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yoemeuunito

Violent Video Games

7 posts in this topic

Hey Tenno, so this idea has been in my head for a while and I was hoping to get some feedback on it. Its mostly based on a few personal experiences but I'm wondering if there's anything to it. Just in case I'm putting a link to an article here I read a while back:

http://www.independent.co.uk/life-style/gadgets-and-tech/violent-video-games-dont-make-you-aggressive-difficult-games-do-says-new-study-9246838.html

This is something I agree with as I've also had experience with getting violently frustrated with certain games, namely: Assassins creed unity and Red Faction Guerilla. But I'm going to talk about some other games here, one in particular you might not expect. TBH the title is a little deceiving as its more about whether video games can alter behavior, perhaps more so as a result of repetitive actions than just violent behavior. For example:

Some years ago, I was playing skyrim on my 360 (ah, a simpler time... Kinda) and this particular play session lasted for.... Honestly I'd say at least 12 hours. By the time I stopped playing through the night, its was day and I figured before I hit the hay I'd get some fresh air, and went for a stroll. I remember being pretty gosh darn tired at the time, and as I was walking I passed a property with a front garden growing a plant that looked a lot like lavender (as seen within skyrim). All of a sudden I felt the urge to go over to the plant and "Harvest" it. I often add to this story when I tell it, saying that I did go and pick the plant and that the owner came out to ask what I was doing, to which I reply "I need it for my invisibility potion." A stretch of the truth for the non gamers I tell the story to, but for all you skyrim legendaries out there, I am indeed aware that lavender cannot be used to create an invisibility potion.

Another story comes from extended play sessions of Saints row the third, a challenge mission/quest/objective from the character oleg, in which you are to blow up some very tiny cars. In real life there are cars that look very similar to these, and on occasion I would see one, and immediately have the urge to whip out my RPG from hammer space, Lock on, and let rip. Of course is that this was not possible.

(Car in question is similar to: Toyota IQ )

My last example is quite strange, and comes from playing Ass Creed (to memory it was black flag) and also GTA V Online (though mostly the former if I recall). The strangeness comes from the fact that after playing for about 4 to 5 hours or more a day, when going out, I would tend to run, or feel the urge to run or jog to my destination.

I'd like to mention that I am not considered to be neuro-typical (aspergers and Torrettes) and so perhaps that is an important factor to consider. This post is a result of my thinking about those news story (usually regarding rockstar and GTA in some way) where a lad, will acted violently and end up getting arrested. I often wondered if there was anything to it. Obviously what I'm suggesting is that yes, a violent video game like GTA can make you violent, but only provided you've been playing it for such a prolonged period of time and that you have for a large part performed certain violent acts in the game over and over. TBH I would imagine something like this would be very useful for military simulations, and perhaps if you have the know how and the eagerness for inappropriate deeds, you could construct a real life bank heist simulation or similar. 

Perhaps my real question is this, can a violent video game be a simulation by accident? After all, if simple repetitive actions and extended periods of play were all that were required, surely many more people would be out "ducking 5O" as the kids say. Is it also possible that the people who committed crimes "because of GTA" (to quote so many uneducated) met other requirements in regards to suggestibility (as I understand it you are more easily suggestible when tired) and neurology. Well, that's it. I hope to hear what people think. Also, I didn't proof read this, yes, terrible habit I know. See ya Tenno.    

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Article study is pretty obvious, as any competitive activity or thing with a losing and winning state is going to effect a person mindset, temporarily at least. Viewing sporting events, or even just the people that watch sporting events make that apparent. Angry or frustrated at loss or happy or relieved at success or victory. What your talking about seems more connected with just creating patterns or actions by the things you see or hear, like wanted to drive your car faster if more exciting music or a track you associate with a car chase were to come on while you are driving, your example of wanting to run faster because you were just watching someone else do it is a common thing. I doubt it would apply to a more thought out or lengthier crime or some kind of aggressive activity, but things like that can easily effect spur of the moment thoughts or actions. Obviously frequent positive or negative portrayals of an activity or people can effect how you view things but a lot of your examples seem like acting on them would relate more to not being able to identify with reality if someone was to actually think to start harvesting plants for potions or to want to blow up a car with a video game weapon and then actually attempt to do it.

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It's not a game's fault if you act aggressive after playing it because it frustrated you. There is a name that kind of fits these kinds of people. They're called sore losers. It happens in all kinds of things, not just video games. They lose a game of some team sport and they yell or hit something. They lose their bets on a horse race and they storm off in a huff while tearing up their ticket and tossing it somewhere rather than disposing of it properly. Likewise, people who can't handle difficulty in a game are the problem. It's not about aspyrgers or whatever, it's simply that sore loser mentality.

Mexiguy likes this

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I mean as someone who has asperger's I can tell you right away it isn't videogames specifically that cause violent behaviour but potentially any situation in which you're on the perceived 'losing' side. Like Legolas and Ghaleon said it's most commonly seen at sporting events: when your team is losing you feel like you're losing, and in videogames that mentality carries over...

Germany-v-Algeria-World-Cup-Bastian-Schw

I can't imagine how many times I've gotten pissed at my team for not playing the objective, or pushing the enemy and instead dicking around in spawn. It's frustrating, especially when you're the team's 'carry'; which if you don't know what that is uh...

Honestly any study on competitive behaviour can come back with an observed increase in aggressiveness from the losing (or winning) party because that's just how we as humans work, we feel an instinctual need to win because it's how we've survived for millennia.

 

I guess all we can do is seek counselling or wait a few million years for this to go away...

 

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On 02/01/2017 at 1:23 AM, Ghaleon said:

It's not a game's fault if you act aggressive after playing it because it frustrated you. There is a name that kind of fits these kinds of people. They're called sore losers. It happens in all kinds of things, not just video games. They lose a game of some team sport and they yell or hit something. They lose their bets on a horse race and they storm off in a huff while tearing up their ticket and tossing it somewhere rather than disposing of it properly. Likewise, people who can't handle difficulty in a game are the problem. It's not about aspyrgers or whatever, it's simply that sore loser mentality.

So the mentality of an individual is really what my thoughts boil down too. Thanks Tenno. I do have to say though that the idea of being a sore loser is a little bit wanting. I mean, I know I'm a sore loser, and I think a big part of that is to do with the lack of skills, and as Ghaleon said another big part is mentality. To be honest though ghaleon, I kinda get the vibe that you're saying that sore losers are cry babies? Is that the case?

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That's not what I was saying, but I wouldn't disagree with that assessment either depending on how severe the soreness of losing is. I mean if you lose and you go 'FUCK', and then act normal, I wouldn't call that crybaby. but if you lose and you're like 'FUCK YOU GUYS ARE STUPID IM THE ONLY PERSON HERE WHO KNOWS HOW TO PLAY, REPORTED FOR SUCKING, L2PLAY SCRUBS GOD I HOPE MY NEXT TEAM ISNT RETARDED'. then yeah I'd say that's a crybaby.

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Worry not, everyone! For an alternative to violent video games has already been found:

 

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