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2 posts in this topic

Iwata tribute in Breath of the Wild, GDC 2017 panels, pretend journalist/felon tries to get people to harass former Bioware employee while blog and hit piece site try to get people to harass a different former employee, YouTube’s restriction rules impacting videos that neither violate YT's CoC nor contain adult content, Noah Gervais on Tyranny and the language of power, interviews with Nier Automata director and CD Projekt Red studio boss, the humanity of the robots in Nier Automata, the strange history of Capcom's Big Bang Bar, making of Torment Tides of Numenera and Mass Effect Andromeda, Extra Credit looks at Xbox One's Co-Pilot mode as a tool for development and accessibility, a look at urban spaces in virtual worlds, video interview with Richard Garriott, snomaN Gaming talks about Zelda doing an open world right, and more.




Gaming News (Announcements, release dates, previews, interviews, expansions, DLC, updates, company news, new tech, mods)


The 2017 Independent Games Festival Awards


Catch up on all the amazing winners and speeches from the 2017 Independent Games Festival awards, hosted by Nina Freeman.


GDC 2017 Panels


Uncharted 4 awarded top honor at 2017 SXSW Gaming Awards



The team behind South by Southwest's games initiative have announced the winners of the 2017 SXSW Gaming Awards, and this year Uncharted 4: A Thief's End took home the coveted Game of the Year Award.


YouTube’s restriction rules are impacting gaming channels


A number of YouTube creators who belong to site’s gaming and LGBTQ communities have noticed many of their videos are hidden in restricted mode, despite not violating any of the rules that would lead to videos being undiscoverable.


Injustice 2 adds Firestorm to lineup


Plus, a cameo from Killer Croc

Injustice 2 says it isn’t pay-to-win, but it will happily take your money


‘Source Crystals’ buy cosmetic items, but also can level characters


Building a Better 'Nidhogg'



For his next trick, Mark Essen wants to expand and improve on his minimalist masterpiece.


Teslagrad follow-up World to the West coming in May


Rain Games’ follow-up to Teslagrad is not, as one might expect, another puzzle-platformer futzing with magnets and charges. No, while World to the West [official site] is set in the same world as Teslagrad, it’s a top-down “action puzzler” which looks a fair sight sunnier and sillier. It looks great and all, as you can see in the recent trailer below – which also confirms a release date of May 5th:


Phoenix Point - the next game from XCOM creator - gets a spooky teaser trailer


Their latest project, Phoenix Point, is described as “an XCOM style game with the modern presentation and tactical mechanics of the Firaxis reboot with an open world, strategic level reminiscent of the original XCOM.” It very much leans towards the horror end of the narrative spectrum, boasting procedurally-generated enemies which mutate, morphing in size and shape to counter your attempts to subdue them.


The Under-Appreciated Radiant Historia Gets A Full Remake



In February of 2011, Atlus released a DS role-playing game called Radiant Historia that I described as the love child of Chrono Trigger and Final Fantasy Tactics. It was under-appreciated. And now it’s coming back.


Mass Effect: Andromeda - Introducing Drack Your Krogan Teammate (4K) - IGN First


BioWare writer Cathleen Rootsaert gives us a breakdown of Drack, all of his quirks, and contributions as part of the Pathfinder team.

Mass Effect: Andromeda multiplayer guide - Strike Teams, missions, classes, and customisation


BioWare may have built an epic galaxy-spanning space opera with Mass Effect: Andromeda, but it’s not a purely solo experience. Building upon the foundations established in Mass Effect 3, Andromeda features a co-operative multiplayer mode that sees teams of four band together to fend off waves of enemies. Across a variety of missions you’ll be able to level up and customise a roster of unique characters as part of a multiplayer career. Intrigued? We’ve got the details.

Mass Effect: Andromeda Easter egg says we owe everything to SpaceX


Without the Falcon Heavy, there would be no Tempest

Mass Effect: Andromeda’s weird animations won’t get fixed with day-one patch


But the development team is aware of the issue

Conquering Andromeda, Fryda Wolff


As we always have to go all out, it is no different with Mass Effect Andromeda… and that’s why we bring you the Ryder siblings. Specifically, Ka’alshya brings you an interview with Tom Taylorson, who voices Scott Ryder, one of the main siblings in ME:A, and I bring you Fryda Wolff, also known as the voice of Sara Ryder (the elder sister by two minutes, don’t forget), co-protagonist of BioWare’s new installation of the ME saga that has been released RIGHT NOW (in north america at least). And, why lie, the character with which I’m going to play from now on and for a long time. In addition, you can read the spanish translation of the interview here.

Conquering Andromeda: Tom Taylorson.


I bring you Tom Taylorson, a voice actor who has given his voice to several audiobooks and video games besides Andromeda. He coincides with Fryda Wolff, whom you can read in Nix’s interview, in the game Octodad: Dadliest Catch.

If anyone is interested in reading the questions and answers on Spanish, you can click here.

A lot of Mass Effect: Andromeda players are disappointed by its male/male romance options


Mass Effect: Andromeda has doubled down on the whole "interstellar romance thing", with potential partners for Ryder across both species and gender. But many players who were looking for male/male romance - an option that was first introduced to the series back in Mass Effect 3 - have been pretty disappointed by what they've found.


Cyberpunk 2077 likely out by June 2019



In February last year, an investor call made it sound like Cyberpunk 2077 would be released by 2019, as you can see in the original story below. This new information suggests it will be mid-2019 at the latest.


The Signal from Tolva Is Basically Far Cry With Robots


The Signal from Tolva is an open world exploration game all about commanding robot buddies and scavenging on a distant planet. It’s pretty rad. We sat down to play alongside designer Jim Rossignol to learn more about the game and blow up bots.


Persona 5 special editions are not dangerous despite Amazon canceling orders, Atlus says



It was all a misunderstanding


The puzzles and paradoxes of Syberia 3



Kate Walker has been in a wooly limbo for far, far too long, but at last her tale comes to the last panel of its triptych. Syberia 3 is slated to be released on April 25th, finally, after years of delays and funding problems. When we last saw our intrepid lawyer-turned-adventurer, the year was 2004 and her mobile phone was a barbaric monochrome affair that only worked as a phone.

But, mercifully, the will to tell this story never flamed out and we now have a Syberia installment for our times.


Seiken Densetsu Collection announced for Switch


Seiken Densetsu 1, 2, and 3 on a single cartridge.


Sonic Forces’ first gameplay looks like the 3D Sonic games you know


Sega today revealed the first gameplay footage of Sonic Forces, the “modern Sonic” game previously known as Project Sonic or Sonic 2017.


'Prey' Reveals More About its Aliens in New Trailer


Mimics, corpse hybrid Phantoms and mind control Telepaths will be your foes in the upcoming space adventure

You can watch the first 35 minutes of Prey right now


Bethesda and Arkane have been careful, in the past, not to show off too much of Prey's intro sequence, but if you want to spoil the very beginning of this promising immersive sim-ish sci-fi game, you can now do so via an officially released YouTube video, below.

Prey's origins in Arx Fatalis and the legend of the Turret Lord with lead designer Ricardo Bare


Exactly how varied those options can be, as well as how involved Arkane’s other rather famous development team are, is the question. We put such to Ricardo Bare, lead designer on Prey and Arkane member since 2009.


Battle Brothers Announcement Trailer


Manage a medieval mercenary company in a procedurally generated open world.
Fight complex turn-based tactical battles with historical equipment and brutal injuries.Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
A dynamic event system with atmospheric encounters and tough decisions outside of combat.
Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
Two full hours of orchestral soundtrack.
70 Steam Achievements


Fire Emblem Echoes is getting a limited edition release



Nintendo is giving Fire Emblem Echoes: Shadows of Valentia, the Nintendo 3DS remake of Famicom game Fire Emblem Gaiden, the deluxe treatment when it releases in May.


Narita Boy Is A Cyberpunk Game Inspired By TV Scanlines


Narita Boy is part video game project, part idle day dream. Even its creator isn’t entirely sure what it will become. But the art and energy behind it is undeniable. Like a long forgotten NES cart buried in your grandparents’ basement, Narita Boy insinuates itself in the imagination like a memory of something that never happened.


We played Dawn of War 3 multiplayer, and it’s really good


Relic real-time strategy picks apart a challenging genre

Fog of War #3 - Environment Showcase


It's time to lift the Fog of War and talk about the environment design in Dawn of War III.

'We'll see an expansion' for Dawn of War 3 says Relic


Nothing set in stone, but devs leaning towards free gameplay updates and some paid cosmetics.

Lamenting the loss of Dawn of War's cool kill animations


One of the things I loved about Dawn of War 1 and 2 were the elaborate kill animations. Whether it was your Dreadnought chucking an ork halfway across the map or your Warboss carving an eldar's face in half, Dawn of War's kill animations always felt exciting to me.


Roguebright – Away: Journey To The Unexpected


Away: Journey to the Unexpected [official site] looks like a cartoon come to life, in a way that reminds me of Rayman and his Oranges. It was no surprise to see that one member of the two-person team working on Away was a level designer on the Rayman franchise. The art and code is the work of Aurélien Regard, who you may know as the creator of The Next Penelope.


Oily Souls: The Surge launch announced for May 16th



Shamelessly Souls-y action-RPG The Surge [official site] will launch on May 16th, publishers Focus Home Interactive announced today.


Outlast 2 Has Been Refused Classification In Australia



 Scheduled for release on April 25, Outlast 2 will no longer be released in Australia after it was refused classification.


Star Citizen now plans to use the Vulkan API, dropping DX12 support


In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos’ Vulkan API, rather than switching to the latest edition of DirectX. While the development team had previously stated their desire to support DX12, Vulkan is “a more logical rendering API” which will benefit all users.


Sailaway trailer teases dramatic, realistic sailing on fully-simulated oceans


It will take you months of real-time digital sailing to make it across the Pacific.


Digimon Story: Cyber Sleuth Returns With An Even Longer Name


The best Digimon game in ages is getting a follow-up, because that’s how successful games work. Digimon Story: Cyber Sleuth - Hacker’s Memory is coming to PlayStation 4 and Vita in Japan later this year, with a Western release in early 2018.


Shenmue III ‘Development Report Vol. 2’ video


Ys Net has released the second entry in its series of “Development Report” videos, where it provides an inside look at the development of the game.


Bloodstained’s Wii U version canceled, game now coming to Switch



Bloodstained: Ritual of the Night, the “Igavania” game from Koji Igarashi, is no longer coming to Wii U, Igarashi announced today in a Kickstarter update. That version has been canceled in favor of a Nintendo Switch version.


Asymmetrical roguelike Crawl comes out of Early Access next month


Makes its console debut on PS4 and Xbox One.


Time to kill: Crimsonland devs announce Time Recoil


Building a good score chain in a shoot ’em up is already a lark, and the makers of Crimsonland and Neon Chrome are building some extra coolness on top of that in their their next top-down shooter.


New faction the Riftborn bring time manipulation to Endless Space 2


Sega have announced the seventh playable faction for Endless Space 2, a time manipulating race called the Riftborn.


Drawn to Death will be a free PS Plus title at launch


Drawn to Death, the competitive third-person shooter by God of War and Twisted Metal creator David Jaffe, will be free for PlayStation Plus subscribers upon its 4th April launch.


The Evil Within 2 job listing suggests horror sequel is in development



During last year's QuakeCon, Bethesda vice president Pete Hines sparked rumours about a potential follow-up to Shinji Mikami's 2014 survival horror game The Evil Within when he suggested the original sold enough to merit a sequel. It seems The Evil Within 2 is now, in fact, being made.


Bethesda hopes Quake Champions will give it a 'large esports presence'



The closed beta will begin in a "few weeks," and a tournament will take place at this year's Quakecon.


Capcom bundles up its Disney Afternoon NES classics for PS4, Xbox One and PC


Next month, Capcom goes barreling down your 90’s-kid memory lane with The Disney Afternoon Collection on PlayStation 4, Windows PC and Xbox One. It's a six-game anthology of the 8-bit adaptations of four beloved Disney cartoons.


Smite's Clash Royale-Style Spin-Off Put 'On Hold'



Development has halted on Smite Rivals, the collectible card arena game for PC and mobile devices. Hi-Rez Studios says the project has been put on hold in order to focus on the original Smite and its successful first spin-off, Smite Tactics.


Faeria getting new co-op campaign in first expansion


Snazzy CCG/board game hybrid Faeria [official site] left early access and properly launched only last week, and now here comes news of the first expansion. The ‘Adventure Pouch‘ will arrive this summer, bulging with a new cooperative campaign, co-op boss battles, and other odds and ends. While Faeria is free-to-play, the Adventure Pouch will be a paid expansion. Also, its name is Adventure Pouch. Adventure Pouch!


Furi's fast and frantic One More Fight DLC out now


The Game Bakers' super stylish sci-fi slasher Furi became one of 2016's unexpected hits, stifled only by a smattering of unfair difficulty spikes. It's now launched its first and only planned portion of DLC—named One More Fight—and marks the occasion with this typically cool launch trailer.


DICE is changing the way Battlefield 1 ammo resupplies work



The grenade resupply changes made in They Shall Not Pass is just a small part of "Ammo 2.0."


Crypt of the Necrodancer adds moddable hard mode to Amplified Early Access DLC



And welcomes a new character, monkey paws and bomb charms.


Kerbal Space Program gets its next big update with the Making History expansion



Having developed Kerbal Space Program into the top little green man space mission simulator, Squad are looking to further enrich the KSP experience with more content and chances for player expression. Thanks to the recent release of 1.2.2, Squad are now comfortable to release the game’s first major expansion.


No Man's Sky Continues To Make Decent Progress With Its Big Update



Last weeks’ No Man’s Sky update brought a whole host of new stuff, including highly-anticipated vehicles. While some of the additions are awesome, others feel undercooked. It’s more of a game than it’s ever been, but I don’t totally know if that’s a good thing.


Sniper Elite 4 reveals 'Deathstorm' DLC, first chapter due next week



Plus 'Night Fighter' expansion pack, 'Elimination' multiplayer mode, and free 'Night Woods' map.


Frank West is a flesh-eating zombie in new Dead Rising 4 DLC



First DLC drops in April


Squad Alpha 9 rolls out on Steam with a cracking new trailer


Offworld Industries’ 50v50 military simulator welcomes new vehicles for various factions as well as changes to the Forward Operating Bases and the introduction of a new scoreboard.


Civ 6 spring update announced, will add Persia and one other new civilisation


Sid Meier’s Civilization VI is getting a major new update some time in the spring. Besides the usual balance changes and bug fixes, it will also contain two new new civilisations, one of which has been revealed: Persia.


Killing Floor 2 gets new maps and guns in the free Descent Content Pack


The new Holdout sub-mode features randomized dungeons, so you'll never know where you're going to die.


The dreaded Necromancer is coming to Grim Dawn as a playable class



The Necromancer will be added along with the Inquisitor in the upcoming expansion.


The fiery Lt. Colonel Morgan Kinsano joins Halo Wars 2 as a new multiplayer leader


With many more promised to come, Microsoft have released a £4.79 DLC drop for Halo Wars 2, adding Lt. Colonel Morgan as a new multiplayer leader.


Hacknet: Labyrinths expansion is due later this month


A new 3-4 hour chapter is forthcoming.


Behaviour Interactive introduce a free to play option for Eternal Crusade



As part of its development roadmap for their massively multiplayer shooter Eternal Crusade, Behaviour Interactive have just released a new free to play option for Space Marines on a budget. This free version of the game gives players access to four of the game’s five classes at a reduced rate of character progression.


For Honor players calculate that it would take at least two and a half years to unlock everything



With the recent release of For Honor’s new emotes and the backlash regarding their price point, dedicated duelists have crunched the numbers to see how long it would take a player to unlock everything in Ubisoft’s competitive brawler. Without spending any extra pennies, it would take a casual player roughly two and a half years to unlock all of the base cosmetic items in For Honor.


Blizzard Demands $8.5 Million In Legal Battle Against Cheat Maker



Blizzard’s been waging a legal war against cheat maker Bossland, maker of prominent cheat programs for games like Overwatch, World of Warcraft, and Heroes of the Storm, for years. Bossland’s latest tactic? They’ve just stopped responding entirely.

Changes to reduce the frequency of Overwatch draws are coming 'very soon'


Jeff Kaplan says Blizzard has a plan.

Overwatch patch 1.10 notes - massive Lucio changes and Assault map fixes


Overwatch patch 1.10 is now available on the PTR. It brings massive changes to Lucio, as well as the long-awaited fixes for '2CP' assault maps that have proven so difficult for the competitive scene. There's also the usual round of bug fixes and minor tweaks. See it all below.

Jeff Kaplan 'extremely open-minded' about Overwatch map editor


The option to save game highlights "will be live before the end of summer."


Sources: Telltale CEO Steps Down



Telltale CEO Kevin Bruner stepped down from his position this week, sources tell Kotaku. Bruner helped found the longrunning studio, which is best known for developing adventure games based on popular franchises like The Walking Dead and Game of Thrones.


League of Legends director: LGBT characters will appear in the game ‘at some point’



“You know, both League and Overwatch are global games,” he said. “There are countries whose laws around things that we consider pretty normal at this point in the U.S. are not the same way. One way you can get around stuff like that is by having some of the storytelling outside the game....


Nintendo to Double Production of Switch Console



TOKYO— Nintendo Co. has decided to at least double its planned production of the Switch console in the year ending March 2018 owing to strong demand, people briefed on the plans said.


PS3 production ending soon in Japan



It's been a great 11 years.


DotEmu closing its own online store



The retromancers of DotEmu are closing down their own online store, they announced yesterday. Competition is fierce, they say, and these days they’re more into developing and publishing games anyway. They’ve been selling their games through other stores (and on consoles) for years too. Folks who’ve bought games from the DotEmu store have until June 1st to download them, before they vanish forever. Chop chop!





Australian Liberal Democratic Party Senator David Leyonhjelm has criticised the Government and the Australian Classification Board in a speech delivered to the Senate yesterday.


Trump Plan To Defund U.S. Arts Programs Could Impact Video Game Programs



President Trump’s proposal to slash funding for federal arts endowments may have consequences for video games. The types of federally-funded education and social change-related games projects that have received grants in the past may need to scale down or search for other funding channels.


Wii emulator can now buy games from the official Wii Shop Channel


More than ten years after its debut, Nintendo's Wii Shop Channel is still kicking -- and now one at least one Wii emulator, Dolphin, has advanced enough to be able to access the digital storefront and purchase games.


The Best Civilization VI Mods



Below you’ll find our recommendations for the best of them. At worst they’ll improve how the game looks, and at best they’ll improve your entire Civ VI experience. Links to download them are in each entry’s header, and all links lead to the relevant Steam Workshop page.


Esports News


UK Gambling Commission Issues Position Paper on Esports Gambling Establishing Its Role as Regulatory Body, Issues Warning to Parents



The UK Gambling Commission—who released a discussion paper last August on esports gambling—have issued a followup position paper clearly establishing the group as the regulatory body for esports gambling within the country. In addition to making a series of substantial points and outlining its approach to regulation, the UKGC has also issued a warning to parents that their children may be targeted by certain esports gambling operators.


Norwegian Gaming Authority to Sanction Skin Betting Operators, View Skins as Virtual Currency



The Norwegian Gaming Authority—the official regulating body of lotteries, gambling, and horse racing for the country—has issued a statement regarding online skin gambling. Its take is simple: don’t do it.


The Weekend In Esports: Duty Calls In Texas



Below you’ll find where and when you can catch all the weekend’s biggest events in competitive gaming. Let us know what you’ll be watching in the comments or if you think there’s something we might have missed.


Brazil Will Have Another National CS:GO Tournament Live on TV



Brazilian tournament organizers Xtreme League (XLG) and Gamers Club announced last week a partnership with the Brazilian team association ABCDE, and Brazilian Sports TV network, Esporte Interativo, to bring CS:GO cup “Copa Brasil” to TV.


Fnatic Expands Into China With B.O.O.T.: “This Partnership Will Allow Us to Bridge the Gap… Between Western and Eastern Esports.”



Late last week, Fnatic announced at the 2017 China Cup that it has formed a new partnership with Chinese esports agency and team, B.O.O.T. This partnership has the express intent to expand Fnatic viewership into the Chinese market—but could have other benefits as well, including potentially moving together the very fragmented global esports market.


Gwent Challenger tournament pits amateurs against pros for $100,000 in prizes



CD Projekt Red has announced the Gwent Challenger tournament, a one-off competition organized in partnership with ESL that will pit four of the best players in the Gwent community against four battle-hardened pros for a share of a $100,000 prize pool.


Meet the Street Fighter Pro Who Intentionally Picks Underrated Characters



When Xian placed first in Street Fighter V in the Capcom Pro Tour’s Final Round 20 tournament, his fans were happy but confused. Xian had won the tournament by playing as Ibuki the entire time, a shocking departure from his typical pick, F.A.N.G. Xian’s wins as Ibuki, in contrast to the “low-tier” characters he tends to choose, have sent a shockwave through the Street Fighter community, with fans wondering whether this proves that no one could have won a tournament with F.A.N.G.


Street Fighter V Invitational Match Ends With A Different Kind Of Comeback



A tense Street Fighter V bout at the SXSW Fighters Underground invitational in Austin, Texas last Thursday showcased one of the game’s most compelling mechanics.


Dota 2 Pro Goes Undercover As A Tree, Dies Anyway



Ludwig “Zai” Wåhlberg isn’t even 20-years-old and he’s already won over $1.1 million in esports prize money. In an exhibition match on Friday against recently formed Onyx, the Evil Geniuses player decided to transform into a tree and try to mess with his opponents just for the hell of it.


Player Lands One-Hit KO In Japanese Fighting Game Tournament



This weekend held many different events in some of the biggest esports, from League of Legends and Street Fighter to Call of Duty. In a small arcade tucked away in Akihabara, Japan, however, players were duking it out in some of the best bouts I’ve seen all weekend, in a language I don’t understand and a game I hadn’t heard of until this morning.


Hearthstone Team League Finals Cap Off With Gimmicks And Miracles



Hearthstone is often thought of as a one-on-one card game, but in the Trinity Series, teams battle each other rather than single players. In last night’s final matches of the tournament, four teams converged to see whose decklist could outlast the others’.


Lifecoach on quitting Hearthstone: 'You don’t get rewarded, you get punched in the face'



We asked the G2 player whether Journey to Un’Goro could lure him back, and whether he really never has to work again.


Hotel Noise Complaint Forces Fighting Game Competitors To Cheer Very Quietly



The warning from the hotel was clear: make more noise and you’re getting shut down. As a result, a group of fighting game fans who gathered in a hotel suite this past weekend to battle each other had to figure out how to have a good time in the most hushed tones possible. The result sounded less like a fighting game party and more like a poetry reading. Instead of cheering at amazing plays, the attending crowd snapped their fingers.


Why players’ personal brands are becoming a problem for pro League of Legends



Awkward pro players make poor celebrities, but the LCS depends on them.


The League Of Legends Team House That Fell Apart



Team houses have been upheld as the ideal model for professional gamers and professional teams to maintain the optimal practice environment. But over the last 24 hours, a raft of allegations have come out about the living conditions for Tainted Minds, one of Australia’s top eight League of Legends teams.


Little-Known Overwatch Team Is Tearing Up The Apex Tournament With Bizarre Strategies



Before the latest season of the big APEX Overwatch tournament series started, few knew the name Meta Athena. Now people are watching their matches with balled fists and clenched jaws, wondering what sort of diabolical trick they’ll come up with next.


Crowdfunding News


Sacred Fire: Psychological RPG about revenge and loyalty


Develop your inner strength in a tactical choice-driven RPG set in Ancient Caledonia, featuring Doug Cockle, the voice of the Witcher.


Battle Princess Madelyn


Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy.

Battle Princess Madelyn is a neat father-daughter collaboration that echoes Ghouls N Ghosts


Crowdfunding has reached just shy of double its original goal, free pre-alpha demo out now.


Mages of Mystralia


Craft custom spells in an epic action-adventure game set in a magical fantasy world authored by the creator of the Forgotten Realms!


INDIE G ZINE - Volume 2



We're back! Lots of talented artists portray awesome indie games. Art pieces, reviews, interviews... join the indie celebration!




Online multiplayer space combat simulator based on hard science fiction. "Counter-Strike meets World of Warships in Space!"


Kova is a super stylish sci-fi metroidvania, crowdfunding next week


Set in a "distant, technologically advanced future" where humankind has colonised planets across far-off galaxies, Kova is a metroidvania-style RPG that looks gorgeous. It's on Greenlight right now and is running a crowdfunding campaign next week. It's also got this trailer:


All Walls Must Fall combines XCOM with Braid - Kickstarter launching March 22



All Walls Must Fall sounds like an interesting prospect. From ex-Yager developers who worked on Spec Ops: The Line and Dead Island 2 before it was cancelled, the tactics game takes inpiration from stuff like XCOM, Braid, Superhot, and Rez.


Content I found interesting this week (interviews, reviews, think pieces, history, music, culture, design, art, criticism, etc)


When pigs flew: The strange history of Capcom's Big Bang Bar



Big Bang Bar's creation is a story of pinball's near death, of one man's attempt to become a piece of pinball history, of bankruptcy, of obsession, of short-lived redemption and personal disaster.


The making of Torment: Tides of Numenera



A written and two-hour podcast accompaniment.

One 4am nearly five years ago I ended a Skype call and went to sleep, but two of the people I was chatting to stuck around. They were Chris Avellone and Colin McComb. I had been speaking to them, and others, about Planescape: Torment, a game they all helped make. And it was a really good game. A legend, if you like.

We'd assembled for a Planescape: Torment postmortem podcast, and now, five years on, we're here to look back on the development of Torment: Tides of Numenera for a podcast - and written article - too.

Taking Death Seriously in 'Torment: Tides of Numenera'


Not many games give death the treatment that the Torment series does.


Inside the Making of 'Mass Effect Andromeda'



Also a fan: NASA visualization scientist Robert Hurt, one of the Spitzer Space Telescope project artists behind the official illustrations of the Trappist-1 system. "When I first played Mass Effect and I first walked up to the galaxy map, I was actually kind of surprised," Hurt says. "It actually looked like the Milky Way, based on what we know in astrophysics. And I was really struck by all the thought that went behind the exploration element – they were taking things into account like the age or the temperatures or the sizes of the stars, the distances between planets and stars, planets with liquid, or volatiles, or rich in heavy elements or that were very dry and didn't have an atmosphere. I actually became one of those players of Mass Effect who reads every single description of every planet in the game, just having fun finding out all the little astronomical tidbits in the background of the universe."


The Endless Light and Hunger of Cities in Games



A study on urban spaces in our virtual worlds.

The class war has quietened. The evil council has been overthrown. And the hungriest girl in the world has finally had her fill. What a perfect time for a huge, living metropolis to burst onto the scene, intent on murdering everyone you know.


How we exhibited our no-budget indie game at PAX without a booth



In this article, I’ll cover the steps that my team, Blue Drop Games, and I took to get our indie game, B.C.E., some publicity. For us, that meant becoming a part of the local scene, leveraging local connections made, and taking a risk. This isn’t a “one size fits all” tutorial on how to cleverly and successfully market your indie game. Rather, my hope in writing this is to document what worked, share our experience with the community, and potentially inspire other indie game developers to come up with their own tailor-fit marketing strategy.


Scumbags Harass Woman For Working On Mass Effect: Andromeda's Animations



Internet cretins engaged in a harassment campaign against a woman who worked for Electronic Arts this weekend, flooding her social media and various internet profiles with vitriolic, often misogynistic messages. Her sin, it appears, was working on animations for the game Mass Effect: Andromeda.

The other guy getting more racist harassment than usual doesn't even work on animations and character creation and was also with the company for ME 3, he also left and started his own Indie company a month ago once the game was finished. Mostly it just lead to him delivering brutal owns to people that can't spell.


Game Developers Respond To Nasty Tweets By Donating Thousands To 'Girls Make Games'



Neonakis, who has written for Kotaku about her work on The Last of Us, started seeing angry tweets on Saturday night after she wrote a rant about the vile treatment of an EA animator who worked on Mass Effect: Andromeda. “I’ve worked in this industry for 10 years. I have clawed to where I am today despite people telling me I couldn’t and shouldn’t,” she wrote on Twitter. “And at every damn step some asshole likes to pass it all off as ‘well you’re a girl so obviously that helped.’”

Following Neonakis’s $500 donation, dozens of other developers tweeted their own contributions, from Uncharted 4 director Neil Druckmann (“I look forward to one of these girls replacing me”) to Firewatch director Jake Rodkin and many more, including staff at Ready At Dawn, Disney, High Moon, Blizzard, and lots of others.


A King of Glaives: Profiling Gaijinhunter, YouTube’s Master of Monster Hunter



Adam Evanko has become a Yoda-like figure to Monster Hunter players. We speak to the YouTuber, and others, about his invaluable work.


A Photographer Chronicles The Alien Beauty of 'Horizon Zero Dawn'



Aloy crossed the desert as the moon began to rise. A clear view of the moon's ascent was impeded by a lone tree at the edge of the horizon. This was scrubland. Cacti, chaparral, mesquite. The desert's valleys and burnt red mesas lay at Aloy's back. All Aloy could see was the unending waste that laid before her. And that tree scattered moonbeams across the unbroken desert, over rocks and through the sparse, dying vegetation.


Beyond the pitch: How FIFA is influencing youngsters away from the TV



He started to mark his opponents at corners with a jockeying movement which isn't naturally taught at that age. He made darting runs through the opposition defence looking for the ball and tried to put through-balls into his teammates in a way that he shouldn't yet know.

I started to wonder if he was receiving extra coaching at his school, as his reading of the game was starting to go beyond what he should know for his age. So, I did what any Dad would do if they believed their son was doing something they weren't aware of and asked him where he picked it up. His response was just one word:



'Nier: Automata' Director Taro Yoko Doesn't Envision a Happy Ending for Humanity



Creator of the cult hit speaks to the weighty themes in his games, his fascination with death, and growing up as an otaku


'Witcher' Studio Boss Marcin Iwinski: 'We Had No Clue How To Make Games'



Iwinski talks "wild capitalism" of post-Soviet Poland and how two guys went from selling CD ROMS to building one of the most-beloved epics of all time


Sombra’s voice actor doesn’t mind the haters, loves her character



“I think Sombra is the perfect embodiment of Latinas.”


Overwatch’s search for diversity



"There's always going to be someone upset with things that we do," Kaplan says. "We know we're not always going to get it right. But it's about trying to be welcoming to a lot of people and thinking about others."

The general pitch is, look, we recognize that representation is important, and we're trying to do something about it. This chimes with fellow DICE speaker Marvel Games creative director Bill Rosemann, who said much the same thing during his well-received keynote.


20 years on, Bushido Blade remains a fighting game masterpiece



Even today, on the 20th anniversary of its Japanese launch, Bushido Blade feels surprising, revolutionary. Its grand invention was hiding in plain sight all along, of course. Shun the comic book fracases that littered the bountiful arcades of the day. Forget about screen-filling flaming uppercuts, magical fireballs and those screen-straddling health bars. Instead, slow the fighting game to reality's pace, where violence is typically preceded by a lengthy coiling of springs, its sudden release then followed by the brittle silence of the aftermath.


Nier: Automata is a Brilliant Takedown of Drone Warfare and the Escalation of Conflict



Soon enough, however, the player learns the uncomfortable truth to this world. In Nier: Automata, humanity is dead, and their weapons have survived them. This is not to say that the majority of the weapons are all immediately aware of this, however. As 2B and 9S’s story begins, they arrive on a relatively peaceful Earth, where large swaths of their machine enemies seem uninterested in them, almost as if they’ve joined the nearby deer and boars as part of some hybrid biological and mechanical ecology. As they walk past them, 9S comments on how strange it is that the machines don’t attack on sight. However, as they move on, they do eventually encounter hostile machines, and within the first couple hours of their mission, they find out why. Like the androids, the machines themselves face a similar crisis. In Nier: Automata, the alien invaders are dead, and their weapons have survived them.

The Uncomfortable Humanity of the Robots That Inhabit ‘Nier: Automata’


Come for the combat, stay for the existential questions about reasons to live.


Flashback: Gothic Masterpiece 'Castlevania: Symphony of the Night'



Before helming the most beloved 'Castlevania' game ever, creator Koji Igarashi cut his teeth working on dating sims

The creation of Symphony of the Night followed a winding, unlikely development path at Konami. In some sense, you can credit its existence to a crackdown by Japanese prefectures in the early nineties against pornographic dating simulation games. In early Japanese PC culture, dating sims were a thriving subgenre, specifically bishōjo games – “pretty girl games" – where choices made in a largely text-based experience encouraged players to interact with, date, and ultimately seduce a variety of digital anime women. If you worked out at the gym, liked the right movies, and had the right blood type (Japan’s cultural equivalent to astrological personality types), the games' women would compete for your attention. Stay with me here... I promise this relates to your favorite Castlevania game.





And Horizon Zero Dawn is an ode to the past

Horizon Zero Dawn enjoyed three days of social media bliss before the Great Video Game Conversation moved on to The Legend of Zelda: Breath of the Wild. Such is the natural order of things for a fickle fandom: on Wednesday they are stunned by robotic dinosaurs and on Friday they are smitten with a handsome and optimistic fish-man. God bless ’em. But before Horizon and Zelda are usurped by the Next, Next Big Thing (it’s coming), I’d like to take a brief moment to catch our breath, dust off the old magnifying glass, and inspect what led to the arrival of these two very good and very different games in the very same week.


Tom Clancy's Inherent Silliness: Why Ghost Recon Wildlands Couldn't Escape Its Fate



Ghost Recon Wildlands is a silly game. One might be tempted to think that it’s an intentionally silly game bordering on satire. I mean, after all, it’s almost a parody of games in its genre: it’s a third-person shooter game where four operatives, a handler, and some almost-Communist rebels take on and fully dismantle the infrastructure of a country that’s been fully taken over by a drug cartel.


How Dishonored 2 hides its best details in the periphery



Dishonored 2 begins by throwing you in a locked office against your will, trapped and unarmed. An open window across the room teases the possibility of escape, so - once you're done rifling through the room, reading discarded notes and idly spinning a globe - you climb onto the ledge outside. There, you are teased with a vista of smokestacks and gothic spires. You can taste freedom, but a huge pipe blocks your path. You head back inside, and it's only then that you realise there's another window, closed, just across the room. Open it up and slip outside, and that promise of freedom is fulfilled.

Level Design Deep Dive: Dishonored 2's Clockwork Mansion


Daniel has a master’s degree in architecture and made several fan-missions for Thief 2 under the name Digital Nightfall. We later hired him and he's been a valuable level designer ever since. Daniel is the level designer that built the Clockwork Mansion in Dishonored 2 along with level architect David Di Giacomo.


Looking Back at the First Time Link Learned to Leap



‘Breath of the Wild’ has its jumping detractors—but if you think 2017’s game is a little janky in the leaping department, try playing 1987’s ‘Zelda II’.


Making political videogames may not work. But we have to try



It is tremendously tempting for anyone who plays videogames, and who suspects that the thousands of hours they’ve spent doing so might have been utterly wasted, to conclude instead that games are Important and that they can change the world. I always wonder how many attempts to make that case have this secret fear at their heart. The latest is Asi Burak’s suggestion that maybe things would be better if Donald Trump was a gamer – a fantasy combining all the narcissistic exceptionalism of the games industry with an implication that financial support for the games industry is worth parlaying with a Cheetos-caked ur-fascist.

For context: Burak is the chairman of the board of Games for Change, a non-profit founded in 2004 to create and promote games with real-world political impact as part of the wider “serious games” movement. Since then, its annual conference has served as a jamboree connecting serious game developers with benefactors from large institutions such as universities, newspapers and corporations who want to use games to support their cause. And to be fair, Burak doesn’t actually say Trump’s heart can be changed: he’s making an inoffensive argument for more arts funding, which just happens to be wrapped in tasteless DC-universe fanfic.


Dwarf Fortress creator Tarn Adams talks about simulating the most complex magic system ever



In his quest to create a true "fantasy world simulator," Adams is working on Dwarf Fortress's most monumental changes in years.


XSEED Interview – Executive Vice President Ken Berry Talks PC Initiative, Localization, and Upcoming Games



Fans of niche games localized in the west from Japan are no stranger to who XSEED is. The publisher has been working hard for years to localize some of the most Japanese text heavy games, a venture that most publishers would pass on.

During GDC 2017, DualShockers had a chance to sit down with XSEED’s Executive Vice President Ken Berry to reflect on the publisher’s 2016, and what they have planned for 2017. Additionally, we get a chance to learn a bit more about Ken Berry and how he came to be in the game industry.


The video game industry has a diversity problem – but it can be fixed



When it comes to education, figures show that in 2015 grammar schools were much more likely to offer computing than non-selective state schools: 53.1% compared to 31.7% of schools at GCSE, and 46% compared to 24.7% at A Level (The Roehampton Annual Computing Education Report 2015). If more grammar schools are offering computer science, then clearly, the students coming through won’t be representative of the wider population, particularly kids from economically disadvantaged backgrounds. This is particularly pertinent, if you consider that around two-fifths of people from ethnic minorities live in low-income households, twice the rate for white people (Institute of Race Relations Housing and Employment 2012/13).


Celebrating the Uncommon Economy of Kalinatek, from the Original ‘Splinter Cell’



Doing a great deal with very little, the 2002 game’s fifth mission flips and streamlines its prior dynamic to great effect.


Here's What Gears Of War Creator Thinks About Gears Of War 4



"I'm hoping they take a little bit more risk in the future."


What Should Parents Do When Their Kid's Favorite YouTuber Gets Racist?



As Monday was winding down, I came across a Gizmodo article that highlighted some incendiary, explicitly white nationalist immigration commentary made by Jon "JonTron" Jafari, a popular YouTube creator known for playing games. (He also co-founded, and later left, Game Grumps.) I tweeted this out of sheer anxiety: "It scares the shit out of me that my kid might end up watching hours of someone like this, who 'just plays games,' and I'd miss all this."


A List of Gaming YouTubers Suitable for Children and Young Teenagers



In the past few months some of YouTube's biggest stars have become embroiled in a storm of news stories around things they've said or done. The briefest of rundowns would include PewDiePie slipping antisemitic jokes into his videos, JonTron using racist reasoning to argue for locks against mass immigration, or Nepenthez being found guilty of running an unlicensed gambling operation aimed at exploiting children.

Youtube is beloved of the young but can seem like a foreign country to older generations, particularly in terms of the culture surrounding its more popular figures. The audiences of the above-mentioned figures will rationalise their behaviour, and in the case of Pewdiepie the story may indeed deserve more context. But all of this is distant to the most important point: no-one wants their kids exposed to this garbage.

I wish, a lot of the recommended ones would certainly lead to better educated gaming communities. Going from guy making faces and guy pretending to be scared of games to Errant Signal, Extra Credits, Ahoy, or Game Makers Toolkit is quite a leap though.


That Time An Island In GoldenEye Disappointed A Generation



Far off in the distance, beyond the murky arctic waters, the vague silhouette of a tower can be seen through the mist. You raise your sniper rifle for a closer look. A solitary island is nestled away from all the chaos. What secrets does it hold?


Zelda: Breath of the Wild’s alleged Iwata tribute is beautiful


How Nintendo’s latest game may have said goodbye

American Says In 2007 It's His Dream To Work At Nintendo, Winds Up In Credits For Breath Of The Wild


Everyone has a dream. Corey Bunnell’s was to one day work for Nintendo. But he wasn’t sure how to make that happen so he asked for advice one day on a forum. That was ten years ago. This month, Nintendo shipped The Legend of Zelda: Breath of the Wild with his name in the credits under “Wildlife Programming.”

How To Build An Airship In Zelda: Breath of the Wild


Move over, Final Fantasy—the newest Zelda has its own airship, and it won’t kill you every time you try to land. The only catch is that you have to build it yourself.


Tyranny and the Language of Power [Spoilers]


This is a video critique of Tyranny, a contemporary isometric role-playing game where evil has won before the game even begins. It examines the game's unique perspective and explores its thematic content. There are complete spoilers for multiple sorts of playthroughs possible in the game.


Late Night Ponderings: Horror Games Vs Horror Elements


Late Night Pondering's host Red Angel explains the difference between horror games and horror elements. Tackling games like Legend of Zelda: Majora's Mask, Doom 2016 and Corpse Party. Enjoy some annoyed owls and some of her overused phrasing, this'll be a spooky ride.


Richard Garriott on Pulling Pranks and Pooping in Space - IGN Unfiltered #17 (Part 1)


In part 1 of this month's IGN Unfiltered, Ultima creator Richard Garriott discusses his journey to outer space, his love of haunted houses, and more!


Conversations: Karol Zajaczkowski (PR & Marketing Manager at 11 bit studios)


A conversation with Karol Zajaczkowski, PR & Marketing Manager at 11 bit studios.


Stuff That Bugs Me About the Thing Everyone Likes Right Now


SPOILERS for The Thing Everyone Likes Right Now. If you're halfway through it, you should be good. If not, you might wanna wait till you are.

In celebration of World Poetry Day, here's a video deliberately optimized to be seen by as few people as possible.


Unreleased Dreamcast racer found on devkit, now playable


Dreamcast enthusiasts have made playable an unreleased racing game found on a devkit.


Good Game Design - Breath of the Wild: Open World Done Right


The Legend of Zelda: BotW is the best open world game I've played in a long time. Let's talk about why! (Horizon Zero Dawn is pretty great too)

For those wondering about spoilers, I personally feel like there aren't any, but if you're extremely sensitive to them, it's very very mild at best.


Legend of Zelda: Breath of the Wild - An Open World Adventure | Game Maker's Toolkit


So, The Legend of Zelda: Breath of the Wild is an open world game. In this video, I look at how Nintendo used and ignored different bits of open world design to make a game that's all about exploration and adventure.


Co-Pilot Mode - Better Together - Extra Credits


Xbox quietly introduced a new feature that creates family sharing, more accessibility, and custom co-op modes. Let's examine Co-Pilot mode.


Zelda's Aonuma & Marvelous: Another Treasure Island - Region Locked Feat. Dazz (Gameplay & Analysis)


With the release of The Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U, Region Locked takes a look at another Nintendo game by one of Zelda's key developers, Eiji Aonuma, titled Marvelous: Another Treasure Island. Through our analysis of Marvelous' gameplay and its history, we hope to shed some light on why this game never left Japanese shores.


Things I found entertaining throughout the week relating to video games


Video Game Youtube




Hanzo Main


Andromeda Nomad


Things I Missed From Previous Weeks


The story of Crash magazine



If, like me, you were a ZX Spectrum fan growing up in the 80s, one of its trio of passionately assembled and dedicated magazines was an indispensable read. Like the famous platform rivalry of the time, each magazine had its fervent fans: Sinclair User was the longest serving, and had a drier tone; Your Sinclair (formerly Your Spectrum) gleefully brandished its off-the-wall humour in each issue, and is especially revered today. But for me, and many others, our magazine of choice was the appropriately-titled Crash, published by Ludlow-based Newsfield.





Immediately, Kane & Lynch 2: Dog Days confronts players with a grimy Shanghai’s hidden underbelly. The titular protagonists are being tortured in some clammy washroom, completely concealed and far removed from the shiny, ultra-sleek representation of the Chinese metropolis in films like Skyfall. Gone are the sterile glass rooms and the elegant commercial districts catered to tourists and businessmen. Instead, Dog Days wants to pit players against the oppressive virtual architecture and materiality of its world, including the grime, dirt, congestion, garbage, and crowds that comprise it. In the first issue of the magazine Heterotopias, critic Gareth Damian Martin notes how the game’s Shanghai is a city that shelters violence, and its digital feel produced by camcorder pixelation and blown-out overexposure marks it as an unfamiliar “city turned inside out.” Others have written about this low-fi aesthetic (including two pieces of my own), but less has been said about the materiality and social and architectural contexts of this Shanghai setting itself.


Waypoint Rescores: 'Life Is Strange'



Dontnod’s 2015 game featured some great music—but how does changing those songs affect its most memorable scenes?


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