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112 new things in XCOM 2 War of the Chosen, final parts of Noclip's FFXIV documentary and of Brian Fargo's interview with IGN Unfiltered, Persona's symbolism and connections to Jungian psychology, Chris Bratt on video game voice acting and the actor that didn't know that he was a major character in Fallout 4, Cuphead devs rebuilt the game after 2015's E3, Battlefront 2's progression and loot systems, origins and ideology of cyberpunk and cyberspace, Star Fox 2 developers celebrate the game getting a release, Five Nights at Freddy's 6 announced and cancelled, Arkane founder Raphael Colantonio talks about why he's leaving the industry, Errant Signal on why 0451 show up in so many immersive sims and their frequent themes, Level-5's Akihiro Hino on learning from Ghibli, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, country news, mods)


Twitch will now allow its Affiliates to offer subscriptions



Twitch is giving its Affiliates a taste of what it’s like to be partnered up with the streaming service. Starting this week, it’s allowing Affiliates to utilize the same subscription options it had previously offered only to Twitch Partners.


112 new things in XCOM 2: War of the Chosen (Yes, seriously)


After grilling XCOM 2's Creative Director at this year's E3, Chris has put together a ridiculously large list of new features that we can expect from its upcoming expansion, XCOM 2: War of the Chosen. We think he might like this game.


Every rat in A Plague Tale: Innocence will behave like 'a filthy little individual creature'



As if A Plague Tale: Innocence's E3 announcement trailer wasn't terrifying enough, Asobo Studio has revealed more about its horrifying hordes of rats—which players are apparently expected to "play with and against."


Where the Water Tastes Like Wine Lets You Travel and Share Stories | E3 2017 Indie Mix


Jake sits down with developer, Johnnemann Nordhagen, to discuss the game's world and the music.

Charting the Folkways of America in Videogame Form


In game design there’s a lot of talk about “narrative-driven” games, how some virtual experiences sit outside the objective-based conventions that for many have come to define the medium. But in the case of Where the Water Tastes Like Wine, the narrative is the mechanics, as in how that narrative is shaped, changed and formed. Both in subject matter and the development process itself, the game is an homage to the role of collaborative retelling in the tradition of folklore.


Here’s the epic Battlestar Galactica strategy game you always wanted


Deadlock is based on a “we-go” system first introduced in Black Lab’s Starhammer: The Vanguard Prophecy. Players will take turns issuing orders to their fleets, and then watch the action play out in scalable, pausable real-time. It’s similar to a system made popular by the Combat Mission series, but will also allow for full replays after each battle. Players can review the footage from any angle, and even use it to create their own machinima.


Black the Fall and Eastern Europe's Communist Past


When Cristian Diaconescu and Nicolete Lordanescu started working on what would become the atmospheric puzzle-platformer Black the Fall they weren't trying to make a commercial video game, but an art project that used games as the medium. The two creators shared the goal of somehow using interactive media to communicate their feelings about the not-so-distant past of their homeland, Romania.


Marvel vs. Capcom Infinite Aims To Prevent Endless Combos



As the latest installment of the quirky Versus series, Marvel vs. Capcom Infinite wouldn’t live up to tradition if it didn’t have some silly tactics lurking within its code. Capcom’s team-based fighting franchise is as chaotic as it is beloved. Past games have had infinite combos and assist-heavy setups that make avoiding damage nearly impossible. Despite its name, that’s not all going to fly in Infinite.


How the 'Life Is Strange' Prequel Is Giving Queer Fans More Choices



What was sometimes only hinted at in 'Life is Strange' is a much bigger part of this new story.


Star Wars Battlefront 2 outlines how its crates and crafting systems work


What do we know so far about Star Wars Battlefront 2? Well, we know it probably won't have a season pass, that its classes aim to add depth to its team play, we know it's being written by Spec Ops: The Line's lead writer, and that it has lasers that kick and classes that matter. Now, we also know how its crates, crafting and progression system works, courtesy of the latest Star Wars HQ video.

Star Wars Battlefront 2 - FIRST LOOK! Legendary Cards and Star Card Customization! New Gameplay!

Keep in mind that, while the linked article is PCGamer, the above videos are made by a Star Wars fan channel, and they are sponsored (as they disclose in the video) fanboys.

Star Wars Battlefront 2 loot boxes spark pay-to-win fears


You pay to "accelerate" rewards, EA says.


Call of Duty: WW2's supply drops aren't pay-to-win



With news that Call of Duty: WW2 will include supply drops loaded up with collectable goodies, the next question on right-minded people's lips is: 'Will supply drops include stat-buffs?'.


The Legend of Heroes: Trails of Cold Steel for PC launches in July



A few new screenshots of the PC version.


Pillars of Eternity II: Deadfire - Backer Update 36 - Deep Dive into the E3 Video


Executive Producer Adam Brennecke narrates the IGN E3 video to provide more detail as to what he and Design Director, Josh Sawyer, showed off at E3 2017 a couple weeks ago.


Fumito Ueda submitted a proposal of changes for the Shadow of the Colossus PS4 remake



Shadow of the Colossus game director Fumito Ueda submitted a proposal of changes to Sony for the upcoming and recently announced PS4 remake. But he doesn't know if they'll get in.


FIFA 18 on Nintendo Switch plays surprisingly well



Sports fans have been debating the merits of the Nintendo Switch version of FIFA 18 ever since publisher Electronic Arts announced it earlier this year. EA itself was cryptic about the nature of the game — whether it would be a quote-unquote proper FIFA title, or some kind of lesser experience — until EA Play just before E3 2017.


StarCraft: Remastered will release this August for $15



The classic RTS is almost upon us, and can be preordered now.

StarCraft Remastered devs unveil price, explain how much is being rebuilt


Dev team admits losing old code and assets, needing to “eyeball everything.”


How Mount & Blade 2: Bannerlord simulates its huge medieval battles



Almost ten years after their first release in 2008, the Mount & Blade games still offer something unique in gaming: large-scale medieval battles in which you are both a participant and a commander, nestled within a strategy sandbox. Though refined with 2010’s Mount & Blade: Warband, developers Taleworlds concede there’s a certain lack of polish in the series so far.


Kingdom Come: Deliverance's Hard Medieval Living


We describe the unique gameplay we encountered in the early hours of this medieval RPG.

In Kingdom Come: Deliverance I threw fists, dice, and very nearly poo


Kingdom Come: Deliverance has been a long time (kingdom) coming. By the time of its scheduled release date of February 13 next year, it will have been in development for over four years. For most of that time, its original pitch hasn’t changed: a medieval RPG with as much historical accuracy as possible. Dungeons without the dragons. Intriguing though this is, I’ve been wondering how the game will actually play for months now. At E3, I got my answer.


Cuphead devs entirely rebuilt the game after E3 2015



You probably recognise Cuphead [official site] because you’ve been hearing about it for years. The action platformer was first announced at E3 2014, and it’s finally out on September 29. In between, the developers at Studio MDHR quit their jobs, remortgaged their homes and essentially rebuilt the game.

Cuphead won’t be coming to PlayStation 4


It’s a Windows PC and Xbox One exclusive, full stop


Inside dev Dino Patti reveals more about new game Somerville and why he left Playdead


"There was some kind of fallout," Patti admitted. "It is kind of delicate. It's also combined with other personal reasons. I really like Playdead, it's something that's deep in my heart. I love the people there, they're still my friends. I'm on speaking terms with 98 per cent of the people there...


Evil Genius 2 in development at Rebellion


The game is a follow-up to Elixir's real-time, lair-management strategy sim, which came out back in 2004 courtesy of publisher Sierra. Rebellion, the UK video game company behind the Sniper Elite series, picked up the rights to Evil Genius in 2006.


Answering Assassin's Creed Origins' Lingering Questions


All month long we've been rolling out exclusive features covering Assassin's Creed Origins, and now we're ready to wrap things up with one final interview from game director Ashraf Ismail. He was kind enough to Skype in to The Game Informer Show podcast and answer dozens and dozens of burning questions from the community. So if you're looking for more info on the game's development, ambitious world, or even the details of the day/night cycle, then you're in luck. We hope you enjoy the conversation!


A Stealth Game Where You Can Control The Elements


I had a chance to check out an early alpha build of 2D stealth game Wildfire. It may not have a release date yet, but from what I’ve played it’s looking promising.


15 minutes of English Chaos;Child gameplay


Rice Digital has uploaded the stage demo of Chaos;Child from MCM London Comic-Con in May showcasing the game’s first 15 minutes.


A new Code Vein trailer shows off a little cave spelunking alongside your murdering


It’s hard not to compare Code Vein to the likes of Dark Souls and Bloodborne. It’s especially hard not to when a new trailer shows off what appears to be the segments to the game that are clearly taking many pages out of FromSoftware’s book. But that’s exactly what a new Code Vein trailer from Anime Expo is doing.


Run a cursed zoo in The Eldritch Zookeeper


Part management, part tycoon, part survival game.


Psychedelica of the Black Butterfly And Psychedelica of the Ashen Hawk Headed To North America in 2018



Aksys Games announced at Anime Expo 2017 that they’re bringing two otome visual novels from Idea Factory’s Otomate label with Psychedelica of the Black Butterfly and the slightly-connected Psychedelica of the Ashen Hawk in 2018.


Under Night In-Birth Exe:Late[st] coming to North America in late 2017



Aksys Games localizing French-Bread-developed fighting game.


7 Minutes of Destructive Dragon Ball FighterZ Gameplay


If you're in the mood for some good old fashioned Kamehameha, then we've got you covered with some crazy new gameplay of Dragon Ball FighterZ. (Shot off screen)


Aztez, a 2D beat-em-up strategy game set in ancient Mexico, is coming in August


The visually stunning brawler was first revealed in 2013.


Ys VIII: Lacrimosa of Dana ‘Mysteries of the Isle’ trailer


Adol awakens stranded on a cursed island.


Gundam Versus launches September 29 in the Americas


Pilot Mobile Suits, each equipped with their own weapons systems.


Naruto to Boruto: Shinobi Striker Heads Westward In Early 2018 For PS4, Xbox One, And PC


Bandai Namco announced at Anime Expo 2017 that Naruto to Boruto: Shinobi Striker, the upcoming multiplayer action game by Valhalla Game Studios subsidiary Soleil, is headed to North America in early 2018.


7’scarlet coming to North America in 2018



1-6'Scarlet nowhere to be seen.


Bad Apple Wars launches September 29 in North America



Idea Factory otome visual novel dated.


Code: Realize ~Bouquet of Rainbows~ coming to North America in 2018



A collection including Guardian of Rebirth and Future Blessings.


Horror Exploration Game Creeping Terror Headed Westward In Fall 2017 For PC And 3DS


Sushi Typhoon Games and Nikkatsu released the 3DS horror game Creeping Terror in Japan via eShop a while back and it was announced at Anime Expo 2017 that it’s headed to North America for PC and 3DS in Fall 2017.


Five Nights at Freddy's creator to "step back" from popular series



Development of sixth full game abandoned as Scott Cawthon describes mounting "pressure" to make each better than the last

Five Nights at Freddy's 6 fans excited for release now that it's cancelled


There is no game developer who enjoys toying, torturing and sometimes pleasing their fans more than Scott Cawthon, creator of the Five Nights at Freddy’s series. In a blog post over the weekend on the Steam community page, he announced, cancelled and said he’d never talk about again a sixth main game in the series. The community is now convinced that means it’s coming out, and probably soon.


Nights of Azure 2 launches for PS4, Switch, and PC on October 24 in North America, October 27 in Europe


PS Vita version skipping western release.


Destiny 2's weapons and armor won't have random rolls



In what appears to be a concession to PvP balance, Luke Smith says gear and armor will have the same perks every time.

Destiny 2 starts the ‘housekeeping’ phase for clan migration


Destiny 2 is betting on its community to push the game’s multiplayer over the top. That process starts now with a so-called “housekeeping period” that allows clan leaders to migrate their groups to the new game.

Two other studios will help Bungie make Destiny 2's live content


Destiny 2 publishers Activision will use Vicarious Visions and High Moon, two of their dev studios, to help Bungie make more regular content for their forthcoming social shooter.


Swords of Ditto gets an extended gameplay video


The Swords of Ditto is a neat looking action RPG unveiled in the week leading up to E3. Published by Devolver, it has a minty fresh Saturday morning cartoon aesthetic and, most importantly, a protagonist with a box for a head. There was a trailer issued back then, but now we've got a solid 12 minute video showcasing its gameplay.


Walden, the Henry David Thoreau survival game, comes out on July 4


Walden, as Chris told us last week, is a unique take on the survival genre. Instead of monsters or zombies, you are Henry David Thoreau, and you've decided to "live deliberately" in the mid-19th century woods around Walden Pond.


Drive Girls coming to North America on August 11



An action game where girls transform into supercars.


Little Witch Academia: Chamber of Time coming to the Americas for PS4, PC in early 2018



Unravel the mystery of the Seven Wonders at Luna Nova Magical Academy.


Story of Seasons: Trio of Towns launches October 13 in Europe



European release finally dated.


Tropico 6 preview: Building bridges to keep everybody happy — whether they like it or not



After about 100 hours in Tropico 5, I learned that, as a dictator, I could be rich or I could be popular, but not both. That balance was really only useful in the game's story-driven campaign wrapper. In the sandbox mode, where I spent most of my time, popular acceptance didn’t require much work, outside of winning an election I had rigged anyway, and the only internal faction that could seriously threaten me was my own military. Tropico 5, the “dictator simulator” launched in 2014, didn't really force me to be one.

Tropico 6, coming next year, is going to change that, says Martin Tosta, a producer with publisher Kalypso Media.


SG/ZH School Girl/Zombie Hunter coming to North America in late 2017



D3 Publisher's zombie third-person shooter leaving Japan.


Rain World expansion will usher in difficulty options and multiplayer



Steamworks compatibility is also on the cards.


BioWare kiboshes Mass Effect: Andromeda DLC cancellation rumor


The Mass Effect rumor machine spun up quickly following a report yesterday which claimed that the planned story DLC for Mass Effect: Andromeda had been canceled. The rumor began with a Facebook message from a purported Austrian studio called Sinclair Networks, now deleted but captured by Critical Hit, claiming that its contract with BioWare to create three Andromeda DLCs had been cancelled.

Sources: Mass Effect: Andromeda Will Not Get Single-Player DLC


Yesterday, a widely shared Facebook post claimed that BioWare had canceled Mass Effect: Andromeda’s downloadable content. The good news: that Facebook post was a hoax. The bad news: they guessed correctly. Mass Effect: Andromeda will indeed not be receiving any single-player DLC, three people familiar with BioWare’s plans have told me.

How internet trolls became Mass Effect fans' public enemy number one


Mass Effect Andromeda single-player DLC hoaxers head into hiding.


Watch Dogs 2 update adds four player co-op next week


Watch Dogs introduced the awfully-named but rather fun PvP mode Showd0wn back in April, alongside multiplayer functionality for races. Furthering its friend-fusing trend, the latest update adds four player co-op—due this Tuesday, July 4.


StarCraft's Stukov is in Heroes of the Storm - here are his skins, sprays, and more


You can check out all the cosmetics above. If you're more interested in what's going on in the mechanics of the game, though, hang around. Blizzard have also released the PTR patch notes.


The next Hearthstone expansion will be announced next week



Because everyone loves an announcement of an announcement, Blizzard has pre-announced that it will announce (I'm getting dizzy) the next Hearthstone expansion during the HCT Spring Championship tournament next Thursday, July 6 at 7pm Pacific.


Oh no, Doomfist works for the bad guys in Overwatch



Blizzard have revealed another new tease for Doomfist and it suggests an imminent release. Like Orisa, this latest tease comes in the form of a fake news report - Orisa was in the PTR a week after her one.


Playerunknown's Battlegrounds studio wants to add cross-play between PC and Xbox One



It's fairly straightforward technically, but there are challenges.

Battlegrounds Cracks Down On Thousands Of Cheaters


PlayerUnknown’s Battlegrounds’ battle royale is typically a test of skill, but that is sometimes ruined by players who can see through walls and score headshots across the map. Over 25,000 players have reportedly been banned already, but cheaters don’t seem worried.

How PlayerUnknown’s Battlegrounds went from scrappy mod to one of the games of 2017


E3 was a great topper to a pretty damn momentus first half the year for the developers of PlayerUnknown’s Battlegrounds. In February practically nobody had heard of the game. In March it debuted on Steam Early Access and went on to sell over 4 million copies and pass $100 million in revenue. This is a game that isn’t even technically officially out yet.

Here's how PlayerUnknown's Battlegrounds' new desert map looks


In the two screenshots we can see a broken down train, ramshackle buildings, and lots of post-apocalyptic props. It might not be the end of the world, but it sure looks like it.


G2A sellers will have to publicly list their names and address from July



Key marketplace G2A are changing the way they operate from next month, with an update to their terms of service making it mandatory for sellers to display an address. That means any buyers will be able to trace exactly who their purchase is from.




Paradox Interactive acquires Triumph Studios


Paradox Interactive is pleased to announce it has acquired Triumph Studios, the creators of the critically-acclaimed Age of Wonders and Overlord-series.


RP prices are increasing by 20% in League of Legends in the UK because of Brexit



Riot are increasing the cost of LoL’s in-game currency, RP, in the UK. The reason given for this price increase is that the pound has been performing poorly this past year, ever since the UK voted to leave the European Union.


Rust has lost over $4 million in refunds, but its developer doesn’t mind


Steam refunds are good for customers, since they give us the chance to try games without the worry that they might not run on our system, or that they might just not click when we get our hands on them. For developers, they’re potentially a different prospect, since a sale now doesn’t necessarily mean that money is safe.

Valve received more than 205,000 refund requests yesterday


Support requests have skyrocketed since the Summer Sale began.


The Star Fox 2 team is so pumped to see the game come out


Star Fox 2’s upcoming release after more than 20 years in the cancellation pile is a huge deal, especially for the team that worked on it. Dylan Cuthbert, a former Argonaut Software developer who now heads up Q-Games, has spent the week celebrating the project’s rebirth with fellow members of the Argonaut and Nintendo teams who worked on it.

Q&A: Inside the 22-years-late release of Star Fox 2


One of the most hotly anticipated new releases of 2017 has been feature complete for over 22 years.

Inside 'Star Fox 2', the Stellar SNES Sequel That Sadly Never Was


The sequel to the SNES classic was unceremoniously cancelled will finally see the light of day as part of the SNES Classic Mini


Dangen Entertainment, a new Osaka-based publisher, wants to support new indies of all kinds



There are a few things that cause more stress and consternation for budding independent game developers. Finding the right publisher that supports them and the game from working prototype to finished product is hard enough if the developer isn’t business savvy. Along with that comes the pressures of marketing the product and making sure it gets the best kind of exposure. Should a developer be looking to branch out and have their game localized into different languages, that can create it’s own challenges.


What's Phil Harrison up to these days?



Phil Harrison sees things from a special perspective, not because he's as tall as an NBA basketball player, but because he's had high-up jobs at both PlayStation and Xbox. He was with Sony for 15 years, fronted conferences, fronted PlayStation for goodness sake - he's a huge part of PlayStation history. He was at Microsoft for a blink of an eye by comparison - only three years - but in no less of a key role: leader of Xbox in Europe. He's worked on both sides of the fence.


Leaving Arkane: The pressure of "making impossible things"


Raphael Colantonio on leaving the studio he founded, and an industry "at odds with vacations, with time off, with just creatively recharging"


IGDA executive director Kate Edwards steps down



Trent Oster to serve as interim executive director while IGDA searches for replacement [UPDATE: Edwards never planned on staying more than a few years]


BioWare's Dragon Age team is currently 'hiring a lot of people', says creative director



A new Dragon Age is happening, but is development now ramping up?


Glixel's San Francisco office closed, team laid off



Dramatic cuts have been made to the team behind Glixel, the video games website run by the publisher of Rolling Stone magazine.

The San Francisco office was closed last Thursday, with all staff reportedly laid off. The news emerged via social media posts from general manager John Davison, content director Simon Cox, and news editor and former GamesIndustry.biz senior editor Rachel Weber.


'Achievement Spam' Games Are Causing Controversy On Steam



Achievements might be arbitrary indicators that you Did A Thing, but they’re still thrilling to earn. On Steam, you can even put achievements on display and turn your profile into a gleaming monument to your accomplishments. Some developers have recently taken to front-loading subpar games with thousands of achievements. Now a single click can have you drowning in achievements, for better or worse.

Sony Pulls 'Easiest PS4 Platinum Trophy' Game From Store


Sony today pulled a game from the PlayStation Network that claimed to be the “easiest PS4 Platinum trophy,” allowing a player to earn one of the prized achievements by playing for just a few minutes. The game, called 1000 Top Rated, was online for two days before Sony yanked it.


China extends lead as the world's biggest video game market



China has extended its lead as the world's biggest market for video game content, and now represents 25 percent of the global games market.

Riot Games Owner Tencent Imposes Online Gaming Limit for Minors


Tencent, the owner of League of Legends, is imposing limits on how long China’s youth can play their most popular mobile game.


40 indie games to be featured in Smithsonian American Art Museum event



The Smithsonian American Art Museum has detailed its upcoming SAAM Arcade event, and this year forty independent games are joining the Arcade as part of its indie showcase.


Women-only gaming event cancelled because of angry internet men



The event was due to take place in King's offices in Barcelona. Four panels were planned, to celebrate prominent industry women and for networking purposes. However, the internet did its thing.

Forocoches - which, from what I gather, is Spain’s 4Chan - was the worst culprit, filling up with men threatening to infiltrate the event.

Indie game leader Rami Ismail condemns harassment that shut down Spanish women’s gaming event



“Special interest groups exist in the industry,” he said. “We can learn from having open and honest discussions about shared issues. Groups like this exist for C++ developers or orchestral music. They can talk about issues in a safe space without the worry of harassment. That’s no different from an event like this for women.”

He said this would reflect badly on the Spanish game industry.



Fan-Made Halo Game Is Legal And Development Can Continue, 343 Industries Confirms


Installation 01, a fan-made Halo game for PC, has been in the works for quite some time. However, with any game like this, the legality is a big question mark. With fan-made tributes to Metroid 2, The Legend of Zelda: Breath of the Wild, and Metal Gear Solid being shut down by the publishers of those games, Installation 01's future was uncertain. But today, the team confirmed that 343 Industries is allowing development on Installation 01 to continue, under a couple of conditions.


Beyond Skyrim - Bruma mod is enormous and out now


Return to Cyrodill, 200 years after Oblivion.


This mod for Diablo 2 steals the best ideas from Path of Exile and makes it feel new again


The best way to re-experience the greatness of Diablo 2.


A prototype of an abandoned SNES Rayman game is playable on PC


Long lost SNES instalment is worth a look, but don't expect a full game.


Esports News


The Weekend In Esports: Pokémon Championships And Overwatch Contenders



With the Dota 2 TI7 qualifiers behind us and ESL One Cologne yet to begin, this weekend belongs to some of pro gaming’s other scenes. Most notably Pokémon with the North American Championships pitting the best trainers across the continent against each other. Who’s ready for the parade of Arcanine?

Below you’ll find where and when you can catch all the weekend’s biggest events in competitive gaming. Let us know what you’ll be watching in the comments or if you think there’s something we might have missed.


Layoffs as ESL restructures



The ESL has reportedly made an unspecified number of redundancies as part of a restructure.


Thai Ministry Denies National Esport Players from Competing in 2017 AIMAG



An invitation to compete at the Olympic-sanctioned, multi-sport event was turned down after pressure from multiple government ministries, who cited health concerns related to gaming, as well as the country’s lack of recognition for esports, as primary reasons.


Super League Gaming Closes $15 Million Funding, Investors Include Nickelodeon, DMG and aXiomatic



Super League Gaming, an esports community-building platform, announced today that it has received $15 million in Series C funding.


INTERVIEW: “ReDeYe” on Talent Management and the Rise of South African Esports



Paul “ReDeYe” Chaloner has been one of esports most recognisable voices for well over a decade – and was arguably one of the industry’s first bonafide entertainment professionals. Having hosted multiple iterations of ESL Cologne and The International, “ReDeYe” was also previously head of content and media at ESL, and later head of broadcasting for Gfinity. In 2016, he launched his own full service esports agency: Code Red.


A year on from launch, Overwatch is a struggling eSport



This time last year, it was almost unthinkable that Overwatch's eSports scene and the word failure could ever appear in the same sentence. But that is the situation we find ourselves in.

Evil Geniuses disband their Overwatch team after just two months


Well, that didn't take long: after just two months, Evil Geniuses have announced that they're disbanding their competitive Overwatch team.


This Year's Dota 2 International Will Be The First Without A Defending Champion



For the first time in Dota 2 history, there will be no defending champion at this year’s International (barring the very first).

Valve is eliminating the Dota 2 Majors for the 2017-18 season


The Dota Majors are "marquee tournament events" that culminate in The International, the big daddy of them all, with a prize pool in excess of $20 million. The series debuted in 2015 with four seasonal events, while the 2016-17 was reduced to three: Boston in December 2016, Kiev in April 2017, and the upcoming International in August. But for the 2017-18 season, Valve announced today, the current Major system is being dropped.


15-Year-Old's Reaction To Winning Her First Street Fighter V Tournament Is Everything


While a number of older players can still throw down with the best of them, prodigies like Toffee have become a common sight in the fighting game community over the last few years. Capcom Cup’s reigning champion, Du “NuckleDu” Dang, also began playing fighting games at a high level when he was only a teenager, and has since become one of the world’s foremost Street Fighter V competitors.


What Do Esports Players Do After They're Done With Esports?



The trajectory of a professional gamer’s life plays out much like a tournament. A slow ascent in the beginning, a major breakthrough to the big time, and finally an explosion of success, a culmination of what they’ve been building toward for so long. It’s this success that drives pros: the few, glorious moments at the top that make the thousands of hours of training and commitment to excellence worth it.

But what about after it ends?


Inside The Growing Coaching Industry Supporting League Of Legends Teams



Competitive League of Legends has grown past just the five-player line-up. Coaching staff and more people in charge of training, guiding, and managing players are becoming necessary for a successful team eyeing a spot at the top of the League Championship Series.


Meet Brandon 'Seagull' Larned, the World's Most Famous 'Overwatch' Player



On the eve of Overwatch League, the game's most renowned (and likely best) player is ready to go pro in earnest


Female Esports Pros Hope To Close The Gender Gap


Women remain a minority in the esports industry, but they have always been a presence in competitive gaming scenes. Compete’s video team interviewed four female esports experts about their successes, their struggles, and their different takes on competitive gaming’s gender disparity.

This is the final installment in Compete’s new season of competitive gaming videos. Other videos in this series have covered retired Halo pros describing a decade of changes in esports, the University of Utah’s first-of-its-kind varsity esports program, the Southern California fighting game scene, and the medical experts who keep esports pros healthy.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)




KnightOut is a build and brawl game for 1 - 4 players. Coming to Windows and Nintendo Switch in 2017.


Fight Knight blends dungeon-crawler exploration with first-person fisticuffs


A Bombastic First Person Dungeon BRAWLER Set in a Unique Fantasy World


The Music of Pathfinder: Kingmaker by Inon Zur


A good soundtrack doesn't just help set the mood and transport emotion. It follows you on your journey and tells a story. Let me show you the creative process behind my work, some of the instruments I'm using for the soundtrack to Pathfinder: Kingmaker and how a tune starts as a melody in my ear and finally turns into a full track. I hope you will enjoy my video for today's update.

Octavia: Tough Cookie


Another update, another companion! We're about to introduce you to the first half of an exciting duo that shares a lot - tragic backstory, magical aptitude, and affection for one another. Please welcome Octavia, a gleeful yet determined half-elf with a talent for magic and sleight of hand.


Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


The Cyberspace we Forgot | Neuromancer



The fingerprints of Neuromancer, William Gibson’s seminal 1984 novel, can be seen all over contemporary pop culture. It popularised the terms “cyberspace” and “matrix,” and became a cornerstone of cyberpunk culture, influencing work ranging from The Matrix to Deus Ex. It’s even been argued that it catalysed, through its image of cyberspace, the advent of the internet itself. While dated at points (the computers of the mid-21st century are bulky, angular things, and an AI shows off its immense power by making a line of pay phones ring), it continues to be an influential and widely read classic.

The same cannot be said for Neuromancer’s game adaptation, which was developed by Interplay—creators of Fallout, among others—after they acquired the rights from, of all people, Neuromancer superfan and LSD champion Timothy Leary. Released for a variety of home computers in 1988, an eon ago in the gaming industry, it was well received as a game with a rich plot and “convincing” electronic world, but has long since lapsed into obscurity. Today it’s all but forgotten abandonware, and can be played in an Internet Archive that in no way resembles the virtual spaces the game itself portrays. In short, it appears to have no cultural resonance to show for its efforts.


A Post-Modern Ideology Delivery System on Cyberpunk and the function of Genre



Cyberpunk is growing in popularity as an aesthetic. There’s a clear rise in the number of rain slicked streets and neon signs that populate the current pop culture landscape, whether that’s within movies, comics, or videogames. It helps that its key images play to the strengths of computer rendering: cyborg bodies aren’t subject to the same scrutiny regular human bodies are, and neon, rain and reflections play well with the ways we simulate light. But while the imagery of cyberpunk has grown, this hasn’t been reflected in the philosophies of the media that crib from it. Too often cyberpunk is taken only as an aesthetic, divorced from the context and anxieties that created it.


Level-5's Akihiro Hino on the Success of 'Layton' and Learning from Ghibli



The CEO of the unassuming Japanese studio known best for whimsical detective puzzlers really wants to make a horror game


PlayStation Vita's Rebirth as a Boutique Platform



Sony's moribund handheld device is still proving profitable for indie developers and niche publishers


This Game's Secret Door Has Been A Mystery For 12 Years. Now, It's Solved.



It took one player nine years to gain enough experience to go inside, but they disappeared. Another player stepped up.


The making of Prey's Gloo Cannon



How the gun that sidesteps sticky situations came to be.

Prey was originally going to let players fly through Talos 1


It sounds fun, but apparently it wasn't.


Fumito Ueda


How Identity Politics Nearly Destroyed, But Then United a Small, Online Community



This is a story about video games, but it’s more than that. It’s also a story about friendship, racism, homophobia, loyalty, and how you learn the truth about your friends.


Why Does Everyone Hate Mercy?



Despite Mercy being posed as the angelic medic of the popular team shooter Overwatch, she, or the people who play her, might as well be the Devil with the way that many complain about her at every opportunity. Their ire covers a multitude of sins but a lot of it centers around her being a female character, a popular support hero, as well as one that exemplifies peacefulness and collaborative team effort. However, these same design choices, as well as the playerbase that have followed her in, have made Mercy a lightning rod for the obvious derision in the competitive gaming community about who plays support, as well as what we assume about their abilities. It is incredibly gendered at times, and that’s not a coincidence.


How Wolfenstein is a tribute to Free Love and the spirit of the Sixties



When I think of the 1960s a lot of things spring to mind. Most prominent, however, are the Woodstock music festival and the Free Love movement. To put it more bluntly: when I think of the Sixties I think of Jimi Hendrix and people having sex. Not only are both represented in The New Order, they appear as small, but vital, symbols of rebellion.


Gaming For All: How The industry Is Striving To Accommodate Disabled Gamers



“I like proving people wrong,” says Michael Begum, one of the best Street Fighter players in the world, unable to help flashing a cocky grin. I can’t blame him. Begum, a.k.a. BrolyLegs, has more than earned it, making a name for himself and rising to the top as the number-one ranked Chun-Li player in Ultra Street Fighter IV. If that wasn’t impressive enough, Begum achieved that ranking by only playing the game with his mouth.


World of Warcraft's Lesbian Couple Is A Promising Step For Azeroth



You might not have noticed at the time, but World of Warcraft took its first, quiet, baby steps towards including LGBT characters in its 12-year—old virtual world when it released its Legion expansion last year.

With all the fanfare over Blizzard’s Overwatch, making its most visible character, Tracer, a lesbian, seeing World of Warcraft slip a pair of lesbian NPCs into an obscure questline feels a bit lackluster. But the game’s history with queerness explains why this is both monumental—and also presented in a way that barely anyone paid attention to.


Robert Yang's The Tearoom appeals to censors by swapping cocks for glocks


Two years ago video game developer and New York University professor Robert Yang made a satirical game about the loaded societal anxieties that come with being a gay man in a gym locker room. It was called Rinse & Repeat, and it was a lot more clever than its silly premise of washing a naked man with aviator shades suggested. Yet streaming video service Twitch took issue with its rampant nudity and banned it, even though Yang, and many critics, agreed that its penis presentation was crucial to its purpose. So now, with his latest game The Tearoom, Yang has offered a humourous solution: swap a cock for a glock.


Bad Translation Comes Close To Ruining Cult Classic Princess Maker 3



The weird, charming daughter raising simulator Princess Maker 3: Fairy Tales Come True has finally been released in English. Fans have long wanted an official English translation, and while they might find the wait worth it, the game’s translation problems may be a turnoff for newcomers.


Mia Khalifa Dove Straight Into Twitch and She Isn't Looking Back



Though many fixate on her brief career in adult film, Mia Khalifa has spent the better part of her adult life working as a social media personality. Since retiring from pornography in early 2015, she's built a following of several million across Snapchat, Twitter, and Instagram. Now, she's decided to take her talents to Twitch.

Khalifa has appeared as a guest on several other Twitch channels in the past, but last Thursday's foray into streaming was her first time doing her own broadcast. As far as content goes, it's pretty standard Twitch fare – NBA2K, NHL, with some cooking and conversation sprinkled in. So far, the results have (unsurprisingly) been good, with well over a half a million unique viewers tuning in to her stream over the last week. Khalifa, for her part, has embraced the platform and its culture, even hosting channels of small streamers when she's not live.


Dan Abnett: “Story should be the spine of your game”



The best-selling novelist and writer for both comics and video games discusses the increasing importance of a solid narrative


So I wrote a letter to Jeff Kaplan, and today in the mail I got a response back…



Bless Mr. Kaplan, we’re really lucky to have a dev like him who’s willing to hear his fans. And while we love to revere Mr. Kaplan as almost a demi-god, I feel like this letter made him very human and kind. WHAT A WONDERFUL DAY!!


Alan Wake's Closed Off Open World Enhances Its Twin Peaks-Style Weirdness



Upon its release in 2010, Alan Wake was already dated. Announced in 2005, the third person action game smashed a late ‘90s/early 2000s story about a writer’s relationship to their work (“You think you’re god? You think you can just make up stuff?” asks the first enemy in the game) into a setting that shared more than just an ecosphere with Twin Peaks. Sometimes a lamp is actually a log.


'Persona 5' Can't Champion Marginalized Underdogs Without Queer Characters



The Phantom Thieves are framed as outcasts, but in an idealized way. They're marginalized the way the kids in The Breakfast Club are marginalized: They may all be on their respective fringes, but they also all have places they belong. The Phantom Thieves become heroes the world over when they take down harmful hackers and business CEOs, and even when the public turns against them, they have heroic comebacks that push them into the limelight again. They act the part of the outsiders, but the world loves them, people look up to them, and their outsider identities never really harm them past the beginning of the game.

Why Ditching Procedurally Generated Dungeons Makes Persona Better


Persona 5 is at once a breathtaking reinvigoration of everything players love about Persona, as well as a return to form to the series’ beginnings. Throughout the Persona series, the shadow-slaying, dungeon crawling titles have established a slew of ongoing narrative cues: teenagers toeing a delicate balancing act between their day-to-day class schedule and saving the world, a mysteriously long-nosed imp named Igor prodding on your journey from within his Velvet Room, and enough meditation on the concept of reality that you may need to brush up on Jung just to keep up.


‘The Town of Light’ Leverages Reality to Portray Survival Horror



And, in the process, how developer LKA takes a credible look at the real horror of mental institutions.


Why Are There So Many Games About Cops This Year?



Speaking on behalf of the Beat Cop team, Pawel Miechowski answered similarly for that game, explaining that "the only window to the West, or one of the very few, were cop shows broadcasted on TV on Thursday evenings." Miami Vice and Columbo stood in for America in the Polish media of the Cold War, and Beat Cop's 1980s aesthetic is a throwback to it.


Project To Curate A Thousand Small Indie Games Is Finally Complete


“One Thousand Voices” is Steve Cook’s freeware curation project. It’s a Twitter thread of hundreds of experimental games by unique individuals that tries to highlight all of the amazing work being done in the game’s space that doesn’t get the attention it deserves, and over the weekend he tweeted out the 1000th and final game.


Assassination Plot Discovered By Video Game Forum



A 23-year-old man has been arrested after his plot to try and assassinate the French President was uncovered by the users of a video game forum.


Dev rescues '80s text adventure source code by baking tapes in an oven



Source code for a number of early text adventures released by Magnetic Scrolls has reportedly been recovered after tape cassettes holding the only known backups were baked in a 45-degree (Celsius) oven for about eight hours.


At BitSummit, Castlevania creator gets hands-on with some of the games he inspired



Indie devs bite their nails as Koji Igarashi puts their games through the ropes


FINAL FANTASY XIV Documentary Part #3 - "The New World"


In the third and final video in our series, we rejoin the team at the launch of A Realm Reborn and take a look at how the events of 1.0 have echoed through time, even as the realm of Eorzea moves on.


Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning - Extra Credits


Did you know Persona 5 is based on Jungian psychology? Learn about the symbolism behinds the masks and major arcana! These concepts can be surprising helpful when analyzing or even writing games.




So let's talk about 0451! It's a number that shows up a bunch! For a reason, kind of, but also for no particular reason at all! Because history! Also spoilers for like a buttload of games.

So this was a tough one. I wanted to do it after finishing Dishonored 2, then forgot that Prey was just around the corner. Then I finished Prey and had to run off to Sweden which threw off production for a bit. Then in the last days of writing the script I had a crisis of faith in the core idea but felt obligated to pull the trigger on it anyways. A *lot* of rewriting went into this thing, and I'm still not certain it all comes together. But hey, we have all summer's worth of videos to fix that!


Legacy of Kain: Soul Reaver | Forgotten Gems


In this series, we're delving into video game oblivion. Titles that have, at some point, fallen into obscurity. Today, we're taking a look at Legacy of Kain: Soul Reaver and its sequel Soul Reaver 2 by Crystal Dynamics and Square Enix.


Embracing F.E.A.R. [SPOILERS]


The brilliance of F.E.A.R. and the lessons we can learn from it.

Ever since the first-person shooter was popularized in the 1990s, several titles in the genre have attempted to do one of two things, or both, to capitalize on the kinetic feeling of immersion that comes with experiencing the game world and its going-ons through the eyes of the avatar: a) by empowering the gamer with a wide array of weapons and letting them loose on a virtual space chock-full of hostile NPCs all too happy to riddle their quarry with lead and b), by dropping the player in an environment that not only puts their navigational skills to the test, but also engrosses them with a tangible atmosphere that can prove inviting or unsettling.

It’s a two-part formula that has stood the test of time for over 25 years, and it’s one that developers have been more than eager to iterate upon in sundry ways. With the advancement of technology, games have built upon the shooter template with more dramatic storylines, customization options, gameplay modes, and an emphasis on human competition. These are design choices that have embellished the template and attracted wider audiences, a development that was especially conspicuous during the last console generation with works such as Modern Warfare setting trends that defined the modern military FPS. Suffice it to say that the arcade-y and skill-based roots of the genre were gradually being diluted.

For players that solely seek in shooters the raw satisfaction of blasting their virtual foes to pieces with boom-sticks while simultaneously traversing dynamic locales that captivate the senses and keep them on their toes, this sort of philosophy generally came across as a missed opportunity to distill and perfect the two halves of the formula. A few titles did, however, put an extra emphasis on the core FPS blueprint, and fewer still actually came close to perfecting it. And there is one first-person shooter in particular that stands out. One that took advantage of modern technology and did everything it possibly could to make the participant feel both like a true hunter … and the hunted one.

That FPS was none other than Monolith Productions’ F.E.A.R..


The voice actor who didn't know he was in Fallout 4 - Here's A Thing


Thousands of voice actors are currently striking against some of the largest video game publishers in the business. Why?

In this week's episode of Here's A Thing, Chris Bratt takes a look at some of their complaints, initially through the lens of an actor who wasn't told he was voicing a major character in Fallout 4.


Delay The Game | Feature Creep By Tarmack


This video is a bit of a case study from the investor side on how game release dates, delays and project scheduling works. There are always lots of factors to consider, but there is also a common view among gamers that a game should just be delayed all the time if something is wrong, and many gamers don't really understand why that's not always feasible. So let's chat about game releases, delays and games like Titanfall 2 with its' weird release window alongside the two kings of the FPS genre, and Hitman, with the reasons why it was delayed.


Pushing the SNES to its Limits: Wonder Project J - Region Locked Feat. Greg (Gameplay & Analysis)


In this episode, Region Locked takes a look at a Super Nintendo (SNES) title that pushed the system to its limits, Wonder Project J. Interestingly, the game received a sequel on the Nintendo 64 (N64), which makes it seem as though the game sold well enough to warrant a sequel. Through our analysis of the game and its gameplay, we hope you learn some fun facts about Wonder Project J and have the making of it explained here on the Did You Know Gaming channel.


Brian Fargo on Wasteland 3 and InXile's Future (IGN Unfiltered #20, Episode 3)


InXile founder Brian Fargo discusses how Kickstarter has been a boon to his company and dishes a bit on Wasteland 3.


toco toco Season Finale: Tetsuya Mizuguchi, Game Creator


Our last episode of the season features Tetsuya Mizuguchi, game creator and founder of the Enhance Games studio. Mizuguchi is the creator behind the iconic Rez, recently remastered as Rez Infinite, he also created Lumines, Child of Eden or Space Channel 5, which are all gaming experiences strongly influenced by music.

Always ahead of his time, Mizuguchi will tell us more about his motivations behind Rez Infinite, and his pursuit of new forms of perception, supported by new technologies such as virtual reality, or through original concepts such as the Synesthesia Suit.

Our day with Mizuguchi will take us to the heights of Mori Tower, then to the intimacy of the Restaurant Bohemian, where we will learn more about his philosophy and his work.


Seven Years in Alpha: The Thumper Postmortem


In this 2017 GDC postmortem, Thumper co-creator Marc Flury explains how he and collaborater Brian Gibson were able to create the critically acclaimed rythym violence game without advanced shader tools, particle systems, or sophisticated lighting techniques, and how they were able to adapt the game for VR.


The Design of Time: Understanding Human Attention and Economies of Engagement


In this 2017 GDC talk, Owlchemy Labs' Chelsea Howe explores patterns of human attention and engagement over time and shares concrete ways to design for those phases.


Things I found entertaining throughout the week relating to video games, game communities, or game companies




Xbox fan with highest Gamerscore goes on honeymoon, loses top spot after 11 years


The man with the world's highest Xbox Gamerscore has, after 11 years, finally been overtaken.


IX is the best one


Hardest Besiege Levels


I'll show you have to beat all besiege levels as complicated as possible. This video is mostly silly antics. After making this video I am very tired of this game. But Besiege is fun and creates a lot of funny moments.


Things I Missed From Previous Weeks


How Did They Do That - Crash Bandicoot's Cartoony Animation


Looking into the innovative techniques Naughty Dog used in the original Crash Bandicoot Trilogy! Just in time for the release of the N Sane Trilogy!

As a game developer myself, I hope to bring some unique insight into the minds of the developers who made some of my favourite games.

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