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what you may have missed.

2 posts in this topic

so i see that you guys at the AJSA are planing to do a planetside 2 operation give them hell boys and girls! but some of you're intelligence/info on the game may be out of date so i will try to get everyone up to speed on major changes and other things of that nature.


major updates and changes:

- the 1st major change is the revamp to indar  though not as staggering of a revamp as the one done to amerish, but its still a big change. many bases like the gate houses have been removed also major bases have had some tweaks or revamps done to them.



-construction has been added with this comes the new vehicle the ANT it will be your resource gatherer, players may now build and defend their own bases however in order to make a Victory Point generator active you will need 12 friendly's in the hex to turn it on. also VP gens are the main point of player made base other then building a staging point [no one really does that though] VP gens are more efficient the closer they are lattice wise to the enemy Warpgate. the base also needs a stead supply of cortium to run the bases turrets, VP gen and shields. if you ever decide to build a base here are some things to keep in mind how will my ants get in and out to drop off resources where is my VP gen, do all of the walls have both a shield and repair module on it  and does the sky shield cover all of the base with no holes in it.

     tips on construction: when putting down a VP gen place it into a sundy garage for added protection, when building in general its a good idea to lock your silo and ANT so they no one pulls all of your resources from it you can do this by holding down Q or your spot key to pull up the spot menu and then lock it. for building if you hold left and right mouse buttons while holding a structure you can zoom the object in and out by simply moving your moving your mouse forward and back or up and down. cortium spawns as large black and orange crystals on the ground you can harvest them with an ANT buy "attacking" it with your mining laser.



-light assaults have a new utility item the rocklet rifle yes rocklet, it has 3 ammo types and 2 fire modes.

primary fire mode is to fire off a single round where as the secondary fire mode fires all rounds in a volley but as its an NS explosive ordinates launcher it fires like a wet noodle right into the ground.

the default rocklets do mediocre damage to everything, even less then your default pistol, however unlike your pistol it can damage armor and does splash damage to air its more like a poor mans flack gun and it does nothing to infantry, maxes beware though as it will hurt them more then standard infantry.

the 2nd ammo type is the locklets they aren't very good as the lock on time is slow and can only fire after its locked on to an air target, no dumb fire!

the last ammo type is the typhoon rounds they pack one hell of a punch when compared to the mediocre damage of what this thing fires over all that is, it can finish off any tank that is smoking or on fire with ease and is very good a harming maxes.

the rocklet rifle is also free be sure to equip it on your light assault before you deploy



minor changes and updates:

-med guns left click to heal right click to revive also has its max range at all ranks now

-for those who play heavy assaults as your main may have a slightly harder time then before as the LMGs have been nerfed

-shotguns got something done to them they still seem the same to me

-the NSX line of weapons are being added currently we have access to purchase the LMG, rocket launcher, knife, auto scout rifle, and carbine.

   -the NSX Naginata is a high capacity suppression based LMG which gains a bonus from standing still. it like many others in the NSX line its recommended to aim for head shots as this will reduce frustration and increase its lower Time-To-Kill

   -the NSX Masamune is a rocket launcher that can fire all 4 rockets at once when fired from the hip and fired when aiming down sight it launches the rockets in sequence which can be guided.

   -the NSX Amaterasu is a knife that does 150 less damage then every other knife but when wielded you can fire a light wave based projectile this can be done by equipping the knife and aiming down sights and then using your normal fire button

   -the NSX Tomoe is a auto scout rife it has some unique attachments like a 6x HS/NV scope as far as weapon is concerned its just like any other auto scout rifle not very good at close or long range due to the need to get head shots

   -the NSX Tanto is a very unique carbine as it has the smallest cone of fire in the game but its cone will bloom quickly after the 1st shot recommended for engineers that are looking to do some long range plinking or as defensive weapon


if there is anything i missed please post it here and have fun with the operation!!!!


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forgot something, MAXes are weak they are more of a terrible weapons platform then a mechanized assault exo-suit if you use one do not expect to do well. the archer exists its an anti tank gun and it will kill you in 2 to 3 shots. the archer is more of an anti max rife then anything else, but when used on mass as a squad or platoon you can kill everything with it i mean every thing!! so long as you focus fire that is.  if you do this squad leads should call out and mark their target "green camo MBT north 200m fire after me!!" or "fire on my target" something like that.

on the topic of squad leading there is now a way for you to draw on the map screen for you and your Squad/Platoon to see. it will only show up on the map screen not the mini map.

there is also a way for squad leads to make fire teams based on the suits in a deck of cards that being Hearts, Spades, Clubs and Diamonds. applications for this are many but I'll list off some here: 1st it can be use to determent fire teams lead by sergeant it can also be used to designate other roles or players to certain roles for easier leading such as AA,AV spawn logistic or rear guard groups. example if one person volunteers to be the transport diver you can designate them as such with a Heart or if you need someone or multiple people to always be AA you can assign them to clubs

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