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2 posts in this topic

The storytelling philosophies behind Oddworld, the rise and fall of Command & Conquer, X-COM creator crowdfunds his next game Phoenix Point, Chrono trilogy retrospective, Call of Duty WWII, G2A holds a live Q&A, the kids who translated FFV before Square and did a better job of it, Cliff Bleszinski on AAA development as an unsustainable model, Summer Games Done Quick schedule, Joe and Tons0fun preview Star Trek Bridge Crew, the history of Origin Systems and the creation of Wing Commander, the moments that make Planescape Torment a masterpiece, Night Trap 25th Anniversary for PS4 and Xbox One, Sega hints at another PC port, Timmy learns not to fix matches, the design of Dead Space, Red Dead Redemption GTAV mod shut down, and more.




Gaming News (Announcements, release dates, previews, interviews, expansions, DLC, updates, company news, new tech, mods)


Summer Games Done Quick announces its full schedule



Summer Games Done Quick posted its schedule of events in the mid-year speedrunning companion to Awesome Games Done Quick. The marathon runs Sunday, July 2 to Sunday, July 9.


Riot owners Tencent get exclusive Chinese rights to Rocket League and other hit games


Steam's biggest competitor in the West is probably GOG, but in China, it's Tencent, one of the largest gaming companies in the world (they own League of Legends devs Riot). They're already vying with Steam for a slice of that lucrative market (pretty effectively too, with an estimated 200 million users to Steam's 125 million), and they've just unveiled a formidable next phase in their strategy.

Steam games in China: Making the most of a lucrative opportunity


There are now over 15 million Steam users based in China (according to SteamSpy). That makes it the country with the third largest number of Steam account holders, behind only Russia and the USA. Numbers like that should be enough to convince any game developer to make efforts to appeal to the Chinese audience. Yet many don’t.


Dawn of War 3 dev diary talks tactics ahead of this weekend's open beta


Having gone hands-on with various playable segments of Dawn of War 3 recently, Samuel, Tom and Fraser Brown all returned with optimistic reports of Sega and Relic's incoming real-time strategy affair.

39 minutes of Dawn of War 3 Campaign Gameplay - Is the singleplayer any good?


Let's take a look at some Dawn of War 3 Campaign Gameplay, ahead of our review.

Eurogamer's Chris Bratt is joined by Chris "Other Chris" Tapsell as they play through one of the later missions in Dawn of War 3.

Dawn of War III - Fragments of War - PEGI


On April 27, the planet Acheron will emerge from the warp, bringing with it the mysterious Spear of Khaine – the powerful weapon that sets Dawn of War III in motion, drawing three familiar faces ever closer to their intertwined fates. But will these heroes rise to power, or be left bloodied in defeat.


Total War: WARHAMMER 2 – Into the Vortex


Join Game Director Ian Roxburgh as he talks us through a detailed look of the Great Vortex that has swirled for millennia above the elven homeland of Ulthuan. Performing a series of arcane rituals, each race must save or disrupt the Vortex according to their motivations – a struggle culminating in a cataclysmic endgame.


AngryJoe Previews Star Trek Bridge Crew


AngryJoe, OtherJoe, Tons0fun & David Votypka, the Creative Director for Star Trek Bridge Crew set off on voyage where no Joe has gone before! Can this motley crew possible measure up to the greatest challenge a starfleet officer is trained for? Find out! And watch our impressions at the conclusion of this awesome upcoming VR Game!


Hellblade's Director On Why Games Can Be More Than "Fun"


 With our cover story on Hellblade: Senua's Sacrifice, we're highlighting what makes Ninja Theory's next game so fascinating. As you can see in the gameplay shown so far, Hellblade is a dark and atmospheric experience that creative director Tameem Antoniades says will be more engaging than "happy happy fun fun". In our new video interview, Antoniades shares his thoughts on whether or not you can turn a topic like psychosis into a fun gameplay experience and why we may need to rethink our broad classification of "games".


Sylvio 2 grabs a camera for more spooking in autumn


In an age when most horror games and movies are seen through the grainy lens of the protagonist’s camcorder, we were delighted by 2015’s Sylvio instead picking up a reel-to-reel sound recorder.


Activision Announces Call of Duty: WWII



The next Call of Duty is probably set during World War II, as is evidenced pretty strongly by its title, Call of Duty: WWII. Activision announced the game today, adding that there will be an official “reveal” next Wednesday at 1pm ET.


The Legend of Heroes: Trails in the Sky the 3rd Preview – The Wait Was Worth It



DualShockers previews The Legend of Heroes: Trails in the Sky the 3rd for PC developed by Falcom, localized and published by XSEED.


‘Roguevania’ Dead Cells comes to Steam Early Access on May 10


Hoping to channel elements of the Souls series, Metroidvanias and roguelikes, developer Motion Twin has set a date for the early access launch of Dead Cells. Coming to Steam on May 10, Dead Cells is hoping to make death “the new backtracking” and further develop the ‘roguevania’ genre.


Shadow of War: Unlocking the Predator Skill Tree - IGN First


Get your first gameplay look at Shadow of War's new ability tree as we highlight the Predator skills that turn Talion into a stealthy assassin.

Shadow of War: Meet Mordor's Fiery Drakes and Feral Beasts - IGN First


Get an in-depth look at the flaming, winged terrors of the Mordor wilds alongside some other massive monsters in Shadow of War.N First


Home Is Where the Horror Is In 'Little Nightmares'



Tarsier’s new puzzler presents a powerful vision of terror in a very relatable environment.


Friday the 13th: The Game Release Date Announcement Trailer


Jason will bring terror to the PlayStation 4, Xbox One, and PC this May.


Green Hill Zone's Looking Good In Sonic Forces


Sonic Forces, like Sonic Generations before it, combines classic and modern Sonic the Hedgehog style into one game. And where there is classic Sonic, there is the Green Hill Zone. This one’s not too shabby.


Spike Chunsoft announces survival RPG Zanki Zero for PS4, PS Vita



Developed by the Danganronpa team.


Collar X Malice launches this summer in the west



Otome visual novel launching both physically and digitally.


A Wargaming Titan of the 90s Is Finally Making Its Return



'The Operational Art of War' isn't just one game, but a construction kit for many great ones.


See the "Uncomfortable" New Game From the Makers of 'Prison Architect'


Indie title 'Scanner Sombre' is out on Wednesday for PC and Mac


Disgaea 5 Complete second character trailer


Usalia, Christo, Red Magnus, and Zeroken.


10 Minutes Of Story Gameplay - Fire Emblem Echoes: Shadows Of Valentia


Take a look at 10 minutes of gameplay from the story of this Fire Emblem remake!

Fire Emblem Echoes: Shadows of Valentia - 'A Master Class in Strategy'


Dig into the details of strategic turn-based combat. In the war-torn continent of Valentia, guide two armies through brutal tactical battles. Your prowess will grow as you master this melding of modern and legacy Fire Emblem gameplay, available May 19th on Nintendo 3DS.


Is Sega teasing a Vanquish port for PC?



Sega and PlatinumGames may be finally on the verge of giving fans something they’ve been begging for: a PC port of Shinji Mikami’s third-person shooter Vanquish. Or at least that’s how fans are interpreting an update that rolled out for the Windows PC version of Bayonetta on Steam today.


Night Trap: 25th Anniversary Edition announced for PS4, Xbox One


The interactive movie video game returns.


Marvel vs. Capcom: Infinite biffing into September


The crossover biffing of Marvel vs. Capcom: Infinite [official site] will arrive on September 19th, Capcom announced today.

Eight new characters confirmed for Marvel vs. Capcom Infinite


Capcom has announced eight new characters for its crossover fighting game Marvel vs. Capcom Infinite - and a 19th September 2017 release date.


Injustice 2 - Shattered Alliances Part 5


Shattered Alliances Part 5 revealed - No remorse, no prisoners, no survivors... Brainiac has arrived.

Injustice 2 - Official Catwoman Moveset and Breakdown

Injustice 2 - Offiicial Poison Ivy Moveset and Breakdown

Injustice 2 - Deadshot Moveset and Breakdown

Injustice 2 - Brainiac Reveal Trailer


Brainiac has been revealed for Injustice 2.


Here’s a look at Code Vein, Bandai Namco’s new anime vampire action RPG



Today, Bandai Namco Entertainment officially announced Code Vein, a third-person action role-playing game coming to consoles in 2018, giving us our first real look at the title.


Baobab’s Mausoleum is a JRPG inspired by Twin Peaks


All right, please remain seated because there’s a lot going on with this one. Baobab’s Mausoleum [official site] is an upcoming episodic, sometimes point-and-click, sometimes JRPG about a vampire eggplant FBI agent called Watrucio investigating a town known as Flamingo’s Creek which only appears every 25 years within the confines of a nightmare.


Beholder DLC Trailer [English]


N++ Ultimate Edition update adds gobs more levels


Super-focused platformer N++ [official site] already had over 2,000 levels but pssh, that’s nothing. Today sees the launch of N++’s huge ‘Ultimate Edition’ update with almost two thousand extra levels as well as a new ‘Hardcore’ mode and some new pretties. Yes, the Ultimate Edition is a free update and not a separate new release. Yes, I too wish they had named it N+++.


Steep Teaser - Winter Fest Pack (DLC)


In Steep's Winter fest Pack, dress up for the craziest party in the Steep Alps! Shred the mountain with a brand new sport, customize your style with fun and crazy outfits, and get ready to test your skill in Winter fest’s insane exclusive challenges!


Six-Year-Old RPG Two Worlds II Continues In May



Two Worlds II: Call of the Tenebrae is coming to PC, Mac and Linux on May 25, bringing over ten hours of new adventure and a major game engine upgrade to 2011's redemptive RPG sequel. The standalone expansion was originally planned for 2016, but the developers got a bit carried away.


In A Three Minute Clip, Capcom Explains Why It's Delaying The Not A Hero DLC


Typically, delays are announced via press release. Capcom, however, filmed a three-minute clip to announce it’s pushing back the release of Resident Evil 7 free DLC Not A Hero.


Get 20 Free Heroes for 'Heroes of the Storm' Starting Next Week



All you'll have to do is log into the game between April 25 and May 22 and you'll earn yourself 100 free gems

Overwatch’s D.Va is coming to Heroes of the Storm



The next Overwatch hero to turn up in Blizzard’s big MOBA, HotS, is D.Va, the mech-riding gamer begging for a nerf. She’s bringing her sass and her mech to HotS, and Blizzard are giving her a new Overwatch skin to celebrate.


Sudden wins in Overwatch to be addressed in next patch: victory threshold raised to 33%



As Overwatch players may know, last week’s big 1.10 patch introduced a change to the victory calculation on Assault and Assault/Escort maps in competitive mode. While an improvement in many ways, Blizzard feel the need to make a further tweak.

Overwatch director Jeff Kaplan hints at upcoming subtitle support


Kaplan took to a nearly year-old forum thread to say that Blizzard is "passionate" about subtitles.


Rami Ismail at G2A Talk

(Technically saying TB is solely responsible for it is extremely disingenuous as his information and sources were from years of blog posts, Polygon, Kotaku, PCGamer, devs, etc he can just make use of his large social media following for Gearbox to notice)

G2A rep does live Q&A at Reboot conference, gets blasted by developers


Between run-ins with Gearbox, claims that it sold $450,000-worth of tinyBuild's games without reimbursement, subsequently butting heads with the Punch Club developer at GDC—G2A has rubbed more than a few people the wrong way over the last several months. Today, the game key reseller's tumultuous reception continued as a representative faced a live Q&A at the Reboot: Develop conference in Croatia.

G2A rep roasted by developers during live Q&A


G2A has sent Eurogamer a statement in response to the disastrous Q&A session one of its reps held with a room full of developers earlier today, clarifying some of the more controversial comments made.


Swery's new game will be "perverted, violent and crazy"



And he reveals a disturbing early vision for Deadly Premonition.

Swery and Suda


23 year-old game studio grow faster than 100s of startups: they are CD Projekt


CD Projekt are ranked #66 in the list. From 2012-15, their revenues have grown by a pretty incredible 1,259%. No decimal point - that’s four figures.


Beloved World Of Warcraft YouTuber Dies At Age 26



Hayven wasn’t like other World of Warcraft YouTubers. As he himself was quick to point out, his videos couldn’t teach people how to dole out DPS in raids or make rivals rage-weep in PVP. He was interested in the history of the 13-year-old MMO, and he did his best to chronicle it, even after he contracted a rare form of cancer.


We’ve been missing a big part of game industry’s digital revolution



NPD “restatement” shows consistent spending growth as digital sales dominate.


New Persona domain names have fans hoping for Persona 5 spinoffs


Atlus registered several new domain names earlier this week, leading Persona fans to speculate wildly about the future of the franchise. In short, these new URLs sound like they belong to more Persona spinoffs, this time based on the recent Persona 5.


Report: Vivendi's takeover of Ubisoft planned for this year



Vivendi has been slowly moving toward a hostile takeover of Ubisoft for years, but sources speaking to Reuters have reason to believe the French media conglomerate has plans to hasten its pace.


Russian internet giant Mail.ru opens $100M games investment division



Russian internet giant Mail.ru has established a $100 million investment division to dish out funds to "accomplished" game studios and publishers, as well as young developers.


Days Gone has driven Sony Bend to more than double in size



Oregon newspaper The Bulletin reported last week that Sony Interactive Entertainment's Bend Studio is moving into a bigger office building later this year as it continues to work on its post-apocalyptic PlayStation 4 game Days Gone.


SteamSpy estimate Bayonetta has sold 100k on PC - Sega say they’re “overwhelmed by support”



At the time of writing, SteamSpy estimate that there are around 114,007 people who own Bayonetta on Steam. Not bad for game that’s almost eight-years-old but only released on Steam a week ago.


Breath of the Wild goes 2D with free, retro-style fan game


The Legend of Zelda: Breath of the Wild began life as a two-dimensional prototype, with an aesthetic borrowed from the original The Legend of Zelda on NES. That version of the game never made it past the testing phase — so a fan has fixed that, bringing a 2D version of Breath of the Wild to the masses.


Modders Are Tweaking Ultimate Marvel Vs. Capcom 3 In Clever Ways



Ultimate Marvel vs. Capcom 3’s recent release on PC has opened the floodgates for a varied collection of mods. Since the game arrived on Steam last December, fans have tweaked the frantic three-on-three title in a variety of ways, from simple gameplay adjustments to complete model swaps.


Modder Is Building New Vegas Inside of Fallout 4


Ever wonder what Fallout: New Vegas would look like in in a newer engine? One modder is trying to make that fantasy into a reality, and the progress is sweet.


Rockstar Rains Down on Red Dead Redemption’s GTAV PC Mod, Crushing Plenty of Dreams



We’ve seen many great PC mods for Grand Theft Auto V, but one in particular captured the headlines lately. The folks at .White Team were about to finalize three years of work to port the Xbox 360 version of Red Dead Redemption to Grand Theft Auto V on PC.


Esports News


The Weekend In Esports: FIFA, The League Spring Finals, And More



Beyond League, this weekend also has plenty going on in the worlds of competitive Tekken 7 and FIFA 17, as well as collegiate Hearthstone. Below you’ll find where and when you can catch all the weekend’s biggest events in competitive gaming. Let us know what you’ll be watching in the comments or if you think there’s something we might have missed.


Team Coach And Manager Charged With Match Fixing In Overwatch Qualifier



The coach and manager of Korean Overwatch team Luminous Solar have been charged with fixing the wildcard qualifier match for OGN APEX Challengers Season 3, according to a report from Inven.

Former Counter-Strike Pro: Don't Fix Matches, Timmy


Match fixing has been the end for several professional Counter-Strike players’ careers. At this weekend’s cs_summit tournament, Josh “Steel” Nissan appeared in a comedy PSA with a simple message for young Counter-Strike hopeful Timmy: don’t fix matches.


Faker Keeps His Throne In Korean League Finals



This weekend marks the final week of playoffs for every region in the League Championship Series, and in South Korea, a classic rivalry played out in grandiose fashion. KT Rolster and SK Telecom T1 have been locked in a heated rivalry for years—their parent companies even feuded prior to League’s competitive inception—and the production of their final spring match paid homage to that legacy.


North American League Finals End In A Barnburner



Two games in, Team SoloMid looked poised to deftly sweep the number-two seed Cloud9 in the finals of the North American League Championship Series Spring Split. Cloud9 would not cede so easily, however, and rallied back to push it to a climactic game five, where a single clash would decide the champion of the split.


Tekken Player Survives With A Sliver Of Health



The Tekken 7 UK Championship is making a stop in Dublin today, where 122 entrants are competing to qualify for the finals at London Comic-Con in May. In a pool play match-up between two players, a high-flying kick was all that was needed to slide under and win with barely a tick of health.


Overwatch Pro's Racist Tirade Ends His Career



Most pros’ careers end in injury, deteriorating mechanical skill, or just when their interest in competing runs dry. Toronto Esports’ Matt “Dellor” Vaughn opted for a different end: A very long, very public stream of racial slurs during an Overwatch game.

Honorable Overwatch Pro Spares Apparently Lagging Opponent


Robert “shadder2k” Mocanu is one of the best Genji players in professional Overwatch. This weekend, he proved that he was not just a great player but also a pretty nice dude.


Esports Will Become A Medal Event At The 2022 Asian Games



Competitive video games will become a medal sport for the first time ever at the 2022 Asian Games, the Olympic Council of Asia announced. They will appear as a demonstration event at the 2018 edition of the next Asian Games, held in Indonesia, as part of the run-up to esports’ official inclusion as a medal sport in the 2022 Asian Games in Hangzhou, China.


First All-Women's College to Offer Varsity Esports Program



Stephen's College became a pioneering institution in esports this week


Crowdfunding News




Phoenix Point is the new strategy game from the creator of the original X-COM series. It features turn based tactics and world based strategy in a fight against a terrifying, alien menace.

Phoenix Point's Fig campaign promises new take on classic X-COM formula


Julian Gollop may have created the worst possible climate change timeline

'X-COM' Designer Julian Gollop Talks Spiritual Successor, 'Phoenix Point'


Gollop launched the 'X-COM' franchise in 1994 – now he's back with a crowdfunded evolution of the formula


Astrobase Command - 70's Space Station Builder & Crew Sim


As the invisible administrative hand of an Astrobase in a forgotten corner of the universe, your crew depend on you for their survival.


Content I found interesting this week (interviews, reviews, think pieces, history, music, culture, design, art, criticism, etc)


From Squadron to Wingleader



At the Summer Consumer Electronics Show in June of 1989, Origin Systems and Brøderbund Software announced that they wouldn’t be renewing the distribution contract the former had signed with the latter two years before. It was about as amicable a divorce as has ever been seen in the history of business; in this respect, it could hardly have stood in greater contrast to the dust-up that had ended Origin’s relationship with Electronic Arts, their previous distributor, in 1987. Each company was full of rosy praise and warm wishes for the other at a special “graduation party” Brøderbund threw for Origin at the show. “Brøderbund has been one of the few affiliated-label programs that truly helps a small company grow to a size where it can stand on its own and enter the real world,” said Origin’s Robert Garriott, making oblique reference to the more predatory approach of Electronic Arts. In response, Brøderbund’s Gary Carlston toasted that “it’s been rewarding to have helped Origin pursue its growth, and it’s exciting to see the company take this step,” confirming yet one more time Brøderbund’s well-earned reputation as the nice guys of their industry who somehow kept managing to finish first. And so, with a last slap on the rump and a final chorus of “Kumbaya,” Brøderbund sent Origin off to face the scary “world of full-service software publishing” alone.


How the Novigrad of ‘The Witcher 3’ Measures Up to the Original Fiction



The game’s great city is a sight to behold—but it’s some way short of the wonder Dandelion describes in ‘Sword of Destiny’.


How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English



One day in the late 1990s, Myria walked into the Irvine High School computer room and spotted a boy playing Final Fantasy V. There were two unusual things about this. The first was that Final Fantasy V had not actually come out in the United States. To play the 1992 Japanese game in English, you’d have to download a ROM, then install the unofficial fan translation patch that had recently begun circulating the internet. Myria knew about this patch because of the other unusual thing: she helped make it.

There’s no way to tell just how many people played the Final Fantasy V patch—by now it’s been hosted on so many shady ROM sites, getting accurate download numbers is impossible—but it resonated deeply. Today, Myria is an engineer at a major video game company with millions of fans, but Final Fantasy V might be her most resounding accomplishment. “I’ve met people at work, I’ve met people just randomly, talked to them,” she said. “They eventually find out that I’ve worked on that translation and they’re pretty amazed.”


The Monster at the End of Capitalism


One of the primary complaints I’ve read about Infinite Fall’s Night in the Woods is that the game plugs along nicely as a sort of social parable about growing up until it reaches the final stages of the game, in which a supernatural element is introduced. I won’t name names, as the exact critiques aren’t super important (and I alluded to them in my interview with Scott Benson, who with Alec Holowka and Bethany Hockenberry, created Night in the Woods), but the basic idea is that the supernaturalism in Night in the Woods doesn’t quite fit, that it’s somehow tonally incompatible with the coming of age story that came before it.


What makes Oddworld tick



One of the minds behind the Oddworld universe shares his storytelling philosophies and inspirations as he works on the Abe's Exoddus reimagining Soulstorm.

From the beginning, Lanning intended Oddworld as a critique of capitalism and the evils done in the search for ever-greater profits. "In many ways Abe was an original 99 percenter," he says. "Because for me, my training came out of the art world. And my inspirations for filmmaking and entertainment making were people who really weren't just making summer blockbuster entertainment."


Guild Wars 2’s art style passes from father to son



Recently I had the chance to talk to ArenaNet (and thus Guild Wars 2) art director Horia Dociu about his work at the studio. One of the interesting things about his promotion to the role is that he succeeds his father, Daniel. As a result there’s a lot in our Q&A which is actually just a touching account of a partnership/mentor/mentee relationship across two generations of a family which was nice to read. I particularly love the point about making sure people have a place where it’s safe to try and to fail. Beyond that we talked via the email questions and answers about the art of the game which has been the most personally satisfying for Dociu The Younger, how to keep an art style from looking dated in a living game and the relationship of concept art to in-game assets…


Battlefield 1 and how to treat war with respect in videogames



Whether to venerate or deplore the struggles of the over 70 million military personnel who were mobilised during World War One is an impossible conundrum. The facts are unchanging: nine million soldiers and seven million civilians died, 20 million people wounded, thousands of soldiers drafted in from all over the Great British, German, Russian, Austro-Hungarian and French colonial empires, more than one million wounded and killed in the Battle of the Somme alone. On paper, we have no right to get squeamish about the First World War when we have no problem playing a game like the original Call of Duty, which is set in a war that claimed the lives of 60 million. So why does Battlefield 1 make me cringe uncomfortably whenever I hear about it?


Frustrated GTA Online Players Want Much Better Clothes For Women



GTA Online is mostly known for violence and open world shenanigans, so most people don’t realize just how much the fandom cares about clothes. For over a year now, some of the most hardcore players have been using online forums to gripe about the fashion options available for women characters in GTA Online.


How Ghosts ’N Goblins helped video games find comedy in failure



Failure is comedy’s natural ecosystem. There’s a primordial delight in watching something, and especially someone, fall down. It’s even better if it happens again. Hell, make someone fall over so many times that it stops being funny and then comes back around to being funny again, and you have the potential for some real gut-busting laughter. What’s funnier? Homer Simpson opening a bag of chips, getting a chip snatched from his hands by a puppy, and him saying “D’oh!” or Homer opening the chips and losing eight of the damn things to sneaky mutts, each theft preceded by luxurious confidence that’s destined to be crushed?


Composing video game music to build suspense, part 4: drones of dread



Welcome to the fourth installment of my five-part article series discussing music composition techniques that heighten tension and suspense for video game projects. These articles are based on the presentation I gave at this year's Game Developers Conference in San Francisco, entitled Homefront to God of War: Using Music to Build Suspense.


'Rogue One' Star Alan Tudyk on Playing 'Halo' with Nathan Fillion



Find out why the 'Star Wars' and 'Firefly' actor's nickname was The Equalizer in his gaming gang


‘Grand Theft Auto IV’ Shows the Importance of Outsider Perspective



The series’ satirical slant on America is most relatable when seen through the eyes of a newcomer.


The Virtual Life – The Unsettling Humanity Of Nina Freeman's Kimmy



Kimmy is a different kind of game from the rest of developer Nina Freeman’s works. Freeman, who now works at Fullbright as a designer on Tacoma, has released a number of personal vignette-like games throughout her career. Her early projects are notable for being games that explore sexuality in interesting, thought-provoking ways. How Do You Do It?, for example, humorously focuses on a small girl mashing her toys together in a vaguely sexual way as much as she can before her mother gets home, while Cibele is a narrative-driven experience that focuses on a relationship that blooms over an MMO.


Meet the most honest man in EVE Online



How to become the most trusted person in a game where the first rule is to never trust anyone.


Highlighting History's First Female Game Designers



Video games have come a long way in the industry’s short history. Besides evolving from Pong and Space Invaders to Breath of the Wild and Halo, the industry itself has grown in other ways. Prominent figures such as Siobhan Reddy, co-founder of the studio behind LittleBigPlanet who was named one of the UK’s 100 most powerful women, have brought greater visibility to women working in the gaming industry. Though it might be difficult today to imagine Uncharted without Amy Hennig or Journey without Robin Hunicke, women in the early days of video games rarely had their time in the limelight. Carol Shaw and Dona Bailey, creators of River Raid and Centipede respectively, were two of the first female game designers in video game history, yet their contributions have often been overlooked… Until now.


A Day in the Life of Meathead, the Face of 'World of Tanks'



Community manager Brian Jakubson's unvarnished videos have made him the unofficial mascot of a gaming megabrand


Bleszinski: “AAA is a nearly unsustainable model”



The Gears of War creator discusses why blockbuster games often feel repetitive, and looks ahead to VR


I Can't Stop Feeling Guilty For Dicking Around In Breath Of The Wild



My name is Nathan Grayson, and I have a problem: I can’t stop dicking around in Legend of Zelda: Breath of the Wild.


Duke Nukem’s Dystopian Fantasies



It’s hard to think of a piece of media that understands itself less than Duke Nukem 3D.


Making Horizon Zero Dawn's Machines feel like living creatures


One of the most memorable features of the recent PlayStation 4 title Horizon Zero Dawn are the sophisticated robots, known as Machines, that wander the game world like a natural part of the landscape.


How An Offbeat Video Game Got 100 Japanese Bands To Write Its Soundtrack



Strange as that sounds, the story behind Let It Die‘s soundtrack is even more unusual. When players need a break from battling rabid humans and berserk androids, they catch an elevator to their subterranean home base, where a radio station blasts some of Japan’s best death metal, synth-pop, techno, and alt-rock. These are real Japanese bands, more than 100 of which wrote original songs for the game.


An Interview With One of Those Hackers Screwing With Your 'Black Ops 2' Games



He's not there to ruin your stats. He's there to sell you software that'll let you launch a DDOS attack from your Xbox 360.

Hacker Jailed Two Years For Making Software That Causes DDoS Attacks


Today, England’s Old Bailey court jailed 20-year-old hacker Adam Mudd two years for initiating distributed denial of service (DDoS) attacks against several popular games and gaming services, the BBC reports.


Persona 5 deserved better: a translator's take on a subpar script


Atlus may have chosen speed over quality

Persona 5: Phantoms of Translation


Persona 5 is out in English, and it's arrived with a shower of praise from critics and fans alike. This should come as little surprise to anyone who played the game in Japanese. It's brilliant and innovative, and very fun.

But, there's a problem: the translation is riddled with errors.

Persona 5 review


Lest you consider this all nitpicking, Persona 5's localization choices do indeed impact what the game is saying.

Style is the substance of Persona 5


How Persona 5 makes me feel like I'm actually a cool thief on a real heist


How Persona 5's Story Goes Deeper Than You Think (No Spoilers)


Spoiler-free, don't worry!

When you start Persona 5, you'll be greeted with an objective telling you to "live an honest student life. At first, this seems like a joke; it's too abstract to be anything else. In this episode of Writing on Games, however, I want to argue that through things as granular as the way stat rewards are handled, Persona 5 makes living that honest life a concrete challenge that acts as the driving force of the game's narrative.


A Tale Of Casinos And SEO Juice (The Jimquisition)


How exactly do less scrupulous blogs get deals with casino websites to lace their articles with unsubtle advertisements?

Who is pulling the strings, what sort of money changes hands, and what exactly are Casinos looking for when they ask for "SEO Juice?"

The Jimquisition went deep to blow this mother.


Classic Game Postmortem: Deus Ex


In this 2017 GDC postmortem, acclaimed game designer Warren Spector walks through the development of the 2000 hit game Deus Ex and reflects on some of the key lessons from launching the critically-acclaimed immersive sim.


The Real Stories of Peter Molyneux's Canceled Games B.C. and Milo & Kate (Unfiltered #18, Episode 3)


Renowned game designer Peter Molyneux shares the true stories behind two of his most highly publicized canceled games: B.C. and Milo & Kate.


The Two Moments That Make Planescape: Torment A Masterpiece


Planescape: Torment is a marvel of a game. One of the best stories in the medium, it packs a ton of emotional punch. Two moments, with smart design at their core, illustrate why it remains great to this day. We breaks it down in this critical video.


The Design of Dead Space - Part 1 | Game Maker's Toolkit


In this three part episode of Game Maker's Toolkit, I will be looking at the shifting design of the three major Dead Space games. A new episode will be available each week.


Nier Automata & How We Define Meaning in Video Games (SPOILERS) - [game array]


I talk about Nier Automata and how we define meaning in Video Games.


The Signal From Tolva: The Best Game Ever


Music by Kevin Macleod (incompetech.com)


Dark Souls 3 Critique: Class Balance


Dark Souls 3 is a lovely game, but that doesn't make it flawless. Does the 3rd game is the DS series serve as a good introduction to new players?


Chrono Trigger / Cross / Break Retrospective | Chrono Trilogy | Chrono Break, What Happened?


A comprehensive breakdown of the Square JRPG Chrono Trigger and its unusual mid-quel Radical Dreamers on the SNES, as well as the Playstation classic Chrono Cross. What made Trigger so compelling? How did it do time travel so well? And what happened to the anticipated sequel, rumored to be called Chrono Break?

Let's take a look, and perhaps we'll learn a few things about the Chrono trilogy and maybe enjoy a little nostalgia along the way.

0:32 - Chrono Trigger
3:25 - Radical Dreamers
4:58 - Chrono Cross
8:37 - Chrono Break / Future of the Series


A Case for Cutscenes - Everything Old is New Again - Extra Credits


Cutscenes have long been the whipping boy of "bad" game design, but Yakuza 0 shows us they can still be amazing in a modern game if done well. What was Sega's secret?


The Rise and Fall of Command & Conquer


Among games that have defined the Real-Time Strategy genre, Command & Conquer is seen as one of the most influential titles. The C&C franchise, along with Warcraft and Starcraft, shaped the identity of RTS games during the '90s and would influence the designs of countless similar strategy titles in later years. Even though the franchise ended with a whimper instead of a bang, it managed to create an indelible impact on the history of videogames. Join us as we take a look at the rise and fall of Command & Conquer.




Things I found entertaining throughout the week relating to video games, game communities, or game companies


Jeff Kaplan Responds to IGN's Overwatch Comments


IGN has one of the most active comments sections on the Internet. We showed Jeff some of our favourites.


Mario Kart has invaded Target, and it’s stressing me out


This promo gets a little too realistic


South Korean presidential candidate treats StarCraft fans to some free maps


That's some modern age canvassing right there.


Things I Missed From Previous Weeks


Understanding Why Scholars Hold Different Views on the Influences of Video Games on Public Health



Despite decades of research, no scholarly consensus has been achieved regarding the potential impact of video games on youth aggression or other public health concerns. In recent years, hypotheses have been raised that scholarly opinions on video games may resemble past moral panics, with attitudes reflective of generational conflicts. These hypotheses are tested in a sample of 175 criminologists, psychologists, and media scholars, examining both overall negative attitudes about video games and perceived linkages with youth assaults specifically. Results reflected continued lack of scholarly consensus on the issue of video game influences with only 15.3% of scholars endorsing the view that violent video games contribute to youth assaults. As hypothesized, older scholars endorsed more negative views of video games generally, although this appeared to be related to experience with games rather than age per se. Scholars with more negative attitudes toward youth themselves were also more negative about games. Criminologists and media scholars were more skeptical of violent video games contributing to youth assaults than were psychologists. These results are discussed in relation to Moral Panic Theory.


The Field of Dreams Approach: On Writing About Video Games



Tony Tulathimutte on the future of video game criticism

Every year, more and more great essays are published on literary sites concerning video games. In the past year I’ve especially loved entries like Janet Frishberg’s “On Playing Games, Productivity, and Right Livelihood,” Joseph Spece’s “A Harvest of Ice,” and Adam Fleming Petty’s “The Spatial Poetics of Nintendo: Architecture, Dennis Cooper, and Video Games.” But for each great essay there are a handful of others written like apologies, seemingly perennial pleas to take video games seriously as a form of meaningful narrative.


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Everyone who ever complimented a game on its story should play trails in the sky...unless you need ninjas, explosions, and 'fuck ya, 'murica'-style moments within the first hour or so like many rpgs.

That said, I really really do not suggest playing 3rd without playing FC and SC contrary to what the preview says you can do. It would be mortal sin. don't do it... just don't.. no... stop... dont.

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