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Fallout 4 Far Harbor Review (Light Spoilers for Start of DLC)

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Far Harbor is certainly not the best DLC the Fallout series has ever seen, but is still mostly unique and really good.

You start by receiving a radio message from Valentine Detective Agency asking to meet there and start a new case. This sends you far to the north of the Commonwealth, and through a short investigation you set sail for Far Harbor. The boat ride in is reminiscent of the Point Lookout DLC for Fallout 3, which gives you a glimpse at the island as the boat drives toward the docks. Mechanically, and in a storytelling way, this DLC recycles a lot. The island Far Harbor is set on is overcast by a radioactive fog, which poisons you as you journey around, just like the poison cloud from the Dead Money DLC for New Vegas. Again, the game makes you choose who to support and who to exterminate, and even the new weapons and enemies aren't that interesting. What the DLC lacks in innovation, it does make up for in atmosphere and world building.



  • Whole new map to explore.
  • Great story revolving around the island and the characters on it.
  • 4-5 hour main story time, 8-10 hour completionist
  • Multiple possible endings



  • Few new weapons, none of which are at all unique.
  • Enemies are underwhelming and feel like reskins of other enemies.
  • Reused mechanics from older Fallout games.


Overall, I would recommend playing it just for the atmosphere and story. There is a lot to explore on the island and a lot of hidden story to find, so completionists will have a ball here.

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