• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Deploying to Play the Best PC Games!

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!

Bamboe

Changes to Conquest for BF1

22 posts in this topic

Level Cap has recently uploaded a video sharing his opinion of the changes Dice have made to the much loved Conquest game mode in Battlefield One.  Apparently tickets will no longer count down.  Instead, players will receive points for capping objectives towards a team score.  Points count up and the first team to score a given amount of points wins.  This was described by Dice as a way to make Conquest in Battlefield more accessible.  I want you to watch Level Cap's video and share your thoughts of whether this is a good or bad change.

Here is the video:

 

Share this post


Link to post
Share on other sites
31 minutes ago, Bamboe said:

Makes sense, I guess.  But now kills don't really help your team.  in fact it's almost a waste of time.  Does the game mode even work structurally...

Personally I like the changes, the score now makes a little more sense. I think the score change is a good thing, people won't focus just on kills, the objective is now the priority, I think it brings a more realistic vibe to Battlefield. This change will make people work together and coordinate to the team that kills and stats isn't everything. Its about capping the flags and getting a win. A good change to the BF series in my book.

MasterfulJoe101 and like this

Share this post


Link to post
Share on other sites

Shhhh don't overthink or think about it at all because.... It. Just. Works. 

Share this post


Link to post
Share on other sites

I like some of the changes but maybe it would have been better to make the changes a whole different game mode. The whole thing overall works but it would probably get extremely boring even with the fact that killing the entire enemy team takes no points from them. That increases the time a game can go on and makes the firefights more common. The only issue being that people might just avoid fighting altogether and just cap flags avoiding combat. It's a hit-miss with me but I'm sure this isn't their final version of the Conquest game mode.

Share this post


Link to post
Share on other sites

Sounds like a change people will have to adapt to more. He talks about just driving around in jeeps to get the undefended points but with points mattering so much more people should start defending them well, it makes it more beneficial to capture one more point than them and hold them rather than chasing the enemy team down to their last area.

StraightUpMelon and like this

Share this post


Link to post
Share on other sites
15 hours ago, StraightUpMelon said:

Personally I like the changes, the score now makes a little more sense. I think the score change is a good thing, people won't focus just on kills, the objective is now the priority, I think it brings a more realistic vibe to Battlefield. This change will make people work together and coordinate to the team that kills and stats isn't everything. Its about capping the flags and getting a win. A good change to the BF series in my book.

Why couldn't they make a new game mode.  Why take away Battlefield's bread n butter.  #WastedOopportunity.

Share this post


Link to post
Share on other sites
15 hours ago, Kiwi_Dragn said:

I like some of the changes but maybe it would have been better to make the changes a whole different game mode. The whole thing overall works but it would probably get extremely boring even with the fact that killing the entire enemy team takes no points from them. That increases the time a game can go on and makes the firefights more common. The only issue being that people might just avoid fighting altogether and just cap flags avoiding combat. It's a hit-miss with me but I'm sure this isn't their final version of the Conquest game mode.

People could totally avoid contact.  It might not be a structurally sound game mode.  If you wanted to you could break this game mode with little effort.  Worried Dice might strike out o this one.

Share this post


Link to post
Share on other sites
15 hours ago, Legolas_Katarn said:

Sounds like a change people will have to adapt to more. He talks about just driving around in jeeps to get the undefended points but with points mattering so much more people should start defending them well, it makes it more beneficial to capture one more point then them and hold them rather than chasing the enemy team down to their last area.

Adapt is a very good word.  This won't be anything like the conquest we're used to.  It may even be beneficial to have certain squads assigned to the same flag.  while having wild card squads providing assistance with tanks or bi-planes.  Play styles will definitely have to be adapted to this version of conquest.

Share this post


Link to post
Share on other sites

Well if they changed the way conquest played out then that means you can set aside you kill streak thoughts and rush to the hardpoint. For me this is a good thing since I don't need to kill people in the game to advance in the mode. 

Bamboe and MasterfulJoe101 like this

Share this post


Link to post
Share on other sites

I think this is a positive change. It makes the Objective far more important than just slaying blokes. That way lies a glorified Team Deathmatch.

However, by the same token I do like the old system too. I see them representing different things.

The old system is more like a war of attrition, with both sides having limited resources (aka tickets) that they can deploy into the battlefield. Killing and destroying the enemy is just as important as holding ground as it's all about who can deplete the opposition's supply line first.

The new system is like two spearheads meeting each other. They have the manpower and the equipment but they need their men to have the skills to hold the important points of the battlefield as well as push forward to drive the enemy off of theirs. The objectives are much more important than killing the enemy and battlelines will need to be drawn and advances orchestrated to make progress.

 

That's what I get from it anyway, and hopefully the thinking was to make it more WW1-y by having players required to defend their ground rather than just rushing off to the next one.

Bamboe, AJSA Valkyrie, RuneX and 1 other like this

Share this post


Link to post
Share on other sites
21 hours ago, SgtMerrick said:

I think this is a positive change. It makes the Objective far more important than just slaying blokes. That way lies a glorified Team Deathmatch.

However, by the same token I do like the old system too. I see them representing different things.

The old system is more like a war of attrition, with both sides having limited resources (aka tickets) that they can deploy into the battlefield. Killing and destroying the enemy is just as important as holding ground as it's all about who can deplete the opposition's supply line first.

The new system is like two spearheads meeting each other. They have the manpower and the equipment but they need their men to have the skills to hold the important points of the battlefield as well as push forward to drive the enemy off of theirs. The objectives are much more important than killing the enemy and battlelines will need to be drawn and advances orchestrated to make progress.

 

That's what I get from it anyway, and hopefully the thinking was to make it more WW1-y by having players required to defend their ground rather than just rushing off to the next one.

This new Conquest does somehow feel more WW1-y.  It feels less like asymmetric warfare, and more like conventional warfare.  WW1 was said to be the last conventional war. 

I think it's important to state that objectives capping does matter in classic conquest.  The amount of tickets required to redeploy increases if the enemy team holds more flags than your team.  This manner of accounting for objective control is in my opinion more sophisticated.  I will also go as far as to say that it is what separates Battlefield from COD.  I am afraid that the modification to the conquest game mode is a way to water down the complexity that made Battlefield a game I really enjoyed.  I am also afraid that Dice is rebranding Battlefield to be less about making a good unique game that gamers love, and more about making a generic game that will make them loads of money.  Is Dice trying to dominate the shooter genre at the expense of "good-game"-making?

With all that said I am optimistic that the modified conquest in BF1 might change Battlefield for the better.  Maybe gamers will adapt to the new conquest and never look back.  I only hope that this isn't the first step in the deconstruction of the Battlefield francise, from the stand point of Battlefield players, in order to attract a new fan base. 

MasterfulJoe101 likes this

Share this post


Link to post
Share on other sites

If this is the way it's going then that seems fine to me. I'm liking Conquest a bit the more I play it and if our lives aren't affecting the score then their is no real worry if you're one of those players who dies alot in the gamemode. Of course, we will all find out soon as i'm hearing rumors and such that the open beta begins after Gamescon.

Share this post


Link to post
Share on other sites
18 hours ago, AJSA_Wa1ker said:

If this is the way it's going then that seems fine to me.

How would you feel if they released traditional conquest as paid DLC?

18 hours ago, AJSA_Wa1ker said:

we will all find out soon as I'm hearing rumors and such that the open beta begins after Gamescon.

Can't wait.  Thanks for sharing.

Share this post


Link to post
Share on other sites
11 minutes ago, Bamboe said:

How would you feel if they released traditional conquest as paid DLC?

If it was released alongside an expansion with new maps then fine. On its own, no.

However, splitting the players into Conquest Classic and Conquest New would probably not be the best idea. More spread out players into the two modes mean that less players are in each one and therefore less games and less servers. Population distribution in these kinds of games is very important for longevity.

 

11 minutes ago, Bamboe said:
18 hours ago, AJSA_Wa1ker said:

I'm hearing rumors and such that the open beta begins after Gamescon.

Can't wait.  Thanks for sharing.

Sweet. Just in time for my new computer to be built.

Bamboe likes this

Share this post


Link to post
Share on other sites
9 hours ago, Bamboe said:

How would you feel if they released traditional conquest as paid DLC?

Can't wait.  Thanks for sharing.

As paid DLC? I really don't know, I most likely wouldn't buy it as I think that's just stupid if they did it. And no problem, I look forward to this beta I just hope Rush is in it.

Share this post


Link to post
Share on other sites

Last night was one of those wake up at 4:30am even though I fell asleep at 1:30am.  Ok, fine, GG.  As there was no way I was getting out of bed, I grabbed my tablet and scrolled through my recommended videos on YT.  That's where I spotted this video.  As we discussed this earlier this summer, I felt I should share it here.

 

I don't know how I feel about the video as I haven't played BF1, although, the idea of the new conquest sounded like it was ripe for exploit.  We're bound to see no killing conquest severs there only for ranking-up players.  #theydunfuckeditup?

MasterfulJoe101 likes this

Share this post


Link to post
Share on other sites

I think they messed this part of it up but I stand by the ticket system itself.

Share this post


Link to post
Share on other sites

They changed conquest again so that there is no time limit and the score limit is 300 points.

Share this post


Link to post
Share on other sites

Wait... So an OBJECTIVE BASED GAME MODE only gives you points for PLAYING THE OBJECTIVE???

PRAISE THE SUN

Bamboe likes this

Share this post


Link to post
Share on other sites
20 hours ago, Jayson's Rage said:

Wait... So an OBJECTIVE BASED GAME MODE only gives you points for PLAYING THE OBJECTIVE???

PRAISE THE SUN

Although it is not an objective, killing other players is a big part of an FPS game.  What Dice is doing is assuming that gamers would be actively shooting each other, you know, simulating war.  By not giving kills a strategic point value, people might run around just capping.  Flag Cap Simulator 2016.  Breaking all war immersion.  To me, this new conquest is easily broken.  Ask yourself, why did Battlefield have a ticket system in the first place?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now