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Legolas_Katarn

Games Beaten By the AJSA (2016)

442 posts in this topic

136. Hotline Miami (PC)

A neon rush of violence. You play as an unnamed character, called Jacket by fans, living in 1980's Miami. You wake up to find a package outside the door and a message telling you to go to an address and kill the Russian mob members inside. Hotline Miami is famous for its fast pace and high difficulty, because one hit from any weapon will kill you, but like Super Meatboy you'll be right back up from the start to have another try.

 

137. Evil Genius (PC)

There's a new player in the criminal underground vying for power over the free world. From an island base of indeterminable location, the mastermind of the evil organization digs a base into a mountain, hires and trains minions to go out into the world and fight the forces of justice, and commit various acts of evil while trying to not be killed by the various secret agents sent their way or traitorous minions within.

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Game: Strife: Veteran Edition

Platform: PC

Play Time: 5 hrs

 

I'd played some of the original Strife briefly before this one, but never got very far in it. Either way, this game was pretty fun. One of its strongest points is the RPG-esque gameplay style, basing itself on non-linear quest-based progression and letting you tackle things at your own pace. Aesthetics were pleasing to look at and the soundtrack was great. Only negative thing I have to say is that some of the battles (esp. the boss battles) got a tiny bit too hard, especially when I was running low on healing items. Other than that, though, Strife: Veteran Edition was a fun experience through and through.

Rating: 4/5 stars

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Game: Thomas was alone

Time: 3 hours

it was average, nothing really good or bad.

The story was a bundled mess hidden beneath a "sad" story about an AI named Thomas with some big plot mentioned in the first parts of the levels. 

The music quickly became repeditive and annoying

Gameplay was simple and for the most times pretty relaxing and fun, although it had some frustrating parts. 

 

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135) Global Operations

Platform: PC

Not to be confused with Counter Strike. THIS is Global Operations. An underrated team based fps.

Global_Operations_cover.png

 

So this game is like if Counter Strike makes out with Team Fortress Classic, back in the day. You got a weapon select menu like Counter Strike, and you got different classes like Team Fortress from Sniper, Medic, Commando, Heavy Weapons, Demoman, Recon and Intelligence Officer. They all have their own sets of weapons you can buy, so demoman has grenade launchers, heavy weapons have M60, and sniper has sniper rifles. Obvs. Great thing about this is unlike Counter Strike, you can buy weapon attachments. Keep in mind this game was from 2002. Not a lot of games has this feature back then. Funny thing is if you're a medic and you see a sniper rifle from downed enemies, you can just grab that sniper rifle and there's no drawback. 

 

This game is also pretty freaking gory in a good way. Shooting enemies will leave bullet holes in them which will gush out blood, and it'll get pretty bloody most of the time. If an enemy health drop to 0, their lying down pose is different depending on where you shoot them last. So if you shoot them in the balls, they will lie down grabbing their balls in extreme pain. Ouch. And if you shoot them in their head, they will have to respawn later. 

 

There's a lot of singleplayer missions in this game taking place in different countries and they have different objectives. So in one country, you have to blow up objectives. In another country, you have to escort someone. The one mission that's a pain in the ass are assassinations, which has you trying to kill the enemy CPU VIP. These VIPs are fucking deadly machines. Once they see you, most of the time they will whoop your ass. The only way to kill them is through fast reflex, and hope these VIPs don't kill you first. Here's an example of the VIP killing mission.

Look at 4:57 till the moment he got shot in the balls. THAT is how deadly the VIP is.

 

Fun fact: the dev of this game was called Barking Dog Studios. They later became Rockstar Vancouver and made Max Payne 3 + Bully. Bet you weren't expecting that eh? Me too!

 

136) Gravity Bone

Platform: PC

 

This game is free and it's over in a flash. You do things like photographing birds, giving a drink to a man, and a cool chase scene. But it's over in like 15 minutes, in an anti climactic way. WHY? I WANT MORE DAMN IT! MORE!!!

 

 

137) Thirty Flights of Loving

Platform: PC

 

The next game from the same dev as Gravity Bone, but this game has even less gameplay than Gravity Bone. This was the game that inspired that acid trip "more like a movie than a game" game Virginia 2 months ago. Why can't Virginia be more like Gravity Bone than Thirty Flights of Loving? Why made a game that has almost no gameplay like this?? You done fucked it up Virginia dev!

 

 

138) The Final One

Platform: PC

 

This game is totally inspired by Cry of Fear. Only with dolls instead of whatever those fucking things were in Cry of Fear. There's the tape recorder to save, health kits you have to use manually, once you reload your pistol you will lose ammo unless you already waste them all, and a lot of jump scares. Smart unexpected jump scares. Not those cheap ones like in films where it's just loud noises and scary images flown to your face. A shame that it's short, only 20 minutes long. I want a full 8 hour game out of this, which can totally happen. Go dev, expand on this game and release it on Steam!

 

What on earth is the accent for these voice actors though? One of the character pronounces 3 days as "3 drays". I wasn't aware there's R in days!

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138. Rayman Classic (Android)

It's the original Rayman platformer on mobile phones. It plays pretty good on my HTC, but older phones will definitely struggle.

 

139. Batman: Arkham City (PC)

Arkham and Blackgate prison have been closed, and instead the city has delegated the old, collapsing section of Gotham to be an open air prison. When Bruce Wayne leads a rally against Arkham City, he is arrested and thrown inside. After breaking free, Batman gears up, but when he encounters the Joker, he is poisoned with Titan. Now Batman has to race against the clock to find the cure, shut down Arkham City and uncover the truth of it's existence.

140. Sea World Tycoon (PC)

It's exactly what it sounds like, a Rollercoaster Tycoon style game where you build your own Sea World park, using iconic attractions (in 2005) such as Journey to Atlantis. It's a bit simpler than RCT, but it's a solid game nonetheless.

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141. Warhammer 40k: Space Wolf (Android)

A top-down game that mixes turn based strategy and card game mechanics to create a pretty interesting game. You command up to three Space Marines from the Space Wolf chapter to complete various objectives while fighting off the forces of the World Eaters Chaos Space Marine legion.

 

142. The Elder Scrolls: Arena (PC)

Emperor Uriel Septim has been betrayed by his court battlemage, and is now trapped in an alternate dimension. You are tasked with recovering the pieces of the Staff of Chaos from various sites around Tamriel in order to defeat the mage and rescue the Emperor.

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Completed: Space Pilgrim Episode III: Delta Pavonis
Platform: PC

Delta Pavonis is the third of four episodes telling the story of Captain Gail Pilgrim, joined by her co-pilot met in the first episode and two additional characters gained from the last. Space Pilgrim is a point and click adventure series made with RPG Maker, you will play the game by clicking on the objects and people you want to interact with, picking up and combining items, and using items when they are needed to advance the plot, the game does not feature any of the combat typical of RPG Maker games. Episode III includes a lot more people and more places to explore than the previous games. Characters and story are still decent and this episode does give you more to do but gameplay still revolves around tedious activities, trying to find the right things that will give you items or the information you need, and completing fetch quests.

 

Completed: Space Pilgrim Episode IV: Sol
Platform: PC

Sol is the final part of the Space Pilgrim series and picks up after your capture at the end of the previous episode. It's a good end to the series, with them releasing so soon after one another there are still no real changes to the formula, with the exception that for the first time you have a few choices that can effect the game's ending. You can take one of two people with you when you leave the prison and can make a romantic choice, both decisions really only effect the ending and a little bit of dialogue. The gameplay is still pretty dull but you have a good variety of locations and people to interact with when compared to the first two episodes of the series.

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Game: Sniper Ghost Warrior 2 

Time: 6 hours 

An average game,certainly an upgrade from the first game.

It's looks better, runs better 

The gameplay is basically the same

Story is........well it is present, but that's about it 

The AI is completely retarded and the stealth system seems to be broken as fuck 

 

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143. Command & Conquer: Red Alert 2 (PC)

The Soviet Union has launched a surprise invasion of the United States, quickly overrunning the nation. Now you must take up the role of the US's commander leading what remains of the army to beat back the Soviets and take the fight to Moscow, or lead the USSR in its conquest of the West.

144. Command & Conquer: RA2 Yuri's Revenge (PC)

The Allies have managed to defeat the Soviets, however the psychic adviser of the Premir managed to escape the siege of Moscow and has raised his own army. Yuri activates an array of psychic dominator devices to take over the minds of everyone on Earth, but the US or Soviet commander is able to commandeer a time machine built by Einstein to go back in time to the first Soviet invasion to destroy the psychic dominator while it's under construction, bring down Yuri and his disciples, and re-conquer what was won the first time. Good luck, commander.

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139) Just Cause 3

Platform: PC

 

Ah, finally this gigantic game has been beaten. This game is pretty much Just Cause 2 but with a wingsuit and a bunch of optional challenges which will improve your combat ability, like if you do a gun related challenge, you'll gain the ability to zoom in with your weapon, car related challenges = faster cars. But the DLCs adds a bunch of awesome shits that makes the game a ton more fun: the Iron Man jetpack/ machine gun/ missile wingsuit

A mech with a force push

And a gun which makes every other missile launcher in the game useless, which summons the power of Thor and reign lightning to your foes.

 

I say buy this game with the Air land and sea DLC, and you're officially the most powerful mother fucker in the game. You'll still die easily if you're not careful though. 

 

This game has a weird way to end the game though. All it is: you fight final boss, final boss dies, credits, and then this.

DABC6FD0A700B674A957664084003ED1BADCB842 (1600×900)

 

You don't even get an ending monologue, the main villain just dies and straight to credits. That's..... pretty anticlimactic. 

 

140) Counter of Death

Platform: iPhone

 

This game is really damn good. It's also free! And by that I mean no stupid fucking shit like micro transaction up the ass or necessary grinding to progress. None of that shit. The only thing you can pay in this game is to get 2 playable characters, each only $1. That is a great deal for such an excellent game. This game is an honest to God a true challenging game that takes you back to the NES days which requires you to have the skills necessary to beat it by your own hands. 

The control is very simple. You either press up or down. All you have to do is determine if an enemy is going to hit up or down. That's it. If you press the right button, you immediately counter their attack and knock them down. There are enemies, like bosses, that requires you to quickly block attacks depending on how much health they have, and it'll get really tough in later stages because their attack pattern is very precise. But once you nail it man, you will feel like Bruce Lee himself.

 

 

141) Virtua Fighter 2

Platform: PS3

 

I'm playing Yakuza 5, and lo and behold, it has a SEGA arcade with Virtua Fighter 2. How can I not play it?

 

Then I actually played it................ FUCK this game. Why is it so Goddamn hard??? Stage 1 till 3 are ok, but the rest? FUCK the rest. It's like they all read what I'm pushing and always find a way to block it. So I died like 20 times in 1 round, some of them by a REALLY close call where the enemy CPU has only 1/16 health left, and they somehow manages to beat me first. Is this thing set to Hard by default?? Such bullshit! If this is a real life arcade, I will have lost $70 real life money from retrying this much. Luckily this is Yakuza 5, and I only lost 7,000 yen out of 1 million yen that I have. 

 

142) JET SET RADIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Platform: PC

 

The classic Dreamcast game that I never get to play is finally in my grasp. Man this game is dated as all hell. The controls are very stiff because you're using roller blades to move around, and navigating can be a pain especially when the areas are tight corridors. The music is catchy, but some of them make me go insane because it just keeps on repeating over and over again. Like this one

 

SUPA BLOTAAAAA, SUPE BROTHAAAAAAA shut up!!

 

 

143) Distraint

Platform: PC

 

Wow. This game is..... sad. You play as a repo man getting people out of their homes. And you experience his guilt represented by fucked up imagery. This game is pretty straightforward. You solve puzzles by going to different rooms and getting different items. There is one section where you have to take this green stuff which I guess is weed to unlock doors that are boarded up. That part is weird.

 

There is no enemy to fight, but the story is engaging and sad enough to make it worthwhile. I mean if I have to work as a repo man getting people that doesn't deserve it out of their homes because they can't pay their debts, I would have guilt just like this guy. He's not an ass, he just do this as his job. And he even tries to make up for it by letting one nice old lady live with him, but this nice old lady is so nice that she doesn't want that because it'll burden him to take care of her. Aww, that's so sad..... :(

 

And after the ending, you get this message from the dev.

5E20702BE95A59444EDF312907BBBBC1E1E537F1 (1280×720)

F3B85EBE2015A28064F6A4098DBF96CD9F1A94F7 (1280×720)

 

Not bad for a game made in 3 months! Awww, that's the old lady I was talking about. She's so nice....... now I'm sad.

2037-sadness-crying-emoticon.jpg

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Completed: Dishonored 2
Platform: PC

Dishonored 2 takes place 15 years after the first game and is primarily set in a new location, the southern coastal city of Karnaca, this is due to a hilariously awful and rushed opening that has you on the run from Dunwall after you are put into a room that you can escape from by opening the window and walking outside. A change to the series is that you now have the ability to play as either Corvo or Emily, with both characters having different powers and different lines of dialogue that can change further based on how you have been playing. As another playstyle you can even reject the outsiders mark and play the game without any powers. Endings now have to do with decisions in different side activities, which targets you kill or leave alive, as well as having a more positive or cynical version of your character and their allies through playing lethally or nonlethally, one nice addition is that killing different people will have less or more effects on chaos so killing a murderer isn't going to be as bad as going around killing innocent civilians. Your powers can be upgraded in different ways allowing you more customization options than the first game and giving you access to more interesting uses for your abilities over time, both how you use them individually and in how you use them together. Powers and natural abilities can also be upgraded by finding runestones and weapons and gear can be upgraded by spending money on the blueprints you have access to by default and the ones you find while searching around the levels. You can acquire and equip a variety of bonecharms that will give you different passive benefits to compliment your playstyle.

Combat can still be a weak point due to the games AI and your overpowered ability to now slide towards an enemy for an instant kill or knockout, this slide move can be very quickly done and chained into a lot of quick kills or slightly slower knock outs. There are problems with the AI that can be abused, at one point I ducked under a table that was against a wall and after finding me five enemies, including an elite soldiers, all forgot how to use ranged attacks and individually kept trying to slash under the table, none of their attacks worked and I just kept slashing until they were all dead. Trying this again later had them able to hit me but they could easily be blocked and killed as they still took turns and forgot how to use other attacks. Difficulty wise the game still feel like it was designed much more for a nonlethal stealth approach with enemies really not being able to stand up to your abilities, powers, and weapons if you choose to take the more direct approach, even while playing on hard. A good addition to the combat is in giving you nonlethal takedowns for your targets if you are going for a no kill playthrough, both in the form of the slide takedown and by being able to parry then grab and knock out your opponent. There are some amusing moments where enemies can be kicked against or over objects or where you might do something like hit an enemy in the leg with a crossbow bolt causing them to fall down stairs. Unfortunately, animations don't always play out correctly, enemies that are sitting or leaning against things might not be able to be interacted with correctly, enemies take odd patrol patterns where they might just be in a corner looking at a wall. They seem to have added some peripheral vision to enemies, which is nice for a change, but sometimes they are able to see you when you are behind them if they are in the middle of doing something. At the end of each section you get details on if you killed anyone or not, if bodies were detected, if you were seen, special activities you did in each level, and the overall chaos level of the game. Finishing one level without getting into a fight or alerting anyone ended by telling me that I killed a civilian which would have been impossible, this is certainly not enough to effect an ending but you shouldn't bother with strict no kill playthroughs if you are only doing it for achievements.

While character animations can be awkward, the art of the environment is well done with varied locations and effort even being put into small touches or in the collectible paintings. Both playable characters will write a travel log for unique looks at their character, there are also many notes, recordings, and books to find and read to learn more about the world and those that inhabit it. The heart makes a return from the first game which help you locate runes and bonecharms, and it can talk to you to tell you about the lives of characters that you meet both important as well as random lines for guards and civilians, though it can get ridiculous in making out over half the random civilians as murderers or serial killers and the repeated lines shows it really isn't meant to be used on non plot important characters. Even small lines of dialogue are given some good detail such as when you kill your first target and guards announce his death later, but if you hid the body or if you leave him alive and hidden they will only say he is missing.

Apart from some odd AI issues, some situations where grabbing or instant killing an enemy doesn't work when they are in certain positions (hopefully this will be patched), and it being disappointing that the character you don't choose to play as is basically removed from the game, Dishonored 2 felt like an improvement on the previous title with larger and well designed levels, more options, and improvements in the overall formula of the game but still suffering from having mechanics that just don't all work together well. Like the first game, there really is no challenge to the game and the fun comes from using your powers in amusing ways or exploring the world while being stealthy. You have weapons and abilities to easily kill everyone in a game meant to cater to power fantasy but then it punishes you ending wise for using them in that way. Abilities can be used to help with stealth but some still just aren't that useful. You will never use the power to destroy bodies or whirlwind in a nonlethal playthrough, rat swarm still feels pointless when compared to other powers, dark vision is worthless, and possessing dead bodies to hide in doesn't make sense because then you would be letting guards find dead bodies in a stealth playthrough, it serves no purpose in a lethal or non stealth playthrough, and would be pointless with rat swarms or if you took the power to destroy the bodies of enemies you kill. The abilities to stop time, mesmerize enemies, and mark enemies to share the same fate are so massively overpowered that they overshadow all other abilities except for blink and far reach for traversing the maps. Emily also has the problem of having powers that are just boring when compared to Corvo's, with the exception of her shadow walk. There are two levels with interesting ideas, a clockwork mansion with levers that rotate rooms and another level where you gain the ability to see into the past and can travel back and forth. The clockwork mansions ends up just being somewhat interest to look at but you can get through it by going through two rooms, the rest exists to find collectibles. The time traveling level is basically the same, you can alter things in the past to change the future but the interesting things you can do are really just their to get collectibles and more money rather than an interesting way to get to your target or to interact with enemies or your powers (your powers are actually disabled in that mission), this level did have some interesting ramifications during and after it based on your choices unlike the clockwork mansions that was really just a simple puzzle. If the game having no balance isn't a problem to you, if you don't care about the ending and just want to kill everything, or if you want a stealth playthrough with the powers removed then there is a lot to like in the game and the problems were all part of the first game had as well, with the only thing this game doing worse is not giving you time to spend with characters and not creating an interesting narrative or supporting cast, with the exception of the character Meagan Foster. It's actually really unfortunate that you play as the dull characters Corvo and Emily instead of the interesting characters with better backstory and personality, Daud and Meagan, who were both in the DLC for Dishonored 1 and even have history with the main antagonist. Though that would leave you without any interesting supporting characters.

An upcoming update will add a New Game+ mode that allows you to keep your powers, a very good addition since difficulty wise there is no reason not to just let you have fun with everything all the time. It also should help make playing as Emily more interesting as her powers are more fun when they are combined and in one playthrough of the game you just don't get that many points to upgrade your abilities. Even after finding all the runes in the game by the last level you won't be able to fully upgrade most of your abilities.
 

 

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145. Theme Park World (PC)

The second game in Bullfrog's Theme Park series. This game moves the series from a straight 2D isometric perspective to a 2.5D game similar to Dungeon Keeper. Buildings are rendered in 3D, and the camera moves 360 degrees while guests are sprites. Your goal is to earn money and complete objectives to earn golden tickets and purchase new parks. Overall the game is smaller and simpler than Roller Coaster Tycoon, but it has more charm and a lot less down time.

 

146. Sonic Adventure (Dreamcast)

Sonic Adventure was the first fully 3D Sonic game. In it you play as one of six characters: Sonic, Knuckles, Tails, Amy Rose, Big the Cat and E-102 Gamma. Each character has a different story that ties into one big overarching plot revolving around Eggman attempting to empower an ancient god named Chaos and use him to take over the world. To stop him, Sonic, Tails and Knuckles race to collect all the Chaos Emeralds and defeat Chaos. Amy's story follows her being chased by one of Eggman's robots because she's in possession of one Emerald, Gamma plays like a basic 3rd person shooter hunting objectives under a time limit, and Big's story is basically him wandering around fishing to find his frog.

 

147. Jet Grind Radio (Dreamcast)

It's Jet Set Radio's US version, but it also includes two new stages based on San Francisco and New York City. Your mission is to build up a gang of roller bladers and push the other gangs out of your territory by painting your logo over their graffiti while avoiding the *heavily armed police force*. Getting used to the momentum and stickiness of using roller skates is hard, but when you get it down you can go just about anywhere.

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Titanfall 2 - PS4

6 - 7 Hours

Can be watched here: https://www.twitch.tv/mr_e_meatshield/manager/past_broadcasts

 

Bought this game during PSN's Black Friday Sale, even used that 10% off code that Sony had at the time. Without it, the Deluxe edition was still cheaper than the base game is at full price.

 

Anyway, I can totally see why people are saying this should've been the first game because of the inclusion of the campaign. Although the story isn't totally original, and there are some cliche "Emotional" moments, I thought it was still pretty ok. Yes, there are parts that make me roll my eyes, like in the beginning where they show one of the mercenary guys take a part of a dead soldier, just to show that he's evil, and has character. The way the game ends can also be seen from a mile away. However, the journey to that end is pretty darn fun.

 

It controls much like the first game too, which makes sense. In the campaign, you also have the ability to go invisible for a short period of time. Something that's also in the multiplayer. Makes me wish that some of the other Multiplayer abilities also made it into the campaign, like that grapple rope thing. There is a part of the campaign where the invisibility gets changed for something else, and I really wish they had more of that mechanic in the campaign, instead of just for one level. It was real fun using that particular mechanic to get around the level and in firefights. On foot combat feels pretty fast, and thanks to being able to wall run, the player can approach situations in different ways sometimes.

 

Speaking of wall running, it's of course also used for traversal puzzles. These platforming and wall running portions make sense and are a good break between gun fights. Using the wall running and double jumping is even required to obtain the game's Pilot Helmet Collectibles, and other parts of the level.

 

Titan to Titan fire fights are pretty awesome. You can even change your Titan's loadout on the fly, which changes your robot buddy's weapon set. It's real fun going up against multiple Titans and destroying every single one of them. I just wish that the Titan executions weren't limited to just the bosses. But I guess I can understand why they did it. It may lose its appeal if you can do it on every single giant robot you fight. The boss fights are varied of course, since they all pilot different Titans. Some are one on one fights, some have other Titans with them. But of course, the boss arenas have batteries around for you to heal up a battle damaged Titan's health (how does a battery repair damage?).

 

I'm satisfied with the campaign, and for how much I paid for it. But it's definitely not perfect.

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148. Poker Night at the Inventory 2 (PC)

It's a game of poker against a variety of characters, Brock Sampson from Venture Bros. Claptrap, Sam from Sam and Max, and Ash from Evil Dead, as well as cameos from other Max, Steve from Borderlands, and GladOs. Your goal is to beat each player and collect special items that they can bet every few games.

149. Soul Calibur (Dreamcast)

A fighting game that relies on weapons as much as martial arts. You pick a character and follow them through their story arc by reducing your opponent's hp to 0 or knocking them out of the arena.

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Completed: Nova-111
Platform: PC

Mixture of a real time and turn based game. You move a vehicle to different spaces on a map with every movement taking one turn, enemies or projectiles can move in that time but some enemies will fire shots or drain health in real time, rocks might become lose and fall down on to you and enemies in real time as well. The goal is to reach the exit of each area while saving as many scientists and finding as many upgrades as you can. As you play through the game you find new abilities like a shield that will recharge over time, the ability to shoot a shock wave out around you, and abilities that require your science bar to fill in order to be used, things like a long ranged weapon to destroy enemies or harder rocks that get in your way or an ability to teleport two spaces away. Simple but fun game with some enjoyable mechanics.

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Game: Frontlines: Fuel of war

Time: 5 hours

Fun little game that reminds me of the earlier battlefield games, has alot of cool additions.

such as drones and airstrikes

Story is kinda interesting, but ends in the middle of conflict and my best guess is that it's not being continued

 

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Game: Final Fantasy XV

Time: 60 hours, 32 minutes, 18 seconds.

Platform: PlayStation 4

Image result for final fantasy xv logo png  

10 years, 6 months, 1 week, 4 days, 60 hours, 32 minutes, 18 seconds is how long I've waited, played, and beaten Final Fantasy XV. I walk away happy and fulfilled knowing that I finally after so long got to see this journey for this game to the end of it's road. Not if the game itself was bad or good, but the idea of journey to get here is what I will carry with me from this game. Now, without me trying to sound inspiring, Final Fantasy XV is a game that can hold the title "Final Fantasy" proudly (compare to 13 trilogy which could not). Final Fantasy XV is far from being one of the best Final Fantasy's, and has it's own flaws. Some of the gameplay in terms of fighting seems they wanted to be a lot of things in one. How side quest are dealt is a bit annoying and can seem daunting/busy work at the huge amount of them early on. And the Story (not spoiling anything) is something we've seen in both many stories and even past Final Fantasy's. With that all said... this game ends up being my second favorite Final Fantasy of all time. The way it captures the tone of what it is, the brotherhood between your characters, even the combat though sloppy at times has a lot of moments of amazement and hell can be really fun a lot of the time. The side quest while busy work are huge in numbers offering a lot to do in the open world. There are dungeons and even than there are end game dungeons. There are bosses than there are end game bosses. The amount of content in this one game rivals if not all the past Final Fantasy's. If you're a fan of Final Fantasy, I can't recommend this game enough to atleast give it a try. It's not going to amaze you, don't think that, just go in knowing you will get a solid game to hold the title of Final Fantasy. That this game will finally get the path clear for the developers going forward what we want in Final Fantasy games.

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150. Patrician IV (PC)

Patrician is a management game where you build a trade empire in the 1300's. You do this by buying goods and selling them through your fleet of ships, building houses to collect rent, constructing farms and factories to make goods, and doing quests for the cities. As you accrue wealth your rank will increase and the guilds will give you greater permissions for trade and construction, as well as allowing you to fit armed ships and hunt pirates. The campaign ends when you become mayor of your home city, but you can go as far as becoming chairman of the whole League.

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Game: Momodora: Reverie Under the Moonlight

Platform: PC

Play Time: 4.2 hrs

 

A Metroidvania-style 2D platformer that provides a fun challenge even on the easiest difficulty (which I played on). Visuals were great, and the soundtrack was awesome with an atmosphere-focused approach to itself. Not too difficult to navigate, as long as you keep consulting the map regularly, which I forgot to do initially. Boss battles were intense and fun. No major complaints, other than the relative abruptness of the ending.

Rating: 4/5 stars

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Completed: Oxenfree
Platform: PC

Good acting and atmosphere. Good stories from a character sense and by explaining the history of the area and ghosts. Conversations feel natural and the game allows you to have multiple responses, to interrupt conversations, or to not respond while on the move making things feel more natural, something more games should implement. A lot of just walking around, more so if you want to find letters and anomalies not needed for the story. Loading camera pans can have you miss out on conversation options when continuing your game. Tuning radio can be kind of annoying.

https://twitter.com/Legolas_Katarn/status/809988385129504768
https://twitter.com/Legolas_Katarn/status/809988976287354880
https://twitter.com/Legolas_Katarn/status/810076998014042113
https://twitter.com/Legolas_Katarn/status/810078528054161408

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151. Tom Clancy's The Division (PC)

An MMOFPS set in a post-apocalyptic New York City. An outbreak of a modified smallpox virus nicknamed the Green Poison is dispersed by the Black Friday sales rush through infected dollar bills, rapidly infecting major cities across the United States. As civilization breaks down the US government enacts Directive 51 and activates sleeper agents to restore order in New York, but something goes wrong leading to the destruction of both the first and second wave except for yourself. Now it comes down to you to restore Division HQ, quell the various factions tearing up the streets, find the man responsible for the outbreak, and hunt through the Dark Zone for a new jacket.

152. Battlefleet Gothic: Armada (PC)

In the grim darkness of the 41st millennium, there is only war. Abaddon the Despoiler has arrived in the Gothic Sector leading a massive army in the 12th Black Crusade. The Imperial Navy is all that stands between the forces of Chaos and their goal; a variety of powerful artifacts and ancient super weapons capable of destroying star systems. Along with the threat of Chaos, Ork raiders have stepped up their attacks in the sector and Eldar pirates stalk the void between planets. Take command of a fleet of mile long warships and go to battle with the enemies of mankind in the Emperor's name, or die trying.

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Completed: DOOM
Platform: PC

DOOM puts you right into the action, unlike the previous entry in the series. You have satisfying weapons with most having two different attachments you can switch between for an alternate fire mode, each with their own upgrades. Performing melee executions on weakened enemies can reward you with health and armor, there is a good variety of these kills and ones that can be done when next to certain objects. Amusing self aware elements to the story and environment, with a corporation harvesting energy from hell and having warnings like "demonic invasion in progress". Environment and level design is good but you end up running from one arena area to the next with few enemies in your way most of the time, the stages are there more for finding health and ammo in between your fights or for looking for secrets, which can be somewhat annoying as missing out on things can limit your gameplay options when compared to other more action oriented FPS games where secrets are usually just for more supplies. Poor decision to require you to complete challenges to unlock weapon and rune upgrades, as they take away from theme and how you want to play the game, they don't even offer a challenge as you can just find a good spot to complete one and keep reloading a checkpoint making them seem more like they were used to pad out a short game. Some upgrades runes are obviously better than the others, with some giving very little reason to be used, and some of the final ones allowing you to have infinite ammo if you can keep your armor up or allowing you to stay alive once after losing your health. DOOM is usually a very enjoyable action game with great environments, fun combat, and an amusing setting but at its worst you waste time looking for secrets to complete your arsenal or unlock levels from the original DOOM and end up feeling massively overpowered in the ending four or five levels (out of 13) if you got the right runes. A focus on a dull multiplayer instead of creating new single player content or more options for people to create their own levels is also disappointing.

https://twitter.com/Legolas_Katarn/status/808394098491015168

 

Completed: INK
Platform: PC

A 2D platformer where everything is invisible except for the trails of multi colored ink you and enemies leave behind, or the color that flies out of you in all directions when you double jump. Goal is to kill all enemies and make it to a door at the end of the level. There can be enemies, shooting traps, spikes, moving walls, etc and there are a few bosses to fight as you play through the game. Fun simple game with short levels if you just want to play one or a few at a time.

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152-154. Bioshock trilogy (PC)

Bioshock is a celebrated series that started in 2007. Each game in the series features a different protagonist and setting that all links back together through the overarching timeline. Bioshock 1 and 2 take place in the underwater city of Rapture somewhere in the Atlantic Ocean off the coast of Iceland. The city is overrun by crazed and deformed people called Splicers who are addicted to a substance called Adam, which has the ability to rewrite a person's DNA giving them incredible powers ranging from teleportation to throwing fire from your hands. Bioshock Infinite features the flying city of Columbia, where the founding fathers are worshiped as prophets of the Angel Columbia and the culture of the early 1800's is desperately held on to by the city's aristocracy and clergy, all led by a man named Father Comstock. Your goal in each game usually involves fighting your way from point A to point B, scavenging for supplies and surviving what each city throws at you.

Over time the series got progressively worse in gameplay and story, with Bioshock 2 being considered the worst story and Bioshock Infinite worst for gameplay because it threw away the original formula in favor of a Halo-style weapon, movement and shield system which the previous games didn't have, as well as featuring a lot of bullet sponge enemies, weaker active abilities and less entertaining passive abilities. The first is the definitive game among fans, but all are worth playing to see how the entire universe of Bioshock comes together and the genius of the storytelling.

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Completed: Reigns
Platform: PC

A game that has you ruling over a kingdom, trying to maintain the approval of your church, people, army, and economy by choosing one of two options in every scenario you get. People show up as cards and must be responded to by clicking to the left or right of them, events might raise or lower different attributes, lead to new events, or lead to new characters appearing that unlock new decks of cards. Your rule can end in variety of ways, most involve death, which will lead to you taking over a new ruler who can continue some story events and will keep people around that you acquire over time. You will see events frequently repeated and few are randomized instead always leading to the same things or increase/decrease of attributes but as you play you will frequently unlock new things to see. Fun game, and only $1.01 in the current Steam sale and $2.99 usually.

https://twitter.com/Legolas_Katarn/status/812134348572880896

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155. Slavistan (PC)

It's short, it's hard, it's the most slav game ever! No, I'm serious, this game is deceptively hard, especially the level in Poland where you need to balance while squatting and drinking. 

 

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