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SMITE Patch Notes History - Xbox One Console *Mega-Thread*

36 posts in this topic

Another post brings us more cool things. We've got a new character this update, and they brought back potions. Couple of buffs and nerfs, it seems this update was just a quickie to bring a new character to the roster and fix a couple things left out last update. Personally, I'm a bit upset that damage potions have a level cap now but I'd love to see some discussion about it and hear what you guys think it'll do for SMITE.

New Goddess: Terra

The Earth Mother


Icons_Terra_PassivePassive – Standing Stones

Terra’s abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies. If Terra Shatters her stones, This Buff will remain active for 3s afterward.


Force of Nature

Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through. Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s.

Icons_Terra_A02 (1)Crushing Earth

Terra raises up two Standing Stone walls on either side of a target location, Slowing enemies in between by 20%. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.


Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1.5s and create a damaging area that lasts 5s.

Icons_Terra_A04 (1)Terra’s Blessing

Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction. Also if Terra or any allied gods are take damage 4 times during the duration they will be healed. Each god has his or her own hit count.


Firma Terra




New God Skins


Enchanted Chang’e


Pool Party Jing Wei


Lord of Silence Osiris





Isis_Silenced-150x150.png Silenced


As Isis silence fifteen enemy Gods in a single match using Dispel Magic.

Isis_StayintheCircle-150x150.png Stay in the Circle


As Isis heal three or more teammates and kill an enemy God using a single Circle of Protection.

Serqet_ItsSpreading-150x150.png It’s Spreading


As Serqet kill an enemy God with your Last Breath Poison and have it spread to two enemy Gods.

Serqet_Critalicious-150x150.png Critalicious


As Serqet have all three strikes of Death Bane trigger Critical Strike Hits.

Tyr_ILiketoJungle-150x150.png I Like To Juggle


As Tyr use Power Cleave and Fearless together to juggle three or more enemy gods at once.

Tyr_BringDowntheLaw-150x150.png Bringing Down the Law


As Tyr kill fifteen enemy Gods with the damage from Lawbringer.




Summer of SMITE 2016

  • New content being added:
    • Pool Party Jing Wei
    • Floaticorn Ward
    • Bonus Item: F. Announcer Pack





  • Made changes to the Party System interface.
    • Your party member will now be shown on the bottom right of your screen, allowing you to add, remove, or message your party members from the main interface directly.
  • Added a preview button to the Music Theme page.
  • Increased the Assault Lobby Timer by 15s to allow for more time during the God Reroll/Trade phase.
  • Adjusted the positioning of Global Emotes to explode from where they were fired.
  • Fixed the Summer of Smite loading frame animation, which was previously not playing.
  • Fixed an issue where Vulcap’n Redbeard Vulcan was playing the same voice line for two different lines.
  • Fixed Briar Queen Artemis’ right arm to give it more dimension.
  • Fixed an issue where Nu Wa Challenger and Ace skins were not showing their CC Immunity Glow.
  • Fixed an issue where Sylvanus’ ability “Wrath of Terra” was showing error text.
  • “We have made some adjustments to duel to better allow for players to better aggress on the Titan and punish enemy players when they die in a fight.”
  • Increased respawn timers of gods in the Duel Mode
  • Decreased the regen rate of Titans in the Duel Mode
  • Add ability to scale and adjust the opacity to the new health bars. For PC, this will be part of the HUD editor.




Item Changes

Death's Toll

“Death’s Toll is for characters who basic attack a lot during the laning phase, but it was falling short of some other choices. We are increasing the Mana restored to make this item a more viable option.”

  • Increased Mana restored per hit from 1 → 2.

Cursed Gauntlet

“Cursed and Spiked Gauntlets provide a path towards power and lifesteal that many physical gods can use well. By reducing the cost of these items this item will have a home in more potential builds.”

  • Reduced cost from 14651450.

Spiked Gauntlet
  • Reduced cost from 650600.

“Potions have returned! Potions are no longer starter items, can only be purchased at level 7 or higher, and now last for only 3 minutes. They have new effects and stats that will provide fun boosts to help swing fights in your favor at the risk of losing your gold investment.”

Potion of Magical Might
  • Can only be purchased at level 10 or Higher
  • This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 3 minutes or until you are killed. Also, hitting enemy gods with an ability returns 3% of your Max Mana.

Potion of Physical Might
  • Can only be purchased at level 10 or Higher
  • This consumable increases your Physical Power by 30 for 3 minutes or until you are killed. Also, Your abilities deal and additional 15% of your Physical Power as bonus damage.




God Changes



Fixed Aphrodite’s Passive meter heart sometimes getting stuck at the center.


“Artemis is focused on getting to the late game and pummeling her enemies with arrows. We want to ensure that when she gets to this stage of the game she is a powerful threat. With an increase to her base Attack Power and Attack Speed per level she will feel more powerful at the late stages of the game.”


Basic Attack Power per level increased from 2.052.5.

Attack Speed per level increased from 1.41.7.



Reduced Intoxicates debuff duration from 8s6s.

Erlang Shen

“Erlang Shen has found himself in a pretty good spot, and this adjustment is more focused around making sure he feels good to play as and against. 9 Turns Blessing had some audio and visual FX updates to make it more readable, as well as a slight power adjustment to make sure Erlang Shen can still be punished if he heals in a risky position.”


Fixed an issue where Celestial Dog was not proccing Stone Cutting Sword.

9 Turns Blessing9 Turns Blessing

Improved audio and visual FX for clarity.

Healing reduced from 150/240/330/420/510150/225/300/375/450.

Scaling reduced from 20%15%.


cursedstrengthCursed Strength

Fixed an issue where the rank 5 for this ability would not apply a slow.


“Hercules can potentially be a strong bully in the laning phase but his damage on his Earthbreaker & Driving Strike combo was not providing enough early pressure to be that strong bully.”


Increased Damage from 60/110/160/210/26080/125/170/215/260.

Jing Wei

“Jing Wei is seeing some changes to make her abilities feel more fluid to use. Explosive Bolts will be less punishing on her Mana pool allowing for them to be used more often. Agility and Air Strike are seeing a reduction to their startup time, allowing them to be used reactively to escape or chase enemies.”


Mana cost reduced from 7050 for all ranks.


Casting time reduced from .2s → 0s.

AirStrikeAir Strike

Reduce channel time from 1s.7s.


“Mercury is seeing an additional adjustment to better round out his offensive capability.”

1941_9266.jpgMade You Look

Increased Damage from 90/115/140/165/190 → 90/120/150/180/210.

Increased Physical Power Scaling from 50% → 60%.

Ne Zha


Updated his passive meter to include a combat timer.


“Time to up your dosage of Vitamin D! Celestial Beam can now be used more effectively and more often with it’s mana reduction and scaling increase. Divine Light will also now be more rewarding to use for damage, allowing Ra to combo more effectively off this ability. RAKAKAKAKAKAKA.”

1698_7665.jpgCelestial Beam

Reduced Mana Cost from 70/80/90/100/11060/65/70/75/80.

Increased Magical Power Scaling from 70%80%.

1698_7663.jpgDivine Light

Increased Magical Power Scaling from 30%40%.


“Ratatoskr has been up to continued antics on the Battleground. Acorn Of Yggdrasil was providing Ratatoskr more healing that we wanted, while Dart was contributing a bit too much damage to his main damage combo.”

2063_11490.jpgAcorn of Yggdrasil

Decreased Physical Power Scaling of heal from 30% →15%.


Decreased Damage from 80/120/160/200/240 → 70/105/140/175/210.

Decreased Physical Power Scaling from 80% → 70%.



Fixed an issue where Skadi could reactivate her ultimate while it was already active, causing her to not be able to basic attack.

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Yay! A new Guardian to play!

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Terra is okay but not great imo...tested the new God out last night during the event. Opted to play Chiron again during public play.

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On 8/11/2016 at 0:44 PM, RuneX said:

Terra is okay but not great imo...tested the new God out last night during the event. Opted to play Chiron again during public play.

I surely do not find fighting Terra enjoyable. She has a very large root and damage ability if you combine her standing stone with her dash (tackle the big floating rock) which makes it impossible for characters to lunge or leap. From my experience with SMITE I know that once people learn that she has the most OP CC AoE in the game we'll be seeing Terra Nox Odin combos and other things of that sort. To put it into perspective, I'm very convinced her AoE Standing Stone ability and root has more range than Odin's ring, and possibly more or the same as Cupid's ultimate. I hate to say it but I hope and expect an AoE nerf for her root and damage or else she will be the most OP guardian even beating out Khumba.


To elaborate, Terra has an ability that AOE heals her team and regens mana for an area larger than a tower or phoenix, which can also be used aggressively as a way to stop people from escaping or to get a Deicide with the right team build.. but that isn't her ult. It's a normal ability (two combined, technically) with low cool downs. A character who applies heals, regens mana, is a tank, has an ultimate that heals every character on the field and gives them a shield.. has an ability to mass root characters which does damage over time (which also makes her immune to any kind of stun or knockup for 3 seconds after she uses it). I'm sure everyone gets the picture by now as to why that is so bullshit.

I think the worst part about her, honestly, is that she's a Fafnir-like Guard. She's supposed to be built more like a magical warrior than a tank guardian and once people realize that.. it won't be great for anyone without a Terra on their team.


She's a cool addition though.

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So I'm sure everyone here remembers my feelings towards Fafnir and Terra. Those feelings were widely differing, whereas I felt Fafnir was very balanced as a guardian but Terra was way too able to trap and just overall destroy enemies when built correctly. Seems Hi-Rez did not agree with me on either accounts because Fafnir is getting nerfed and Terra is getting buffed. For the first time I can honestly say Hi-Rez has made a decision I absolutely do not agree with and am quite upset about. Aside from that though, we get some sweet item buffs and they even gave us a new crit item. I hope everyone has fun this update!


New God Skins


Quetzakukulkan Kukulkan
Lord of the amazon he bo


get served freya


Sea maiden medusa

Sea Maiden Medusa will be the final reward from the 2016 Summer of SMITE


Erlang shen mastery skins





Bacchus_BottomsUp-150x150.png Bottoms Up


As Bacchus, keep your Drunk-o-meter in smashed from five minutes.

Bacchus_EverybodyGetTipsy-150x150.png Everybody Getting Tipsy


As Bacchus, intoxicate three or more enemy Gods at once.

Sobek_GetPlucked-150x150.png Get Plucked


As Sobek, pluck fifteen enemy gods with Charge Prey in a single match.

Sobek_ArentYouATank-150x150.png Aren’t You a Tank?


As Sobek, use all four of your abilities to kill an enemy within 10 seconds.

Terra_ShatteredMonolith-150x150.png Shattered Monolith


As Terra, root 3 or more enemies using the Monolith ability.

Terra_BleeYouAll-150x150.png Bless You All


As Terra, activate Terra’s Blessing and buff all 5 members of your team in a single cast.




Summer of SMITE 2016

  • New content being added:
    • Get Served Freya
    • Olympian Music Theme
    • Final Reward: Sea Maiden Medusa





  • Console: Announcer pack and theme music previews are available now.
    • In the profile/loadout page, you can now press a button to hear a quick preview of a pack or theme.
  • Decreased respawn timers for duel.
  • Added Auto Skill and Auto Items options for the Training Map. They will remain locked, however, but will allow new users to see what these options do.
  • Achievements are now sorted by Completed and then by Alphabetical Name.
  • MMR System Adjustments
    • SMITE has used an algorithm similar to TrueSkill to implement our “ELO” or MMR ranking since its inception. In the early days of the game, we did some data crunching on results of matches to tune global parameters that the algorithm uses. One of these parameters (beta), broadly correlates as to how much specific knowledge a game requires. In other words, a title that an experienced gamer could pick up fast and do well at just based on raw talent would be a low beta, but one that required a lot of specific knowledge is a higher beta.
    • In 3.15, we are re-tuning those parameters based on several weeks of research and processing large sets of our match history. What we found was that our initial beta was too low, and we have adjusted it moving forward. We have also split the parameters for League and Casual as we found that, as expected, the makeup of players is different enough to allow the algorithm to optimize for each category. Re-running match data with the new parameter showed the system to be more accurate in predicting winners.
    • For 3.15, we are not adjusting any MMR but we are implementing the new parameters. We expect that moving forward, MMR and thus matchmaking, will be more accurate and reliable.




Item Changes

Enchanted Spear
  • Reduced cost from 17001550 gold. Items that build off Enchanted Spear will retain their current final prices.

Spear of the Magus

“Spear of the Magus provides a large amount of Magical Pen to mages who can stack it up, but it did not offer enough upfront power to make it an option over other pen options. With an increase to the Magical Power it provides, it should be a much more attractive choice.”

  • Increased Magical Power from 4050.

Poisoned Star

“Poisoned Star is a new item that will allow players who want to go towards crit to have additional utility to help them secure damage and weaken enemies. It’s cost and stats allow it to serve as a strong contribution to crit builds or as an item to round out your damage late game with utility.”

  • NEW ITEM – Poisoned Star
  • Cost: 2200G
  • +30 Physical Power
  • +15% Critical Strike chance
  • PASSIVE: Critical hits on enemy gods afflict them with a weakening poison for 2s. This poison slows them by 20% and reduces their damage output by 20%




God Changes



Fixed some issues where the web could “stack” in unintended ways.


“Fafnir has excelled as a Guardian who can provide a lot of utility to his team through abilities like Cursed Strength and Coerce. We like this about him but felt that Cursed Strength was over performing at its job of shredding through tankier enemies.”

Icons_Fafnir_A01.pngCursed Strength

Decreased Dragon Protection Debuff from 20/25/30/35/40%20% at all ranks.


“Geb is “rolling out” with some buffs. Get it, rolling our because….nevermind. Anyways, Geb is seeing two adjustments that help him feel more impactful throughout the game. Roll Out will now be stronger when first used, allowing players to better weigh their options of letting it ramp up or using it quickly for the slow. Cataclysm will now provide much more control over teamfights, especially during early rotations.”

1978_9569.jpgRoll Out

Increased the starting damage scaling from 50%75%.


Increased Stun duration from 1/1.2/1.4/1.6/1.8s1.6/1.7/1.8/1.9/2.0s.



Fixed this ability so it now properly ticks 12 times if a target stands in it for its full duration.


2063_11492.jpgThrough The Cosmos

Updated the tooltip to properly reflect the increased landing radius if he jumps all 3 times.



Fixed the High Seas skin missing some VGS audio.


“The ability for Susano to get in and out of fights is one of the things that makes him unique but his cooldowns and abilities allowed him to do this too often, leading to some frustration fighting against him. Jet Stream has had its cooldown and range reduced to give players more opportunity to play around the God of Summer Storms.”

JetStreamSusano.pngJet Stream

Reduced range from 55 45.

Changed cooldown from 17/16/15/14/13s16s at all ranks.


“We got a lot of feedback on Terra; her strengths and weaknesses and her overall feel. In this patch, we wanted to address some concerns raised with her Basic Attacks not feeling impactful enough for someone using giant stone fists, as well as the delayed feeling players got from Crushing Earth.”

Standing_Stones.pngStanding Stones

Added bonus damage equal to 7 + 10% of your Magical Power to Terra’s basic attacks while Standing Stones is active.

Crushing_Earth.pngCrushing Earth

Fixed this ability stunning players who were running or strafing into the walls from the outside.

Fixed this ability where players were getting blocked before the walls were actually visible.

Reduced casting time from 1.1s.7s


“Ullr’s Bladed Arrow is his most reliable form of early game poke and clear, but was often not impactful enough on it’s own. With this update, players will have more of an option to play safe against unfavorable matchups with Bladed Arrow or look to exert more pressure in favorable positions.”

1991_9807.jpgBladed Arrow

Bladed Arrow damage increased from 70/120/170/220/27090/140/190/240/290.



Fixed an issue where Xbalanque could sometimes get stuck in a state where he could no longer fire abilities or basic attacks.


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They nerfed Fafnir? Oh hell no


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So today we get another patch. They buffed Sylvanis, nerfed Fafnir a bit.. not a great week for Kiwi I guess. We do get a whole new character though, I expect her to be a nice edition to the SMITE roster. Hopefully she isn't as unbalanced as Terra was at launch (and still is). Happy Smiting!

New Goddess: Izanami

Matron of the dead


Icons_Izanami_Passive.jpgPassive – Death Draws Nigh

The closer Izanami gets to death, the more powerful she becomes. Izanami gains 4% Physical Penetration for each 15% of her Health that is missing, up to a maximum of 20%.

Icons_Izanami_A01.jpgSickle Storm

For 6s, Izanami throws her kama sickles even faster and more furiously. While active, they no longer return to her but instead do 100% of her Basic Attack damage plus additional bonus damage. She may reactivate this ability to revert to her normal Basic Attacks.

Icons_Izanami_A02.jpgSpectral Projection

Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line. If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.

Icons_Izanami_A03.jpgFade Away

Izanami descended into the underworld, becoming Stealthed, before leaping away from her current position. Firing a damaging Ability or Basic Attack breaks her Stealth.

Icons_Izanami_A04.jpgDark Portal

Izanami summons a dark portal which Damages and Silences all Enemies in range.


Dark Matron Izanami




New God Skins


Griffindwarf Fafnir


oktoberfest nu wa


Bun bun nox 


Deathcap Sylvanus


Hoot ‘n Holler bacchus






Bastet_WheresMyKitties-150x150.png Where’s My Kitties?


As Bastet, release 45 cats using your Ultimate in a single match.

Bastet_CatScratch-150x150.png Cat Scratch


As Bastet, deliver the killing blow to an enemy God in a single match with the damage from your cats.

Kumbhakarna_StayHere-150x150.png Stay There


As Kumba, root three or more enemy gods with one Groggy Strike.

Kumbhakarna_DownSetGut-150x150.png Down, Set, Gut


As Kumba, kill an enemy God by bouncing a minion into them using Throwback.

Change_HipsDontLie-150x150.png My Hips Don’t Lie


As Chang’e, evade an enemy ability using Moonlight Waltz that would have hit you for 500 damage or more.

Change_JadeGo-150x150.png Jade, Go


As Chang’e, send Jade to buy 10 Items in a single match.




Final season ticket update

  • New content being added:
    • Griffindwarf Fafnir
    • Adanas Announcer Pack
    • Prize Money Global Emote





  • As discussed in our Mid-Season Ranked Update (https://www.smitegame.com/mid-season-ranked-update/) we have been closely evaluating aspects of our Ranked system and looking for things we can do to improve the experience for our players.
    • One of the points discussed was the impact that 3-man parties had on the health of Ranked Matchmaking. After reviewing the data we have gathered, we have found that overall the benefits of a 3-man queue don’t outweigh the negatives. Starting in the 3.16 patch, players will no longer be able to 3-man queue in Ranked Conquest. We are also going to be watching how this change affects Ranked Conquest before we make any changes to Ranked Joust.
  • Removed the ability for Parties of Three to queue for Ranked Conquest





  • Updated a variety of Relic Descriptions to fix inconsistent wording and unit usage
  • Fixed an issue where the 500G Potions would appear locked even after level 10






“Phantom provided a powerful effect for individual players but when compared to other relics that could impact your team it felt lacking. We are moving it to be more team oriented by letting it affect allies, giving more choices to teams in which relics they want to bring to a fight.”

  • Increased cooldown from 140s180s.
  • Now also affects all allies within 35 units.




Item Changes

Divine Ruin

“Divine Ruin provided a powerful effect but with the heavy cost of an item slot that would affect your final build. This often left players feeling bad for building what should be a powerful counter item. By increasing the Magical Power provided by this item, players now feel better about counter building on mages.”

  • Increased Magical Power from 5065.

Magi's Blessing

“Magi’s Blessing should be a good option for players who want to build to counter heavy Crowd Control teams but its cost is often restrictive for the protection it provided. By reducing the cost of Magi’s Blessing, players should find themselves more likely to build this against the right enemies.”

  • Reduced cost from 23502150.

Pythagorem's Piece

“Pythagorem’s Piece is a situational item that becomes a powerful choice when your team can make use of the aura. Reducing the cost and shifting more of the power to the aura will better reward players who find these opportunities.”

  • Reduced cost from 26002400.
  • Reduced Magical Power from 7060.
  • Passive Aura Magical Power increased from 2030.
  • Passive Aura Magical Lifesteal increased from 10%15%.

Spectral Armor

“Spectral Armor was often too expensive for Support players to build when compared to items like Breastplate of Valor for cooldown reduction. By reducing the cost, Spectral Armor will have an easier time fitting into Relic oriented build.”

  • Reduced cost from 2100 → 1900.


“Witchblade is meant to be a great tool for slowing down Physical damage dealers but was often not providing enough to be used outside of nice scenarios. With an additional 15 Physical Protections, Witchblade will be a more solid anti-physical choice.”

  • Increased Physical Protections from 45 → 60.




God Changes




Fixed the spiders on Arachne’s web not showing their Mastery color.

Erlang Shen

“Pin provides Erlang Shen with a powerful tool in both wave clear and teamfight presence. At 12 seconds, Pin was coming up too often and leaving enemy players feeling disadvantaged through most of the fight. By increasing Pin’s cooldown to 16 seconds, players should have an easier time finding gaps in Erlang Shen’s utility to properly punish him.”


Cooldown increased from 12s → 16s.


“Fafnir has certainly grown into his role as a Guardian since his release. As we have seen more and more of what he is capable of, a few things stand out as being a bit too potent. Endless Greed was often providing too much gold and protections making Fafnir more difficult to defeat than most other Guardians. Additionally, Coerce is too powerful of an ability for objective clear, teamfight damage, and self healing for its cooldown time. By reducing the effectiveness of Endless Greed and Coerce, we expect Fafnir to be in a more reasonable spot.”


Fixed an issue where Fafnir’s passive glow would persist after death.

EndlessGreed_FafnirEndless Greed

Bonus gold per instance reduced from 4 → 2.


Increased cooldown from 13s → 15s.

Hou Yi

“Hou Yu is seeing a power shift this patch to address his performance at the highest end of play while also maintaining his core strengths. Mark of the Golden Crow was often putting a timer on the game, that when reached, allowed Hou Yi to become very difficult to box. We have removed the 25% penetration and reduced the duration of the mark to reduce some of this power, while also opening up a window where Mark would be down allowing for counterplay. To adjust for this change, Ricochet is seeing an increase to its base damage and scaling, allowing it to be more potent when not paired with his Mark. We have also adjusted the bonus damage per Ricochet so that it should closely match its current strength across a variety of Physical Power. We will watch these changes closely to see how it affects both his pro level performance as well as his general usability.”


Base damage increased from 70/110/150/190/230 75/120/165/210/255.

Scaling increased from 60%65%.

Bonus damage per ricochet decreased from 50%40%.

 Mark of the Golden Crow2040_10867.jpg

Removed the bonus 25% penetration provided at Rank 5.

This ability now reveals all marked targets at all Ranks.

Duration reduced from 15s → 10s.



Fixed an issue where Trophy Hunter’s basic attack swing FX were displaying incorrectly.



Fixed an issue where Legendary Odin was showing the wrong spears on his Ultimate.


“Sylvanus is a powerful pick when it comes to team utility, but without the ability to apply constant pressure, he has been overshadowed by other Guardian pics. We are looking to increase some of his utility and potency with these changes.”

 2030_10571.jpgVerdant Growth

Increased damage from 80/100/120/140/16080/120/160/200/240.

Ability - WispsWisps

Increased protections given from 5/10/15/20/2510/15/20/25/30.

Ability - Nature's GraspNature’s Grasp

Reduced cooldown from 22/21/20/19/18s20/19/18/17/16s.



Fixed the “I Like to Juggle” achievement to now require juggling three gods instead of 3 enemies.

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Sorry that this one is coming out a little late guys, it's been an interesting week for me. On to the notes, I'm not particularly thrilled with this update. They made a lot of changes buffing many items and characters as well as nerfing some that didn't need weakened. This is only made worse in our next patch because they start changing the changes from this patch immediately. You'll see what I mean next patch, but as of now you guys get out there and beat on some immortals.

New God Skins


Foxy Amaterasu


Steel Samurai susano


old wa nu wa


Meltdown Sol


Terra mastery skins




New God Cards


Nu Wa Mastery Skins






Geb_IllProtextYou4685384-300x300.png I’ll Protect You


As Geb, cleanse a teammate using Stone Shield on an ally that is below 20% Health.

Geb_Cataclyzed19735-300x300.png Cataclyzed


As Geb, hit three or more enemy gods with Cataclysm.

He bo
HeBo_SoSteady0086380-300x300.png So Steady


As He Bo, have full stacks on Steady Flow for over 30 seconds.

HeBo_KillerWave80358-300x300.png Killer Wave


As He Bo, kill three or more enemy gods with a single Crushing Wave.

Izanami_WhereYouGoing00980-300x300.png Where You Going?


As Izanami, max out Summon Demons by getting a kill or assist on 2 enemies whey they are slowed by it.

Izanami_DeathsCall896456-300x300.png Death’s Call


As Izanami, kill an enemy God while at or below 25% Health.




Odyssey 2017

The Odyssey is back! Embark on a journey that will last until the SMITE World Championship at the 2017 HiRez Expo! Every two weeks we will be releasing new content for direct purchase that will grant Odyssey Points, which in turn, will allow you to unlock even more content. Purchasing content, however, is not the only way to get Odyssey Points. Each week, there will be 7 quests to complete that will reward you with even more Odyssey Points.

  • New Odyssey content being added in 3.17:
    • Foxy Amaterasu
    • Samur.AI Susano
    • Odyssey Loading Frame
    • Old Wa Nu Wa (Collection Reward)




Xing Tian’s Mountain

Take part in SMITE’s first ever PvE experience, if you dare. This new five-player co-op gamemode combines the best parts of MMO-style boss encounters and wave-based survival modes into a truly unique experience. It’s a diabolical challenge, reeking of the dark power which has corrupted Xing Tian.

  • Players will begin at level 13 with 7500 Gold.
  • They will then fight a randomly selected encounter and try to defeat it in the time limit. Upon success, players will move to the next round which will be more difficult in defenses and damage.
  • The top players will be shown on a leaderboard, showcasing how long players can survive Xing Tian’s Mountain.





  • Witchblade now properly applies its slow to targets afflicted by Frostbound Hammer instead of being overwritten by Frostbound Hammer.
  • League Adjustments:
    • Players whos MMR is above where their division says they are will now be more aggressively pulled to their correct division.
    • EX : If a player had an MMR that would indicate they where a Gold 1 player, but their current division was Silver 2, they would be pulled towards Gold 1 but at a slower rate. In the latest patch they will be pulled much more aggressively towards Gold 1 which can include skipping multiple ranks upon promotion.




Item Changes


“Ancile is a powerful counter item that can shut down the enemy’s ability to combo or escape when it hits, but the radius for the silence was small, causing it to miss or not have as much impact as it could. With an increase in its radius, Ancile should now be hitting the targets it needs to, to be a powerful counter choice.”

  • Increased radius of the Silence effect from 2030.

Celestial Legion Helm

“Celestial Legion Helm should be the primary anti-crit item for Mages and Guardians. Even with the ability to nullify a critical hit, it didn’t provide enough Physical Protection to deal with additional crits or other forms of Physical Damage. This item should now be more in line with other Physical Protection items while having the edge versus critical strikes.”

  • Increased Physical Protections from 7090.

Ninja Tabi

“Ninja Tabi should be the boots of choice for gods that scale with Basic Attacks, but the immediate power Warrior Tabi provides overshadowed the payoff of Ninja Tabi. We are increasing the strength of Ninja Tabi’s Attack Speed while also giving gods who purchase these boots additional mana to use in the laning phase.”

  • Increased Attack Speed from 15%20%.
  • Added +100 mana.

Reinforced Shoes
Reinforced Greaves

“Reinforced Greaves and Shoes were both underutilized when compared to other boot options for tanky gods. The addition of this passive will help make these boots a stronger option for gods who plan to build defensively.”

  • NEW PASSIVE – Each time you take damage from an enemy God, you gain a stack of reinforced armor providing +5 physical and magical protections. Stacks up to 5 times. Lasts 6s, refreshing with each stack gained.

Runeforged Hammer

“Similar to Ancile, Runeforged Hammer can be a strong asset by increasing damage output for you or your entire team. However, the smaller radius made it too difficult to keep the already conditional aura applied to enough targets for it to be worthwhile.”

  • Increased Aura effect radius from 2030.

Shoes of Focus

“Shoes of Focus offer strong utility to Mages, but when compared to the raw power and penetration that Shoes of the Magi provided it was hard to use Shoes of Focus on more than niche scenarios. With an increase in Magical Power, the choice between the cooldown or penetration for Mages will be much closer.”

  • Increased Magical Power from 3040.

Talaria Boots

“With a few Warriors becoming more popular in the support role, we wanted to make sure they had similar options to Guardians. By reducing the cost of Talaria boots, Warrior supports won’t be at a Gold disadvantage to Guardian’s with Traveler’s Shoes.”

  • Reduced cost from 1500g1400g.
  • Increased Physical Power from 1015.




God Changes



“Bastet is seeing a shift in her strengths to better align her as an early to mid game God. With an increase to her base mana pool, mana regeneration and a slight reduction in the cost of Pounce, Bastet will have more mana available for early game fights, ganks and clear. Additionally, Razor Whip is seeing an increase in base damage at the cost of late game scaling to help Bastet compete with other early and mid game damage dealers.”


Increased base mana from 215230.

Increased MP5 per level from .18.25.


Decreased mana cost from 70/75/80/85/9060/65/70/75/80.

1678_10001.jpgRazor Whip

Increased Damage from 25/45/65/95/10530/50/70/90/110.

Decreased Physical Power Scaling from 25%20%.


“Izanami is a hunter who heavily relies on skill to land her damaging Basic Attacks and position herself well. After watching her perform in the hands of players, we wanted to give her additional tools and rewards to players who use her kit will. Fade Away will now give you more time to ambush or escape during the stealth and Dark Portal will now be more damaging as a reward for finding opportunities to land this on enemies.”

Fade-Away.pngFade Away

Increased Stealth duration from 3/3.5/4/4.5/54/4.5/5/5.5/6.

Dark-Portal.pngDark Portal

Increased Damage from 250/340/430/520/610250/350/450/550/650.

Increased Scaling from 120%130%.


“In previous patches, Nemesis received direct buffs to her overall kit as well as benefited from various item, relic and map adjustments. These changes resulted in her being a powerhouse in the Jungle. One buff in particular we feel is no longer needed for Nemesis to be a strong Assassin and that was the reduction in her ultimate from 90s to 70s. We like her using this ultimate often but we rather this strength be reserved for the later stages of the game and at level 5.”

1980_9686.jpgDivine Judgement

Increased Cooldown from 70s at all ranks → 90/85/80/75/70s.



Nox now has a new taunt animation.

Nu Wa

“Nu Wa’s Clay Soldiers are receiving an update to their AI to allow them to be more consistently utilized. Now Nu Wa’s Minions will always target the nearest enemy to where they are deployed, and their strength has been slightly adjusted to compensate for this additional control.”

1958_9443.jpgClay Soldiers

Updated Clay Soldier’s AI to better attack intended targets.

     Minions will always prioritize enemy gods that are damaging Nu Wa.

     If there are no gods attacking Nu Wa, the minions will then target the closest enemy until a god damages any Ally or Nu Wa.

Reduced protection shred from 5/10/15/20/25 per stack → 4/8/12/16/20.


“One of Poseidon’s strengths is his ability to move quickly around the map, affecting team fights or rotations heavily and a 5% increase in Tide’s Movement Speed will further highlight this strength. Additionally, we made an adjustment to Trident which will allow players to begin firing Basic Attacks immediately after activation without needing to wait for the animation to finish, allowing him to be more reactive when using this ability.”


Increased Movement Speed bonus from 10%15%.


Reduced the pre-fire on this ability so players can immediately fire a basic attack without waiting for Trident’s animation to finish.


“Ravana often bullies out his lane opponents while offering little room for players to actively punish him. We are reducing his overall sustain while also increasing the cooldown on one of his primary boxing abilities to give players more options when fighting against the Demon King.”

 Prana-Onslaught.pngPrana Onslaught

Increased Cooldown from 8s9s.

10-Hand-Shadow-Fist.png10 Hand Shadow Fist

Reduced Heal per Hit from 15/30/45/60/7510/25/40/55/70.



Terra’s Standing Stones will now show a cracked texture when they are about to fade.

Xing Tian

Xing03.jpgSky Cutting Axe

This ability will no longer be cancelled by using basic attacks or ability.

XingTian_WhirlwindOfRageAndSteel.jpgWhirlwind of Rage and Steel

Decreased the wind up time on Whirlwind of Rage and Steel from 1.25s to 1s.


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The PvE game mode looks interesting. Will definitely need to try it out for the next event.

TheMountainwarrior likes this

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You guys should probably know by now that I have a thing with SMITE and how they "fix" the characters they make too powerful, and how they "fix" the characters who aren't powerful enough. As we see here, they only continue to screw everyone over with their nerfs and buffs. Now they're nerfing Susano while buffing Scylla, and buffing items that could go to be nerfed, nerfing items that don't need nerfed.. It's insane at this point. At least they added a new character with some unique abilities to spice it up because I'd be more upset if the only thing they did was their "rich get richer and poor get poorer" nerf ideals. Let's cast aside our anger though, or maybe use it to SMITE some bitches.


New God: Camazotz

Deadly God of Bats

Icons_Camazotz_Passive.jpgPassive – Essence Drinker

Camazotz has a passive Vampirism bonus (+5% Lifesteal and Healing). Also, anytime a God dies they leave behind a pool of their essence in the spot they were slain. Camazotz may stand inside these pools to drink the essence, replenishing his health and mana (+2% Health and Mana per drink). If Camazotz is out of combat he drinks faster.


Camazotz screeches loudly and launches a sound wave that pierces through minions and deals (90/135/180/225/270 + 70% of your Physical Power) damage. If the screech hits an enemy god, the sound wave will echo. If Camazotz is hit by an echo, he gains vision of the God that was hit by screech for the next 15s and gains bonus Physical Power (20/25/30/35/40) for the duration. Cost : 60/65/70/75/80.  Cooldown: 15s.

Camazotz_Abiity_Two.jpgVampire Bats

Camazotz commands a swarm of bats to fly out and attack a single target, damaging (100/180/260/340/420 + 130% of your Physical Power) and slowing them by 30% and then carrying back a heal. If the target was a jungle buff monster they will be marked and Camazotz will receive a heal as well as a stackable Vampirism buff that lasts 210s. Marked monsters will not provide Camazotz with another stack of Vampirism. Vampirism Stack : +3% Lifesteal and Healing, stacking 3 times. Cost: 60/65/70/75/80. Cooldown: 10s.


Camazotz Leaps forward a short distance dealing damage (80,140,200,260,320 +75% of your Physical Power) on impact and healing himself (15/25/35/45/55 + 25% of your Physical Power) per enemy hit. Cost: 60/65/70/75/80. Cooldown: 15s.

Icons_Camazotz_Four.jpgBat Out of Hell

Camazotz flies into the air, becoming CC immune for the next 3s. While flying, he may swoop forward to deal (140/180/220/260/300 + 20% of your Physical Power) damage. He may do this up to 3 times, landing on the 3rd time. Hitting more than one enemy God in a single swoop will deal increased (+10%) damage per god. Cost: 100. Cooldown: 90s.


Penumbra Camazotz




New God Skins


Gemini Agni 


Scarlet Dangerfield Neith 


Celestial Isis 


Plague-Bearer Izanami 


Wolfman Fenrir 


Feline Fashion Awilix


Neith Mastery Skins


Izanami Mastery Skins




Agni Dance Emote








Zhong Kui
ZhongKui_WhatsInTheBag-150x150.png What’s in the Bag?


As Zhong Kui, use expose evil and exorcism to fully stack your passive.

ZhongKui_BookofDemons-150x150.png Book of Demons


As Zhong Kui, stun three or more enemy gods with book of demons.

Kali_BountyHunter-150x150.png Bounty Hunter


As Kali, kill five gods in one match that are marked for death by your passive.

Kali_YouThoughtYouHadMe-150x150.png You Thought You Had Me?


As Kali, get two kills in a single match while using destruction when you’re under 10% health.

Cabrakan_Tremors-150x150.png TREMORS!


As Cabrakan, keep an enemy stuck in a single tremor for six seconds.

Cabrakan_ShieldSmash-150x150.png Shield Smash!


As Cabrakan, get max stacks on your shield and stun an enemy god with it.

Ne Zha
NeZha_WatchThisc1a23555b4d6a79d8588efc46c3a1181 Watch This


Added back Ne Zha’s “Watch This” achievement which went missing.




Odyssyey 2016

  • New content being added:
    • Gemini Agni
    • Scarlet Dangerfield Neith
    • Celestial Isis
    • Plague-bearer Izanami




Halloween Arena

  • Decorated Arena to set the mood for Halloween
    • Scary Potion
      • The Scary Potion makes a return this year with a brand new formula.





  • Fixed an issue where players on low setting would not see the screen turn grey once they died.
  • Fixed an issue where the Chinese Recall skin had a green glow when backing in base.




Item Changes

Gem of Isolation

“Gem of Isolation is a luxury item that gives a strong slowing effect. However, for it’s cost, it didn’t provide enough of a punch for mages to choose it over purely damaging options. We have bumped the Magical Power up to help it better compete with more popular items.”

  • Increased Magical Power from 70 → 90.

Ritual Dagger

“Ritual Dagger should be a versatile item that could fit into many builds. Reducing the cost will give players more chances to utilize this item. To fit the cheaper cost, it is losing some attack speed.”

  • Reduced cost from 2000 → 1850.
  • Reduced from 20% attack speed10% attack speed.

Runeforged Hammer

“At 2400 gold, Runeforged Hammer was hard to fit into a build even when you could get a log of use out of the Aura. At 400 gold less (and with a stronger passive) players who either have strong slows on their gods or want to build it with items like Frostbound Hammer, will have a lot more room to do so.”

  • Reduced cost from 24002000.
  • Reduced Physical Power from 40 → 30. [?]
  • Increased aura from 10%15%.

Tower Shield

“Shield of Regrowth and Shifter’s Shield are both strong hybrid items [?]While we feel like these items are in a good place, players are struggling to justify building into this item tree due to the inefficiency of Tower Shield. We are adjusting the strength of this Tier 2 to help players invest into this tree.”

  • Increased Physical Protection from 10 → 20.




God Changes



“Chaac’s receiving a mixture of Quality of Life adjustments, fixes, and changes to how his abilities work, all aimed at making him more consistent and freeing up his utility when it comes to using his Ultimate. Torrent will no longer occasionally miss targets it should have connected with and has had its interaction with cripple changed. Storm Call is also seeing its interaction with Thunder Strike removed in favor of getting a power boost. The interaction with Thunder Strike was often difficult to set up and removed Chaac’s strong ability to initiate with Torrent of zone with Rain Dance.”


Chaac can now use this ability while crippled, but only if no axe is deployed

Adjusted the tech of this ability to allow it to always hit enemies who are in the range of the spin. [?]

1966_9558.jpgStorm Call

Removed the conditional bonus damage and knockup when picking up the axe on activation. Storm Call no longer interacts with a deployed axe.

Base Damage Increased from 200/250/300/350/400250/300/350/400/450

Physical Power Scaling Increased from 100%120%


“Medusa is receiving a mana reduction on Acid Spray and Lacerate to better assist her ability to harass enemies, especially in the early game.”

2051_11420.jpgAcid Spray

Mana cost reduced from 70/75/80/85/9060/65/70/75/80


Mana cost reduced from 85 70 at all ranks.


“Crush is receiving an increase in power while also becoming more expensive to cast. Our goal with this is to make sure Scylla still maintains her late game mage status, but not at the cost of her early game being too weak to get there. Scylla will be more potent overall to help balance her early game and late game differences. She will still need to play carefully though as she is more prone to running out of mana if she isn’t using this ability in smart situations. Sentinel is also see a similar adjustment to Chaac’s Torrent, allowing players to cast it but not teleport with it while crippled.”


Scylla can now deploy Sentinel while crippled, but she still cannot use the leap portion of Sentinel while crippled


Increased Mana cost from 60/65/70/75/8070/75/80/85/90

Increased Damage from 90/145/200/255/310 90/150/210/270/330

Increased Magical Power Scaling from 80%100%



“We have been watching Susano closely since his last round of balance changes as well as the feedback surrounding him. While we feel like he has fallen into a balanced state (in both competitive and casual play) we understand his mobility, damage output, and control have been a frustration to play against. Our goal, as with any god, is to make sure gods are both fun and balanced to play as but also play against. Susano is seeing a good amount of his damage moved around to different points of his kit while also allowing for more counterplay. Storm Kata has a slight wind up on the first slash; the damage from this ability is now spread out over all three parts of the ability. [?] Players should now be able to respond better to Storm Kata and receive less damage if Susano chooses to flee a fight instead of fully committing. Additionally, Typhoon will now only knock up enemies when fully charged, removing Susano’s ability to chain Crowd Control effects together without much setup time.

 StormKata-1.pngStorm Kata

Increased pre-cast time for the first slash from .1s.4s.

Damage from the First and Second Attack reduced from 55/90/125/160/195 40/70/100/130/160

The Third Attack of Storm Kata now deals 20/35/50/65/80 (+33% of your Physical Power)

Scaling reduced from 80%65% [?]


Now only applies a knockup effect when fully charged


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Scylla could use the buff as early game she couldn't really stand against some newer mages in lane like raijin. her clear wasn't that efficient compared to his. 

RuneX likes this

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