.U. Series (PS2)

Set 7 years after the events of the first series, you once again enter The World as the character Haseo but the game has changed significantly since the days of Kite. A fire in the CC Corp office destroyed the servers hosting the original version of The World, so from what they could salvage the company has created a whole new version of the game subtitled Revision 2 or R:2, featuring new lore, maps, quests, hub towns, classes, updated character designs and a second race called "beastmen" that nobody likes. But even in this new game The World's legacy continues as a player called "Tri-Edge" begins killing players who fall into comas in real life, including Haseo's friend Shino. The game picks up the story when Haseo encounters Tri-Edge and gets his ass kicked. Beaten to near death, Tri-Edge uses the Data Drain ability, resetting Haseo's level to 1. Now Haseo needs to start from the ground up, restoring his character's power while tracking down his former friend Ovan and doing whatever it takes to learn the truth about Tri-Edge to restore Shino to life.

 

85. Splinter Cell (PC)

In Ubisoft's classic stealth-em-up you take the role of Sam Fisher, a special ops soldier working in the secret 3rd Echelon group of the NSA. Using his skills in espionage and infiltration, Sam is sent to Tibilsi, Georgia (The former Soviet nation, not the state) to locate two missing CIA operatives, but this turns out to be a trap set by former Spetsnaz agent Vyacheslav Grinko to bring the US and Russia into a war. Now Sam and Third Echelon must track down Grinko and his allies before war breaks out, causing World War 3. Have fun.

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Game: 12 is better than 6

Time: 4 hours

Actually pretty fun

it's sorta Hotline miami 2 in a western setting, with a different artstyle.

The gameplay is a bit slower because the weapons have to be cocked with each shot. 

Artstyle is pretty to look at.

soundtrack is okay at first, but loops too much

looking over a couple of various bugs here and there, this was allright 

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86. Command & Conquer: Red Alert (PC)

Originally made as a prequel to Tiberium Dawn, Red Alert asked the question "What if Hitler never came to power in Germany?" This was answered by Stalin leading the USSR on a campaign across Europe. The player chooses to side with either the Soviet power of the Allies, which consist of Germany, France, The UK, and Italy. The gameplay is fairly similar to Tiberium Dawn, but adding new functionality to special units like the Tesla Trooper and Chrono Tank, the former becoming an icon of the Red Alert series.

 

87. Divinity: Dragon Commander (PC)

Part Grand Strategy, part RTS, and part 3rd person shooter, D:DC has quite a bit going on. In the not too distant past your father was the ruler of a vast empire, which incorporated all the various races including Goblins, Dwarves, Elves, Lizardmen, Humans and yourself, one of the last dragons. Following your father's assassination the realm plunges into civil war, fracturing the empire into various kingdoms ruled by your siblings. Now it is up to you to reunite the empire by defeating your evil brothers and sisters and dealing with the politics of the realm.

88. Sengoku (PC)

Ok, this game is basically Crusader Kings: Japan Edition, but it's a very good Grand Strategy. You take the role of a regional warlord at some point in Japan's history and take it upon yourself to unify Japan. Simple enough, right?

 

89. Stronghold (PC)

In Stronghold you become a lord in medieval England, which is in dire need of salvation. The King has left on campaign, and as he is away a group of dukes named De Puce, Beuregard, Truff, and Volpe (The Rat, Snake, Pig, and Wolf respectively) stage a coup, in the process killing your father and carving the land up between them. You flee with your allies Sir Longarm and Lord Woolsack to the southernmost county, far from enemy eyes, and plan to retake the kingdom piece by piece. To do this you must build various castles, their economies and armies and take the fight to the Dukes before they become too powerful and take the Home Counties as their own forever.

 

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Completed: Homefront: The Revolution
Platform: PC

Work with a group of violent sociopaths that are worse than the people you are fighting. Taking over zones gets boring and doesn't really make sense narratively. Terrible performance, experienced slow down when I started a fight, picked up equipment, killed something, completed an objective, etc even though I was far above the recommended requirements. Slow melee takedowns will get you spotted or killed. People and broken objects teleport in and out of area, they actually made an effect where things just phase out of or into existence. Annoying accents combined with poor voice acting. Weapon conversion system is nice, shame the actual gunplay is poor.

https://twitter.com/Legolas_Katarn/status/774702151998148608
https://twitter.com/Legolas_Katarn/status/775039964694274048
https://twitter.com/Legolas_Katarn/status/774695156368887808

Was free for the day, hopefully on to better things now.

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90-97 Sonic Mega Collection (Sonic 1-3, Sonic & Knuckles, Spinball, Mean Bean Machine; Genesis. Sonic the Hedgehog, spinball, MBM; Game Gear)

-Yes I know that's 9 games, but I'm not counting the Game Gear ports as their own games, except the StH 1 port.

A collection of classic Sonic titles from the Genesis era ported to the PS2. The main series Sonic games include the original 2D platformers, Spinball is a variation of Pinball, which uses a set of tables as stages where Sonic must collect the Chaos Emeralds and defeat Dr. Robotnik. Mean Bean Machine is basically Dr. Mario, match the correctly colored blobs in a line of 3 to increase your score and defeat your computer opponent.

98. Comix Zone (Genesis)

A classic Genesis brawler set in a comic book. You take the role of the artist, Sketch Turner, who is dragged into the book by one of his creations. Sketch needs to fight his way through the book to escape, because if he dies, the evil Mortus will become permanently real and take over New York City.

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99. Twisted Metal: Black (PS2)

Twisted Metal is a demolition derby style game where players use their car and various pickups to defeat every other driver. In the game's story a group of inmates kept in the Blackfield Asylum are approached by Calypso, who invites them to participate in Twisted Metal to have their wish granted. Each driver is allowed to leave the asylum and the contest begins in a place called Midtown. Each story takes place from the perspective of each driver. Twisted Metal: Black took a much darker and violent direction than other titles in the series both before and after. (Seriously, these guys are fucked up, and this somehow got a Teen rating from the ESRB.) A re-port of the game is currently for sale on Playstation Network.

 

100. Final Fantasy VII (PS1)

If you didn't know what Final Fantasy was before this game, you for sure knew about it afterward. FFVII was a standard JRPG, using the classic menu based fighting system found in most JRPGs at the time, but this game was still unique in most ways. It was the first Final Fantasy game to feature polygonal 3D graphics for gameplay, and beautifully rendered cutscenes that still hold up against modern games. Its scope was also something unheard of at the time, being so large in size that it had to split its 200 hours worth of content across 3 CDs, and also held the record for most expensive production at the time, at $70 million.

In FFVII you take the role of Cloud Strife, a mercenary working for the eco-terrorist group called AVALANCHE. They claim that the power plants run by the Shinra corporation are draining the life from the planet to create electricity, heat, mako and materia. Mako and materia are the resources that allow for all the magic in the game. Cloud and four other members of AVALANCHE break into the Sector 7 reactor in Midgar's upper city and destroy it, locking the group into their battle with Shinra, and eventually with a long thought dead soldier named Sephiroth.

As I said before, this game took me 200 hours to fully complete, collecting every item, beating every optional boss and completing all the side quests. I even bred a gold chocobo bird and trained it to the best stats it could have. If you want a more detailed explanation of the game I highly recommend watching ThatOneVideoGamer's video series about it, where he goes into detail about the game's story, quests, and even takes testimonials from YouTubers like Egoraptor and MattPat.

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Game: Rogue Warrior

Time: 2 hours 

for 2,49 euro, it's allright

The story is bascially Russians finding a new way to nuke America and we have to stop them, but it does not go anywhere other than blowing shit up

The grapichs reminds me of kane and lynch. 

Gameplay is, average at best, but still enjoyable. 

also Mickey Rourke's voice for the main character is amazing

 

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93) Medusa's Labyrinth.

Platform: PC

 

This game's free, and it's pretty good. It's Amnesia, but with a bow and arrow that I only use once, and that's to cut a bridge's rope to put the bridge down. Maybe it can be used to injure or slow down enemies, but I never have a chance to do it because I keep on hiding from them. And the game is short, with an ending that's way too abrupt, like this is just a prologue to a full game. All that happens in the ending, you hear a loud noise, you run a narrow hallway, and before you enter a room, the door closes by itself, and then end credits. Maybe this game's just a tech demo before the real deal?

 

94) Attack on Titan

Platform: PC

 

I read the manga till it's latest chapter and am interested in this game, so I got my hands on it. You actually play like what's in the anime, using the maneuvering gear like Spiderman and cutting titans left and right, and you play as different characters like Levi, Eren, Mikasa and Armin, amongst other michelaneous characters you can play. Obviously Levi's the best character because he's the mother fucking man.

Unfortunately, as expected from the creators of Dynasty Warriors, this game can't escape from the Dynasty Warriors syndrome, aka "why the fuck am I repeating the same shit over and over and over again with no variation??" All you do in this game: kill titans, kill titans, kill titans, kill titans, occasionally help out allies that sends out distress signals, by killing some more titans. Over and over again. You will get bored with this game VERY quickly after 2 hours. And that's pretty sad considering that this game is FINALLY a game that has different gameplay than the usual Dynasty Warriors clone games of square square square triangle fest. 

 

And the bummer of this game is it ends just like in the anime, after the female titan is defeated. There's a bit of sneak preview of what's next after that, like the appearance of the beast titan, and the armored titan, but the game ends in such a cop out way. Like, you beat the game, and the ending is like "Eren tries to kill the colossal titan, colossal titan dissapears, and then the game ends with Eren saying "I'M GONNA KILL YOU ALL TITANS!!"" Like, what?? What a fucking joke! The manga is WAYY past that shit! That basement of Eren's house has finally been revealed by now! Seriously! 

Justadoor

 

Look at that. All this time Eren has the key, and Levi just kick that fucking thing. They should just do that since the start a LOONG time ago.

 

Do not buy this game. If you want to buy it, buy Attack on Titan 3, or 4, or whatever game in the series has the entire story of the manga. Because I can bet that those games are the same as this one, and are WAYYY better. Because at least you get to play the entire manga without having an insulting cop out cliffhanger ending like this one!

 

 

Can't wait for Mafia 3. I will so play the shit and beat that game.

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Completed: Crimson Dragon
Platform: Xbox One

On-rail shooter. Poor presentation and sluggish controls when it comes to turning or in the few free flying sections against bosses. Uninteresting story. You can use different dragons and evolve them into stronger versions but the game isn't long enough to do this unless you want to grind and replay missions. Much better options out there.

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Game: Portal 2

Platform: Xbox 360

Time: 9-10 hours

This was an amazing game.  The original Portal was far too short, but this was the perfect length while feeling like a better version of the original.  All of the new gel mechanics, new character(s), and the whole thing about Caroline just chilled me.

Not sure what else I can say.  Glad I rented it.

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95) PRICE

Platform: PC

 

A recently released point and click game on Steam for free. Apparently this was originally a chinese game. Great art, but unfortunately the game's cutscenes are completely cut from the game, but they are in the original version.

https://www.youtube.com/watch?v=SEQSr7ZVN0o

So all the important story scenes are not in the game, because maybe the dev doesn't have the time to translate what's in the chinese version to english, so I'm left confused by the endings that are cut short.

 

96) True or False

Platform: PC

 

Another free game, and this one is all about fun facts. You have to decide whether a fact is true or false. So you'll be seeing things like "the creator of the modern design for the USA flag got a B- for it during his school project. True or false." But if you use google, these things will be a breeze. 

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Game: BattleBlock Theater

Platform: PC

Play Time: ~145 hrs

 

Now how exactly did it take me this long to beat BattleBlock Theater? Well, when I was originally going through the campaign, I found the final level too hard and gave up on it. But now, through the magic of perseverance (and having played tons of super-hard custom levels), I finally took it upon myself to beat that final level - which, upon reflection, was actually not hard in the least.

Anyhow, BattleBlock Theater is an immensely fun 2D platformer from the creators of Alien Hominid and Castle Crashers. Aside from being fun, it has great visuals, great music and great level design, and the humor is spot-on. No negatives whatsoever.

Rating: 5/5 stars

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101. The Crew

A racing MMO developed by Ubisoft. You take the role of Alex Taylor, an illegal street racer from the Midwest. When his brother is murdered and he is framed for it, Alex is approached by an FBI agent who offers to help him clear his name and get revenge on his brother's killer by doing what he does best; drive. If you were a fan of Need for Speed online, this game is the perfect one to move on to, and for the month of September the game is free to purchase on Uplay.

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