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Kaz32

Hellblade Senua's Sacrifice: the Drive of video games.

11 posts in this topic

Ah yes, it's almost time for the next game made by the creators of DMC: Emo Dante and Heavenly Sword to be released! I'm excited for this game!

 

That is until I saw the gameplay for this game.

 

It's been a while since I got excited for a game, and then ended up changing my mind as soon as the gameplay is shown. This.... looks like Remember Me. You know, that game made by the guys behind Life Is Strange before Life is Strange that looks good but with a combat system that's just button mashing enemies that took 20 hits to die for almost every single fight? But unlike Remember Me it doesn't have memory altering minigames but instead a walking simulator where you align different symbols together to progress through the game?

 

This is not a good sign...... 

 

Until I played the game myself and am now close to the end. And man. That 10 minutes gameplay video SUCKS ASS. That shows the absolute bare minimum of the game, and the combat is actually pretty damn fun! The game has light, heavy, parry and block break to mix things up. I thought from the 10 minutes footage that the game only has 1 attack button and you have to slash every enemy 20 times to kill them, but nope! The game has multiple combos you can unleash, and if you parry at the right moment, you can unleash a counter attack that heavily damages enemies. Enemy health varies depending on the enemy type, and in the 10 minutes video, the guy was facing a bunch of elite level enemies that's more like damage sponges. There's earlier enemies that takes lesser hits to kill. And in the middle of the game, you're given an ability to slow down time. Call it a super meter of sort that freezes enemies in place so you can wail on them, and in boss fights it's necessary to beat them when they have invincibility on. Of course, the game doesn't give you a tutorial to teach how combat and combos work in this game, so you have to figure these things out yourself.

 

Puzzles in the game are mostly those "optical illusion" puzzles that's in the gameplay footage. But the game also throw in a few curveballs to make things interesting. So in certain levels, there's certain themes that the specific level is based on. There's a level where you have to enter these gates to unveal a hidden platform you can't see before, a level where it's completely pitch black and all you can do to get to the next level is to feel the controller vibration while dodging these blob monsters you can barely see, if you have a joystick when playing on PC that is, and a level where you have to locate the exit by hearing a voice. 

 

Love the story of this game. It's all in the girl's head, or maybe it isn't? But the gist is that her lover died, so she brought his head along with her somewhere to find peace for her tormented mind. And you have to journey through the game, fighting mythological monsters explained through the game's version of an audio log, and explore her past in these first person view modes, so sometimes it's her father talking to her, sometimes it's her lover, and other times I don't have a fucking clue who spoke to her. Poor2 girl, she's been through a lot in her life. This game is like a prequel to Silent Hill with its psychological mind fuck aspect. Fantastic acting from the girl herself. She sells every pain and suffering in the game beautifully. She should be nominated for an award for best acting.

 

I am almost to the end of the game, and I love it! But I know that this game isn't for everyone, especially those that think this game will be combat heavy and awesome like Bayonetta.... well actually the game is pretty combat heavy but not like Bayonetta. It's more like Infinity Blade + For Honor + Silent Hill, and that's a pretty sweet mixture. This is like the "Drive" of video game, where it's pretty artsy and not for everyone. But for the right people, it's really good. Know what you're getting into before getting the game.

doomsheretic likes this

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I have been watching this game since it was announced. Can't wait.

 

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2 hours ago, Kaz32 said:

Ah yes, it's almost time for the next game made by the creators of DMC: Emo Dante and Heavenly Sword to be released! I'm excited for this game!

 

That is until I saw the gameplay for this game.

 

It's been a while since I got excited for a game, and then ended up changing my mind as soon as the gameplay is shown. This.... looks like Remember Me. You know, that game made by the guys behind Life Is Strange before Life is Strange that looks good but with a combat system that's just button mashing enemies that took 20 hits to die for almost every single fight? But unlike Remember Me it doesn't have memory altering minigames but instead a walking simulator where you align different symbols together to progress through the game?

 

 

This is not a good sign...... this looks like a 6 out of 10 game. Careful with this game, it may ended up being a dissapointment. But if there's an offchance that this game turns out to have deep combat with rpg mechanics that changes things and what's in the gameplay footage is just early gameplay, then that's good. But for now, stay vigilant.

 

Well I actually liked Remember Me, In fact I think it's seriously underrated but that's not the point.  The main point is I'm a fan of Ninja Theory's work and I am exited to play this game but it is a step from the fast pace hack and slash style that you would normally associate with them.  It might work to their advantage or it may not, one thing I do expect is that given it's subject matter and discounted price is that it will be short, probably six hours.

 

I've been following it's development and it is a much lower scale affair than their previous games. For example they had to ditch the high tech MOCAP studio that was built for them and shoot all that stuff in a tiny London flat so I am prepared to give them some slack and focus on the more intimate psychological experience they are tying/able to deliver here.

 

It may work or it may not but this is one example where a mere 10 minute gameplay video isn't even close to a measure of the whole experience.  The developers have made it clear that is a exploration of the characters ill mental health rather than straight up combat so I'll reserve judgement for the actual release.  Be rest assured though, that this is not some nee-jerk fanboy defence....  If this is a dud I will be sure to call it out!

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This is not a good sign...... this looks like a 6 out of 10 game. Careful with this game, it may ended up being a dissapointment. But if there's an offchance that this game turns out to have deep combat with rpg mechanics that changes things and what's in the gameplay footage is just early gameplay, then that's good. But for now, stay vigilant.

Combat and RPG elements is not at all what they have been saying the game is about or what they have been focusing on when talking about it, months ago or even when it was announced.

Crazycrab likes this

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3 hours ago, Crazycrab said:
3 hours ago, Crazycrab said:

Well I actually liked Remember Me, In fact I think it's seriously underrated but that's not the point.  The main point is I'm a fan of Ninja Theory's work and I am exited to play this game but it is a step from the fast pace hack and slash style that you would normally associate with them.  It might work to their advantage or it may not, one thing I do expect is that given it's subject matter and discounted price is that it will be short, probably six hours.

 

It may work or it may not but this is one example where a mere 10 minute gameplay video isn't even close to a measure of the whole experience.  The developers have made it clear that is a exploration of the characters ill mental health rather than straight up combat so I'll reserve judgement for the actual release.  Be rest assured though, that this is not some nee-jerk fanboy defence....  If this is a dud I will be sure to call it out!

Cool! Glad you like that game. I like it too, but even I realize that Remember Me's combat is the worst thing about it.

Ah yes..... enemies so tough, you have to slap them over and over and over again for the entire game. Why can't they just go down after 5 hits instead?

 

That's why I'm giving a warning to watch out for this game before getting it. When I have a hunch that a game will suck/be great/ be disappointing/ be the best game ever, usually I'm 90% right with my predictions. And this game..... gives me conflicting thoughts.

 

3 hours ago, Legolas_Katarn said:

Combat and RPG elements is not at all what they have been saying the game is about or what they have been focusing on when talking about it, months ago or even when it was announced.

I get that. I know that this game will be about going through the mental issue of the main character. But I didn't expect the combat to be this..... shallow and lacking. I expect more depth ya know? Or at least less "dodge and slash the enemy 20 times until they die" since Ninja Theory did combat usually well with Heavenly Sword and even Enslaved, that Sun Wukong game. Not counting DMC since Ninja Theory just tweaked the previous game's mechanic.

 

Can't they make the combat less shallow and make the enemies die in much fewer hits? I mean imagine playing the entirety of this game's.... maybe 6-7 hours with the exact same shallowness of the fight. Doesn't matter if you're playing through the game battling inner demons, you'll be bound to get bored. Like playing the Dynasty Warrior games since it's all the same stuff for 2 hours. Yeah sure the game has 40+ different characters to pick from, but if the base combat is the same throughout the entire game, it's going to get boring. Might as well just watch someone else play the game on youtube to skip the repetitive combat. Ryse Son of Rome's combat is better than this!

 

But we'll see. Like I said, stay vigilant and make sure to check if the entire game will be the same throughout or not. Perhaps this is just the early hours and things will open up so combat will be less shallow and the game will get surprisingly good and epic. The last thing I want is for people to regret buying the game and wish they can just wait for a discount.

 

Oh wait..... the game is only $30?? Welp, nevermind then! That's the perfect price for this game. At least it's half price from the get go so whatever the game end up being, there will be less regret.

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I didn't really know about this game 'till recently and, to be honest Kaz, loosing faith in the game over a ten minute gameplay clip would be like complaining about a porn film over its plot synopsis.

 

This is a supposed to be complicated, phycological adventure into an unsound mind with daunting gamplay. The devs have said the relatively low price is down to an attempt to give AAA quality in an admittedly shorter game with  "more killer, less filler" content to explore, but when the content is less mainstream and as daring as what we have here, then you can let oneself loose and have that more obscure but appreciative audience and still have a successful game. Sony's backing won't hurt and they have been promoting this well, but more importantly thier business practices on thier exclusives (OK, this is on PC as well, but still) have been so consumer friendly and have been married to fantastic games this year, so just on that I have good reason to believe.

 

Im looking forward to this and will probably really like it, it just feels like the kind of game a want right now despite not actully asking for it.

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Good news! The first hours of this game has redeemed my interest in this game

As it turns out, that 10 minutes in the previous video just shows the bare minimum of the game. The game has light, heavy, parry and block break to mix things up. I thought from the 10 minutes footage that the game only has 1 attack button and you have to slash every enemy 20 times to kill them, but nope! The game has multiple combos you can unleash, and if you parry at the right moment, you can unleash a counter attack that heavily damages enemies. Neat! Now I don't have to worry about doing the same combat over and over again like Remember Me did! Even though the game will feature a lot of combat still that will probably get samey after doing it a couple of times in a row against the same type of enemies. But at least I'm allowed to choose how to approach it myself.

 

And oh yeah, the game is also pretty fucked up since, well, the main character is battling through demons in her own head, so she hears a lot of voices of the dead, and voices of people that she most likely faced in the past. At one point she scratches the skin of her arm and it looks like her skin fell off afterwards. Though it turns out that it's actually a curse that's making her arm filled with black veins. URGH, it doesn't look pretty. Reminds me of that creepy scene in Black Swan where Natalie Portman peeled her finger skin off. Damn this girl needs a hug.

 

Interestingly the game also have a permanent death system where if you fail in combat and die, black things will grow even further around her arm through her head, and if you fail too much, the black things will reach her head and the game ends. And based on the playthrough, the game will be around 6 - 7 hours longs. Not bad. Looking forward to this game later in the day!

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Reviews are coming in and are for the most very positive with critics giving praise for the game's atmosphere, production and the rather unique design choices like the way they have gone without a HUD and instead the player is guided by Senua's own Psychosis.  Here's IGN's review.

 

 

Jim Sterling reported a mostly positive experience to but unfortunately ran into a section which seemed to be broken to the point of in his words "unwinnable".  Whether this was a single anomalous bug or a fundamentally busted section of the game I cant really for sure but he's the only one I've seen reporting this so far.

 

 

EDIT:  Hmm.......  Jim seems to have removed his video........  Since I did get the chance to see it before he did I'll give you the skinny.  Like most he praised if for it's impressive graphics, engrossing story and dark even frightening atmosphere.  He mentioned that he didn't like some of the environmental puzzles stating they were often either to obscure or that they spontaneously solved themselves before he had a chance o really analyse them or himself.  He also the mentioned that the combat feels generic and limited at first but gets much better later and provides a good challenge.

 

It seems pretty obvious that his video was removed because of Jim's comments regarding the rather unfortunate bug he encountered which broke the game towards the end.  It's section where you have move Senua and stay in the light.  Due to a combination of (in his words/experience) spawn glitches, Senua moving to slowly and the light fading to quickly he couldn't complete the section and had to abandon his playthrough.  He concluded that the game was an "An unplayable, broken piece of crap" and gave it a 1/10.  

 

I know that Jim has to review based on his own personnel experience and this bug did break the game for him but to ignore everything positive he mentioned about the game previously and basically lash out giving it a 1/10 because of a bug that so far only he seems to have experienced doesn't seem especially objective or mature and I'm sure that's why he removed the video.

 

I know allot of people boycott IGN and some others for being to forgiving and that's fine but if Brandin Tyrell (who gave it a 9) or any of the others had gotten that stuck on their playthrough's they would have definitely mentioned it.  So I don't know if Jim made a mistake while playing or if it was just a random glitch but the fact he removed his video does look like he's doing some backpedalling.

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2 hours ago, Crazycrab said:

Reviews are coming in and are for the most very positive with critics giving praise for the game's atmosphere, production and the rather unique design choices like the way they have gone without a HUD and instead the player is guided by Senua's own Psychosis.  Here's IGN's review.

 

 

Jim Sterling reported a mostly positive experience to but unfortunately ran into a section which seemed to be broken to the point of in his words "unwinnable".  Whether this was a single anomalous bug or a fundamentally busted section of the game I cant really for sure but he's the only one I've seen reporting this so far.

 

 

EDIT:  Hmm.......  Jim seems to have removed his video........  Since I did get the chance to see it before he did I'll give you the skinny.  Like most he praised if for it's impressive graphics, engrossing story and dark even frightening atmosphere.  He mentioned that he didn't like some of the environmental puzzles stating they were often either to obscure or that they spontaneously solved themselves before he had a chance o really analyse them or himself.  He also the mentioned that the combat feels generic and limited at first but gets much better later and provides a good challenge.

 

It seems pretty obvious that his video was removed because of Jim's comments regarding the rather unfortunate bug he encountered which broke the game towards the end.  It's section where you have move Senua and stay in the light.  Due to a combination of (in his words/experience) spawn glitches, Senua moving to slowly and the light fading to quickly he couldn't complete the section and had to abandon his playthrough.  He concluded that the game was an "An unplayable, broken piece of crap" and gave it a 1/10.  

 

I know that Jim has to review based on his own personnel experience and this bug did break the game for him but to ignore everything positive he mentioned about the game previously and basically lash out giving it a 1/10 because of a bug that so far only he seems to have experienced doesn't seem especially objective or mature and I'm sure that's why he removed the video.

 

I know allot of people boycott IGN and some others for being to forgiving and that's fine but if Brandin Tyrell (who gave it a 9) or any of the others had gotten that stuck on their playthrough's they would have definitely mentioned it.  So I don't know if Jim made a mistake while playing or if it was just a random glitch but the fact he removed his video does look like he's doing some backpedalling.

Obviously he realized that he fucked up. Which is good that he backpedaled and erase the mistake before everyone comes for his blood.

 

I've been playing the game myself now for 4 hours. And.......

 

Man. That 10 minutes gameplay video SUCKS ASS. That shows the absolute bare minimum of the game, and the combat is actually pretty damn fun! The game has light, heavy, parry and block break to mix things up. I thought from the 10 minutes footage that the game only has 1 attack button and you have to slash every enemy 20 times to kill them, but nope! The game has multiple combos you can unleash, and if you parry at the right moment, you can unleash a counter attack that heavily damages enemies. Enemy health varies depending on the enemy type, and in the 10 minutes video, the guy was facing a bunch of elite level enemies that's more like damage sponges. There's earlier enemies that takes lesser hits to kill. And in the middle of the game, you're given an ability to slow down time. Call it a super meter of sort that freezes enemies in place so you can wail on them, and in boss fights it's necessary to beat them when they have invincibility on. Of course, the game doesn't give you a tutorial to teach how combat and combos work in this game, so you have to figure these things out yourself.

 

Puzzles in the game are mostly those "optical illusion" puzzles that's in the gameplay footage. But the game also throw in a few curveballs to make things interesting. So in certain levels, there's certain themes that the specific level is based on. There's a level where you have to enter these gates to unveal a hidden platform you can't see before, a level where it's completely pitch black and all you can do to get to the next level is to feel the controller vibration while dodging these blob monsters you can barely see, if you have a joystick when playing on PC that is, and a level where you have to locate the exit by hearing a voice. 

 

Love the story of this game. It's all in the girl's head, or maybe it isn't? But the gist is that her lover died, so she brought his head along with her somewhere to find peace for her tormented mind. And you have to journey through the game, fighting mythological monsters explained through the game's version of an audio log, and explore her past in these first person view modes, so sometimes it's her father talking to her, sometimes it's her lover, and other times I don't have a fucking clue who spoke to her. Poor2 girl, she's been through a lot in her life. This game is like a prequel to Silent Hill with its psychological mind fuck aspect. Fantastic acting from the girl herself. She sells every pain and suffering in the game beautifully. She should be nominated for an award for best acting.

 

So far, I love this game! But I know that this game isn't for everyone, especially those that think this game will be combat heavy and awesome like Bayonetta.... well actually the game is pretty combat heavy but not like Bayonetta. It's more like Infinity Blade + For Honor + Silent Hill, and that's a pretty sweet mixture. This is like the "Drive" of video game, where it's pretty artsy and not for everyone. But for the right people, it's really good. You'll definitely love the game Crabs. Go get it! :) 

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Jim has posted a follow up after priviting his review video and Crab and Kaz assumed appears to be more of less accurate;

 

 

 

Any, game looks awsome a review score have been genrally very high, so I think I will pick this up.

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Jim has now uploaded his "Revised" Review.

 

 

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