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AJSA Valkyrie

Do you think fallout 3 is bad?

21 posts in this topic

So fallout 3 was the first game in he fallout series made by Bethesda and it turn out Dissapointing to worse due to the game engine and the unsipiring characters like the character's father that tries to show an generic tragic death during the middle of the game, so is their other criticisms to the game. 

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I think it was very bad as a Fallout game and as a game judged on its own merits, and that most of the DLC was even worse than the main game.

 

Why I think it is a bad game is all talked about here, in this Plinkett length review video which is a more intelligent look at the game than the title would have people think. I'm very happy that most of traditional game outlets have gotten much better at criticism since Fallout 3.

 

"It was here, in the first proper room of the game, that I knew Fallout 3 was going to be a problem."

 

Sichey likes this

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It was the first Fallout game I played and I really enjoyed it, but I guess I could see why some people especially those who were fans from the pre-Bethesda era wouldn't.

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Yes and no 

in my own opinion it is still a good game as it was the first Fallout game i ever played, so the game is somewhat "special" in that sense

However

as i have watched the video Legolas has posted, i can also see why the game was bad and not in the same style like the other Fallout games.

 

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I don't disagree with that video (though I only watched the first 50 mins of it), I fail to see why Legolas would highlight it amongst countless other examples of bad games made big via bribery, corruption, and bulldung. 

I don't know if it was mentioned later on but one of my own personal beefs was the VATS system.. it was basically the LURE to old fallout fans (IMO) that said (this is what we offer to old fallout fans to enjoy this game just as much even if you don't want an FPS real-time game!)..But it was really just some tacked on decoy. you coudln't 'solve' combat using vats exclusively. you didn't take 'turns' with enemies on an even basis, and it being useless basically made the whole stat system  an insult to old console fans.. Because VATS was shit, agility didn't offer you more actions per second, perception didn't give better aim, etc

 

As for the morality decisions, I agree, I hate morality decisions in games because they're often so ridiculously juvinille and stupid... Do you want to EAT the villagers baby? or do you want to save her from being eaten by the ogre? gee. so deep.... I don't even need deep decisions in rpg games as long as the combat is good. but oh wait. the shooting mechanics in fallout 3 were shit too, much worse than call of duty fucking 1. not modern warfare 1... one, one.

 

I ado admit I''ve not been genuine, I normally acknowledge fallout 3 as a good (though I disagree but acknowledge it as a SUCCESSFUL) game, I never called it anything other than a disappointment and insult to me and other fallout fans. I though the 'good' came from catering from ignorant tasteless fans being duped by what they missed. but I admit that video in the first 50 minutes further highlighted that my own distaste for the game wasn't incompatible preferences, but recognition to the game was in fact, shit.

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IMO it was a good game, but it just wasn't a good Fallout game.

 

I wanna talk about one thing in that video tho: Waypoints to quests.

While in Fallout 1 and 2 you had to reach a quest by listening to what people tell you and the directions they give you, but when you think about it, it's easier in those games. Towns are a little bit smaller there. The game is top  down view so it's easier to see the map, streets and buildings and it's all less cluttered. There is no huge trees or vehicles or buildings that will block your view. If Fallout NV, 3 or 4 a guy gives you a quest and says, "Go to Boston Public Library and return this", how the hell would you find it without a waypoint? It would take FOREVER, unless that quest giver is CLOSE to the quest iself and then says, "go here, take this street left" and bla bla.

 

But if the quest giver is further away from the actual quest, it would be very hard for people to find quests without any compass help on the map through all the clutter, buildings, tunnels etc, unless near every quest had some kind of "marker", a unique landscape or man made object and the questgiver says, "I need to you kill this bandit. You will find him south of here, near a town called Sommerville. You will see a huge bunker on a hill outside the town, that's where he hides", that's fine and that would be fun, but now the challange is to FIND Sommerville. One way to do it would be like older Fallout games: Mark Sommerville on the map, but don't mark the tunnel. So I suppose it's do-able, but when you think about it, it's still harder in modern games due to extra detail in the world.

 

I think one cool way Bethesda could of done that is, if you have to find someone or something in entire Boston, that instead of giving you a marker that pinpoints that location, it gives a circle that marks a smaller or bigger area and INSIDE that circle somewhere, is that quest location. It would still make people explore a little bit and it would be more fun.

 

 

I do still enjoy Fallout 4, I didn't really like Fallout 3 and Fallout NV was probably my favorite, since it still had lots of connections to old Fallouts and it felt more lore-closer than Bethesda's.

I LOVE reputation/karmas in games, specially if it's done well. Fallout 2 did it really well for example. It wasn't about killing a town that made you bad, it was usually in the little things that would bring little reputation. Reputation was in the quests, it was in the way you handle the dialogue, it was also randomly in the world. The decisions you did anywhere, could impact your karma on a small to major scale, depending on what you did. 

In Fallout 2, if you go kill entire town, you will instantly gain HUGE negative karma, the town will hate you and even your general reputation in the wasteland will be known to be a sick psychopath. The karma and reputation there worked slowly, more towns that you are good in, the more your reputation in general grows across the wasteland. People give you discounts. If you are bad, then criminal caravans and smugglers could give you discounts and could like you. Like being bad wasn't a BAD thing, it just made you bad, but didn't necessarily make the game harder so just because you are bad, everyone shoots you. People would just legit treat you different and that was awesome. Fallout 3 and 4 completely destroyed that and just made you go on path: Be a hero, be good.

And you weren't just bad for killing, you were bad for the choices in the story and quests. If you do all quests and help people only for money, your reputation won't climb fast. The person you do the quest for, for money, won't treat you the same unlike if you did it for free, out of heart. It's these little things that made the reputation great.

He said it himself, Fallout 3 is basically be a normal good guy or just kill everything. There is no moral, there is no thinking. The only thing that makes you "bad" in the game, is the killing. No shit, Sherlock.

 

Also the lack of finishing quests in multiple ways is completely gone. Fallout 4 for example is nothing but a MMORPG. You do quests to kill time and grind XP, not for the sake of having fun or making harder choices or finding DIFFERENT ways to finish the quest. Nah, it's go here, do that, come back and I give you money and game rewards you with XP. Tadaaa!

There is just no rewards...all rewards are for you personally. There is also no game changing world impact that you see after quests. Dialogues are always the same. If you help people or do things in previous Fallouts, people will talk about it, people will treat you like that...there was CONSEQUENCE. In today's Fallout games, everything is fuckin' generic. It's ALWAYS the same.

 

And I won't even mention the dialogue.  I think even people who haven't played previous Fallouts know how fuckin' bad dialogue is in Fallout 4, SPECIALLY, in Fallout 4. Four damn choices, that's all. The only reason I enjoy Fallout 4 is the "sandbox" system, the exploring, the artstyle in some things and the combat, but that's about it. I don't enjoy doing quests, I don't enjoy my character and I can't feel the ROLE PLAYING that I'm supposed to feel. 7/10 game, 5/10 Fallout game.

 

Also one of the things that's completely gone is the just the RANDOM things you could do...

1. Fallout 2 had a city called New Reno and there was a boxing tournaments there. You could sign up, box people and before you do, you pick a name for yourself, like a nickname, there was like 50 of them. If you become a champion, you gain reputation in the city. People commented it.

2. You could earn easy money filming freaking PORN!

3. In the same city, there were mobsters, different families. You could work for any of them or you could destroy them all and gain reputation as a good guy, or work for them and gain reputation as a mobster.

4. AGAIN in the same town there was this hilarious thing I did. I sneaked in a casino and came to the 2nd floor and there I met this woman locked in a room. I entered in and she was like "Wow who are you?" bla bla and after normal talking, she offers you to sleep with her because her husband mistreated her, he is a gangster, probably screws other women bla bla and so I did. HOLY CRAP, worst day of my life. As I walked out of the room, the guards start saying "What the fuck were you doing in Miss Whateverthename's room, you piece of shit?" Aaaaand, I was fucked.

5. In the SAME city, if you park your car, you could hire some fool for 10 caps to watch over it. If you don't or even if you do, there is a chance someone steals it and you have to find the car. How you find it, is up to you.

6. In a town called GECKO, you could go into a random reactor room, go to a computer and as you hack it, you find some weird connection signal to a fuel RIG out there in the Atlantic. You can contact it if you know how to and VOILA: You contact the US Goverment aka Enclave and you can troll them.

7. When you have a quest to steal Vertibird plans from Enclave base, you have SEVERAL ways to infilitrate the base. Through a hidden hole/tunnel, you can go on the front gate and if your speech is high enough, you can say you are a new recruit or you can talk to a "spy" outside the base who can get you in the base.

8. In a city called Vault City, which had strict access for wastelanders, you had SEVERAL ways to get in. Either buying a ticket that grants you access into the city until from 7am-6pm or something and you had limited access meaning you couldn't use shops OR you could gain that ticket for free if you do some investigation, like finding out that the guy who gives out this tickets, offers you FAKE papers he falsified and you can use that chance to report him to security, who will grant you a free ticket. Or you can blackmail the guy to give you the papers AND money to keep your silence and even then, you could still report him. Like...GAMES were so rewarding if you just explored the dialgoue and everything.

. Often you find interesting characters for interaction that you don't expect you can interact with.

 

 

And there is other 100 things like random  things in these games that are so fun, but fuck it, NONE of that is in new Fallouts almost. All quests are generic, there is nothing in the wasteland like fighting tournaments that could win you glory and reputation...LEGIT, NOTHING! Play quests, all have same endings and fuck yourself.

 

 

 

Rojo_The_Great likes this

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It was a good game, but when you compare it to the prior Fallout games by Black Isle or Fallout: New Vegas, Bethesda's Fallout games do not hold up as RPGs or in terms of the stories. Bethesda treats Fallout as a linear story that frames a run and gun shooter's progression, and the choices you make don't really matter. In non-Bethesda Fallout games, your choices can and usually do have far reaching consequences ranging from how your character will make money, to their reputation in the wasteland, to selling out your own home to super mutants to become one of them. Fallout 4 doesn't give you those sorts of options. Since the character only has 4 dialogue options you can only say yes, no, tell me more, or be a dick, and the results are always the same.

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Best I can say for it is it had a few funny moments, though I personally did not enjoy the voice acting much.

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No, I don't think it was bad.

However, it's not a Fallout game. It's a pretty decent shooter but it's not a Fallout game. I think they focused too much on the fact it's now in 3D that they forgot what the point was in the first place (by the way, an isometric Fallout in full modern 3D graphics would be amazing). It's another case of game series making the switch but not doing it well.

That said, I had fun with it. The Bloody Mess perk is best perk in the game. I do full explosives playthroughs because that's the most fun to me.

New Vegas was way better though, in pretty much every way.

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I haven't played any of the originals, but I will say I enjoyed New Vegas better... though I did play that first so... might be biased.

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I'm most likely biased, because I played New Vegas, then the originals and Fallout 3 is the last (I do not own Fallout 4 and tbh I don't think I want it) Fallout Game I played.

Fallout 3 is not "bad", as a game. I like the ruins of DC, I loved Fawkes and goddamn The Pitt and Point Lookout? I loved that!
But, if you played the originals, you see that it fails as a proper Fallout game. The main story is...well...lame. I mean, I get it "Search for your father, walk in his footsteps" and stuff but, how am I supposed to care for James/Dad? I mean I see him for how long? 10-15 Minutes? After that he just disappears and I know almost nothing about him, excpet the fact that he loves his child, is a scientist/doctor and his wife is dead. Why should I, as the player, search for him? I didn't even care for him. Same thing with the son in Fallout 4, I get it from the characters point of view, but me as a player? Nope, don't care about that kid.

Fallout and Fallout 2 just had the special...something, I don't know how to describe it. I could immerse myself better into these games. Same goes for New Vegas, the story is not award winning either, but I had some real choices, I had more guns and the factions were nice too. Add to that some awesome pieces of DLC (Old World Bliues and Lonesome Road come to mind) and bam. If Obsidian had more time, the game would have been even better.

Fallout 3 is not really a bad game, it's just bad when it comes to Fallout Standards. 

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1 hour ago, Sichey said:


Fallout and Fallout 2 just had the special...something, I don't know how to describe it. I could immerse myself better into these games. Same goes for New Vegas, the story is not award winning either, but I had some real choices, I had more guns and the factions were nice too. Add to that some awesome pieces of DLC (Old World Bliues and Lonesome Road come to mind) and bam. If Obsidian had more time, the game would have been even better.

Fallout 3 is not really a bad game, it's just bad when it comes to Fallout Standards. 

I know right.

 

Fallout 1 and 2 were indeed special. I feel so sad when I try to tell people how awesome it is, but they refuse to play it cauze graphics suck. And I don't blame them, they do, but damn I wish I could make people play it. Even tho it's graphics sucked, I feel more immeresed in it than any other Fallout game besides NV, which almost comes equally. Fallout 3 failed to impress me as a Fallout game and Fallout 4 almost doesn't feel like Fallout at all. It like a 7-8/10 game, but like 6/10 Fallout game for me. Too much was ripped apart from it, including the story changes, levelling, questing, dialogue, reputation, karma, endings etc


All endings feel the same to me. They all end in a similar fashion and have barely any influence in the game.

 

 

Sichey likes this

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To be fair, some of the facial movements in Fallout 1 are legitimately terrifying :P

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14 minutes ago, SgtMerrick said:

To be fair, some of the facial movements in Fallout 1 are legitimately terrifying :P

Tbh for such an old game it isn't that bad, back then it was pretty good, but now yea, pretty much xD

 

Scariest one is of the Master...

 

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Honestly, I got it with fallout 4 and I couldn't get past the crappy character model animations lol. I know it's an old game but still, starting now having first seen fallout new vegas/fallout 4 as my first impression, I'm sorry I just can't look it. Clips I've seen of the first 2 though show what was  a very different kind of game that looks semi interesting even today.

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Fallout 3 and 4 are good games. With 3 being great in it's own right. But they are bad FO titles. New Vegas was really what Fallout 3 should have been. I hope they let Obsidian do on in New Orleans.

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4 hours ago, Deezyfesheezy said:

I hope they let Obsidian do on in New Orleans.

I doubt that Obsidian is going to make a 'Fallout: New Orleans' game. They said if they did one, they wanted to do it in the Boneyard (part of Los Angeles). 

As for the question, never got a full playthrough in, but I plan to, so I can't really answer. :unsure: Seems fun though, not really in the style of the older games, but I don't really mind that. 

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Yea I personally think that Bethesda should stay with the East Coast, and let Obsidian do the West Coast, like they did with New Vegas. So we have both sides, the actual Wasteland in the West and the radiated versions of the Dresden Bombings in the East Coast (Seriously, both DC and Boston don't really look like they were hit by nukes, well except for the ground zero thing in Fallout 4) 

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I'm not a huge fan of the East Coast. I prefer the West Coast and would really love to see a game around Boneyard aka Los Angeles. I would love to see it in first person view with new engine and see all the destroyed skyscrapers that look like "skeletons" after the explosions.

 

Damn, just thinking about it gives me goosebumps.

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I'm not the biggest fan of the East Coast myself, but as long as Bethesda works on that side of the states, they can't ruin the west coast :P

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1 minute ago, Sichey said:

I'm not the biggest fan of the East Coast myself, but as long as Bethesda works on that side of the states, they can't ruin the west coast :P

Yeah that's why I would love to see Obsidian making the next Fallout game :D

Sichey likes this

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