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shockysparks

how to
quick new player DO'S and DON'TS for planetside

6 posts in this topic

now as some of you know the construction system is out, and with that comes new players or people who are just coming back to planetside 2, for this reason alone I'm making a quick do's and don'ts.

do spend your starting certs on suit ability, tool and vehicle upgrade slots. don't spend your certs on infantry weapons. why?  weapons are a SIDE grade not an upgrade, plus most starting guns are easy to use and well rounded that can fill many roles the only bad starting gun for new players is NC LMG the gauss saw.

do join a squad or platoon, dont lone wolf. why? this is a team based game with hundreds of players and team work can win the base, but some of us dont like other people irl or in game so you can lone wolf if you want but i don't advice it.

do spend some money at least 20 US dollars, don't spend your life savings. why? its a good game the least you could do is support it!

again this was to be a quick do and don't have any other quick do's and don'ts add them here!

 

RuneX likes this

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I wonder if I can change Teams so I can be on the same Team as the others in the army but on PS4

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Sadly there is no way to transfer your PC account characters and items or for that matter change faction other then by making a new character.

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I just got back to Planetside 2 and for all new players i recomend playing either Combat Medic or Engineer cause they earn Cert points passively and rather fast if you know where to plant yourself, allowing you to get Cert Points while you focus on learning weapon recoil, map and all that.

Just go to a high traffic area and if your an Engi toss an ammo pack in a cluster of friendlies who are constantly shoting and be on the lookout for things to repair, as a medic stay behind cover and look for wounded players to heal.

shockysparks likes this

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On 9/29/2016 at 3:13 PM, Krauserlols said:

I just got back to Planetside 2 and for all new players i recomend playing either Combat Medic or Engineer cause they earn Cert points passively and rather fast if you know where to plant yourself, allowing you to get Cert Points while you focus on learning weapon recoil, map and all that.

Just go to a high traffic area and if your an Engi toss an ammo pack in a cluster of friendlies who are constantly shoting and be on the lookout for things to repair, as a medic stay behind cover and look for wounded players to heal.

Good tip sticking to good cert gain and the like, there are some classes to stay away from until you know what you are doing and how to aim and shoot properly.

Sniper infills are one such class to avoid as it may take some time to figure out how to lead your target and calculate drop plus with the game doing some strange things with other player noddles at long range its best to avoid until you have a grasp as basic shooting even then, i would focus on stalker infill or close range smg infill if wanting a good cert gain, spamming recon darts will proved more certs then the motion spotter as you can only have one spotter down at a time unlike darts which you can have deployed as many as you can hold. 

Light assaults are another class to avoid right at the start as their cert gain is very low until they have max rank jump jets and C-4 but this class wont take you too long to figure out how to use after you have a very basic understanding now this class doesn't have any support options unless you have a crossbow with darts, not to say that this class is a do not touch as its one of my favorite classes to play and can gain you much certs in a very doge amount of time.

Heavies while not bat at cert gain can make for some nasty habits in game such as tossing ammo at your foe when trying to fight them, this class offers no support to teammates in any way unless you have a crossbow with sensor darts on it. for me it serves only to take out tanks and air when i cant afford my MAX.

Now on to MAX tho it can go on large rampages killing everything in sight they are much to week to start off with as they only have one AP gun on one arm and a AT and AA gun on the other MAX's are a big investment with little pay out especially in those moments when you pull one expecting to kill anything and everything only to have some C-4 ruin your day. i would not recommend anyone playing MAX as their main class as they need resources to pull, cant cap points or support the team and are very specialized.

I will make a post on vehicles later on if any one wants it

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Vehicles!!

Planetside has many vehicles that you can  pilot or gun for some of which are a poor choice for new players. I may not cover most utility options on vehicles as many are self explanatory

Flash,

the flash ATV is only good for cheap transportation as a new player later on however it may be equipped with a weapon and the ever important cloaking ability which requires a infiltrator to use. when using the Fury grenade launcher or Renegade shotgun mounted weapons with a cloaked flash may be used to get many kills at a high risk but low cost as the shimmer is still visible. but this is an advanced  tactic that may take some practice to do.

the flash has one major flaw besides the vehicles low amount of heath,  this flaw is that you the player can be killed while driving or as a passenger and the Flash would remain unharmed. but the up side its it is very cheap .

Harassers,

the Harasser buggy is a slightly more expensive low level transport that lacks the major flaw that the flash has, well at least for the gunner and driver the passenger may still be shot off. when properly equipped with the empire specific weapons it can be a good tank and infantry harassment unit  provided the gunner and driver are coordinated . i say to use the empire weapons as they are very specialized and are proficient at their specialization. for TR i recommend the Vulcan mini-gun as it can kill tanks with ease and can deter if not kill any infantry who dare to try killing you.

its main faults is that i can be taken out by small arms fire and has been known to flip very easily the up side is that you can have your buddy hop in the back passengers seat look to the far left or right to where the wheal is and repair while on the move, the other up is that it's cheap.

Lightning,

the lighting light tank is a good start for new players who wish to engage in tank combat. the tank can be upgraded to have a AP cannon turret and the SKYGUARD turret these being the better upgrades for the tank. the viper turret that it starts with is good at killing infantry and harassing tanks but not proficient enough to kill tanks, for that you will need the AP turret but this limits your infantry killing potential until you have learned to snipe with it then you can deal with both just not a horde of infantry i recommend maxing your ammo and reload pool for it.

next we have the skyguard this makes the area you're in a no fly zone, it will however take time to learn how to lead and at what distance to lead but once you've got that down the air will stay away for the most part, i recommend upgrading either your ammo mag capacity and ammo capacity but reload speed is also a good option if you hate long down time, but for the most part go with bigger mags as the down time may be long but the fire you can lay down with a bigger mag will have a better chance to kill then just deter. you can take on vehicles and infantry with this but its not recommended.  

down side its armor isn't the best and it's still C4 bate but what isn't it also has a low selection when it comes to weapons and the play stiles associated with them. up side its fast, has a low cost  and only needs you to pilot.

Sunderer,

or sundy for short is an APC and mobile Spawn point i comes with only NS weapons and is your best friend when attacking. it has a the option of becoming a battle bus but that is very niche option as you need 3 people to effectively use it . for the most part stick to the support options as they are the best for new players and vets alike. if you want to be a spawn point get rank 2 of the deploy shield, if you want to help out in a armor push get a proximity repair or ammo dispenser upgrade if you want to be sneaky and can drop 2330 certs then consider max vehicle stealth with creates a stealth field when deployed.

dont wory about weapons the twin basilisks are good for all around use but if you do replace or plan on replacing the guns replace both of them as 2 basilisks are better than any one of the other weapons.

down side you need them up side you need them!

MBT,

or main battle tanks these should be avoided until you have a grasp of basic shooting and or leading of targets unless a experienced buddy you know says "hey hop in and be my gunner" just pass on it ok, that isn't to say avoid it entirely its just to say its not for new players.

ESF,

or empire specific fighters is planetsides answer to one man air support as all are VTOLs or vertical take-off and landing craft they can act like helicopters more than fighters, for new players I would avoid in the field in the beginning  but play around with it in the VR until you get a handle on it. air to ground is easy! air to air is way harder if you do pick this up and want to be a pilot keep in mind what pilot you want to be if its AA then you can go hunting anywhere if its AG then stick to your areas and support, the faction specific nose gun will help if you want to kill infantry.

down side they have low heath and have a high skill floor  up side they can get you lots of certs if used correctly and proficiently .  

Liberator,

the gun ship this is an AVOID at all cost vehicle as it you need a competent gunner and will require significant upgrades in order to have any gain with it. as much as they can be the one thing that will be unstoppable on the battlefield they take very long to master and do need that gunner all in all new players should avoid this.

down side all of them up side ...

Valkyrie,

the cheap 6 man air transport that's really all its good for as its killing potential is far too low unless you have a fully manned craft of striker rocket heavies and that's TR only, id say take a pass on it, oh and  all the other gun turrets are useless and far worse then the starting gun turret just food for thought.

up side low cost down side slow and a everything bate even C4

galaxy,

the galaxy drop ship is your large scale fast deployment option for you and your squad to hot drop and save the day. it can carry a full squad of 12 and has 4 gun turrets, the defaults will make do until the upgraded turrets are applied unless you plan on squad leading or being a drop ship pilot for your squad or drop ship taxi for your faction its not worth certing, but hey give it a try it.

down side logistical only, upside can take a ton of damage

ANT,

 the construction harvester and builder vehicle, not much to be said about it, it can be turned into a combat vehicle and a good one, that is way tankyer then a well tank but that does take a lot of certs its.

down side weak armor and heath up side can build bases

 

now with all of these the shop has bundles that are good for some vehicles like the flash, liberator, galaxy and MBT these bundles provide the recommended essentials for these vehicles but the other vehicle bundles are bad DO NOT BUY THE ESF, VALKYRIE, LIGHNIGHT, SUNDY OR HARASSER BUNDLES!!!!  the good bundles are 1500 Daybreak Cash for the flash and 2000 Daybreak cash each for the MBT liberator and galaxy

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