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Doctor

Star Citizen news and weekly shows

106 posts in this topic

There's a metaphor I heard a while back. If you attempt to place a frog in boiling water, it'll jump straight out, but if you put it in cold water and slowly bring it to the boil, it'll just sit there until it boils to death.

 

This is problem with criticizing Star Citizen. The people who defend this game went in when the water was cold, around the time of the kickstarter. Back then the game promised was, for better or worse, not actually much like the game we have now and what they're aiming for. People who haven't been as invested, the frogs on the outside, can see right now given how things have changed that this hot water and thus why they don't wan't anything to do with it. The people already in the hot water either can't see it of refuse to see it.

 

The game is way more ambitions now, true, but I get the feeling if you told one of the early backers back then that 4-5 years later the developers would have taken well over $100,000,000 in crowdfunding, have one of the most lucrative storefronts in gaming, have split the game into two and still be in alpha, would they really really feel better about the investment? Somehow, I doubt it. I think they would hop out of the hot water.

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10 hours ago, Shagger said:

The game is way more ambitions now, true, but I get the feeling if you told one of the early backers back then that 4-5 years later the developers would have taken well over $100,000,000 in crowdfunding, have one of the most lucrative storefronts in gaming, have split the game into two and still be in alpha, would they really really feel better about the investment? Somehow, I doubt it. I think they would hop out of the hot water.

We have been able to follow the development from the beginning and I'm sure everyone who disappointed where the game was heading has (or at least should have) already left. Still, it seems most of the supporters were happy and stayed, and later many new has started to support the project - as a PC gamer that's great to see.

Alpha 3.0 will be very important milestone because it includes so many new core features into the game. If they they are able to release Alpha 3.0 as they demoed in Gamescom last year, I guess lots of people will be happy. 2017 will be very interesting year for Star Citizen.

Everyone who is supporting crowdfunding project should keep in mind that lots of software projects fails and games are not an exception. Unfortunately many software projects fails [1] and when it happens to a crowdfunding project you lose your money. But without supporting this project we are not going to get game like this for sure, so it is better to at least try.

[1] depending a source it's about 60-70%

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Sorry your original post became a Star Citizen war zone. I always like hearing about what's happening in the realm of SC.

I am upset the game is still in alpha and I don't feel comfortable with how much money has been spent on development. I do wonder if the game will ever be released? Why does it feel like the game is being ran by corporate commander?

Despite my reservations it's good to know what the game is doing. I really hope they finish it soon. I was excited about this game since I first heard about it, my interest is going away over time because of what I mentioned above, but it's not gone yet. 

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:) that's fine. It is good to have some conversation about the game even if it is a bit OT.

It is worth to keep in mind that we don't have exact numbers how much money have been spent so far and how the used money has been divided; technologies, Star Citizen PU and Squadron 42. Also lots of technologies they have been working on these years are not included yet; Item System 2.0, PG planets, economy, new netcode, subsumption (AI), piping system, etc. so it is still hard to judge just by looking Alpha 2.6.0 how the money has been spent.

Star Citizen PU is still far away but Squadron 42 episode 1 could be released much sooner. I think they should try to show some material from SQ42 as soon as possible - for example an updated "The Morrow tour" version once subsumption has been included.

Their upcoming shows Around the Verse and special episodes will be more interesting than ever because they start to show Alpha 3.0, gameplay features and hopefully SQ42 material. A new episode of Around the Verse (AtV) will be released every Thursday.

It is good and important to be critical and let CIG know about the concerns. There are heated discussion going on all the time, like for example two hot topics at the moment; Alpha 2.6.0 flight model changes and a new Friday show "Happy hour" which replaced QA show Reverse the Verse. Fortunately lots of people in the community is giving CIG very useful and constructive feedback.

We all how doubts and fears about how the game will be but personally I don't let them to push me down. Of course the game will be far from perfect and will have many features I will dislike but still, to me it looks most interesting and promising game at the moment.

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4 hours ago, Doctor said:

:) that's fine. It is good to have some conversation about the game even if it is a bit OT.

It is worth to keep in mind that we don't have exact numbers how much money have been spent so far and how the used money has been divided; technologies, Star Citizen PU and Squadron 42. Also lots of technologies they have been working on these years are not included yet; Item System 2.0, PG planets, economy, new netcode, subsumption (AI), piping system, etc. so it is still hard to judge just by looking Alpha 2.6.0 how the money has been spent.

Star Citizen PU is still far away but Squadron 42 episode 1 could be released much sooner. I think they should try to show some material from SQ42 as soon as possible - for example an updated "The Morrow tour" version once subsumption has been included.

Their upcoming shows Around the Verse and special episodes will be more interesting than ever because they start to show Alpha 3.0, gameplay features and hopefully SQ42 material. A new episode of Around the Verse (AtV) will be released every Thursday.

It is good and important to be critical and let CIG know about the concerns. There are heated discussion going on all the time, like for example two hot topics at the moment; Alpha 2.6.0 flight model changes and a new Friday show "Happy hour" which replaced QA show Reverse the Verse. Fortunately lots of people in the community is giving CIG very useful and constructive feedback.

We all how doubts and fears about how the game will be but personally I don't let them to push me down. Of course the game will be far from perfect and will have many features I will dislike but still, to me it looks most interesting and promising game at the moment.

 

It doesn't matter how much has been spent, the fact is it's been collected. The only other relevant thing to think about is has it been spent on what it should have been spent on, as in the game itself, but that's a whoal other debate.

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"This week’s Around the Verse Special Edition features an extended interview with Britton Watkins (Star Trek: Into Darkness), our xenolinguistics specialist who’s creating languages for the various aliens of the Star Citizen universe. Watch this interesting and informative special edition episode to discover what goes into creating an alien language from scratch."

 

 

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"Design Director Todd Papy, Senior Producer Alex Marschal and Community Streamer Myre (Test Squadron) join Community Managers Jared Huckaby and Tyler Witkin as they play Star Marine and answer questions with YOU, the fans."
 
 
"Game Director Chris Roberts, Global Head of Production Erin Roberts, Design Director Todd Papy and Persistent Universe Director Tony Zurovec sat down together at our Los Angeles studio to answer questions from our subscribers about Star Citizen’s Persistent Universe."
 

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Many shows has been missed here but let's put Around the Verse from yesterday. It has pretty much information and nice stuff to show. There's a surprise section in the end.

 

 

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Derelicts looks pretty good. They will bring interesting gameplay options into a game as well.

 

 

 

 

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Yet another Happy Hour Gamedev show today.

"Join Character Art Director Josh Herman as he takes the first steps towards bringing the fabled Space Whale to life."

 

 

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The development of Alpha 3.0 is progressing nicely and it is time to start to look features beyond it. CIG has of course been working on post Alpha 3.0 releases and Squadron  42 concurrently and upcoming events - CitizenCon 2947 and Holiday Livestream - will have more information about them.

CitizenCon 2947

From weekly letter: "With Star Citizen Alpha 3.0 in Evocati test phase and a lot of our developers working on wrapping up the remaining features and polish needed to get 3.0 into everyone’s hands, we have decided to focus CitizenCon on Alpha 3.0 and beyond.

Squadron 42 will be the focus of our Holiday Livestream in December, where we will preview some gameplay and share our roadmap for its completion."

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As we know the new website / ship matrix is coming and CIG has started to prepare for it by series of information - The Shipyard

The Ordnance Hardpoints

Other Ship Items

SCU and Cargo Capacity

Variants and Modules

 

 

Also, Pioneer seems to be the gamechanger ship Ben mentioned some time ago.

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345NY1F.png

Edited by Doctor
Edited to include all The Ship Matrix articles

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12 hours ago, Doctor said:

As we know the new website / ship matrix is coming and CIG has started to prepare for it by series of information - The Shipyard

Careers and Roles

Ship Mass: I’m Not Heavy I’m Just Built That Way

 

Also, Pioneer seems to be the gamechanger ship Ben mentioned some time ago.

VyZLI66.png?1

345NY1F.png

 

You seriously don't see anything wrong with this? All this means is a whoal new serving of ludicrously expensive pay-to-win DLC is on the way FOR AN ALPHA. Fuck these guys.

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5 hours ago, Shagger said:

You seriously don't see anything wrong with this? All this means is a whoal new serving of ludicrously expensive pay-to-win DLC is on the way FOR AN ALPHA. Fuck these guys.

I don't see problems with them updating their website and sharing more information. I like they are able to share more and more detailed information about the ships, how for example a mass affects to my Aurora LN and what kind of gameplay ships will make possible.

I don't see them asking me money and even if they would, I would be fine with that. Pretty much all (if not all) crowdfunded games I have supported are "asking more money" after Kickstarter. It is totally fine to me if there are people willing to support those projects even further after initial crowdfunding.

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1 hour ago, Doctor said:

 

It don't care about tbat shit.

 

At least not untill know what this bullshit is gonna cost. Only can one scope it's value. That's an interesting yet critical element both you and CIG seem as useually keen to avoid bringing up for some reason.

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tPrU1cs.png

I don't know what kind of gameplay Pioneer provides but I guess it will be a big ship and therefore best suitable for organizations. If I would found a good organization I could think give about $10 to buy some bigger interesting ship to be part of its crew.

 

13 hours ago, Shagger said:

It don't care about tbat shit.

That's ok. It is valuable information for those who are planning to play the game. It is just a remade website to give players more detailed and updated information about the current ships in the game.

 

13 hours ago, Shagger said:

At least not untill know what this bullshit is gonna cost. Only can one scope it's value. That's an interesting yet critical element both you and CIG seem as useually keen to avoid bringing up for some reason.

It cost you real money only if you are willing to support game with that particular amount of money but otherwise it will cost you time for playing the game.

I bought Star Citizen and Squadron 42 together for about $45 and got a Aurora LN with it. It is possible I won't support the game for more real money but buy the rest of the ships with in-game money. It will take a long time to earn enough but if the game is good I don't have a problem with that.

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13 hours ago, Doctor said:

tPrU1cs.png

I don't know what kind of gameplay Pioneer provides but I guess it will be a big ship and therefore best suitable for organizations. If I would found a good organization I could think give about $10 to buy some bigger interesting ship to be part of its crew.

 

Seriously..... do you honestly believe that $850 isn't excessive for a piece of DLC?  Cause I gotta tell you, for any normal human being it is ludicrous!  I was giving RSI the benefit of the doubt here but I was wrong.  Charging this kind of money is ridiculous and you (at least should) know it.

 

But lets be fair here and say by some miracle you establish a share group of 85 and pitch in $10 each, what then?  How many of the people who put money into this will be able to use on a regular basis? What's the crew size?  If you not willing to pay how much of a grind does it take to get something like this? Giving it's in "limited quantities" would it even be realistically possible to do so before some rich snobs buy them all up?  Maybe you know something I don't and if so please tell me because all I can find is a boring fictional back story about it's designer (LINK).

 

It blows my mind!  How could anyone think this is ok?

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