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Legolas_Katarn

This Week In Gaming 4-4-17

1 post in this topic

EGX reveals and interviews, Brenda Romero to receive BAFTA award, April Fools roundup, how Newgrounds acted as the foundation for the future of animation, Mad Catz enters bankruptcy, taunting and mind games in competitive gaming, Total War Warhammer 2 trailer and information, history of Persona, the generation gap of Night in the Woods, how 1997 changed video games, Street Fighter 5 coaches, history of cancelled Star Wars games, Youtubers share slanderous conspiracy theory video on WSJ editor that is shortly after taken down as a mistake, Firewatch team talk next project, Atlus to go after people that stream too much of Persona 5, Andromeda team reveals big changes coming, The Witness documentary, toco toco tv spends the day with Yoko Taro, Ken Levine's next game draws inspiration from Shadow of Mordor Nemesis system, and more.

 

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Gaming News (Announcements, release dates, previews, interviews, expansions, DLC, updates, company news, new tech, mods)

 

Valve Says They're Making Big Changes To Steam To Stomp Out 'Fake Games'

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For those who don’t have the time to watch a cumulative hour and 24 minutes of video, here’s a blow-by-blow (bear in mind that this information is secondhand from people who, while generally trustworthy, are not Valve):

 

Game sales on Twitch are now live, offering free "Twitch Crate" rewards and more

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Roughly 50 games will be made available for purchase over the coming week.

 

Windows 10 Creators Update goes live April 11

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For gamers, the Creators Update will introduce built-in broadcasting via Beam. This will allow both PC and Xbox One players to stream their game sessions and interact with viewers in real-time. Microsoft is promising low-latency here, with no additional hardware or software required.

 

Vive launching subscription service for VR apps

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A monthly cybersubscription service offering a selection of VR experiences will launch for Vive cybergoggles tomorrow, HTC have announced. Tuesday, April 5th is the first birthday of HTC and Valve’s cyberbaby, which will be celebrated with a $100 discount on goggs for the day and the launch of the Viveport Subscription service. For $7 per month, Vivesport subs will let folks cyber as much as they please with five titles of their choice from a selection in HTC’s Viveport store. Given how many VR doodads are interesting experiences but seem expensive for an hour of waving your head, this sounds pretty neat.

 

[Rumor] Project Scorpio leak possibly reveals upcoming optimizations and launch titles

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Windows Central revealed quite a few details about Project Scorpio today. According to the outlet, the information was extracted from marketing materials and confirmed by their source. As with any such leak, take it with a grain of salt until Microsoft officially makes an announcement. Everything from the status of the development tools to expected games was allegedly discussed in the marketing packet.

 

Brenda Romero To Receive BAFTA Special Award

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BAFTA has announced today that award-winning game designer and artist Brenda Romero will be presented with the Special Award at the British Academy Games Awards on Thursday 6 April 2017, in recognition of her creative contribution to the industry.

BAFTA-winning Brenda Romero: “We need to expand the range of voices making games”

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BAFTA has announced this morning that it will honour Brenda Romero with its Special Award during next week's ceremony. The accolade recognises not only her work in video games, but also her advocacy of the creative process and the work she has done in encouraging a new generation of game makers.

GamesIndustry.biz caught up with Brenda to find out more about her work, and how she feels receiving this award.

 

Star Wars Battlefront 2 will be revealed next month at Star Wars Celebration

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The debut trailer will be rolled out at a "galaxywide premiere" panel.

 

Battle Chasers: Nightwar flaunts its stylish dungeon crawling at the PC Gamer Weekender

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The dungeon crawler-JRPG hybrid comes to the studio at the PC Gamer Weekender, powered by Omen by HP.

 

Taking to the Sunless Skies

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Failbetter Games discuss the sequel to Sunless Sea, which was 377% funded on Kickstarter! New stories, regions as yet unexplored in the Fallen London universe, gameplay updates and more details from early production. Producer Lottie Bevan, Writer Cash DeCuir and Game Director Liam Welton in conversation with Eurogamer.

 

Ken Levine's next game draws inspiration from Shadow of Mordor's Nemesis system

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"The game that I think inspired me most—that we were maybe onto something, on the right track—was Shadow of Mordor, with the Nemesis system, which was my favorite part of the game," said Levine. That system empowered boss enemies who fought or killed the player, generating stories about their rise through the ranks which players could track as they hunted them.

Ken Levine talks about his career and new game

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BioShock creator, Ken Levine, speaks with Eurogamer’s Oli Welsh about his love for games, his time as a game designer and about Ghost Story games, the studio he co-founded with 12 former Irrational Games staffers.

 

Knights & Bikes with Rock, Paper, Shotgun

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Foam Sword - developers behind the charming and energetic eighties-inspired Knights and Bikes - join RPS on stage. We'll be talking about knights, bikes and the process of turning childhood memories into inspiration for a new game.

 

Destiny 2 is coming to PC

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The worldwide reveal trailer is live, The Last City is toast, and you can pre-order now.

Rumor: Destiny 2 expansion pass DLC will arrive late this year and in early 2018

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The schedule was apparently leaked by GameStop.

 

Creative Assembly announces Total War: WARHAMMER 2

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Join developers from Creative Assembly as they announce the next game in the Total War: WARHAMMER series.

Total War: Warhammer 2 announced with epic three-way battle trailer

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High Elves versus Dark Elves versus Lizardmen.

How Total War: Warhammer 2 aims to fix the strategy genre's endgame fatigue

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"We want to keep people challenged and on the edge of their seat right to the end."

Total War: Warhammer 2 - Creative Assembly answers the big questions

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I spoke to Total War: Warhammer game director Ian Roxburgh and communications manager Al Bickham at EGX Rezzed this week, and put some of these questions to them. Here's what they had to say.

 

How What Remains of Edith Finch Smartly Embraces the Walking Simulator

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Relatability and understanding can be a tricky thing to nail in videogames. With so many games set on defining who you are and who the other is right out the gate, it’s always pleasant to find games that aim to take a step back and focus on letting players figure themselves out while learning about the history and lives of others. In What Remains of Edith Finch, from the developers at Giant Sparrow (who also made the bizarre and trippy The Unfinished Swan), you’ll go on an adventure in your own home as you discover your family’s strange and tragic secrets, as troubling as they may be.

A Video Game That Finally Engages with Death and Succeeds

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Facing personal loss and existential terror with a demo for the upcoming What Remains of Edith Finch.

 

Swen Vincke discusses Divinity: Original Sin 2

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Origin stories are a new feature in Divinity: Original Sin 2 that enrich the co-op and single-player experience by giving characters compelling - and sometimes competing - motivations to fulfil their own destiny. Swen Vincke's (Larian Studios founder) panel will address the challenges of building fully-fledged narratives that play nice inside the main story when the characters themselves don't, all while leaving room for players to create their own experiences from scratch.

 

WW2 RTS Steel Division: Normandy 44 gets an action-packed in-engine trailer

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Eugen Systems and publishers Paradox have revealed a new trailer for Steel Division: Normandy 44, an upcoming real-time strategy game set during WW2.

Steel Division: Normandy 44 - Battle groups

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Peter and Zeke go through and explain why battle groups are awesome.

Replays of live streamed multiplayer games from EGX can be found here.

 

Gearbox says a Bulletstorm sequel 'definitely, probably' could happen

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It all depends on how the Full Clip Edition fares.

 

From stage to outer space with Tacoma's Steve Gaynor

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For its next game, the studio behind Gone Home is looking to the stars.

 

Star Citizen developer gives in-depth progress report at the PC Gamer Weekender

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Cloud Imperium Games returns to the PC Gamer Weekender, sponsored by Omen by HP, to talk shop.

 

Cities: Skylines comes to Xbox One this month

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Cities: Skylines, the acclaimed city-builder from Colossal Order, will launch on Xbox One on April 21, publisher Paradox Interactive announced.

 

Terraria: Otherworld update reveals a new 'development partner'

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The new game is still a go, but co-developer Engine Software has been dropped.

 

Geneshift promises multiplayer vehicular mayhem when it launches on April 27

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With over eight years of community feedback helping to fine tune this top down shooter, Nik Nak Studios’ Geneshift is finally coming to Steam Early Access on April 27. Combining vehicle combat, mutant powers and an huge arsenal of weaponry, Geneshift promises some manic multiplayer fun.

 

Britishisms and Bird Jokes: How Yooka-Laylee is Shaped by the Legacy of Banjo Kazooie

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For Andy Robinson, writer and communications director at Playtonic, Yooka-Laylee was actually his time working on a videogame.

“I wanted to get these guys back on their feet and help them, you know, make a lot of the games that we want to see,” Robinson says.

Exclusive Yooka-Laylee gameplay & Playtonic interview

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Join developers from Playtonic as they play through the opening stages of this wonderfully colourful 3D platformer before taking your questions. This is a worldwide exclusive session and the only chance you'll have to see the final version of Yooka-Laylee before it's released.

 

Play as Juno and lead a caravan without a banner in The Banner Saga 3

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Work on The Banner Saga 3 is now in full swing, and last week, developers Stoic Studio were kind enough to show us a little of what they've got so far. They walked us through what's new, and set the stage for the opening chapters of the game that'll wrap up this epic, Norse-inspired trilogy. Minor spoilers for the early stages of Saga 3 follow.

 

Outlast 2 Hands-On Preview

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Outlast 2 has a spooky new rural setting and characters, but remains faithful to the run-and-hide horror of its predecessor.

 

Watch The Trailer For 'Marvel’s Guardians of the Galaxy: The Telltale Series'

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Five episode series will star Star-Lord, Gamora, Drax, Rocket, and of course Groot

 

Sega’s hinting at something, and it sure looks like Bayonetta

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Sega’s got a mysterious countdown clock running, and whatever it’s ticking down to, it seems like it has something to do with Bayonetta.

 

Cyberbam! Cyberbif! Batman: Arkham VR swinging to PC

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After leaving goggheads mumbling “Na na na na na na na nah really mate, thanks for giving us a go on your goggs” on PlayStation, Batman: Arkham VR [official site] is coming to PC.

 

Injustice 2 adds Scarecrow and Captain Cold

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Plus a closer look at Bane and Gorilla Grodd

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Selina Kyle shows off her skills in the fighting game sequel.

 

Splatoon 2 Makes Sure That Almost Anybody Can Jump In And Play

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Splatoon 2 is a great time. Fighting as a squid-kid is fun and the game takes steps to make sure many people can enjoy. From new players to those with disabilities, games can take actions to help everyone join in the action. We take a look how in this critical video.

 

Megaquarium – a theme park management with FISH!

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FISH FISH FISH FISH! Oh goodness, I have zero chill when it comes to fish. That is going to make writing about Megaquarium [official site] – a theme park management game from Big Pharma creator Tim Wicksteed, where you run your own aquarium – difficult because mostly I just want to tell you everything I think about fish at any given moment.

 

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Chris England from Goldhawk Interactive joins Eurogamer's Chris "Strategy King" Bratt to chat about the latest Xenonauts-2 developments.

 

Dean Hall presents his brand new game Stationeers

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Dean Hall, the original creator of DayZ and founder of RocketWerkz, goes in-depth on the studio's new game and takes questions from the audience.

 

Watch The New 'A-Team' Inspired Trailer For 'Agents Of Mayhem'

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Very purple, very violent, very Saints Row and out on August 15

Agents of Mayhem first impressions: a disappointing hero shooter in a generic open world

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The Saints Row follow-up wants to be a wacky blend of Overwatch and Crackdown, but misses what makes them great.

Agents of Mayhem might be the sleeper hit of 2017

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Saints Row meets Overwatch by way of G.I. Joe in this wild open-world game

Hands-On With Agents of Mayhem's Ensemble Action

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We got to spend a few hours with Volition's new IP Agents of Mayhem - here's what we saw and what we thought.

 

Shin Megami Tensei: Deep Strange Journey first details, screenshots

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Atlus has updated the Japanese official website for its recently announced Shin Megami Tensei: Deep Strange Journey with new details and screenshots.

 

Quake Champions shows off two minutes of raw gameplay footage in frag-happy trailer

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Bethesda and id Software have released some raw footage from Quake Champions and it looks sufficiently Quakeish. It looks like a first-person shooter after chugging on ten pints of blended Skittles.

 

New Prey trailer highlights the benefits of stabbing yourself in the eye

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Hold still and you won't feel a thing. Maybe.

New Prey gameplay

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Prey is the highly-anticipated first-person sci-fi action game from Arkane Studios - creators of the award-winning Dishonored series. Join Creative Director, Raphael Colantonio, as he showcases new gameplay and discusses what makes the immersive sim such a unique and exciting genre.

Prey 'Hardware' trailer pores over the tools you'll employ on Talos 1

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Much similar to its recent 'Playing with Powers', 'Weapons and Powers', and 'Neuromod Research' trailers, Prey's latest trailer focuses on the hardware protagonist Morgan Yu will rely on to survive the Typhon-overrun Talos 1 space station.

 

StarCrawlers Launch Announcement - May16th, 2017

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StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.

 

Run from your problems and get a knife in the latest Knuckle Sandwich trailer

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The Earthbound-like RPG also lets you take out the trash and fight a busy bee on its day off.

 

A Hat in Time developer reveals mountainous Chapter 4 environment

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The 3D platformer will be out sometime this year.

 

Outcast - Second Contact has been delayed, but here's the debut trailer

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It was supposed to be out this month, but won't make it until the fall.

 

A year after Firewatch

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Writer Sean Vanaman looks back and talks about Campo Santo’s next game

 

'The Fall: Unbound' Looks Every Bit As Ambitious As We'd Hoped

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One of gaming's best sci-fi stories will continue later this year.

 

Here's our first look at the Phantom Dust re-release and, well, at least it's something

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The Phantom Dust re-release is expected to release for Windows 10 this year.

 

Funcom Relaunches The Secret World As A Free-To-Play Action RPG

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Despite a unique setting, inventive quests and genuinely creepy vibe, Funcom’s supernatural MMO The Secret World doesn’t get a lot of play, so they’re taking all of the content from that game and putting it into a free-to-play online action RPG called Secret World Legends.

 

Pick your premium friends to play on Battlefield 1's DLC maps without a season pass

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In response to player feedback, Battlefield 1 devs Dice have announced a new scheme to bridge the divide between those who own the game’s premium pass and those who don’t.

 

We Happy Few update adds an island and new gameplay varieties

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Maidenholm update is available now.

 

New Zelda: Breath of the Wild Patch Fixes Frame Rate Issues

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Last night, Nintendo put out an update for Zelda: Breath of the Wild, and their patch notes are just about the most Nintendo thing ever: “Adjustments have been made to make for a more pleasant gaming experience.” In reality, they’ve made some huge frame rate improvements.

 

New vehicles stomp, roll, and hover into Brigador

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A new update and a sale is news exciting enough for a game as fun as Brigador [official site], but this is just a teaser for more to come. Brigador developers Stellar Jockeys have announced that they’ll “re-launch” the isometric tactical mech action game in June with a big update that’ll add a new intro campaign along with even more vehicles and more. Even at launch, in June 2016, it was good stuff — read Wot Alec Thought — so this is all great news.

 

Stellaris: Utopia developer diary breaks down the incoming expansion

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Paradox's space-faring 4X-meets-grand strategy affair Stellaris is set to welcome its first major expansion, named Utopia, on April 6. It's today launched an in-depth overview developer diary of what we should expect.

 

BioWare Promises Big Changes For Mass Effect: Andromeda, Starting Thursday

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Mass Effect: Andromeda had a couple of rough weeks thanks to high-profile technical issues, animation wonkiness, and general fan disappointment. In response to that feedback, BioWare has announced improvements to Andromeda that will start easing out the visual kinks, while also teasing some major changes yet to come.

 

Call of Duty: Infinite Warfare’s Continuum DLC adds disco zombies, a reimagined Rust, more

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Modern Warfare 2’s Rust map is being reimagined in the next DLC drop for COD: Infinite Warfare, which also adds a new campaign for zombies as well as three all-new maps. The traditional COD map pack will set you back $15.

 

Overwatch's Orisa Isn't Living Up To Expectations

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When Orisa first launched onto the Overwatch PTR, she felt like a formidable, deadly tank who could lead charges or back up her teammates in the worst of situations. Weeks later, after she’s landed on both console and in Competitive Mode, there’s been a consensus: Orisa isn’t going as planned.

Overwatch teases big announcement coming next week

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Fans already mining it for clues

Overwatch Director Talks Abandoned Cat Hero, Patching Out Genji, And More

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Jeff Kaplan is a man that wears many hats: He's director of Overwatch--Blizzard's acclaimed multiplayer shooter--a peanut butter enthusiast, and a beloved meme. Naturally, he's got plenty of wisdom and insight to offer on each of these subjects, and more. During a recent visit to London, we caught up with him and talked about everything from the continuously re-balancing Overwatch and the possibility of introducing a map editor, to his YouTube stardom and beard woes.

 

As For Honor Players Threaten A Boycott, Ubisoft Offers Some Changes

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Thousands of For Honor players are threatening to boycott the very flawed fighting game they nevertheless love. Today, Ubisoft addressed some of the most frequent complaints, but not everyone is satisfied just yet.

 

Heroes of the Storm is taking its cosmetics out from behind a paywall

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Today Blizzard announced what is arguably its biggest update to Heroes of the Storm yet. Dubbed "Heroes 2.0", the update will completely revamp the game's account progression systems and cosmetic rewards, including adding Overwatch-style loot chests filled with new announcer packs, in-game sprays, and more.

 

Dota 2 Skin Creators Say Valve Is Ripping Them Off

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Designers who say they are able to make a living selling outfits and skins for Dota 2 say they may need to get new gigs now that they’ve noticed an unannounced change to the game’s economy affecting their bank accounts.

 

Women in Games launches Ambassador program to encourage diversity

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The initiative will attempt to double the number of women working in games over the next decade, and has been backed by Google's Women Techmakers from across the UK and Europe.

 

Diego Maradona Wants To Sue Konami

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Diego Maradona wants to “initiate legal actions” against Pro Evolution Soccer publishers Konami, who he says used his likeness in a video game without permission.

 

40 Percent Of UK Game Developers Contemplating Relocation Over Brexit

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An industry survey in the United Kingdom reveals that game developers in the country have deep concerns about the effect of departure from the European Union.

 

In Their War With The Wall Street Journal, Top YouTubers Just Played Themselves

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In the past, Klein has done some killer reporting on YouTube—he’s the reason most of us know about the shadiness surrounding Counter-Strike skin betting. For the most part, though, Klein is known as an entertainer and celebrated for his charismatic humor. That’s what has won the hearts of millions of loyal subscribers. Lately, though, he and many other YouTubers have been trafficking in the idea that old media such as the WSJ is trying to destroy new media any way it can. That’s a seductive narrative, one that presents even the biggest YouTubers as scrappy, pioneering heroes at odds with the establishment. People are so convinced that a war is being waged against YouTube, that fear, resentment, and confusion have paved the way for outlandish theories that do what so many attacking the media say the media does: putting an agenda ahead of the facts.

Of course many YT fans are idol worshipers so they are praising him for doing "real investigative journalism" by taking the word of a guy who edits videos to make people dance to Alabama ******" and praising him for admitting that the video that he got shared 10s of thousands of times, leading to harassment of the WSJ author, could be wrong before making it private.

I probably wouldn't try to convince people that journalists are trying to destroy Youtubers, by reporting on the things Youtubers say, and to only trust me while I upload incorrect information I have to quickly remove. Than again, I don't live in a conspiracy filled pretend land where everyone is out to get me (except for my legion of fans who would likely still find a way to praise me if I live-streamed myself murdering someone).

 

Atlus Threatens To Go After People Who Stream Too Far Into Persona 5

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Persona 5 is a chill game, so it’s only fitting that the developers at Atlus would have no chill whatsoever, openly threatening content claims and strikes for anyone who streams too far in the story.

 

Double Fine devs embark on another public Amnesia Fortnight game jam

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The Amnesia Fortnight, Double Fine's well-known internal game jam, has returned -- and this year devs at the studio have created 25 video pitches for games they'd like to prototype during the two-weeks of temporary forgetfulness.

 

Mad Catz enters bankruptcy

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Peripheral company halts operations as it enters liquidation process

 

Blizzard Beats “Cheat” Maker, Wins $8.5 Million Copyright Damages

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Blizzard Entertainment has won a copyright infringement case against the developer of several popular game cheats and hacks. In a default judgment, the court ordered the German company Bossland to pay over $8.5 million in damages. In addition, the cheat maker is prohibited from marketing or selling its products in the United States.

 

DDR5 memory will provide twice the bandwidth of DDR4

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Not everyone has made the bump from DDR3 to DDR4 memory, but that hasn't stopped the Joint Electronic Devices Engineering Council (JEDEC) from looking ahead to DDR5. In fact, the memory standards consortium announced it working on an official DDR5 specification that will offer more bandwidth and better power efficiency.

 

The Witcher series has now sold more than 25 million copies

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CD Projekt has released its 2016 financial results summary, and the money is flowin'.

CD Projekt calls Cyberpunk 2077 development 'quite advanced,' but release is still a ways off

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2017 belongs to Gwent, but CD Projekt offered the fun tidbit that Cyberpunk "will accompany us for years."

 

Nier: Automata ships one million copies - the weirdness of Taro Yoko is now mainstream

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That game where you play as a bum-flashing android who likes to murder robots on a post-apocalyptic Earth has actually done really well. Nier: Automata has surpassed one million copies shipped.

 

Blizzard shuts down WoW mod that sought to overhaul the original quests

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Warcraft Tales promised a "Blizzard-quality" rewrite of WoW's early quests complete with voice acting.

 

Esports News

 

Finalists Named for 2017 Cynopsis Esports Awards

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The Cynopsis World eSports Summit is dedicating some time between its keynote speeches and panels to commemorate the greatest contributors to the industry from 2016.

 

Blizzard eStadium Opens, Will Host the Overwatch Pacific Championship

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The regionalization of esports continues with Blizzard opening the Blizzard eStadium in Taipei, Taiwan. The arena seats up to 250 fans and has been compared to the Gfinity Arena in London.

 

RFRSH’s Astralis/Audi Campaign Reports Valuation: 25 Million Social Media Impressions, 12 Million Stream/TV Views

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When RFRSH launched a media partnership between esports team Astralis and German automobile manufacturer Audi in January, it did so with the express intention to “fulfill the massive potential in esports.” Now, the company announces some numbers from that partnership, valuing the campaign to have earned significant impressions upon esports fans. RFRSH CCO Jordi Roig gives the breakdown.

 

Blind Player Racks Up A Win At His First Street Fighter V Tournament

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Competing in a Street Fighter tournament is hard, especially if you’re blind.

 

Madden Pro Trips Over His Own Players

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This weekend, the Madden Challenge is pitting virtual football’s best against each other one last time before the championship in May. Though the players behind the controllers are pros, the quarterbacks in the game could use a little work.

 

TBS's Eleague Takes the Life Out of Fighting Games

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The third season of TBS’ esports tournament is the first to feature a fighting game. Judging by yesterday’s premiere online broadcast, which will lead into televised episodes, it’s got problems. So far, it’s too quiet, too subdued, and too weirdly structured to work well as a fighting game event.

 

Pro Overwatch Team Known For Wild Plays Finally Meet Their Match

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Over the course of the big APEX Overwatch tournament, Meta Athena went from unassuming underdog to dark horse favorite with plays that seemed to spring forth from some mad scientist’s lab, freshly glistening with incubation tube goop. Their winning streak, however, has finally come to an end.

 

Street Fighter V's Most Heated Rivalry Intensified Last Night

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There’s nothing fake about the rivalry between Street Fighter V pros Kenneth “K-Brad” Bradley and Joshua “Wolfkrone” Philpot, but last night, Eleague gave the pair a chance to play it up for the cameras. It’s not exactly a years-long feud, but it’s already a popular one. The first notable stand-off between the pair happened last January at Frosty Faustings IX, where Wolfkrone beat K-Brad. After that, the two kept the rivalry hot with some online trash-talk, leading up to an epic match at Final Round 20. K-Brad won 2-0 and got right in Wolfkrone’s face afterwards.

 

Blizzard bans controversial Hearthstone streamer from Global Games

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Major nation-based tournament marred by drama before it’s even begun.

 

Smash Pros Do IRL Taunts For Charity

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Earlier this morning, two top-five Super Smash Bros. Melee players, Adam “Armada” Lindgren and Jason “Mew2King” Zimmerman, and a well-known Fox player named Danny “UUAA” Diaz got together to do Smash taunts, IRL, for charity. The results are amazing and adorable.

 

Crowdfunding News

 

Pine - An action adventure game that adapts to you

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Pine is an action adventure game in which an intricate game ecology adapts to your actions, inactions and choices.

 

Content I found interesting this week (interviews, reviews, think pieces, history, music, culture, design, art, criticism, etc)

 

Death or Glory: How 1997 Changed Video Games Forever

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Inside the year that gave us 'Grand Theft Auto', 'GoldenEye' and 'Final Fantasy VII'

After leaving Bullfrog in August 1997, Molyneux went on to found Lionhead, looking for the creative freedom he felt EA had taken. But with larger teams and budgets, he was never again able to exert such intense control over the creative process. This was something he seemed to understand even during those long days on Dungeon Keeper. As Carter recalls, "At one point he said: 'I hope you appreciate that this is the last time any of you will be able to work on games in this way. The industry is changing.'"

 

The Human Cost of the Millennial Generation Gap in Night in the Woods

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Infinite Fall’s Night in the Woods poignantly and sympathetically captures the human scale of the widening millennial vs baby boomer gap. Setting aside stats and diatribes, it explores the messy, awkward nature of a paradigm shift that lives under the same roof, shares the same blood, and harbors the same deep familial love and frustration for one another. Mae, a twenty-year old recent college dropout, returns to her decaying Rust Belt home to live with her economically-strapped but well-meaning parents. In the game, the political could not get more personal, as the rapidly shifting financial landscape of America puts an unspoken strain on their otherwise beautifully supportive relationship. As both a family and community, these polar demographics struggle to contend with the fact that this was not the future they had been promised. Often, they direct their rage at the nearest scapegoat, conflating harsh societal forces for family members they can yell at.

 

Meet the Street Fighter 5 coaches

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My coach sounds delighted. "That's it! Nice one!" he cheers. I just beat him at Street Fighter 5 by throwing out my critical art on wakeup - something he suggested just five minutes ago. It would be a surprise attack, he said. Most people don't expect it, even really good players. I think he's proud I knocked him out.

 

The Mysterious World of Game Budgets

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During last week's Thimbleweed Park podcast, I asked Gary and David what scares them the most about the project. I find this a useful exercise to do with the team to see what they are worried about. The answer always changes as the project progresses and new worries come and go.

 

The Game Beat Weekly: The pressure to stay in line

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These apologetic quotes both get at a truth that's rarely explicitly acknowledged in the world of game criticism: being out of step with the critical or fan consensus on a big-name game or franchise is often not an easy thing to do.

At best, having a contrary opinion about a big game these days means being subject to a huge stream of nasty comments, tweets, and e-mails about your view. Many of these will simply point out how many other outlets disagree with your opinion of the game, as if that's supposed to convince you that your opinion is objectively wrong or something. Worse, maybe rabid fans might try to DDOS your site, as happened to Jim Sterling after a less-than-perfect 7/10 review of Breath of the Wild this month.

 

Writing Indie Games Is Like Being a Musician. In the Bad Way.

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Over the last couple years, I've gotten a fair amount of attention for my articles about the Indie Bubble and the Indie Glut.  (And even a GDC talk.)

Quick version of indie gaming history: In 2010 or so, due to a combination of factors (AAA creative stagnation, better development tools, better online stores to sell on), indie games caught on in a big way and made a ton of money. For a short time, getting the Golden Ticket and landing a game on Steam was guaranteed big cash. This was the "Indie Bubble" phase.

 

Flashback: 'Oni', Bungie's Cult Classic Inspired by 'Ghost in the Shell'

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Alex Okita, the anime-obsessed concept artist behind Bungie West's 'Oni,' looks back on his contribution to the world of cyberpunk video games

 

Best Game Soundtracks March 2017

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From Night in the Woods to NieR, March was a moody, mysterious month of tunes.

 

After tragedy strikes, a dev's friends strive to complete his game

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Unfortunately, Morash wasn’t able to finish what he started. But the people he assembled for the project, including artist Anita Tung and musician Kasson Crooker, have decided to continue working on it. They hope to release Shard as a loving tribute to Morash.

 

'Battlefield 1' and 'Verdun' Celebrate the Unsung Heroes of WW1

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French WW1 soldiers deserve much more respect than they get in pop culture. WW1-themed games 'Verdun' and 'Battlefield 1' understand this.

 

Mages Like Me: Dragon Age, Magic and Mental Hospitals

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I saw myself, a teen in a psychiatric hospital, in the mages of Dragon Age.

 

Replaying ‘The Story of Thor’, Sega’s Own Zelda

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I could have sworn this was better than Zelda. As it turns out, it’s not—but Ancient’s game is still, arguably, Sega’s greatest 16-bit RPG.

 

1975-2015 - Building a timeline of computer and video game history

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One thing that always bothered me is that whenever we casually talk about video game history, what we usually end up with is something like this:

But where's the Apple II, C64. Amiga, Spectrum ZX and the IBM PCs? Where are world-changing technologies like CD-ROMs, smartphones, the mouse or the Internet?

Sadly, video game history is often "abridged". This is just a  graph, of course, but even in the narrative of mainstream websites we rarely hear anything on the history of pre-Windows 95 computers.

And I don't blame malice or "those damn millennials". There are several complicated factors in play.

 

Fighting a Refreshingly Honest Evil in ‘Baldur’s Gate’

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The baddest villain in ‘Baldur’s Gate’ didn’t need to be anything more or less than a total, murderous jerk.

 

The Worlds of ‘Mass Effect: Andromeda’ Aren’t Worth Saving

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Though I have fondness for some of its characters, 'Andromeda' is by and large confused and disappointing.

 

Game Design Deep Dive: Watch Dogs 2's Invasion of Privacy missions

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In the original Watch_Dogs, there was a type of side mission called ‘Privacy Invasion’. It allowed you to hack into cameras and covertly watch NPCs interacting with the world. NPC behavior was expressed through brief cut-scenes that showed domestic incidents or quirkier slices of life. ‘Privacy Invasion’ was popular, but limited as the feature lacked gameplay.

In Watch Dogs 2, the goal was to add gameplay to these scenes. The player would be able to hack cameras, computers, and other electronics in the room. NPCs would then react to these events in a way that expressed a narrative, thereby providing a more engaging experience for the player. Our aim was to deliver these missions at cinematic quality – fully motion captured with seamless branching.

 

Retro City Rampage

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I’ve always been fascinated by how games writers and players talk about nostalgia. To be more specific, I’ve been fascinated with the unspoken assumptions and limits regarding how people discuss nostalgia. It’s a topic I could write at length about, but to choose just one facet, there’s what games try to accomplish through nostalgia. It’s almost never just a call back for its own sake. Nostalgia is a powerful and flexible tool developers can use to relate to the present through what the past has to offer. Read Only Memories and (especially) VA-11 Hall-A, for instance, are creative endeavors: they invoke nostalgia to explore alternatives to the world we currently live in.

Retro City Rampage, on the other hand, is far more insular in its use of nostalgia. It has absolutely zero interest in exploring alternatives or evaluating what value, if any, the objects of its nostalgia have in today’s world. If anything, the game shuts down inquiry like this by shrouding players in a veil of ignorance. It overwhelms them with action and spectacle, and then asks them to affirm whatever value it’s already read into its own past. Far from being creative, Retro City Rampage is a meaningless celebration of destruction for its own sake.

 

'A Normal Lost Phone' Is Anything But a Normal Dive Into Video Game Storytelling

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A conversation about curiosity and consequences with the game’s programmer Diane Landais.

 

Kevin Horton Is a Cryogenics Engineer Turned Retro Gaming Savior

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Anyone with a passing interest in old school video games owes Kevin Horton a virtual fist bump.

 

The People Who Translate Japanese Sex Games For Millions of Horny Fans

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Every month, millions of people play free sex games on Nutaku, a platform that distributes some of the biggest uncensored erotic games available in English. While some of these risque games are developed in the US, many are brought over from Japan, meaning that someone has to make sure all the raunchiness gets translated properly. (NSFW warning.)

 

Reviving 'River City Ransom' and Reinventing the Brawler

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How two friends braved the indie wilds to make their dream game.

 

Legendary Game Maker Peter Molyneux Talks Regrets and What's Next

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In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself

 

A Short Conversation About 'Everything' with Creator David OReilly

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The seemingly limitless 'Everything' is being hailed as a masterpiece from the mind behind 'Mountain' and the 'alien child' game in Spike Jonze's 'Her'

 

Horizon Zero Dawn's Lead Writer Says They Spent 'Hundreds' Of Hours Rewriting The Story

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John Gonzalez might have cut his teeth on the beloved Fallout: New Vegas, but the game writer told Kotaku that helping craft the story for Horizon: Zero Dawn was “hands down the biggest challenge” of his career. Here’s why.

 

Mass Effect: Andromeda's Best Writing Is In Its Emails

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In Mass Effect: Andromeda, I met new aliens, terraformed entire planets, and had a blast shooting down enemy Kett. None of that matched the sheer delight of Andromeda’s quieter moments, however, when I could sit down to read the email that my crew had sent between missions.

 

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In this episode, we spend the day in Osaka with Yoko Taro, director of the famous Drakengard and NieR series. Our first stop will be at PlatinumGames, the studio that was in charge of developing Yoko’s most recent title: NieR: Automata. During development, Yoko Taro lived between Tokyo and Osaka, often meeting in Tokyo with Square Enix’s producer Yosuke Saito, who first suggested the game to be developed by PlatinumGames.

Yoko will introduce us to his rather peculiar work style, before taking us to Shinsaibashi at THE SILVER BALL PLANET, an arcade specialized in vintage pinball machines. He will share with us his fascination for pinball and the little universes contained within each machine. We will then continue our conversation at his apartment where he will tell us more about his philosophy and his work.

After dusk, we will head with Yoko to Osaka’s dynamic Dotombori area for drinks with the producer Yosuke Saito and Takahisa Taura, who worked as a game designer and had a key role on NieR: Automata according to Yoko; the three of them will recall fun stories from the development of the game.

 

The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys

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Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the Nintendo DS games Phantom Hourglass and Spirit Tracks

 

Analysis: Taunting and Mind Games

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How taunting and mind games work in fighting games.

 

Newgrounds - The Foundation of the Future of Animation

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A look at the groundbreaking site that gave young animators an outlet for expression.

 

The History of Persona

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Persona 5 is about to release in North America and Jean-Luc is here to help bring you up to speed on the 20 year history of the Persona video game series.

Precious Moments, Hype and High School: A Conversation with 'Persona 5' Director Katsura Hashino

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So the review scores say: a perfect 10 from Official PlayStation Magazine in the UK has been complemented by positive buzz back in the game's homeland. Hashino tells me that seeing the anticipation for the game build, as previously announced street dates passed and more information on the game crept out via the press, was both "encouraging and scary." He talks about the previous games, particularly Persona 4, having a "precious feel," and the need to recapture that feeling. The high school setting was core to that.

 

Dark Souls 3: The Best Game Ever

Matt talks about dressing up and role playing in Dark Souls 3.

 

Mass Effect: Andromeda's Models/Animations - What Went Wrong?

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Bioware employees reveal more on Mass Effect: Andromeda's development issues and why they believe some of its human character assets didn't meet the expectations of players.

Apparently most people didn't focus on the logical talking point of an over reliance on scanning tech and management not communicating well and instead focused on a thing pretty much all AAA games do (outsourcing), ranting about the women being ugly, using it as reasons to justify threatening developers, and trying to make clickbait articles or posts out of Liam's video (the same guy who I mentioned was lying about a Kotaku article he didn't read a few weeks ago).

 

That Time Richard Garriott Pointed an Uzi at a Guy - IGN Unfiltered #17, Episode 2

How Ultima Online Changed RPGs Forever and the Future of RPGs (IGN Unfiltered #17, Episode 3)

Forgot to include episode two last week.

 

How 1968 Shaped the Characters and World of Mafia III

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Bill Harms, Narrative Director at Hangar 13 and Lead Writer of Mafia III, discusses the challenges involved in creating a video game set in New Bordeaux, a fictional version of New Orleans, during the tumultuous time-period of 1968. Bill will delve in to the research and development process that informed the game's characters and overarching narrative, and the decisions that drove the inclusion of sensitive issues such as the era's racial tensions.

 

The Witness - Noclip Documentary

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What lies at the heart of Johnathan Blow's island of mystery? We talk to the famed indie designer about how one of his earliest design ideas blossomed into The Witness.

 

Games as Lit. 101 - Literary Analysis: Dust An Elysian Tail

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We take a detailed look at the story of the Xbox Live Arcade classic, Dust: An Elysian Tail, in hopes of understanding its treatment of balance and the human condition.

 

Here are all the canceled Star Wars video games

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The list of canceled Star Wars video games is a lot longer than just the lamented Battlefront 3, which was absurdly sunk by LucasArts and never materialized.

 

Grant Kirkhope vs. the Nintendo 64 | Game Score Fanfare

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A look at how Grant Kirkhope overcame the limitations of the Nintendo 64, his philosophy and process of writing music, and the cultural impact of his music.

Grant Kirkhope is one of the most popular video game composers. Instantly rising to the top of the pile in the 90s with his iconic soundtracks on the Nintendo 64, including Goldeneye 007, Banjo Kazooie, Donkey Kong 64, Perfect Dark, and Banjo Tooie, Grant Kirkhope continued Rare’s legacy of fantastic game music, while proving to be well acclaimed in his own regard. As if 5 video game soundtracks in 3 years wasn’t enough, it was all for the Nintendo 64, a game console infamous for its limitations in the audio department, which makes Grant’s work in this era remarkable. But he wasn’t a one-hit wonder either: Grant Kirkhope has continued to prove himself as one of gaming’s most acclaimed composers with his soundtracks for the games Viva Pinata, Kingdoms of Amular: Reckoning, Sid Meier’s Civilization: Beyond Earth, and the upcoming spiritual successor to Banjo Kazooie, Yooka-Laylee. In this video, I explore how Grant Kirkhope overcame the limitations on the Nintendo 64, his philosophy and process when writing music, and the impact his music has had on video games and the people who grew up with his music, such as myself.

 

The Stress of Game Development - Tips for Survival - Extra Credits

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Making games is hard. You need all kinds of technical and creative skills, but most importantly, you need to know how to manage the many kinds of stress that come with it.

 

Things I found entertaining throughout the week relating to video games, game communities, or game companies

 

Yoko Taro

 

Crusade to destroy Youtube

 

Sonic

 

Reviewer Scammers

 

Spontaneous Battlegrounds Friendship Ends In Tragedy, Revenge

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In PlayerUnknown’s Battlegrounds’ default mode, it’s every person for themselves. That does not mean, however, that people don’t form alliances. It just means that they tend to end poorly, sometimes with tears.

 

YouTube comedy series Freeman's Mind arrives in Half-Life 2

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Ross Scott's exploration of Gordon Freeman's inner monologue gets a sequel.

 

Things I Missed From Previous Weeks

 

How Hitman’s Hokkaido level was made

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This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Hitman

 

The Music of Castlevania 1 to Bloodlines

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The 8-bit Castlevania entries is one of the gold standards of gaming that makes the NES great. It differed from the norm and innovated ways that are often taken for granted. As opposed to Capcom's Ghouls n' Ghosts, Castlevania took its horror spin relatively seriously, credits notwithstanding. Yes, it makes little sense why the entire Universal Horror monsters line-up was all present and accounted for - the Egyptian mummies are probably unrelated to Bram Stoker's Dracula, after all. But the game's eerie cinematic opening, the march in between levels, dilapidated castle setting, grotesque zombies and skeletons and enemies made for a unique visual experience. There's little reason to doubt why it stuck out as a more mature game on an otherwise family friendly console. You would need to dig deeper into the NES library to find a true horror title on the system.

 

An Empty Artifice | NieR Automata

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All species of life are defined by roteness: repetition and mundanity are the forces by which the cogs of human society and the natural world exist both separately and together. NieR: Automata’s understanding of this unbearable truth is palpable. In director Yoko Taro’s unlikely pairing with Platinum Games, combat encounters and fourth-wall breaking exposition dumps are married to a series of connected spaces which individually echo Platinum’s past works, but are melded, interconnected. Here is a melting pot of Skyrim’s usage of large open spaces as a means of encouraging exploration mixed with Shadow of the Colossus’ disquieting sense of afterness, shot through with Metroid Prime’s divine tapestry of bespoke level nodes.

 

The Growing Indie Game Development Scene of South Africa

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South Africa's video game development scene has been through a lot of ups and downs since it got started in the mid-90s. The indie scene in particular got its first big break in 2010, with the entry of Desktop Dungeons on the world stage. Events like A MAZE. / Johannesburg have helped the scene grow. The community is still small and lacks diversity, but that is slowly changing.

 

April Fools Roundup

 

Top Games That Copied Shovel Knight!

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What’s up, dirt dorks? Shovel Knight was released in 2014, it has become a big success! And with success and popularity come imitators. And boy oh boy, Shovel Knight has spawned a lot of copycats!

 

Take A Moment To Remember One Of The Best April Fools' Gaming Hoaxes Of All Time

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It was 1992 and print was still alive and well with most people relying on monthly magazines for their gaming info. As a result, a joke about a secret Street Fighter character called spread world wide. 25 years later it’s time we poured one out for all those tortured souls who went looking for him in vain.

 

DOOM Floppy

 

Armello Hero

 

Kratos Bound

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I guess they deleted the joke but here is a picture from it

 

PCGamer would buy it

 

Bear Party

 

INTRODUCING THE TURTLE BEACH FEED BAG

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You guys. Have we got a treat in store for you! Today we are finally bringing to light a top-secret project we’ve been toiling away on for quite some time now. And we couldn’t be more hyped up about it.

 

Mittens the Kitten!

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Following the huge success of Glitterhoof, we now give you the next installment in the "Animals a lunatic can make councillor"-series: Mittens the Murderous Kitten!

 

Mass Effect: Andromeda animation lead confesses: "This one does not understand your human mouths"

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BioWare's animation lead has come forward to take full responsibility for Mass Effect: Andromeda's heavily-criticised animations, saying that "this one apologises for not understanding human bones".

 

TALKING UNICORNS - Battlefield 1 Easter Egg

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Battlefield 1 added hilarious Talking Unicorns. This is not a joke. There's some morse code and a meteor that has crash landed too! Leave a rating and a comment, thanks :)

 

Introducing GeForce GTX G-Assist

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Eliminate AFKs. Overcome the toughest boss battles. Monitor and maintain your peak gaming performance. Learn from the only gamer to play over 10,080 games. Now, you can do it all with G-Assist’s powerful GeForce-Assisted Gaming technologies.

 

Helmut Kruger's Fashion Show Funtime

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Welcome to a World of Alteration.

Introducing a new Fashion Mode for HITMAN that promises to be the most stylish mode you will never play.

 

World of Warships April Fool's submarine [2017]

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World of warships Submarine! of course its a joke for this year
WoWS have already denied to put sub in the game tho xD
this is just a quick first look ~
enjoy :)

 

Overwatch Reinhardt April Fools Text Changing

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There is currently a fun feature in Overwatch where if you type into match chat as Reinhardt it will change all your text to capitals and will add a random voiceline to the end of it as well.

For example: 'hello' could be turned into 'HELLO!!! FOR GLORY!!!'.

 

AMC's Grand Theft Auto - Official Trailer (April Fools' 2017)

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Happy April Fools' Day! From the creators of Breaking Bad, Rockstar's best-selling video game series comes to TV. Starring GTA's Steven Ogg as Trevor.

 

S.A.i.S.O. - Artificial Intelligence; Real Friendship

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Say hello to S.A.i.S.O! -Your new AI best friend and gaming coach with a dynamic personality shaped by you!

 

Tactics Alexander

 

Stronghold: Drawbridge - Announcement Trailer

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While the folks here at Firefly Studios are busy bringing Stronghold Kingdoms to mobile, Stronghold 2: Steam Edition to... Steam and an all-new Stronghold game to PC, today we are intensely proud to reveal yet another entirely separate Stronghold project on this day, April 1st 2017.

Following one full day of intense prototyping, high power design meetings and coffee breaks, we eventually gave up and copied whatever genre is 'Hot Right Now'. Turns out everyone loves a good collectable card game. Enjoy!

Behold the first ever early prototype pre-alpha not final work in progress not for pubic release gameplay footage of Stronghold: Drawbridge, a revolution in the CCG genre that's about to take the world by storm!

Key Features:
• Deal damage as The Wolf, The Rat, The Snake or The Pig.
• Shuffle your way to the top of global leaderboards.
• Discard your opponents with sweet card-based combos.
• Suit yourself with custom decks and character builds.
• Show your hand! Taunt before delivering the killing blow for bonus XP.

 

The Yooka-Laylee Rap!

Based on the Donkey Kong 64 rap.

 

World of Tanks Console - Mars Mode

 

April Fools’ Day 2017 compilation

Gematsu did a great roundup that has a lot of the single picture or website gags developers and publishers did that I didn't see until checking their site.

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