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Noclip tells the story of the death and rebirth of Final Fantasy XIV, an oral history of Crash Badicoot as told by the developers, Nintendo and Sony on indie games, how Overwatch animation conveys character in first person, David Cage can't keep his story straight, how Creative Assembly maintains a successful company after 30 years, SNES Classic to come with Star Fox 2, Beyond Good and Evil 2 gameplay demo, the problems with E3 and the events future, the games that sail the dark seas, composer abuses DMCA to extort developer, talking to retired pro players about the rise of Esports, Overwatch as a turn based RPG, and more.

 

Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, new tech, mods)

 

Microsoft is adding a GPU monitor to Task Manager in Windows 10

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The Task Manager gets even more powerful, but don't uninstall GPU-Z just yet.

 

13 AWESOME GAMES YOU MISSED AT E3 2017

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E3 2017 has come and gone, leaving us with a lot of awesome games to look forward to for the next year — well, realistically, for the next few years. But not all of those games got time on the big stage during press conferences or even a spot on the show floor.

Here are the 13 coolest games you might've missed at this year's E3.

 

.Hack//G.U Last Recode Official Announcement Trailer

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Bandai Namco is bringing back the trilogy with improved visuals and new modes for PC and PlayStation 4.

.hack//G.U. Last Recode details visual, game system, and additional enhancements

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Everything we know about the upcoming remaster collection.

 

Total War: WARHAMMER 2 - First Look Campaign Map

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Join us as we take in the shimmering isle of Ulthuan and some of the more dangerous parts of the Lustrian jungle...

 

How 'Shadow of the Colossus' On PS4 Can Perfect a Flawed Masterpiece

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Team Ico's 12-year-old monster marvel is already a classic, but the remake can make huge visual improvements and reintroduce cut Colossi

Shadow Of The Colossus Was Unfinished, And Better Because Of It

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Shadow Of The Colossus was broken, unpolished, and incomplete, and the upcoming remake shouldn’t try to fix that.

 

Far Cry 5: Pet Dogs, Shoot Fundamentalist Christians

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Appropriately enough, perhaps, Far Cry 5 is a long way from where this series started. The original Far Cry was a beauty, as well as the first technical showcase of Crytek's lushly muscular Cryengine, and was special not least because — at the time — open-world shooters were rare. Nevermind ones set on gorgeous tropical islands with stealth elements and great gunplay. It all went a bit off the rails towards the end, but it was a great game, and following Ubisoft's acquisition of the brand Far Cry 2 was (eventually) the sequel it deserved: brave, and even more original in setting, theme and mechanics.

 

White Day: A Labyrinth Named School for PC launches August 22, PS4 release delayed to match

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PlayStation 4 version slightly delayed to match PC release date.

 

Call of Duty: Modern Warfare Remastered Goes Standalone For $40

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Last year, Activision included a remastered version of Call of Duty: Modern Warfare with every copy of Infinite Warfare. But lots of people wanted to buy Modern Warfare separately, and now that’s finally an option—for forty bucks.

 

How 'Call of Duty WWII' is Channeling 'World of Warcraft' and Focusing on Teamwork

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Sledgehammer Games' Michael Condrey and Greg Reisdorf talk War mode, Divisions and challenge you to "1v1 me, bro"

 

Kratos' Son Could've Been Axed from New 'God of War'

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It would be 20 hours where nobody talks. It would have either sucked or have been really amazing.

God of War: the quest to redeem Kratos

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Sony’s Cory Barlog on making a static character grow

 

Your choice of who lives or dies will radically alter London in Vampyr

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The ambitious RPG from the makers of Life is Strange could become the seminal vampire game.

 

Dynasty Warriors 9 offers first glimpse of open-world brawls

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First teased at Jump Festa 2017 in Japan, Dynasty Warriors 9 aims to shake up the enduring weapon-based fight 'em up by introducing an open world setting—something producer Akihiro Suzuki has labelled a "rebirth" of the series.

 

Surprise, A Long-Lost Homeworld Game Is Now For Sale Again

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Gearbox and GOG today announced a surprise re-release, with the catch that it now has a new name (Homeworld: Emergence) to avoid legal troubles with Blizzard, who thanks to World of WarCraft have claim to the term “Cataclysm”.

 

Superhero games: Why they don't make 'em like they used to

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Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service

Marvel Vs. Capcom: Infinite Devs On Preserving Depth, Picking Characters, And Fixing Chun-Li's Face

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At E3 2017 Capcom released a story demo for Marvel Vs. Capcom: Infinite, the latest entry in its crossover fighting game series. This has given fans across the world a very small taste of the new 2v2 fighting system, which is a big departure from what longtime players have come to be used to.

 

David Cage wants you to believe his games have no meaning

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The idea that you can rise above the piece of art you’re creating and “just ask questions” is hard to take seriously. You’re setting up a world, and the way you create that world says something. The questions you choose to ask say something, and the answers you provide the player definitely say something. Your word choices say something and the way you design the characters says.

You can’t claim you’re just asking questions, when you’re also limiting the possible answers. You can’t say you’re just trying to see what the player does while also being responsible for how the game’s world reacts to those decisions. The game has a point of view, even though Cage — who used to argue strongly for adult stories — is trying so hard to distance himself from what that point of view might be.

 

Strange Brigade Developer Preview - AngryJoe @E3 2017

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AngryJoe Plays Strange Brigade with Tim Jones from Rebellion at E3 2017, check out what this cooperative adventure game is all about!

 

'Hunt: Showdown' Has the Potential to be Something Huge

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Teams of two hunt down monsters in one of the most promising new multiplayer games of E3

 

Princess Maker 3: Fairy Tales Come True now available for PC via Steam

 

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Princess Maker 3: Fairy Tales Come True, which was originally released for PlayStation in 1997, is now available in English for the first time on PC via Steam.

 

Ubisoft confirms that Skull and Bones will have a single-player 'narrative campaign'

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We've only seen 'the tip of the iceberg', which is worrying given the game is all about ships.

 

Pillars of Eternity - Complete Edition: Console Announcement Trailer

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Coming to Xbox ONE And Playstation 4 on August 29, 2017.

 

8 Minutes of Last Day of June Gameplay | E3 2017

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Check out some gameplay from Last Day of June, a beautifully somber tale of love and loss. It's an cinematic experience that will challenge you to try and save the life of the titular character, June.

 

Choo choo! Toy train builder Tracks chugging into early access in September

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All aboard the nostalgia express! Free toy train set builder Tracks [official site] is getting a proper commercial release later this year, hauling a carriage-load of new features into the Steam Early Access station. Arrival date: September 28th.

 

Gorn is a ridiculously violent VR brawler by the Broforce studio

 

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The stupid game about bashing gladiators we've all been waiting for.

 

Agents of Mayhem - Bombshells Trailer

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Mayhem has its share of eccentrics, but the Bombshells are the most volatile of all. Meet Joule, Rama and Red Card.

 

PES 2018 PC gameplay — full match

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A full match of PES 2018 played on PC at 60 fps.

PES 2018 is definitely not coming to Switch

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While the world wondered whether the Switch's FIFA was going to be the real deal or not, there's a slightly more definitive answer when it comes to that other long-running football series. Pro Evolution Soccer 2018 is not coming to Nintendo's Switch, Konami has confirmed - though it is open to the idea in future.

 

How Assassin's Creed Origins Is Rethinking Open World Design

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Creative Director Jean Guesdon and Art Director Raphael Lacoste sat down with Game Informer to explain the philosophy behind the world they're crafting for Origins, the lessons learned from Black Flag, and the decision to eliminate the mini-map from the HUD.

Assassin’s Creed Origins’ New Mission System Sounds Like A Much-Needed Change

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At E3 in Los Angeles last month, there were several obvious points of distinction between Assassin’s Creed Origins and the 10 or so major Assassin’s Creed games before it. It’ll be the first AC in ancient Egypt. The first with stargazing puzzles and swimming hippos. One thing I heard about but didn’t see, however, seems the most franchise-shaking.

 

Quake Champions will run through Steam, id Software confirms

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In an audience Q&A blog published last week, an id Software spokesperson confirmed that Quake Champions will run through Steam. That might not seem revelatory, but since the current beta launches exclusively through Bethesda.net, many had suspected the final game would too.

 

Layers of Fear devs on “psychological rape” in their cyberpunk horror Observer

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Observer is a new non-combat horror game from the developers of Layers of Fear, set in a Cyberpunk future in Krakow, 2084. To explain the concept, they’ve just released a developer diary to talk potential players through what they can expect.

 

Star Citizen Dev Denies That It's Facing Financial Trouble

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It's actually just an advance on a tax rebate.

 

Square Enix's Next JRPG Aims To Fix I Am Setsuna's Flaws

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Lost Sphear, the next game from Square Enix’s Tokyo RPG Factory, looks to improve upon its predecessor in several ways. The combat system is more complicated. The enemies are more challenging. And—hope you’re sitting down for this one—there are inns.

 

Steamworld Dig 2 will release on Steam just after the Nintendo Switch

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While Steamworld Dig took over half a year to leave Nintendo handheld the 3DS to come to PC, the sequel won’t take anywhere near as long to make the jump to Steam. After all, you can’t really have a game with that name and not get it on Steam as soon as possible.

 

Elex gameplay video is 12 minutes of jetpack-fuelled exploration

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The most effective way of warming my cynical, wintery heart is with jetpacks. Games that let you fly are, in my view, much better than games that don't let you fly. So this lengthy gameplay video of Piranha Bytes' forthcoming fantasy sci-fi RPG Elex is interesting to me, because it has jetpacks in it.

 

Official Star Wars Battlefront II — Exclusive Pre-order Content Trailer

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Those who pre-order Star Wars Battlefront II will get a number of bonuses, including early access to the game ahead of its launch.

 

Why Sony is Making Knack 2 - IGN First

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We visited Sony's Japan Studio to talk to the team about why they wanted to continue Knack's story.

 

Shigeru Miyamoto and Yves Guillemot Discuss Mario + Rabbids Partnership

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We sat down with the creator of Mario and Ubisoft's CEO to find out why Nintendo and Ubisoft are such a good fit.

 

Watch Beyond Good & Evil 2’s 14-minute E3 gameplay demo

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We learned last week that Beyond Good & Evil 2 is actually a real video game, no goofing, and now we have even more concrete proof: Ubisoft has released footage of the in-engine gameplay demo that developer Ubisoft Montpellier showed behind closed doors at E3 2017.

Beyond Good & Evil 2 is making a lot of promises we've heard before

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A few reasons to still be skeptical of the long awaited sequel.

I’m not excited for Beyond Good and Evil 2

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As a dedicated fan of the original game, I get why these changes are being made. Beyond Good and Evil has brand recongition as a critically acclaimed game that never got the sequel it deserved. Demand for a successor existed for over a decade, creating sense from the gaming community that it would automatically be important because a lot of people care about it happening. By switching to an open world format with a customisable protagonist, Ubisoft are hoping the sequel will be the commercial success that the original never quite was. I get that on paper, I understand it. The problem is, that goes against the elements that made the original a game I loved so dearly.

 

L.A. Noire could be getting a remaster with first-person and VR support

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Rockstar’s crime thriller, L.A. Noire, could be getting the remaster treatment, according to rumours. These whispers have been circulating in the industry for a while now, but it looks like an announcement could be imminent.

 

Nintendo Announces SNES Classic, Which Comes With 21 Stellar Games

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Forget the NES Classic—this is the vintage system we’ve been waiting for. Nintendo today announced the Super Nintendo Classic, which will be out on September 29 for $80 and come with 21 games including the previously unreleased Star Fox 2.

Why was Star Fox 2 canceled?

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The unreleased SNES game makes its worldwide debut later this year

 

XCOM 2 expansion teases first Chosen enemy, The Assassin

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The quote featured above may sound poetic, but it seems War of the Chosen's Assassin has the skills to back up her words. Announced at our E3 PC Gaming Show last week, the new XCOM 2 expansion will come with three distinct alien adversaries—the first of which Firaxis has chosen to showcase is the sword-wielding cyborg Assassin.

XCOM 2 Expansion - Inside Look: The Reaper

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Get an in-depth look at one of the new Resistance Factions joining the fight against ADVENT: The Reapers.

 

Thimbleweed Park's Content Update Adds Hints, New Dialogue

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Thimbleweed Park is getting a big content update, and just in time for the Steam Summer Sale.

 

Overwatch’s latest patch renders aimbots obsolete

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In the latest Overwatch patch Blizzard added a little something that wasn’t in the patch notes, according to chatter on Korean hacker forums. A subtle change to the game has foiled certain types of aimbots, rendering them useless.

Overwatch loot box duplicates are being 'drastically' reduced

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It's not much fun to bust open an Overwatch loot box and find a bunch of stuff inside that you've already got. You get some compensation for it in the form of in-game credits, but it's like getting socks for Christmas: Sure, they're useful, but it's still a drag. So Blizzard is making changes to the system that will "drastically reduce" the number of duplicates that players encounter when the pop a box.

Overwatch's Confusing Reporting System Is Making Trolling Worse

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When a player reports an abusive teammate in Overwatch, the most common response is rarely fear, regret, or even an apology. It’s “go ahead!” Overwatch’s reporting system is opaque, like any game’s, but word on the street is that it’s toothless.

Overwatch Crash Logs Point Toward Doomfist's Imminent Arrival

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In Overwatch circles, Doomfist is legend—and, now, after much teasing from Blizzard, it appears that the fancy-fisted hero may soon be ready to make his long-awaited debut. That's what the recent discovery of tantalising new Overwatch error logs seem to suggest at any rate.

 

Gorgeous robot adventure Machinarium modernized with new engine and more

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Czech studio Amanita Design has updated Machinarium, one of the most beloved and acclaimed graphic adventure games of the past decade, refreshing it with major new features like a new engine and gamepad support.

 

Big Final Fantasy XV announcements teased for Gamescom 2017

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Big things apparently planned for summer.

 

Valkyria Revolution free DLC schedule announced

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Plus a new behind-the-scenes video with the composer.

 

Playerunknown’s Battlegrounds’ next patch tweaks loot spawns, adds guns

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Playerunknown’s Battlegrounds is getting a significant patch in the next few days, which includes two new weapons as well as a big tweak to loot spawns.

 

Major Arma 3 update brings new island and Argo, a standalone 5v5 game

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The biggest Arma 3 update since Apex just hit, and it's all free.

 

Is Annihilation Mode enough to save Dawn of War 3?

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To put it in the crudest possible terms, when I hopped back online to try out Dawn of War 3's big update last week there was, for a period, just one public game in the multiplayer lobby. One. In a major, multiplayer-focused PC game, available on Steam, and less than a month after launch. Checking in for games throughout the day - and to be sure this wasn't just a mid-morning lull - I saw at most half a dozen live at a time. It's no anomaly. Perhaps even worse, last time I checked there were as many active games in the server browser of Soulstorm, an expansion to the original Dawn of War, that was released back in 2008.

 

Final Fantasy XIV's Director Says There's Still So Much More To Do

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Naoki Yoshida just wouldn’t stop looking at his computer. The beloved producer, credited with transforming Final Fantasy XIV from disaster to dream MMORPG, kept typing and clicking as I spoke to him last week in a private room at E3, frowning occasionally. So I asked what he was looking at.

 

Nintendo Explains Why They Didn't Focus on Indie Games at E3

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We spoke at length with Nintendo of America CEO Reggie Fils-Aimé about fan games, 'Animal Crossing' mobile, and the first public E3.

Discussing the Future of Handheld With Nintendo's Doug Bowser

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During E3 2017 I got a chance to sit with Doug Bowser, head of Nintendo marketing, to pick his brain about the future of the Nintendo Switch and the 3DS in light of the former’s crossover success. Does Nintendo still need the 3DS? Will it be eclipsed by the Switch? What does the future have in store for one of the world’s most popular consoles of all time? If Nintendo has answers, I hope to find them.

 

The E3 Interview: PlayStation's Jim Ryan

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Sony on absent indies, fighting Xbox, reaching mainstream gamers and why a resurgent Nintendo is good for everyone

 

Sponsored article: How to maintain a successful games studio

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Creative Assembly on crunch, studio culture and the secret to a healthy and happy team

Creative Assembly is one of the most successful and influential studios in the world.

The Total War company is 30 years old this year, it's just launched Halo Wars 2 and is gearing up for the next instalment in its hit Total War: Warhammer series. It already boasts around 500 employees across its various offices, and it is still growing.

 

Arkane Studios co-founder exits after 18 years

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Moving on to “reflect on what is important to me and my future”

 

Shardlight designer and Wadjet Eye Games part ways

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Shardlight developer Francisco Gonzalez has announced that he’s no working with Wadjet Eye Games. Gonzalez announced the split in a blog post yesterday, though it actually happened last year. The future of his next game, Lamplight City, is also now uncertain.

 

Paradox Interactive rolls back its price increases, will give refunds to purchasers

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Take a look at the Europa Universalis 4 Steam page and you'll notice something interesting: Overall user reviews, more than 21,500 of them since August 2013, are "very positive," but recent reviews—2400 and counting—are "mostly negative." The sudden surge of vitriol was driven by Paradox Interactive's decision last month to increase the prices of its games and DLC in many regions. The reason, Paradox explained in a May forum post, was to "make our prices match the purchasing power of those areas [where the prices changed], as well as create a more equal price point for our products across the globe."

 

3 months after launch, Playerunknown's Battlegrounds sells 4M copies

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Last month, we reported that Bluehole’s hit Early Access game Playerunknown’s Battlegrounds had managed to sell two million copies in under two months. Today, Playerunknown (real name Brendan Greene) took to Twitter to announce the game has now sold four million copies in just three months.

PlayerUnknown: ‘I Liked Being Unknown’

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Three times during our 15-minute E3 interview, Brendan “PlayerUnknown” Greene was approached by awestruck fans. I get the sense this happens to him a lot nowadays.

 

Sega releases classic games on mobile, for free, but at what cost?

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That's only the tip of the iceberg, however, as there's a much bigger problem with this Sega Forever line-up: these ports offer significantly worse performance than that of their older versions, even on more modern hardware.

 

CI Games admits “big mistake” in chasing AAA with Sniper Ghost Warrior 3

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Studio promises to continue supporting game but plans new, more focused tactical shooter

 

A Way Out dev says the PlayStation 4 'is like a five-year-old PC'

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"You want the honest truth? This machine is not so strong as you think," Fares said. "This is like a five-year-old PC. If consoles were as powerful as PCs are today, you would see all different games. Most of the work developers put out there is to make them work on consoles."

 

After Criticism, Sega Says It's "Working On" Its Classic Game Re-Releases

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"We want to see them done right, and we're going to keep working until they are."

 

AbleGamers's Player Panels aim to give game devs insight on accessibility

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AbleGamers makes it its mission to enrich the lives of players with disabilities and ensure that there is an ongoing conversation in game development about making games accessible to as many people as possible.

 

Guillemot family raise Ubisoft stake to fend off Vivendi

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Ubisoft founders the Guillemot family have raised their stake in the company in an effort to fend off a potential Vivendi takeover.

 

Square Enix, er, salutes DRM in Denuvo testimonial

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Two other game makers, id software and Crytek, also give Denuvo a thumbs-up but they're a little more modulated in their praise.

 

Former Valve initiative CastAR shuts down

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80 employees laid off, Eat Sleep Play shuttered

 

Rockstar Games Talks Publisher Into Leaving 'Grand Theft Auto V' Modders Alone

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Rockstar says that it's in contact with OpenIV's developer and intends to resolve the issue.

 

German Chancellor Angela Merkel to open Gamescom 2017

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“The visit of Dr. Merkel underlines the importance of the games industry for the cultural, digital and business location of Germany,” said Felix Falk, managing director of BIU. “Germany needs a strong games industry in order to also secure itself a top position in the digitalised economy.”

 

Mod Turns Stellaris Into Star Trek

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If you thought Paradox’s grand strategy game Stellaris sounded very Star Trekky with its big alien alliances and deep space exploration, you are not alone.

 

Esports News

 

The Weekend In Esports: Counter-Strike Crashes Wembley, Street Fighter V Rivalries, And More

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Cloud9 has a shot at taking gold at Wembley against Europe’s finest while Dota 2 teams from across the land compete in the open qualifiers to make it to the biggest tournament of the year coming in just a couple months.

Below you’ll find where and when you can catch all the weekend’s biggest events in competitive gaming. Let us know what you’ll be watching in the comments or if you think there’s something we might have missed.

 

McDonald’s to Sponsor StarCraft II World Championship Series

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This year’s Starcraft II World Champion Series will feature one of the world’s most recognizable brands as a sponsor: Mcdonald’s. Or, at least, it will in Australia.

 

INTERVIEW: ESL’s VP of Global Media Rights, on Entering the “Adria” European Region

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Esports has always had universal appeal in the online real estate. But now, big industry players are developing competition spaces where pro gaming was once unlikely to find an audience. This year alone, ESL has expands its foot print in both Africa and South-East Asia, and at the end of May, the company announced the “Vip Adria League”; a $20,000 competition in the part of Central Europe that contains Croatia, Serbia, Macedonia, Slovenia, Bosnia and Herzegovina, Montenegro and Albania.

 

If They Don't Want To Get Screwed, Esports Players Should Study MLB History

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As more and more money has flooded into the esports industry, player rights have been a hot topic across multiple games. Careers in esports can be extremely short, making it all the more important to ensure that players receive their fair share of the profits their work generates. With that in mind, Riot Games, producer of League of Legends and proprietor of the wildly popular League Championship Series, recently announced a plan to create and fund a player’s association, a group that will perform many of the functions associated with a union and will be the first of its kind in esports.

 

League of Legends needs to preserve its written history

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My mother doesn’t exactly understand what I do for a living. To be fair, it’s a bit of a convoluted explanation: I work for several clients, and collect several incomes. It all falls under the same umbrella: I professionally write about competitive gaming and esports. Sometimes this means I write human interest stories, sometimes I write recaps, and of course I write Rift Tales here at PC Gamer. I don’t bring this up to brag, but to provide necessary context to my upcoming plea: League of Legends has an archival problem, and the Esports Wikis situation has revealed just how deep that goes.

 

How 'League of Legends' Star Marcus 'Dyrus' Hill Finally Found Peace in the Game

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After years of stirring highs and woeful lows, the 'League of Legends' competitor-turned-streamer seems to have figured things out

 

Then And Now: Talking To Retired Pro Gamers About The Rise Of Esports

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Dave “Walshy” Walsh first started competing at Halo in 2002. Back then, the term “esports” hadn’t yet entered the lexicon, pro gamers rarely earned the big bucks, and competitions were all about the love of the game and discovering who played the best.

 

Crowdfunding News (not sharing everything I find, just ones that have interest/known talent behind them and a chance to succeed)

 

Ashes of Creation launches 'Summer Crowdfunding Extension' campaign

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Surplus to its Kickstarter, packages range from $25-$5,050.

 

Chris Avellone: Growing a Story

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I’ve wanted to do a Pathfinder RPG for quite some time. When the opportunity came up, Owlcat explained they wanted to do something surprising – take one of Pathfinder’s existing Adventure Paths (an interconnected series of six modules that act as long story) and turn it into a computer RPG.

So my first thought is - what the hell do you need me for?

Global Map Exploration

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Here's a brand new video update for you. Exploration is an important part of the Pathfinder: Kingmaker experience. We want you to have a great time traveling through the Stolen Lands and uncovering their secrets using our exploration system.

Companions: Jubilost Narthropple — a humble servant to no one

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Are you ready to meet another one of the companions, who will share your adventures in the Stolen Lands? Today's update is all about a character, who should be familiar to those among you, who have played the Kingmaker Adventure Path in tabletop Pathfinder.

Pathfinder builds character: A look at our Character Sheet

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Creating and developing your character is one of the pillars of any RPG, be it a computer game or pen-and-paper gaming. Most beginners find this process very complicated. A lot of them make their first characters with the help of experienced friends learning the rules, tricks, and nuances on the way. The Pathfinder Role Playing Game provides a deep, rich and complex system for character generation, which allows creating characters, which are interesting to play with, follow archetypes players want and feel useful not only in battle but also in exploration or social interactions. These characters could be quite simple, consisting of just one class, skills, and feats selected from recommended lists and some class features; or characters could be a complex build from several classes, each of them modified with archetypes, complete with carefully picked skills, traits, feats, and spells from myriad of rulebooks and equipment that complements the character's strengths.

 

Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

 

Crash Bandicoot: An oral history

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A deep look back at PlayStation’s blockbuster 1996 platformer, as told by those who were there.

 

Website Finds You A Great Speedrun With The Push Of A Button

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We’ve all seen speedruns of popular series like Zelda or Mario, but thanks to Speedrun World Records, you can now watch a world record run from a random game with the push of a button. I’m a huge proponent of wasting time, so I’ve also prepared this list of the ten most interesting speedruns I’ve come across.

 

Q&A Work

 

The Upside Of Making A Big E3 Demo

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The developers of Days Gone spent nearly three months developing their big E3 demo, but it wasn’t just for sizzle. The game’s creative director says building the demo helped them figure out whether parts of their zombie game were actually fun to play.

 

Inside Luxe Gaming, 'Egirl' Zoie Burgher's Provocative Streaming Empire

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In the face of harassment, bans, and torrents of dismissal and criticism, Burgher remains defiantly successful as she builds a dream team of streamers

 

Art of the Wild Zine Art of the Wild A Breath of the Wild Charity Zine

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Art of the Wild is a charity fan zine based on the newly released and critically claimed entry into the Legend of Zelda series, Breath of the Wild. All profits from sales of the zine are being donated to Child's Play

 

Take a look inside The Art of Prey

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The new book hits shelves this month

 

Outlast 2 Garishly Exploits Your Sexual Hangups For Horror

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It’s a game that quite rightly wishes to criticize the bloody foundation of a major system of faith, splattering the cross as a reminder of the torturous death it represents and evoking murderous extremists as a blown out, entirely unsubtle stand-in for the hate and horror so often carried out in the name of a loving God.

To that extent, Outlast 2 is a moderate success— even as it conveys its message with the nuance of a teenager, certain they’re the first and only person in human history hip to religious hypocrisy. It’s symbolism, though, is rich enough to be worthwhile.

 

The Games that Dare to Sail the Dark Seas

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Very rarely, games hint at the ocean’s darker depths. The claustrophobic underwater horrors of Soma or Bioshock dive into the unfathomed depths of the human consciousness and political anarchy respectively. Both The Sailor’s Dream and Abzu deal with tragedies; a lost sailor in the former, species extinction in the latter.

 

Game Cities: The Urbanism of Thimbleweed Park

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Setting an adventure game in a town or a city is far from a revolutionary concept. It is also something that can be successfully realized with the combination of a well-drawn map, a few panoramic views, and some wisely selected and properly fleshed out locations. Gabriel Knight’s vibrant New Orleans is a fine example of a believable genre city, whereas Monkey Island’s settlements are an excellent case study on immersive, abstracted, virtual geographies.

 

These Sentient Space Mushrooms Teach an Important Lesson About Fascism

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Stellaris isn't a game "about" fascism. But being part game, part political simulation, it alludes to some of the mechanisms that drive fascism and thus cannot help but take a stance, express something about it through its systems. Despite the carefully cultivated amorality of most strategy games, there can be no political fence-sitting. Following Ian Bogost's term of "procedural rhetoric", which is concerned with how world views are expressed not through words but systems, the question is not whether it has anything to convey about fascism, but what.

 

Swift, Violent Death in 'Mafia III' Makes Its Storytelling Great

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Every fight in Mafia III goes the same way. Lincoln Clay creeps up on the drug dealer (or the enforcer, or the cook) with a handgun tightly gripped. He listens to what the target it talking about. He observes the patterns of enemies walking back and forth. He keeps his eye out for a man with suspenders. Suspenders is sometimes wearing a hat, but he's always packing something that bites just as hard as it barks, so Lincoln has to be careful of it. After a couple seconds of paying attention (because it only ever takes him a couple seconds to figure the whole deal out), he pops out of cover.

 

How 'Vanquish' Subverts the Military Shooter

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Just re-released on PC, 'Vanquish' shows a very different approach to the modern shooter.

 

Nathan Fillion on his Gaming Gang, a Flaming 'Halo' Helmet and 'Destiny'

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The star of 'Destiny', 'Firefly' and 'Cars 3' is serious about his game time

 

With Sony's indie support in question, developers at E3 weigh in

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At this year’s E3, without new hardware to announce and facing off against Microsoft’s aggressive Xbox One X pitch, Sony positioned itself as being all about the games. The company's media briefing consisted of little more than a succession of trailers. There was no particular emphasis on any specific area, outside of a section taken to show upcoming games coming specifically for PlayStation VR.

 

Game Design Deep Dive: Visualizing Cryptark's 2D sci-fi world

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As part of a small team, I perform a lot of jobs on the creative side of game development: conceptualizing, production art, writing, game design, and all the little things in between. For Cryptark, the team was expanded to include artist/animator Ariane Laurence and programmer Graeme Collins, and with our skills combined we were able to push the visual design of the game in some very cool directions!

 

Character Art for Game Production: Making the most out of your portfolio.

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Recently, there was a Twitter discussion between a few senior and lead character artists about the "do's" and "don'ts" of putting work into a specialized character art portfolio. As a hiring manager for my department, this article elaborates on some of the views that I share with my peers. This article assumes you have a basic understanding of game art terminology.

 

Robberies, Injuries, And Lapses: This Year’s E3 Had Some Alarming Security Incidents

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Attendees walking in with badges obscured. Security declining to approach an injured show-goer. Robberies, one allegedly carried out by security guards. No metal detectors, no bag checks. E3 2017, by many accounts, had significant issues with crowd control and security.

 

ESA ponders E3's future

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More consumers? A different venue? The Gamescom model?

 

The First Public E3: A Goddamn Mess

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So I'm back in the UK after my first E3, and it was a wild ride. With the importance of the conference being brought into question, the ESA decided to open its doors to the public in 2017 for the first time in the show's over two-decade-long history. This would be fine if it weren't for the fact that absolutely nothing was done to accommodate them, meaning that the show floor was a mess of aimlessly stampeding bodies waiting for hours at a time to get their hands on a few games a day at MOST.

In what might be the most ambitious episode of Writing on Games yet, I go to E3 and talk about basically no games whatsoever, instead examining the experience as a whole and trying to answer the question - is there any way in which this mess could be considered a worthwhile purchase for a paying public?

A MASSIVE thank you to my best friend and podcast co-host Nico, who filmed basically everything you see here and generally made it possible for me to attend the show. Love you, buddy.

 

What Did The Press Think Of E3 2017?

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Some the Gi crew walked around the media room on the last day of E3 2017 to ask members of the press about their experience.

 

"Resist" Was The Theme of the IndieCade Booth @ E3 2017

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Danika and Patrick took to the IndieCade booth at E3, where the theme was "Resist" to talk to curators and creators about their work,

 

Skyrim VR And The Decline Of VR At E3 2017

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In this excerpt from The Game Informer Show, Ben Hanson, Matt Bertz, Matt Miller, and Dan Tack talk about the lack of enthusiasm for VR at E3 2017. Even experiences like Fallout VR, Skyrim VR, and PlayStation VR's new games might not be enough to win over a completely new audience.

 

A wave of DMCA strikes hits YouTubers

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Starr Mazer DSP had an altercation with it's musical director. The end result was a massive amount of DMCA strikes issued against YouTube and Twitch content creators alike.

An update on the Alex Mauer DMCA Wave

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Alex Mauer's rolling wave of DMCA strikes have extended to 2 more games as well as she emailed me a copy of a Cease and Desist letter she apparently sent to Turner Boradcasting.

Totalbiscuit has offered to attempt to expedite DMCA strikes with YouTube Gaming. email proof of DMCA for your channel to pr@cynicalbrit.com

This Is What Happens When You Can't Help Harassing People

Composer Files Tons of Spurious DMCA Takedowns For Extortion Purposes

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Reuploaded.

No point sugarcoating the headline. Starr Mazer DSP's original composer is using YouTube's copyright system to try and bully content creators into settling a grudge for her.

It's one of the most infuriating abuses of the system I've seen.

 

How Overwatch Animation Conveys Character in First Person - Extra Frames

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First-person shooters need barebones animations that exist to serve the gameplay, but Overwatch has found a way to add personality flair to each of their characters even when all we see is a hand and a gun.

YouTube Millionaires: Extra Credits Believes “Human Curiosity Is An Amazing Thing”

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An explosion of educational content has turned YouTube into a place where you can learn a thing or two, and Extra Credits is one of the channels contributing to that trend. For close to a decade, co-creators James Portnow and Daniel Floyd have delivered essays about video game design, through which they have shown their fans why “games matter.” In addition, a series of world history videos, made with care and thoroughness, have taken the channel to another level. Now that it is over one million subscribers, we got some quotes about its current state.

 

FINAL FANTASY XIV Documentary Part #1 - "One Point O"

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In the first video in our three-part series, we tell the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure.

FINAL FANTASY XIV Documentary Part #2 - "Rewriting History"

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In the second video in our three-part series, we talk to the team at Square Enix about the incredible decision to spend over a year patching the 1.0 version of the game, only to destroy it. Forever.

 

Playerunknown's Battlegrounds & the Importance of Early Access//HeavyEyed

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Playerunknown's Battlegrounds is one of those rare cases where despite being a hugely buggy mess, it's still incredibly addictive, so let's talk about why that is important and how it impacts the early access category of games moving forward.

 

Interplay Founder on Working With Fallout, Nintendo, and Blizzard (IGN Unfiltered #20, Episode 2)

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Brian Fargo recalls Interplay's glory days, when he worked with an assortment of unlikely partners (Mario Teaches Typing? Yes!).

 

Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay

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In this 2017 GDC talk, NHTV University professor Mata Haggis shares his practical tips for creating compelling drama in your indie game and how those tips can bring new life to your overall game design.

 

Breaking Marginalized Character Narrative Molds to Write Better, Richer Characters

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In this 2017 GDC talk, Treachery in Breakdown City creator Shawn Allen explains how he approached creating dozens of characters of various ethnic groups in a fictional New York, and how he too has stumbled on his way, in order to help other game developers add black and brown characters to their games without creating bad representations.

 

Epic and Interactive Music in Final Fantasy XV

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In this 2017 GDC session, Square Enix's Sho Iwamoto shares how the Final Fantasy XV audio team created actual music data in their proprietary authoring tools, and issues they faced during implementation such as synchronization with game scenes and looping, fading, and more.

 

Things I found entertaining throughout the week relating to video games, game communities, or game companies

 

Overwatch as a turn-based RPG is surprisingly tense

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Just a little idea I had that took me three months to execute. I've always had a fondness for turn-based RPGs and wanted to see what that might look like in a game like Overwatch.

It should be fair warning that nothing else on this channel is even remotely like this. It's a swear-filled nightmare of a comedic channel. And I probably won't do anything specifically like this again, I'm just gonna stick to doing what I feel like doing.

Special thanks to DJ, Grim, Zeak, Albert and Vicki for being my puppets and wasting an hour of life acting stuff out.

It goes without saying that I own none of the characters, models, setting, sounds or music featured in this video. All of that stuff belongs to Blizzard or Square Enix.

 

Top Pistol Mercy Will Wreck Your Shit, But Only If She Has To

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“I’ve learned not to rely on teammates for anything,” she said. “If they’re in range for my Guardian Angel [mobility skill], that’s great, but if they’re not, I’ll use the pistol to fend flankers off. I take my teammates out of the equation when it comes to my survival. If I die, it’s my fault.”

 

Things I Missed From Previous Weeks

 

7 examples of accessibility design that developers should study

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Games are for everyone. And in recognizing this, ever-increasing numbers of developers are making a point to incorporate more accessibility features and options like remappable controls, configurable subtitles, resizable HUDs, and more. Even the console makers are getting involved — Microsoft recently added a text-to-speech API, live speech-to-text transcription, and a "co-pilot" mode to the Xbox.

Accessibility is in vogue, and with good reason. The more accessible a game is, the larger its potential audience and the happier its players — all of whom benefit from better sound and graphic design and greater customizability. Game accessibility consultant, and advocate Ian Hamilton, one of the leading experts in the field, says that accessibility is now bigger than ever — with "big players in the industry kicking off initiatives such as internal awareness raising events" and key industry figures like Shuhei Yoshida, Shawn Layden, Phil Spencer, and Cliff Bleszinski are making public statements of support.

 

SHADOW OF COLOSSUS, KNACK 2 WILL BE LOCALIZED IN ARABIC

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Sony promises to support the region with more localized games.

 

Gwent: Condottiere under a different name

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The explanation offered by Mr Monnier is, at the very least, highly unlikely. The similarities between both games are too many and too specific to be produced by chance. It’s far more likely that Mr Monnier had played Condottiere before finishing The Witcher 3, as he actually did.

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