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Legolas_Katarn

Firaxis teams up with XCOM Long War modders to have mods available at launch for XCOM 2

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Article

 

Firaxis announced a partnership with indie studio Long War today aimed at ensuring XCOM 2 mods from the team will be readily available when the game launches next month.

It's a rare to see a studio working with external developers who are producing mods for its games, and even rarer to see them make a show of doing so ahead of a game's release.

But that's exactly what Firaxis and parent company 2K are doing, as they plan to bring Long War's John Lumpkin onto their XCOM 2 panel at PAX South later this month to talk about (among other things) the game's modding tools.

 

Nice to see them working with the modding community already.

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Hell yeah.

 

I'm so hyped for XCOM 2, that I'm glad that they chose to stick to a PC-only release. Hopefully their efforts come to fruition on launch day. Best devs I've seen, among a few others.

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This happens to be one of the best moves Firaxis has ever made. I definitely hope they don't mess it up.

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They announced what the three mods they made are. Leadership skills that can be given to characters, SMGS that increase your movement and stealth but do less damage and hold less ammo, and a new more powerful enemy with his own leadership skills.

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