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Legolas_Katarn

Games Beaten By the AJSA (2016)

442 posts in this topic

Well i dont know if this count as a beaten game but oh well i have to listed it here.

Game: Rocket League

Hours: About 50+

For this game i did manage to complete everything to 100% single-player related stuffs. This include tutorials,challenges,season mode and yea the game manage to kick my ass a couple of times during the expert challenges and cranking that AI difficulty to Unfair (1v4) with the bots on All-Star.

Although after several hours and i mean more than 10 hours of training playing solo and multiplayer i finally became good enough at aerial hits and goaling the goal. Some people even said i was damn near a master to compete with the best of the bests. Currently Standing in Gold DivisionsSeason-2-Division-Titles.0.jpg

 

, im slowing rising with wins and occasionally defeats. That being said those hours was definitely worth it.

 

Having to beat the AI, 4 AI's!! on All-Star and no bots with me, was a psychical challenge on all the stadiums. Finally those challenges i had ''to consider beating the game'' to complete all of them without missing one shot. At 10 differents angles,speed of the ball. But someday i done it!

 

Difficulty Rating: 8/10 if you want everything i said completed. That depend obviously on your skill. FYI I platinum this game aswell but doesn't not require you to do the things i said.

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Completed: Gravity Rush Remasterd

Playstation 4

Time: Not sure, around 10-12 hours total give or take

 

I plan on doing a more in depth review soon, but suffice to say I really enjoyed this. Love it on the vita, but if anything it plays better as a home console port. I can recommend this one.

Same here, even got the Platinum Trophy for it, making it my second Platinum for the PS4. Even finished all the DLC challenges too. Never got to finish it on the Vita.

 

Uploaded all my gameplay to my channel, and I'm updating this thread of my playthrough daily.

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Completed XCOM 2(yes even before Angry Joe)

Time: 32 hours

Platform PC

 

XCOM 2 has pinned me down and consumed my life for the past weeks. It is that sort of game that if you get into it, you just can't stop playing.

 

Gameplay The gameplay is mostly the same as it was in the predecessor. The core mechanics are mostly the same. You have the tactical combat which involves squads that conduct guerilla operations down below versus the aliens, and then you got your base of operations where you make up your plans and manage your troops/resources. Now this, as before adds 2 layers of strategy to the game, in an effort to balance the action of it. And it does for the better in my opinion. You, of course the commander are starting with a demolished base that you need to reconstruct, and with little to no personnel. By "scanning" at different locations, gathering intel and passing months(yes the game is tied around time), or even completing missions you get rewarded with different scientists, engineers or even good soldiers that you can put to use.

 

This mechanic of spending time scanning is sorta like ending you turn in a Turn Based Strategy game. Each scientist or engineer that you get is crucial to your fight against the aliens, because every person in the end has it's share. Sometimes you need one more relay in order to contact a region, but you cant get it cause you dont have enough engineers to assign to the chamber. Assigning personnel to a chamber increases its potency by a lot. So in the end you will need to micomanage it in order to get the most out of your resources. A missing scientist or engineer can mean a great difference in the war.

 

Now scanning may look as if you're just passing time and waiting to get either people working for you or to complete your different taks and objectives. In reality there's more to it. When I said that you are fighting against the clock, I fully meant it. There are 3 types of events that will make you count every day for its worth. As you're passing time these events will trigger one after another and you WILL have to solve them. Thats why you need to plan every aspect in advance otherwise you are gonna be screwed before you realize. Those 3 events that I'm speaking of are Alien Bases, Guerilla Ops(which counter dark events) and Retaliation Strikes. You do get a rough timer which counts the weeks until thos events trigger, but here's the catch. It's not completely accurate. Your intel is trying to supply you with the best information possible however you ARE fighting a losing war. So just like in real life you dont know what'll happen.(note: the events do trigger around the time they are said to trigger but the day can vary).

 

You need to counter these events. Why? After all only one of those(which is the Alien Base) is crucial more or less to the story. Because if you don't counter the other 2, dark events will trigger and you will start losing zones of contact. Why do these zones matter? because they provide you with supplies/intel/soldiers/personnel. And if you need to recapture them you need to spend further intel which is a limited resource. On the other hand a dark even is something of a lesser evil, and if triggered you will be forced to play at a disadvantage. Not on the battlefield but the metagame itself will be harder(you receive less resources, less intel, or your base gets hunted by a UFO). So guerilla ops and countering retaliations strikes is your way to fight this stuff. However there's a problem. All of this requires time. You need to allocate time in order to get resources(usually scanning for 5 days or so) and you need time in order to make contact with each region and gather intel.

 

So the point with the world map is fighting against time. You do get to feel like a real commander, and the burden of leading mankind to war is definitely there.

 

The base itself is your lab of operations. Here, as in Enemy Unknown you get to analyze the alien bodies, research new technology and weapons for your soldiers, build different facilities which help you with your global war, and even oversee your soldiers. This does a great job at making you feel like a true commander. Everyone is taking orders from you, but you also have the burden of decision. And trust me in higher difficulties you're gonna get screwed for this. A LOT.

 

Onto the other part which is the combat itself, here not many things are changed. You still have multiple types of cover(full cover and half cover). Shots still have percentages depending on the enemy's status. And the RNG is still king when it comes to taking shots. Sometimes you have to gamble in order to win. And I know that the 89% shot was looking good and all, but you could still miss(I know I did). Soldier's classes are more interesting now, although they are still based around the predecessor's classes. You get a heavy class which you can build for gun combat or demolisher. A sniper which can be build around being a gunslinger or just a plain old sniper. The ranger which is a mix between melee and stealth. And the specialist, which is just what it sounds. You get your gremlin drone, and you can go for the healer path or for the support path providing your team with benefits and hacking/damaging all sorts of enemies. The gameplay doesn't get boring because of the difficulty. If you don't think in advance and you just go with the flow, you are gonna lose soldiers. And thats not a good thing. Ideally you should aim to get as little wounded soldiers as possible. A wound can range from minor to grave and that means recovery time(up to a month). Again you have limited soldiers so making the best out of them is advised.

 

The enemies are completely different. Now I won't get into detail with each enemy, I'll let you guys discover this, but you can see, how they are genetically superior to what invaded the earth 20(I think?) years ago. Those little shitty sectoids from enemy unknown, now can mind control your soldiers and utterly decimate your own army if you dont kill them fast. You also have small troopers which have different bonuses regarding their class. There's a ton of variety when it comes to enemies and as I said, I don't wanna ruin the fun. Each type has it's own interesting thing.

A thing that you absolutely need to do is having varied items for each situation. If fighting against mechanized enemies, emp grenades or blue screen rounds will be a good advantage. Moreover against organic enemies, acid grenades or dragon/talon rounds will make a difference. Remember you are fighting a losing war so everything that can be used as an advantage is good.
 

The levels are procedurally generated, which means yes, you will never fight the same scenario twice. This adds replayability to the game.

 

Last of all, there's the customization and mods. Yes the game had mod support since day 1, and a darn good decision that was. There are already plenty mods which improve customization of your soldiers, or even crucial game mechanics. Steam and the nexus are pretty crowded, you just need to go there and choose your "poison". The customization, although I didn't give much attention to it, it is just as expected. Wanna play with your fav hero? You can. Wanna dress up this demolisher as yourself? You can. You can change clothes, face, hair, colors, heck even the color of your weapon. For those of you who just like spending time on this, just so that they can get more accustomed and close to their soldiers, you will be satisfied.

 

Graphics: Even though the game is using Unreal Engine 3, which is a pretty dated engine(more onto that when we get to the performance), the graphics do look good. They have this futuristic feel to them, when you are battling in city areas, yes they turn pretty gritty and realistic when you are fighting in wooden zones, or in the wilderness. Character models, and facial animations look good and believable. Alien models look freaky and well.. alien in their nature. Overall for the graphics I think they are good. It would've been amazing however (especially for the *cough cough* performance)for the game to run on the Unreal Engine 4.

 

Story: I'm not gonna lie; I didn't expect a very interesting or riveting story here. Boy was I wrong. As you probably guessed from what I typed before, yes humanity lost the war. Which is kinda bad, since I know for sure that in Enemy Unknown there was one good ending that you could get. However Firaxis themselves said that losing the war against the aliens was their "plan" all along. XCOM was destroyed, and the commander was seized for experiments. Out of the blue, however, your second in command, manages to put up a small squad, and rescue from the aliens grasp 20 years later. With his help and with the help of smaller countries and resistances you somehow manage to rearrange XCOM back into action. What's the purpose? To once again defeat the aliens and kicking their ass back into the space. Now that the aliens control the earth, they have gone into genetical experiments seeking... what exactly? Oh I assure you they ARE building something big, but I don't want to spoil it. I only wanna say this, the last fight will be a battle of wits and brains. As you uncover their shady secrets, you will be amazed how the plot although simple manages to make you want to fight for humanity's cause.

 

Atmosphere and sound: Again. I didn't expect much from XCOM 2 on this part, but it delivered. While the combat music is forgettable the stealth music coupled with the atmosphere is bone chilling. It does make you feel like you are trying to take a superior/unknown species under assault. This coupled with the fact that most of the time you cant scout ahead or you have to move slowly and methodically in order to survive make up for a good, tense atmosphere at least while in combat.

 

Performance: Now this right here is the Achille's heel. The performance is in one phrase Batman Arkham Knight. No I'm not talking about the post patch version, I'm talking about the launch version. Bugs, glitches, framerate issues, slowdowns, crashing. I have no idea how can you fuck up a PC exclusive title, but they manage to do it. Now Firaxis said that they are looking into these issues, and they do plan to patch them. I didn't have much of a problem, even tho the game ran like shit, mostly because I enjoyed the gameplay a lot. But if you DO care about the performance, wait until it gets patched for good and then pick it up and play it. This is the only thing thats bad in this game. If it wasn't for this the game would've been pretty much perfect. Sadly I guess that's what you get when you still use Unreal 3 in 2016. It wouldn't have bothered me that much, but the last level(which balls deep insanely hard) was a mess when it came to framerate issues. There are some fixes on the internet, but for me at least they didn't bring up much. Terrible performance.

 

Now all in all, if you manage to I guess ignore the god awful performace or if you have a megamachine like Joe does, the game is a very very good one. The strategy is there, the combat is there, the feel of you being a true commander is there. And the high stakes, huge difficulty that makes this game visceral is there. Although I don't like performance issues I would be a liar to say that I didn't like this game. 

 

My score for XCOM 2 is a 9/10, a must buy, BUT after it gets patched. If it didn't have any performance issues it would've most likely be a 10/10 easily. Still it's a great GOTY material right here.

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I've technically completed XCOM 2 as well, but I lost..

 

Second play through has already been faring better.

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Completed: Gravity Rush Remastered

Platform: PlayStation 4

 

Gravity-Rush-Remastered-PS4.jpg

 

There's just so much to say about this game. I've enjoyed every last second of it. It is a very unique and wacky world to just roam around in. It almost reminded me of a Miyazaki animated film, like a world he could dream up. The game mechanic while very weird in concept works beautifully in the game. It has become one of my favorite ways to traverse a world in a game ever. There are flaws with this game. You'll be fighting the same handful of different types of enemies. Some levels happen later in the game where you've basically are pretty powerful, but take away your ability or limit your power (which was annoying). That's pretty much my thoughts, I love this game.

 

If you're into a wacky Japanese game, that feels similar to a Miyazaki film, with a very fun mechanic centered around gravity. I than can't recommend this enough! I can't wait for Gravity Rush 2!!!

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Street Fighter 5 - Character Story Mode

 

Two to three single-round fights per character, except for Laura who has four single-round fights. No way to change the difficulty, so AI is pretty dumb. What the hell Capcom?

 

My written review for the game (and explanation on why it's not a video review) in this thread.

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Completed: XCOM 2
Platform: PC


XCOM 2 is a huge improved over Enemy Unknown and Enemy Within. The game's missions have more variety and all mission types end up working well this time, the classes are all well balanced and based on what enemies you might be facing or what kind of mission you are going on certain skills will be more useful making it a good idea to field more soldiers. Overwatch has been significantly improved, it is more cinematic and your soldiers will no longer all fire at the exact same target. The maps are more varied, many with more vertical design giving you good spots to put snipers or ways to gain the high ground.

XCOM 2 adds new mechanics such as concealment which ends up working very well, allowing you to ambush, scout, or sneak by enemy units. Weapons can have attachments added to them which is useful and changes the look of the gun, but you lose your upgrades when you research the newest weapons and you can only add one or two attachments and what type goes with what class of soldier is obvious. Every soldier can equip a personal combat sim which can cause them to have higher aim, movement, dodge, will, or health. While the PCSs are useful they seem to be very rare with me never even finding a single accuracy increasing one throughout my 37 mission campaign.

The gameplay outside of battles is also much improved. Base building is better and no longer dependent on the luck of where steam can be found, if it can be at all and there is no more gaming the system to launch satellites at the end of every month to bring panic down. Your time is now spent moving you ship to different locations to do missions, scanning areas to get a little flavor text and a reward, buy and sell at the black market, contact resistance groups in different countries, and building radios to broadcast your resistance signals further. Every month dark events are shown and you are only able to stop one of them, the events might see the aliens improving their weapons and armor, hiding enemies in missions, decreasing your supplies, increasing enemy sight range when your units are concealed, etc.

The game adds significantly more customization options for your soldiers, with armor you can make changes to, armor and weapon colors, armor and gun pattern choices, character bios, choosing your own nicknames and nationality, the choice of your character demeanor (which also effects their voice, tattoos, scars, hair, beards, etc. There are some strange decisions such as not being able to wear a hood with a pair of glasses or a cigar, a lack of good facial hair options, and there are not many different languages but what we get is a lot more than the first.


Some problems with the game are that while vertical focus is great it can cause some camera and line of sight problems problems. The game has performance issues that are effecting people differently. The game has better characters but the story itself is still poor. The game has constant graphical glitches, clipping, and poor animations. When almost any ability that causes a gun to fire multiple times is used, save for the pistol abilities, there are huge delays, strange animations, the gun will be pointed in the wrong direction, or it will just skip over the animations entirely and just tell you if you hit or not. The swords are only good during the early game and become completely useless in the mid and late game, they do low damage, have a poor chance to hit, a poor chance to get critical hits, and for some reason they are the only type of weapon that you are not allowed to take utility items to improve them or to add attachments to. I played through the game on Commander and my characters were extremely overpowered about halfway through the mid game until the end of the game, I was easily able to finish almost every mission not only without having a soldier wounded but many times without the aliens even getting to shoot at one of my soldiers.

One of the last story missions in the game allows you to spend intel on granting your soldier concealment, giving them better aim, getting you an additional squad member, etc on that one mission. This would have been a much better use of intel in the game instead of just using it to buy black market items and to contact the resistance, it could have allowed you to preview the map, lower the number of enemies by having resistance contacts do things, detect enemies, etc.

 

The last mission is an awful, annoying, waste of time.


The game supports mods and there have already been some good ones released including new weapons, abilities, classes, customization options, and changes to speed up or edit different parts of the game. Even with the negatives it's a great game that will likely only be improved with the release of DLC and mods, and hopefully the performance and animations can be improved through updates.

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Just finished beating Thief. Took less than ten hours, but felt a lot longer. Not much to say about it other than it's pretty dull and boring, in my opinion. I usually love stealth games but this one just couldn't pull me in at all.

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Game: The Stanley Parable

When: 21/02/16

 

Well it's been a while since I've beaten a game...but I also haven't been playing much.

 

Decided to pick up this game because I thought it was short and I always wanted to play it, so I did.

 

Very interesting game, very funny game, I liked it a lot. I'm not 100% sure if I have experienced everything in this game, but I think I've experienced enough. And it is quite the experience. I would like that narrator to narrate my life lol.

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Finally managed to beat some games

26) Pony Island

Platform: PC

One of the most deceitful games I have ever played, and it's awesome. Unfortunately the twist of the game has already been revealed by Legolas, but for anyone that hasn't been spoiled yet, it's not what you are expecting. At all.

27) Bamba

Platform: iPhone

It's a one wheel bike balancing game where you have to survive for, I think 1 minute? As seen, there's different obstacles, it gets harder as it goes on, and you have to balance your character so he won't get hit and lose balance. Just like what circus performers has to do with their balancing acts. Excellent old school soundtrack.

28) WWE 2K15

Platform: PC

I used to play these WWE games from the beginning of the PS1 till Xbox 360. Then I stopped because the Xbox 360 version is too similar to the PS2 version I played. So when I found out that 2K15 uses a completely different game engine, I play it right away. And it's such a big difference compared to before.

This game has story mode that's a recap of past WWE storylines, like CM Punk VS John Cena and Triple H vs Shawn Michaels, basically stuff that only wrestling followers know about. Not only that, but it also has an extensive career mode, allowing you to go from humble beginnings, to becoming the most badass mother fucker in WWE, and retire as a hall of famer. I spent 30 hours in this mode until I max out my character and have the most overpowered moves available, and I love every minute of it. I use the People's Elbow and the 619 as signature moves, which gives me double finishers when I perform a 619 at the right spot, and Trouble in Paradise + the Red Arrow as finishers. NOBODY can kick out once I lay these moves on them. Can't wait to play 2k16 for PC later and dominate everyone!

29) Rise of the Tomb Raider

Platform: PC

Completed this 100%. Fucking awesome game just like Tomb Raider 2013. I prefer Lara's face in the 2013 version though, she's cuter there. Here, not so much in certain angles. Can't wait for the sequel!

30) Street Fighter V (early access bare boned edition)

Platform: PC, PS4

Awesome gameplay, LAZY ass bare boned content. Beat the lame ass story mode 100%, which annoys me because the story modes has past characters that's not in the game. Yet. And it takes me around 1 HOUR. Since the content is so limited now, I am going to go back to this game months later when more and more stuff gets updated.

31) Firewatch

Platform: PC, PS4

Just another walking simulator, but with mountain climbing! No enemies to fight, you just walk to different spots in the map and talk to your friend on the radio, and see the story unfolds. Just watch this game on youtube and nothing will be missed at all.

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Unfortunately the twist of the game has already been revealed by Legolas

It's not a twist if it's the almost immediate plot point of the game, and in the game's description.

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It's not a twist if it's the almost immediate plot point of the game, and in the game's description.

Exactly! Which is such a shame. It should be kept a secret on Steam. When I found out about the game from a lets player on youtube, I have no idea what the game is about, and I was shocked when I saw the game for the first time. I mean look at that magical thumbnail!

 

 

It's like back when MGS2 was released, no one knew that Raiden will be the main character instead of Snake, or when the first Assassin's Creed was released, no one have any idea that it was all a simulation and the real plot takes place in present day, or the beginning of Last of Us. And that's all twists that happened in the beginning of the game that no one saw coming because it's not mentioned at all before. Pretty odd that the steam description just say what the game is about. I would totally kept it a secret.

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Well I've finished several game this year, but since I'm kinda late with this thread I'll post everything I played now.

 

1. Witcher 3 + Expansion pack

Hours into expansion pack: about 8 hours

Hours into the game + Xpansion: about 90 hours

- I was kind of late with the expansion pack so I finished it around a month ago. Fucking worth it! I loved the charactes, their development through this 10h of gameplay and the expansipn pack was just fuckin A M A Z I N G. Not to mention how much I loved the creepy vibe that there all the time. Also the music that was played every time Man of Glass appeared was awesome. Once I learned who he really was, I got really freaking scared. 11/10 expansion pack. I decided to finish the game too after it. This was my 2nd playthrough actually, finished the game last year when it was released. Decided to play it again fully for the expansion pack.

 

2. Fallout 4

Hours: 109

- Not much to say, great game and lots of fun. Gameplay and shooting mechanics are awesome, perks are great, but when it came to dialogue choices or wanting to be a bit of a bad person, that's where the game kinda lost it for me. It forces you to be a good guy/girl. I mean, in Fallout 2 you could kill a freaking child and you get a "Child killer" perk plus you earn reputation for it. That's how much you could of been bad. Not just a bad person, but straight sick. I also miss karma system from previous Fallouts. I liked to have a reputation in different towns and be known for helping them or being a straight jackass, but oh well, times change. In fallout 2, if you are bad (or good) you get bounty hunters sent after you, merchants treat you like shit etc, if you are good then merchants would give you discounts and shitty merchants, usually selling drugs or other such crap would treat you like shit because you help people too much. I want this kind of reputation system back, it's one of the reasons that always motivated me to be a good guy or gave me a reason to be a bad guy. It really made you feel like a true hero or anti-hero or just a complete fuckin dickhead and people would KNOW you. Here it's like, "Oh I heard you destroyed the Institue." Yea I did, you are welcome, assface. Now gimme a god damn discount!

 

3. Wings of Vi

Hours: Hm, didn't count since I died a lot, but around 20h I think. Whether that's good or bad, idk LOL

-2D platformer. I saw it once on a stream like a year ago and decided to play it now. Very fun game and pretty challenging. I usually don't give a damn about 2D platformers but this one was fun. My first one in years and years.

Link: http://store.steampowered.com/app/318530/

 

 

4. Orri and the Blind Forest

Hours: around 8

-After finishing Wings of Vi, I got an idea to try out this game. It's a action-platformer with amazing and beautiful graphics and design. From lighting and effects, to the most simple animations. Music in there, specially one in the main menu is one of the most beautiful music pieces I've heard in a long time. It's a very beautiful game in every aspect: from graphics, to design, to music and to creature design. The character you control is one of the cutest damn creatures I've seen. The story had a bit of an emotional impact and the game was pretty sad, but had amazing uplifting moments too. Very fun game to play.

 

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Lands of Lore

A Classical RPG from Westwood Studios. I'll be honest, this game is really hard to get used to because of it's movement and controls.

-Movement is done by moving between scenes, pivoting in place then moving to the next scene, all done by pressing the arrow keys.

-The game lacks any kind of navigation tools early on, so it's really easy to get lost, and combat isn't at all straightforward,

-But once you get past that the story is well worth the early frustration.

 

Theif (The original)

One of the best stealth games ever. 

-Detection based on light and sound, meaning the player needs to be aware of what material they're walking on to make the least amount of noise

-A large variety of tools make puzzles unique and fun to complete

-Has probably the most terrifying horror themed level in any game that isn't Silent Hill

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Firewatch.

Despite this game only being 4 hours long, it's a great journey if you're interested in a good story. Not much content, but for the price, it's worth it, in my opinion. Easily some of the best voice acting I've ever heard even though there's only 3 or 4 voices in the game. Gorgeous art style. Interesting characters that you'll start to care about in just the first thirty minutes. All around great experience.

New Total: 8

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Completed: Fatal Frame
Platform: PS2

Unique and well used camera mechanic for both exploration and combat. Great atmosphere and sound. Hidden ghosts and ones that quickly appear and disappear to collect shots of, show past events and add to atmosphere. Good variety of enemy ghosts some with unique strengths. Head movement of character can help you find hidden items that are out of the camera's view. Mostly poor voice acting. Atmospheric but a lot of backtracking, though they do make some changes over time. The special camera functions you can unlock are pretty useless except for the paralyze one.

 

Terrible boxart

 

https://twitter.com/Legolas_Katarn/status/701317650496917504

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I completed Super Trench Attack!

it took me 4 hours

It is a goofball comedy twitch-shooter which are set in a World War setting. 

Bought this game out of curiosity and was pleasantly suprised

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Comix Zone

-2D Sega Mega Drive/Genesis brawler

-Comic book theme better than most Marvel and DC games

-Re-released on Steam under Sega Classics

-Sega jingle sung by Elvis. Instant 10/10.

 

Legacy of a Thousand Suns

-A Facebook game that is worth playing!

-Rich, in-depth story. I mean each chapter is a digital novel in scope and quality.

-Massive community of players

-Co-op bosses require teamwork and strategy to beat

-Huge community events

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Completed: Shadowrun Hong Kong
Platform: PC

Shadowrun Hong Kong added an extra five mission campaign that continues the story. Great characters and writing as usual, with the expected poor gameplay, poor UI, and nonsensical mechanics of the three recent Shadowrun games. I really wish they would just take out the turn based combat and replace it was a more visual novel style system that Pillars of Eternity and Torment Tides of Numenera use sometimes, at least then they could do the Matrix justice. New extremely powerful rifles that make rifle weapon even more overpowered, there doesn't seem to be any upgrades for melee weapons, adepts, cyberware weapons, etc.

https://twitter.com/Legolas_Katarn/status/701914785911164928
https://twitter.com/Legolas_Katarn/status/702075478358642689

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Tesla Effect: A Tex Murphy Adventure (PC)

-Modern revival of the classic point-and-click adventure series

-FMV cutscenes

-Lots of callbacks to Tex's past games, although most people wouldn't understand them if they never played the older ones.

 

Jak 2 (PS2)

-Combines the 3D platforming and combat system of Jak and Daxter with GTA styled missions and vehicles

-10 hour story campaign

-Completionist games could take around 60 hours, unlocking cool secrets and cheats

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Game: Cave Story+

Platform: PC

Play Time: 5.6 hrs

 

This would've been a slightly better experience had it not been for the fact that I had to look up a walkthrough for every second item I had to find. Other than that, it was pretty fun. Balrog was kinda tedious as a recurring boss, though.

Rating: 3/5 stars

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Jak 3 (PS2)

It's like Jak 2, but with more cars, a new region to explore, and new light eco mechanics.

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Star Wars: Empire at War (PC)

Did you like the Galactic Conquest mode from Battlefront? 

Do you like strategy games?

Then this is the game for you!

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Game: Alien Breed: Impact

Platform: PC

Play Time: 4.8 hrs

 

A decent top-down-ish shooter. Level design was pretty cool but suffered too much from the "force-the-player-to-backtrack-through-a-linear-path-while-throwing-a-ton-of-enemies-at-them" nature of the gameplay. Hopefully the sequels improve on that aspect.

Rating: 3/5 stars

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32) SUPER. HOT. SUPER. HOT

Platform: PC

Finally. After 2 years of waiting, I finally played and finished this bullet time "time move when you move game". After playing the original prototype, and playing the hell out of the beta 1 year ago, there's not a lot of new stuff in the full version. The story mode is pretty good, and fucking creepy, but it's very short. You complete it in 2 hours, and it has the same levels that's in the game's beta, only with dozens of newer missions, and a sweet new ability.

 

After that is done you unlock the endless mode where you kill as many people as you want before you die, and challenge mode. Now challenge mode is where the variety of the game is. This mode allows you to play almost the entire missions of story mode, but with different adjustments. One challenge have you play the game where it's like the prototype

Which means you can't use melee weapons and your punch kills in one hit.

 

Others include "katana only" where you must only use a katana to kill everyone and cannot use other weapon which also includes your fist, a "ghost" mode where you can possess enemies but you can't use any weapon and only your fist, and some other modes that I haven't unlock yet.

 

Overall it's of course really fun, but once you beat the game once, the only addition to the game are the survival mode and the challenge mode, which means you beat the game again but with different adjustments. Whether you like doing that is up to you, but I think it's too expensive for $25. I recommend playing the free prototype and wait till this game drops price bellow $10.

 

33) XCOM 2 beyatch!

Platform: PC

 

Nothing new to add here, everyone has already said their thoughts on this awesome game. The best part about the game is when I take control of the Sectopod

XCOM2_Slums_Sectopod_1.0.jpg

 

the Andromedon

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AND the gatekeeper.

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Which makes me as powerful as an Etherial. MAN it feels good to mind control and sabotage. Which unfortunately means quick save, quick load, quick load, quick load, quick load, quick load, quick load, quick load, quick load, quick load, quick load, quick load, quick load, quick load, quick load, 

 

AH I FINALLY GOT YOU SONS OF BITCHES! 

 

 

And it's necessary in the final mission of the game. Oh MAN. Fuck the final mission. I know it's supposed to be the final challenge because it's the grand enemy base, but the enemies are RIDICULOUS.

 

30+ enemies, which includes clones of codexes after I whoop their ass with my plasma rifle, a fuckload of Andromedons and Archons, and 3 SECTOPODS!! Or are they 3? I lost count. Have mercy! The weird thing is the really2 weak enemies, the Sectoid and the Viper, are all at the final room. Shouldn't they be in the middle? But I guess it's much better than facing all the hard enemies at the end. 

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