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3 posts in this topic

This week in the news; Blood and Wine region and launch trailer, Apple continues to censor the App store due to poorly written and unrealistic guidelines, Uncharted 4 developers talk about adding accessibility to create a more inclusive game, removing a focus on fun from focus tests, cut content, and having to remove a focus tester, Valve facing discrimination lawsuit, Homeworld Remastered getting a large update to overhaul formations and ballistics, the need to better integrate academia for better games, blacklisted by Sega while writing for a Sega magazine, 10 years since the announcement of Half Life 2 Episode 3, Syberia 3 release date, the evolution of Dark Souls' level design, a look into Star Fox Zero's controls, Ron Gilbert wants to buy the Monkey Island and Maniac Mansion IP from Disney, Batman Return to Arkham, and more.

 

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Former Valve employee seeks $3.1M in transgender discrimination suit

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A former translator for Valve Corporation is suing the game maker for more than $3 million, alleging that her supervisor at the company created a hostile work environment by referring to her as "it" following her sex reassignment surgery, according to the suit obtained by Polygon.

The employee, who is identified only by initials in the lawsuit, also says that Valve fired her after she complained to human resources about the company's practice of "utilizing people who were interested in their products to provide translation services for free."

The unnamed litigant also notes discrimination, retaliation and four other causes for her lawsuit. We've reached out to Valve for additional comment and will update this story when they respond.

 

The Witcher 3: Blood and Wine trailer showcases the pastoral region of Toussaint

 

Don't expect The Witcher 4 any time soon - or maybe ever

 

A thread about this was made here and here

 

Syberia 3 launches December 1

 

First Nioh demo leads to complaints from players over tutorials, balanced difficulty

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Weeks after players tested out the first playable build of PlayStation 4 action game Nioh, Team Ninja has published the results of a related online survey, which collected feedback about the demo from players worldwide. The results indicate how the studio plans to improve the upcoming action game — although not every region felt the same way about what Nioh gets right and wrong thus far.

 

Five Nights At Freddy's Follow-Up Goes Full-On Scary Clown

 

PS4 Exclusive Valkyria: Azure Revolution Getting Radical Changes Due to User Feedback

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Since the game bears the Valkyria name, Ozawa-san feels that users want more like a tactical battle. To that end, there will be a Gambit-like system that will allow you to modify the way your companions think, and players will also be able to give companions direct orders.

The group size has also been changed from three characters to four, while field encounters have been removed.

Yes, make it, not awful.

 

The Talos Principle 2 Discreetly Announced

 

The Pokémon Company To Announce New Information On Sun & Moon On June 2, 2016

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Now that we finally got a look at the three Starters and flagship Legendaries for Pokémon Sun & Moon, The Pokémon Company announced on Twitter that the new information will be headed our way on June 2, 2016.

 

Batman: Return to Arkham remaster coming to PS4, Xbox One this July

 

A thread about this was created here.

 

Watch nine minutes of English gameplay from Zero Time Dilemma

Video playlist includes an interview with the creator followed by a video showing gameplay.

 

AN UPCOMING GAME LETS YOU EXPLORE MESOAMERICAN RUINS AS A WOLF

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Mooneye Studios looked to narrative-heavy titles like Journey (2012) and The Legend of Zelda: Twilight Princess (2006) for its upcoming game Lost Ember. And like those titles, it began as a third-person exploration game with puzzle elements, but much of the development process has so far involved paring away its more traditional design concepts. “We felt that they [distracted] from what we are really trying to do,” says Mooneye’s CEO Tobias Graff. “We want to create an experience and trigger certain emotions, get the player to feel the story, and these mechanics always felt wrong for that. The main drive in Lost Ember comes from the story and the world itself.”

 

Hard Reset Redux system requirements and release date revealed

 

Yooka-Laylee story details and new screens arrive ahead of demo launch

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Playtonic Games have debuted a new look at Yooka-Laylee, its upcoming platformer and Kickstarter success story, on its website. In a blog post, the developer wrote that it was finally ready to show off the game's "final form."

 

Tangiers developer hopes to resume "full production" very soon

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It's been a rough time for Tangiers, the surreal stealth game that was successfully Kickstarted in 2013 but ran into trouble late last year when expected funding from two investment sources, needed to cover unforeseen expenses in the late stages of development, fell through. Development lead Alex Harvey said at the time that the team had “just enough to scrape by through to release,” but he also made it clear that the situation was unquestionably grim. In a new update—the first since that bad news—he revealed that things haven't really improved, but he's continuing to push to get the game finished, and hopes to be able to resume full production very soon.

 

Leaked Poster Reveals Destiny's Next Expansion, Rise of Iron

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Destiny’s next expansion is called Rise of Iron, according to leaked marketing materials that popped up on Reddit last night. The expansion, which is expected in September, should be officially revealed at E3.

Bungie postpones Destiny's Trials of Osiris and Iron Banner until it can fix a bug

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Destiny's competitive multiplayer events are on hold for now while Bungie investigates a nasty, fun-killing ammunition bug in the Crucible, the studio announced today.

 

Path of Exile's Next Update Is Bigger Than You Might Expect

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Grinding Gear Games announced the newest update to its free-to-play dungeon crawler Path of Exile today, and it's bringing new end-game challenges, item improvement options, and a new quest system.

 

Upcoming Homeworld Remastered patch to rework ship formations and behaviour

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Fists of Heaven has the scoop (and that lovely screenshot above) about an upcoming Homeworld Remastered patch, six months in the making. By the sounds of it, it's a pretty huge patch that overhauls ship formations and behaviour, implements a proper ballistics system, and that adds new features to Remastered's modding tools.

 

Dambuster to patch Homefront: The Revolution's poor performance

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"Performance—particularly frame rate—is not currently where we want it to be," community manager Craig Turner writes, "and we are working on additional patches to help address these issues and more. Patch notes per platform will be available on the community forums and on Steam when they go live."

 

Rocket League update delivers cross-platform play to Xbox One

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Cross-platform comes to Xbox One today in the latest title update to Rocket League. Gamers in the RC-cars-meets-soccer game will be able to play matches against PC users starting this evening.

 

Overwatch's first big update will bring back Competitive Play mode

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Competitive Play mode wasn't available in the recent open beta, and won't be offered upon Overwatch's full launch tomorrow. Instead, Kaplan teased that Blizzard hoped to reintroduce it into the game within the next month.

 

Huge mod seeks to bring Seattle to the world of Fallout 4

Fallout 4 Dev "Actively Working" to Improve Far Harbor DLC Performance

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Fallout 4 developer Bethesda is "actively working on more improvements" for the RPG's recently released Far Harbor expansion. In a forum post, Bethesda said the version of Far Harbor that launched on May 19 was improved over an earlier, beta version, but the developer acknowledged it's still not all it can be.

 

Paradox removed a Steam mod that eliminated nonwhites from Stellaris

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Paradox Interactive, developer and publisher of the successful new grand strategy title Stellaris, has taken decisive action to remove a user-created mod from Steam. The mod, titled "European Phenotype and Names Only (White Humans)" removed every instance of a non-European name or a non-Caucasian character portrait from the game's representation of the human race.

 

Battleborn Drops To $40 Just In Time For Overwatch

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Just three weeks after launching, Gearbox’s hero shooter Battleborn is already down from $60 to $40 both at retail and digital. And oh, hey, did you know that Overwatch goes live today?

 

EA explains lack of campaign in Star Wars Battlefront

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A prominent criticism of Star Wars Battlefront was the lack of a singleplayer campaign. But in a recent investor broadcast, EA boss Patrick Soderlund said this was a conscious decision. They wanted to "launch the game side-by-side with the movie to get the strongest possible impact." That movie being, of course, The Force Awakens.

 

EA chief creative director and gaming guru Richard Hilleman leaves company

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Hilleman started with EA in 1983 as a support specialist, eventually working his way up to vice president of production, according to his LinkedIn profile. In 2008, he was named chief creative director of the company.

 

APPLE SAYS POLITICALLY-CHARGED PALESTINIAN GAME ISN’T A “GAME” AT ALL

 

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The squishiness of these rules puts creators at a disadvantage. All they can do is guess what Apple thinks based on past decisions, and even that may not be enough. As with content guidelines on social networks, this sort of abstract regulation allows for capriciousness with little recourse. This structure encourages an anticipatory form of compliance, or what you might call risk aversion. Apple’s walled garden is, in a sense, designed to ensure inconsistencies.

The more salient point regarding the Liyla debacle is that life is political, whether we like it or not. Plenty of people would love to lead largely apolitical lives, but that is luxury few can ever access. In a curious way, then, Apple, through its ham-fistedness, has upheld many of the thematic elements of Liyla that prevent it from being listed as a game. Liyla is the story of a 14-year-old girl stuck in the middle of the Israeli-Gaza war. The images released by the developer show shelled buildings, rockets, and military vehicles based on actual events. Abueideh has shown these images side-by-side with footage from the conflict and the resemblance is striking. Reality, whether Apple likes it or not, is political.

This happens frequently with Apple as they don't treat games as an artistic medium (though apparently they will accept anything if its an Angry Bird clone), more recent and notable occurrences would be their removal and rejection of the well received games Ultimate General Gettysburg and The Binding of Issac. After backlash Apple has allowed the game onto their store about a week after declining it, which is what happened with the other games they decline, further showing their nonsensical game app policies.

 

FOX ‘STOLE’ A GAME CLIP, USED IT IN FAMILY GUY & DMCA’D THE ORIGINAL

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“It’s most likely that this is just another example of YouTube’s Content ID system automatically taking down a video without regard to actual copyright ownership and fair use. As soon as FOX broadcast that Family Guy episode, their robots started taking down any footage that appeared to be reposted from the show — and in this case they took down the footage they stole from an independent creator,” Lyon says

Nintendo issues copyright claims on Mario-themed Minecraft videos

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The issue appears to stem from the game's use of Super Mario 64 music, which is actually included as part of the Mash-Up Pack but still triggers a copyright match with the original Nintendo 64 game. One memorable video response from a Nintendo streamer urges the company to "stop trippin'" about the Minecraft videos. "It's like Nintendo doesn't want us to play their games. Don't play them because we don't want you to show them on YouTube. We don't want anyone else to see how great and wonderful the gameplay is..." the streamer says in his best mock Nintendo imitation.

 

Hideo Kojima Isn't Making A New Game Engine

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The Fox Engine, which powered Metal Gear Solid V, was impressive. But it seemingly took forever to make, which means MGSV took ages, too. Thankfully for his upcoming PS4 game, Hideo Kojima won’t go back to the game engine drawing board. At least, for now.

Kojima aims to keep his new studio at 100 people or less

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The newly-reborn Kojima Productions closed out last year with less than ten staffers, and as the studio staffs up frontman Hideo Kojima now says he intends to cap the venture at 100 people, max.

 

Resident Evil Revelations Dev Wants to Continue Series, Explore Side Characters

 

No New Rockstar Game Until April 2017 At the Earliest, Company Confirms

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After telling fans to expect Rockstar Games announce "exciting future projects" soon, Take-Two Interactive has now confirmed when these games might be released--and it's not for a while.

 

It's been 10 years since Half-Life 2: Episode 3 was announced. Here's Gabe Newell not talking about it.

 

Monkey Island Creator Wants to Buy Rights Back After Disney Exits Console Games

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Gilbert tweeted, saying he'd "pay real actual money for them." He also misspelled Maniac Mansion, later noting that he's "incapable of proof reading" his tweets, which is "part of the charm in following [him]." If he gets the rights back, I'm sure most fans would be okay with him renaming the series to Mansion Mansion.

 

Riot owner Tencent to launch League of Legends-ready console in China

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At the Consumer Electronics Show Asia in Shanghai last week Chinese firm Tencent unveiled a new console, manufactured in partnership with Intel and Haier, that's capable of playing games like League of Legends and Monster Hunter Online running on either Windows 10 or the company's own "TGP Box" mode.

 

Uncharted 4 sold 2.7m copies in a week

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Uncharted 4 sold an impressive 2.7m copies worldwide during its first week on sale, Sony has reported.

Uncharted 4: Here's What Got Cut From the Game

 

Monument Valley in Numbers: Year 2

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In January of 2015 we made the decision to be transparent with how Monument Valley has performed since its release. We made an infographic for our blog that contained all sorts of interesting information, from how much money it made in its first week, to how many games of Street Fighter had been played during development.

 

In esports news

 

WHY ESPORTS COMMENTARY IS SO DIFFICULT

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The job of a sports commentator is to help viewers understand the “why” of what is happening on the field. The reasons behind that 40-yard catch-and-run, the set-up behind that buzzer-beating 3-pointer, the specific actions that led to that corner kick goal—all should be made clear from the insightful and revealing analysis of an experienced commentator.

Since viewers generally understand the basic rules of the sport at hand, commentary for popular sports, at least in the USA, focuses on analytics, helping viewers understand the game as it’s being played at a deeper level. This might be achieved by sharing relevant statistics or commenting on a player’s tendencies in certain situations. Commentators can help viewers become experts in the game even as they watch, leading to a more satisfying spectator experience. It’s typically more engaging for a viewer to watch something they understand with commentators bridging the gaps in their knowledge. This is why esports commentary proves so difficult.

 

Investors pour $4.5M more into eSports coaching tool startup

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Dojo Madness, the Berlin-based startup that's trying to make a business out of providing eSports coaching tools, has raised $4.5 million in Series A funding from March Capital Partners and other investors.

 

League of Legends Developer and ESPN Both Deny "Active Talks" for $500 Million Broadcast Deal

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Riot Games responded to GameSpot's request for comment and stated that the report is inaccurate and that there are "no active talks with ESPN." This doesn't rule out the possibility that the two companies were in discussion at some point. We'll continue to keep you updated. The original story follows.

 

Why Turner is bullish on esports

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One of the biggest names in cable television is getting into esports, and it think it can do a better job than current leagues.

Turner’s Eleague, which will feature Counter-Strike: Global Offensive competition, will air matches and coverage on both TBS and Twitch starting on May 24. More than a billion people will know about the concept of esports before the end of 2016, according to industry intelligence firm Newzoo. It’s a growing market, which explains why big media companies like Turner are gettin involved.

 

The Greatest Halo Player Of All Time Retired Yesterday

 

In crowdfunding news

 

Ilios: Betrayal of Gods

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Indie AAA 2D Action aventure platformer in a Greek mythological steampunk world

 

A thread about this was created here.

 

Other content I found interesting this week

 

How One Disabled Player Convinced Naughty Dog To Add More Accessibility Options To Uncharted 4

 

 

Uncharted 4 Focus Tester Dismissed After "Sexist" Outburst, Dev Says

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An unnamed focus tester, working at Californian studio Naughty Dog during the development of Uncharted 4, was reportedly asked to leave following what was deemed by the company as sexist objections towards the game's portrayal of women.

"You have some sexist focus testers who were really upset by (spoiler), and really upset at the end when it was (spoiler). To the point where we had to ask one guy to leave. In his core, it just affected him. He was cursing, “Not you, too, Naughty Dog! Goddammit. I guess I’m done with Uncharted, if you guys ever make another one, (spoiler). This fucking bullshit.” And I was like, Wow, why does that matter?"

Why Naughty Dog removed 'fun' from its Uncharted 4 focus tests

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Druckmann's conversation with Glixel covers a lot of ground, but what's especially notable for game developers is his thoughts on "fun" and how the notion of making a game "fun" impacts game development -- and how it can potentially get in the way of making a holistic experience.

More can be found in the interview that both articles link to.

 

The Pirate Republics that Inspired Uncharted 4's Libertalia

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After discovering El Dorado, Shambala and Iram of the Pillars, Uncharted 4 throws Nathan Drake into an area that’s a bit more grounded -- the pirate republic of Libertalia, a utopian colony holding the real-life treasure haul of Henry Avery.

Unlike the series’ previous lost cities, Libertalia has a certain amount of truth behind it. True, pirates never erected a city on Madagascar, but pirate settlements were a very real thing in the 17th and 18th centuries, and some resembled, and inspired, Naughty Dog’s depiction of the pirate paradise -- if you stir a bit of myth into your history.

 

That time I was blacklisted by Sega while editing a Sega magazine

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So one month I ran a feature on how to run imported Japanese Dreamcast games by disc-swapping to bypass the region lock-out. I felt like we were serving a hardcore minority of Dreamcast users by getting them into proper Cave, Treasure, SNK and Arc System Works titles. I'd been over to Japan and trawled Akihabara, spending hundreds on weird games we'd never get in the UK - train sims, dating games, visual novels, I wanted to celebrate that stuff.

But Sega Europe was pissed off. They hated that feature - they wanted magazines to support local releases, they saw the import scene as a threat. And then something really bad happened.

 

Anatomy: The Best Horror Game Ever

 

Doom Is Exactly The Right Kind Of Ridiculous

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It’s easy to imagine how id Software and its parent company, Bethesda Softworks, could have opted for some Zach Snyder-inspired grimdark bullshit. In fact, they almost did! This fourth Doom game has been in development hell (sorry about that) for years now, and they almost got behind a Call of Duty-style game where a demon portal opened on Earth.

 

Integrating Academia - Experimenting for Better Games - Extra Credits

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Successful high tech industries are supported by a robust academic community... but not the game industry. Academics do research that would be hard to justify in a corporate setting because it lacks immediate profit, but which often proves valuable longterm. Ian Horswill of Northwestern University summed up the problem well by comparing his experience as a robotics professor to his experience as a games professor. Robotics transitioned from being a field about essays and books to being a field about hands-on engineering, making it one of several fields that game studies could learn to emulate since it currently also focuses on academic articles to the exclusion of practical game creation. Academic articles absolutely have value, but that value is often lost since there aren't dedicated journals of game studies which provide a unified destination for interesting research about games. We also need awards for academic games and academic guilds which help review peer work and give universities a way to evaluate teaching candidates. Ultimately, the reward programs currently in place for game studies need to be overhauled in favor of systems that not only reward game development but also increase the quality and reach of the articles and research already being done.

 

A Great Thing Final Fantasy IX Did

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First, some context: designers Brett Douville (LucasArts, Bethesda) and Tim Longo Jr. (LucasArts, 343 Industries) have a podcast called Dev Game Club where they play different games and discuss them. This week they’ve been digging into Final Fantasy IX, a PS1 card game that comes with a free RPG. And they’ve got a lot of interesting thoughts to share. (I strongly recommend listening to it!)

 

OVERWATCH: A LAID-BACK SHOOTER WITHOUT THE CRAPPY ATTITUDES

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As the latest venture from gaming superpower Blizzard, Overwatch has some lofty expectations to meet. For 20 years running, the developer has been leaning exclusively on characters, ideas, and themes it crafted in the 1990s: WarCraft, Starcraft, and Diablo. This is its long-awaited new world with new characters, launched yesterday on PC, PlayStation 4 and Xbox One. While I (like everyone else) have only logged a few hours in Overwatch so far, it’s already struck me as a profound new step for online competitive shooters—one that strives to engender positive feelings all around.

 

The Measure of Success

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So here’s what’s so awesome and in line with what we wanted—Kathy Rain has been received pretty well, with Steam Users giving it 92% positive ratings, and for the most part critics dig what Kathy has brought to the table.

Even though things have started off a bit slowly on the sales side, we know that eventually the game will turn a nice profit. It will grow a long tail because of its critical acclaim, timeless looks, and a story that tackles taboo stuff not typically discussed in video games.

It will take a bit of time but that’s A-OK. We were prepared for that. We can afford to be patient. We have money for a rainy day. We can wait. But do you know who can’t wait?Joel. The developer.

And this is usually where the developer dies

Figuratively, of course. Here’s a classic example of why:

Kathy Rain publisher vows to support one-man studio, despite poor sales

 

Editorial: An End To “GIT GUD” – You Don’t Need To Be “Good” At Games To Enjoy Them

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“The loudest voices are almost always from the smallest minorities of gamers, and when someone writes about – or videos themselves – being less “good” at a game, it is these loud voices that respond. Furiously and often cruelly, mocking and chastising, and ultimately dismissing, because they might have a better aim, or a greater affinity for a particular genre. However, as is very often horribly demonstrated by those doing the mocking and dismissing, what they aren’t better at is informative and entertaining writing. Which might rather be the key.”

 

This Week in Games - Reviewer Skill, Accessibility & Overwatch Leaks

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I look back at some of the week's most interesting gaming topics. This week we talk embarrassing DOOM gameplay, accessibility and those Overwatch leaks.

Danny starts out by talking about how footage is often attained which ties into the article above this.

 

Making the World of Firewatch

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In this 2016 talk, Campo Santo's Jane Ng breaks down the art production challenges encountered when making Firewatch, and explains the methodology behind the team's scene management, asset modeling and world streaming. The talk also goes into some details regarding the specific tools required to achieve the art style in Firewatch, and offers advice on how small art teams can make the best use of their time and resources.

 

Firewatch Is Mine (No Spoilers)

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Sometimes having the privilege of asking all of the right questions is more valuable than having all of the answers.

"Firewatch, Gone Home, and That Dragon Cancer are right now the trifecta of titles that place their greatest ask in the conversations had after the game is done. They thrive on the viscerally grey, within the world, and outside of it and that's what makes them so beautiful.

An excellent high quality video about his experiencing with Firewatch.

 

The Evolution of Dark Souls Level Design (and Bloodborne!)

 

What Happened to All the Black Games?

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Nearly every game marketed towards black people during this time was about black bodies being beaten, broken and bruised, all while backed with hip hop. Games like Blitz the League and Def Jam wanted you to hear the crack, know that these people felt pain and could be hurt, but black people can take the hit. These weren’t humanized characters either, just cutouts and stereotypes, with no depth, no detail. As games were starting to develop a sense of humanity, black people got left out.

 

This is What Video Gaming Narratives Need to Do to Be Taken Seriously

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And that's what gave BioShock its headache: its makers knew that the shooting came first for a lot of its players, so however much that violence appeared to be contrary to the themes at work, narratively – of self-determinism, destiny, and overarching notions of Objectivism – it was necessary. BioShock was not a story game – it was an action game first and foremost. So too is Grand Theft Auto V, but the way in which Rockstar's open-world crime caper can be played can have a fascinating influence on the events unfolding within its LA analogue of Los Santos.

"When Joseph Delgado added VR support to Grand Theft Auto V, he was shocked at how the sensation of presence created a sense of guilt unparalleled in any other form of first person perspective narratives," Gabrielle tells me, continuing:

 

A Deep Dive into Star Fox Zero's Controls | Game Maker's Toolkit

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Star Fox Zero has a bizarre control scheme, seemingly made to justify the Wii U gamepad. In this deep dive critique, I look at what Nintendo and Platinum were trying to pull off and see where they succeeded - and where they failed.

 

The Terminal Reality Years: A Crash Course In Game Development

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In a previous post, I discussed how I made my way into the video game industry with a combination of hard work, dedication & dumb luck.  Terminal Reality (TRI) was the company that finally took a chance on me and I'll be forever grateful to them for that.  My three years working there in Dallas, TX were some of the most formative with regard to constructing a philosophy around what it means to be a Game Developer.  To that end, I'll highlight some key tenets I've incorporated into my work that were born from this experience at TRI.

 

Things I found funny or entertaining throughout the week relating to video games

 

Bastion Units Destroyed

Dark Souls 3: 7 Reasons It's For Babies

 

One Heck Of A Hitman Kill

 

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Wow, didn't expect the Americas to favor Nioh's difficulty so well, and Asia to dislike it so much. I mean I was expecting them to be different sure, but the difference is practically a landslide. Normally I hate it when developers adjust game mechanics like difficulty and whatnot for localizations, but in this case, such an adjustment might be justified! It's really not possible to satisfy the majority of both areas according to those #s. That said I find it strange that the beginning areas are criticized in particular. I personally summoned a revenant as my first fight, and got whooped.. I tried again, got whooped.. took like 5 times or so, then I understood how to beat them (without using ki pulse, which would have made it easier, I didn't know about ki-pulse yet though). After I was satisfied with my triumphant domination of those level 1 revenants, I then found the regular enemies in the starting areas to be pretty... well.. trashy. They really were a joke in comparison. Yeah sure they can kill you fast if you let them, but its not particularly difficult to not let them. You can just block one attack and mash attack until they die without dodging a thing. Of course you can dodge 1 attack too. You can even just charge and combo them to death most of the time, but one of their attacks have frames that do not get stunned if you hit them, so you want to make sure they don't do that first.

Killing revenants taught me before my first trash enemy that the key difference between nioh and dark souls was that you generally want to goad your enemy into making an opening, even trash enemies, not just bosses or minibosses or otherwise harder than your meant to fight enemies. Which is wonderful IMO, it makes every kills all the more satisfying IMO.

Removing durability is fine by me, though I wasn't really demanding it. Reducing gear drops wasn't neccesary but will be if your stuff doesn't break that fast I suppose.

 

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Valkyria azure revolution.. I never played the demo, and I understand people wanting the next game to be more faithful to previous ones in terms of gameplay. That said honestly I'd prefer if it was either very close to the old games, or back to being way different like azure revolution. I really hate 'gambit' systems in rpgs. I'd elaborate why but nobody cares.

 

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Game academia thing:

For once I don't have any disputes with pretty much the entire video. My only hesitation is that I can just see a heavy bias towards all things political and social in such an institution. We know games can make political messages and all that, we wont need to reward people for discovering that it can communicate specific political message #1, and again for #2, and again for #3, etc.. Heck, I think there should be incentive to create ideas for games for the benefit of the game/gameplay, not how you can USE games to do things that are not associated with gaming. I mean I know that's important and cool and useful too, but I think it's kind of sad how gaming and gamers is still the black sheep in society, and the only time it ever seems to get credit or praise from journalists, is when games are practically made to not really be much of a game, but 'do something' that isn't really something a gaming in general was designed to do to begin with. I hope that made sense. I'm not saying doing that is wrong, but I just think it's further alienating games for the sake of games when you only praise them for acting like not-games (even if they are still technically a game)

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Overwatch stuff:

I don't even know.... I mean yeah people can be dicks online, yes lacking dicks online is cool and all. But at what cost? Games are competitive in nature. There's nothing wrong with trying to improve yourself by seeing a score or a grade or anything like that. Yes it results in little snots being stupid to everyone else they perceive to be less than them, but is that a purely positive trade off? I say no. Of course, I'm not saying such games have no place in gaming, they can exist, overwatch can exist. But that has nothing to do with multicultural voice acting or whatever. Starting off with that is basically trying to communicate to the reader that overwatch is a culturally superior/evolved game... Rather than a game that prioritizes 'competition' out of a competitive game so feelings wont be hurt. That's a design choice that's smart to make because the market sorely needs more examples of htis approach, I do not dispute, but people who want competition and whatever, they aren't wrong or behind the times or anything like that. 

One of the problems I find with overwatch's removing all forms of grades and visible skill and all that jazz, is that I find it hard to determine how I can improve. I dont' know whose doing better, I don't know if I'm pulling my weight, more than, less than. It's really tough to tell. I can't tell if a particular player who keeps killing me is better and I can learn from them, or if they are sacrificing their team's performance just to run around and gank people because he thinks the game is 'deathmatch'... Or if it's just coincidence and he just gets me every time and nobody else but I'm not really doing worse than anyone else overall. It's all a mystery. I think it's kind of sad that a player doesn't have the option to be the 'big man' so to speak, and try to take home the benefits of a competitive setting, because all of it is hidden completely.

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GIT GUD article.

Imma make a thread responding to this, I think it's important.

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Dark souls is for babies.

Why is this linked? Did you find the video particularly funny or something? Not criticizing if you do. It doesn't offend me or anything because I know it's not to be taken seriously

 

 

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Game academia thing

I don't see why a focus more on particular areas would matter much as it wouldn't stop them from doing research in other areas as well and what individual developers are going to want to know or make use of is going to depend on what they are doing or looking into. The focus of research like that could used by people like the Uncharted developers who wanted to get away from just having experiences described by how fun they are.

 

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Overwatch stuff

I'm finding it easier for people to learn what to do and how to work together competitively in Overwatch without a mentality of trying to get as many kills taking over. I've never really learned anything about how I'm doing by looking at my stats as it's so heavily dependent on each individual match. The only time I remember seeing better teamwork than I have in Overwatch is back when I used to play the Ghost Recon games on the Xbox and 360 (and until now that was the only other time I ever saw good teamwork come from random people in an FPS).

 

Quote

Dark souls is for babies.

Why is this linked? Did you find the video particularly funny or something? Not criticizing if you do. It doesn't offend me or anything because I know it's not to be taken seriously

I found it kind of funny after years of weird comments by the Dark Souls fanbase, and it tied in with articles and Dark Souls articles from previous weeks. I saw that video linked to someone during another conversation that lead to me finding another article so I shared it. Along with the rest of the content, as shown by giving it it's own section, I'll use the the area in following weeks for any entertaining (like past videos I've shared of custom GTA obstacle courses) or funny videos relating to gaming news, mods, or culture for the week. I don't expect everyone to be entertained by everything that I'll post to it, as it would depend on humor, interests, or possibly knowledge of a particular subject.

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