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Art ov Chaos

(Finished rewrite)My take on The Division Open Beta

5 posts in this topic

So, Ive only played the open Beta and I'm aware that there is a chance that things are upgraded/changed/moved around when the final product comes around. This is simply my interpretation of my experience in the Open Beta

So Im running a Windows 7 OS with a Intel I7-4970k and a Geforce GTX 970. I was using a standard 1080p monitor at a 1600x1050 at the time and had the graphics setting set to high with the V-sync turned off, it is on by default.

Graphics/Physics – As far as I’m concerned the graphics were pretty decent. The monitor I was using a TV/Monitor, which suffers visual quality imo, still gave the graphics credit. There were noticeable footprints and drag marks in the snow. There were also detailed reflections in windows and what few puddles I could find. When I fiddled with the fog settings it was actually noticeable change in the quality, not just the amount like I’ve seen in a lot of other titles. There was also very little destructibility to be had in the environment. You could shoot out windows and such, but that was was about it. A lot of the environment seems to have been made out of Kevlar as well as there where very few things that could be shot through. The most damage me and several friends could do while unloading almost 1000 rounds and all our grenades at a bus stop shelter was to blacken the concrete and shoot out the outer layer of glass and not a single round penetrated the housing, that was the most disappointing thing about the environment for me.


Bugs/Glitchs – What I was calling the “last step” bug annoyed the hell out of me quite often. I was unable to walk past the last step of a stair case or go through a doorway threshold as if I was hitting an invisible wall. This seemed to be most prevalent when carrying the riot shield. Speaking of, when equipped the Riot Shield would visually disappear when running and the few items in game that you had to pick up and carry, the switch box in the tech rescue mission, would rotate about 40 degrees when you went up stairs

Animations - Most animations were very smooth. I had no trouble going from cover to cover, blind firing, cover vaulting and reloading. Some other animations did seem somewhat lazy such as the weapon swap. Your character would simply put their hand over their shoulder and the weapons would simply swap positions. and when you came up to a door if you were running you would calmly take a step towards the door and gently pull it open, regardless of being shot at or not. They need to change that for a more situational based to add better immersion and action.

Dark Zone - It honestly wasn’t the nightmare factory I was expecting. Yes there were people who went rouge and I was even killed a time or two while loading my contaminated stuff onto a chopper(jokes on them it was all crap items) but I did end up just forming groups with people and killing mobs and having fun. It was especially fun going on "Rouge Hunts" with just random ass people. I myself never went Rouge, on purpose, since its a bit too much like trolling to me but it was still a blast and even made some friends on UPlay.



World and Character Interaction- It was very...empty is best I could describe it. I am aware that some of the mobs were disabled but holy crap I only came across 4 or 5 mobs, which were mostly just 2 looters, at best when going from 1 end of the map to the other. You are also only able to attack the small group of looters and are unable to arrest/scare them off. This would have been an incredible mechanic to add but I get the feeling it hasn’t even been considered for the game.

The crafting system was disabled, completely. You couldn’t even see what you could craft, what kind of parts numbers you would need to craft basic items.

Another problem I had with the beta is that it gave you absolutely NO insight into what the various wing upgrades and personal perks offered. All it said was "Not available in Beta". Not a description or a level requirement, not even a freaking CD time.

What little voice acting there was, in my opinion, was mediocre at best. There was some good ones if you knew where to look but a grand majority was meh-worthy. You character doesn’t even have any kind of voice acting done either other then the various grunts and panting that goes along with running and such.

The interface wasn’t all that bad. I liked the look from the 2013 E3 and while it has changed quite a bit since then as far as menus go where it was all centralized on your watch to a panel style menu screen its not hard to navigate but I still like the E3 version better..

All in all it wasn’t bad but with so many enemies turned off I couldn’t get a feel for how populated the city would be or the whole damn thing could end up being that empty. And with so many of the upgrades and perks not even getting a freaking description for anything not "locked in beta" I couldn’t say how good those would be. The DZ did save the Beta, for a time at least, and it was pretty fun when there was stuff to do but I’m really not sure how this game is going to keep a devoted fan-base outside of DZ players.

So that’s my thoughts on this. If i missed something or if you have any questions leave a post.

Ill also be updating my Dying Light Quick Survival Guide in a week or two when I can get more then a few hours played on The Following


Edited by Art ov Chaos

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Currently under re-write because, reasons. Ill have the newer version up in a day or two.

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Moving over to the review section.

Crap, wasn't even paying attention to that. Thanks.

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