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More Gamescom reveals and gameplay, bad thoughts on crunch time responded to with better ones, how a Dishonored writer was hired for her analytical tweets on the Outsider, details on the next PUBG map and possible crossplay, dev releases torrent of their work for those that can't afford it while asking people not to buy from key reselling sites, Troika Games retrospective, the legacy of Zork, former Valve writer leaks Half-Life Episode 3 plot, Double Fine releases Headlander art direction document, Xbox One X might get exclusive content, Eurogamer explores the Obsidian office, no sequel planned for FFXV, Reigns 2 and X4 get trailers, Matt Lees' talk on games and cultural complicity, Shinji Mikami welcomes digital game sales, designing for accessibility, new and remade Yakuza games announced, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, country news, mods)


Will the Xbox One X get exclusive content? “We want to empower the developer to make the choices for themselves,” says Microsoft


VP of Xbox and Windows Mike Ybarra has raised the possibility of different content for the different Xbox One hardware.

Xbox One's second bid for the core gamer


Microsoft on the strategy behind Xbox One X, the lack of exclusives and why cross-platform play is so important


Nintendo Kills Miiverse: Wii U Chat, Features for 100-Plus Games Soon Gone



The Miiverse, a built-in social application for Nintendo's Wii U console and used by more than 100 3DS and Wii U games for everything from sharing gameplay videos to voice chat and unlocking game features, will be discontinued at 1 a.m. ET on November 8th, according to an official Nintendo support page.


The 11 best games at Gamescom: Mario Odyssey, new Assassin's Creed and more



The world’s largest video event showcased long-awaited 1930s cartoon-style platformer Cuphead, beast-bludgeoning fantasy Monster Hunter and more

The Best Indie Games of Gamescom 2017


This year's show had the biggest indie booth ever filled with tons of new games. Here are three of our favorites.


Ni No Kuni 2 Live Gameplay Demo - IGN Live: Gamescom 2017


Get a closer look at Ni No Kuni 2 as the developers walk us through what's new in the sequel.

New Ni no Kuni II Boss Fight Gameplay (No Commentary)


Ni no Kuni II: Revenant Kingdom continues the Ghibli-esque beauty and charming design from the first title. We recently got our first chance to try out the combat by defeating (spoilers) a level 7 Trogg.


Watch four hunters take on a huge finned lizard in Monster Hunter: World


I really feel sorry for the Anjanath. We can hardly go a single Monster Hunter: World video without that poor, ugly dinosaur getting slowly beaten to death by eager hunters. The latest Anjanath to give up its life did so in service of a four-player co-op video, which you can watch below.

Monster Hunter: World will get free DLC


Game will also be as big as previous titles


Super Mario Odyssey - Luncheon Kingdom Showcase With Yoshiaki Koizumi (Official)


Jump into the Luncheon Kingdom with Super Mario Odyssey producer Yoshiaki Koizumi.


Mario + Rabbids Co-Op Mayhem


Jake and Nick play Mario + Rabbids: Kingdom Battle's co-op mode. In this stage, one character from each team needs to reach the other end of the map in order to win.

Mario + Rabbids Kingdom Battle has a $20 Season Pass


Unique items today, more content coming later this year and into the next

The Best Thing About Mario + Rabbids Kingdom Battle Are The Details


Kingdom Battle is a love letter to Mario and the Mushroom Kingdom, and you see this reverence in nearly every aspect of the game, from mechanics to the animations. Even the flavor text is wonderful.


Ace Combat 7 - Gamescom Gameplay Demo With Director Commentary


Check out this brand new gameplay demo of Ace Combat 7: Skies Unknown complete with commentary from series director, Kazutoki Kono.


See the Vortex campaign map from Total War: Warhammer 2 in this new flyover


The Vortex campaign in Total War: Warhammer 2 is the main crux of the game - all of the races have their own desires surround a central vortex, that could promise ultimate power to those that can manipulate it. The whole map is centered around it, and we’ve now seen what that map looks like, with a flyover for the entire world map.

Total War: WARHAMMER 2 - Dark Elves Campaign Let's Play


Today we're joining Malekith the Witch King as he attempts to interrupt the High Elves second ritual, and gain the lead in the race for control of the Vortex in Total War: WARHAMMER 2.

Total War: WARHAMMER 2 - Dark Elves Battle Let's Play


Today we're joining Malekith the Witch King as he battles against a High Elf defense force at Cairn Thel in Ulthuan. Malekith needs to disrupt their ritual in order to gain control of the Vortex, and has brought a highly skilled army with Black Ark support to destroy this settlement.


WOLFENSTEIN II The New Colossus Gamescom Trailer


WOLFENSTEIN II The New Colossus Gamescom Trailer

Wolfenstein II's picture of American fascism seems more prescient than ever


Playing The New Order today is a far different exercise than it was upon its 2014 release; a time when many, myself included, did not fully understand the ease with which nationalism and fascism can breed itself into the popular consciousness of a body of people.

Machine Games "don't censor" in their creative process for Wolfenstein 2: The New Colossus


There’s no doubt that Wolfenstein 2: The New Colossus is a political game. It’s going to be tackling some pretty heavy themes, despite being an over-the-top action shooter. Nazis are some bad business. The conflicts between Nazis and those of a different race came up in the demo we played, so we asked Jens Matthies, creative director on Wolfenstein 2: The New Colossus, how the team go about balancing absurdity and serious themes.

Wolfenstein 2 'is political' but 'isn't a commentary on current topics,' says dev


Nazi America has been a fixture of speculative sci-fi since the demise of the Third Reich, and out of context, Wolfenstein II’s dystopian story of resistance is informed more by pulpy splash panels than socio-political treatises. But right now, the billowing Nazi banners and casually hooded Klansmen absolutely evoke the carnage of Charlottesville. Over the past few months we’ve all been reminded that white supremacy, as a political value, is alive and emboldened across the country—and The New Colossus isn’t afraid to touch on that reality.


Now Yakuza 2 Is Getting A HD Remake


Yakuza Kiwami, a HD remake of the first game in the series, is out in the West next week. And when you’re done with it you can start getting ready for a HD remake of its sequel, Yakuza 2.

New Yakuza announced with a new hero for PS4 and Yakuza Online for mobile


The latest entry in SEGA’s long running Yakuza has been announced, Shin Ryu Ga Gotoku/New Yakuza was shown off on the stream and gave us a look to the new protagonist Kazuga Ichiban.

Sega survey asks western interest in Yakuza: Kiwami 2, Yakuza Online, and Hokuto ga Gotoku


(Psstt... tell them you're interested.)


During this weekend’s Yakuza press conference, actor Susumu Terajima made remarks that might get Yakuza Kiwami 2 cancelled in South Korea.


The Yakuza Developers Are Working On A Fist Of The North Star Game


Beginning as a manga back in the early 80s, Fist of the North Star is basically Japanese Mad Max. As such it’s a perfect subject for the stylish sensibilities of the developers behind Sega’s Yakuza games.


Dishonored: Death Of The Outsider Gameplay - New Powers, New Enemies


Tamoor and Lucy played as Billie Lurk in the new standalone Dishonored expansion, Death of the Outsider. Check out her new powers!

35 Minutes of Dishonored: Death of the Outsider Gameplay


Check out Billie's brand new powers in action with over 35 minutes of new footage of Dishonored: Death of the Outsider.

Dishonored: Death of the Outsider's new abilities turn it into a violent strategy game


Lurk’s Displace ability is key to this, a movement ability with a devious twist that makes picking off guards a breeze. Unlike Corvo’s Blink or Emily’s Far Reach movement powers, Displace does far more than close large distances in an instant, it lets you choose whether to warp to a point or leave a spawner that you can return to in an instant. Of course, that initial placement phase means it takes a lot longer to scale buildings with Displace than it does with Corvo’s Blink, but being able to zip to a rooftop and back into obscurity after setting fire to an elite guard and gutting his mate never gets old. Much like those dead guards.

One of Dishonored: Death of the Outsider's writers was hired because of her great tweets


You might think Dishonored’s Outsider is an angry god, a Loki-style trickster, or perhaps a bored deity who exists solely to tempt mortals into hurting each other. In both games, he’s always there behind the scenes, seemingly pulling the strings. But there’s much more to this otherworldly observer than it seems.

Dishonored 2's technical launch issues won't show up in Death of the Outsider


One of the biggest issues with Dishonored 2 wasn’t anything to do with gameplay or design - it was the technical issues some players were having. They ranged from stuttering and other framerate issues down to mouse problems that made the game unplayable. While the team worked hard to patch and fix these issues, it was still a black mark for many people. Will Dishonored: Death of the Outsider have those same issues?

Games like Dishonored 2 aren't going anywhere, says Harvey Smith


We go hands-on with Dishonored: Death of the Outsider and talk to its director about the future of immersive sims.

Dishonored: Death of the Outsider delivers on the social stealth we were promised a decade ago


In Dishonored: Death of the Outsider, protagonist Billie Lurk has a power named Semblance. Using it, she can take the face of any NPC and wear it, wandering uninhibited wherever it makes sense for that person to be.

Dishonored: Death of the Outsider's contracts can only be attempted once


Dishonored: Death of the Outsider will be introducing a new type of mission that can only be attempted once, whether you succeed or fail.


Killing Floor: Incursion is getting a Horde mode called Holdout



Killing Floor: Incursion is basically a VR version of the zombie splatterfest Killing Floor, although as we said in our preview, the actual gameplay is somewhat different. There's still plenty of killing—"Killing Floor: Incursion has some good killing," as Steven opined—but instead of "wave-based hordes that slowly wear you down," the action is interspersed with puzzles, object interactions, exploration, and trading.


How Life is Strange: Before the Storm’s music brings out Chloe’s emotions


Indie folk trio Daughter’s take on composing the episodic prequel


X4: Foundations announcement trailer showcases the latest outer space sandbox


The newest addition to Egosoft's X series was unveiled over the weekend.


The Evil Within 2 hands-on: more open horror forces you to make tough choices



The first thing I notice about The Evil Within 2 is that it doesn't feature the first game's memorable, albeit largely divisive, letterbox visual setting by default. "You can actually turn this on if you want," a Bethesda rep tells me during my hands-on time at Gamescom. "It's just that most people didn't like it the first round."

The Evil Within 2's Dev Talks Focus On Exploration, And Respect For Resident Evil 7


Back in June, Bethesda revealed The Evil Within 2, with Shinji Mikami and his studio Tango Gameworks working on the follow-up to their bizarre and mind-bending Survival Horror game. Set for release on October 13, we recently spent some time with it at both GamesCom and QuakeCon, and got to see just what the team has in-mind for Sebastian's second go around in a world of nightmares and dreamscapes--and we came away feeling pretty positive about what's coming up.

The Evil Within 2 Broadens Its Nightmares, Deepening The Horrors


The Evil Within 2 was one of Bethesda's big surprises at E3 2017. But despite this, the publisher has been rather tight-lipped about its next foray into survival-horror, which is already coming out on October 13. Thankfully during GamesCom and QuakeCon 2017, Bethesda gave people the chance to dive into the early chapters of the game, which looks to broaden its approach to depicting the horrifying and grotesque dream worlds conjured up and dismantled on the fly--and how it'll continue to torment its troubled main character.


Biomutant's open-world evokes Zelda, but with mechs and mutants


Previous Biomutant videos have teased combat, vehicles and exploration, but a new video captured by IGN offers up 11 minutes of raw footage, revealing a considerable amount about the upcoming open-world action romp.


Have a gander at what Star Citizen looks like when you can land on a planet


It’s a bit weird when you think about it, but one thing players have been waiting for in Star Citizen is planetary landings. Actually, y’know, going back down to a planet rather than zipping about the galaxy. Well, anyway: it looks like we can finally take a look at what you’ll be doing when you get down to solid ground.

Star Citizen is getting facial tracking so your character's face will talk and move with you


Facial tracking isn’t an entirely new technology - we’ve seen it implemented in games a few times, or in tools like FaceRig, but Star Citizen is making it a core component in a collaboration with Faceware. You’ll be able to plug your webcam in and your in-game model will speak with you.


Battle Chasers: Nightwar - Gameplay Demo - IGN Live: Gamescom 2017


The director of this Final Fantasy inspired dungeon crawler walks us through some new gameplay.


How a riot in Anno 1800 can spread out of control



If you don’t stamp out unrest in Anno 1800 it can spread through your town like a wildfire, and be just as destructive. We saw this in action during a presentation at Gamescom, when being shown how riots can start and what tools you’ll have to stop them.


Xenoblade Chronicles 2 Gameplay Footage Shows More Of Its Vast World With A New Area


Nintendo shared the latest footage of the upcoming RPG by Monolith Soft, Xenoblade Chronicles 2, at Gamescom 2017. The lengthy gameplay shows us a new area with more of its fantastic soundtrack.


Meteors rain on the Red Planet in Surviving Mars trailer


Surviving Mars looks like it’s shaping up nicely, if you ask me. Made by Tropico 3 developers Haemimont, it’s a base-building game set on the Red Planet in which you hunt for resources to power settlements housed in giant glass domes.


Fire Emblem Warriors - Gamescom 2017 Gameplay


Fire Emblem Warriors - Gamescom 2017 Gameplay

Fire Emblem Warriors details the Pair Up system


The official website for the upcoming Fire Emblem Warriors has detailed some of the mechanics included. In particular, the Pair Up mechanic, which rose to prominence with Awakening and Fates. There was also a bit of detail revealed about using magic attacks.

Fire Emblem Warriors For Nintendo Switch Allows You To Drop Resolution To Play 60fps


Anyone who has had a chance to play Fire Emblem Warriors on the Nintendo Switch will tell you it’s extremely fast paced and includes plenty of chaotic action.


New Cuphead Gameplay From Gamescom 2017


Captured from Gamescom 2017, watch us play through a tough section of Cuphead from StudioMDHR.


State Of Decay 2 - Choose Your Friends Wisely - Gamescom 2017


At Gamescom 2017, we hear about the upcoming State of Decay 2, and what you can expect from this zombie survival game's multiplayer.


All Class Intros And Starting Loadouts For COD: WW2 Beta Gameplay


Are you made for the Infantry, airborne, armored, mountain, or expeditionary divisions in Call of Duty: World War II.

Call of Duty: WW2 has an Overwatch-style Play of the Game


The Call of Duty: WW2 beta is in full swing (if you pre-ordered on PlayStation 4), and already fans have noticed a cool new mechanic.

A List Of Changes Coming To 'Call of Duty: WWII' At Launch


Developer Sledgehammer games will add features such as a higher level cap and a colorblind mode


Target debunks the mystery Bethesda Game of Thrones listing



Sorry Game of Thrones fans, it turns out that the Target listing for a Bethesda-developed Game of Thrones title was a hoax.


Black Mirror: Developer Interview - IGN Live: Gamescom 2017


Black Mirror is a modern reboot of the original point-and-click horror trilogy.


Divinity: Original Sin 2 Trailer


Jump in to the wide world of Rivellon and experience RPG freedom like never before with Divinity: Original Sin 2! Featuring gorgeous character customization, deeply satisfying combat, couch co-op and the freedom of a traditional pen & paper RPG: this is the adventure you've been waiting for!

Divinity: Original Sin 2's co-op lets you backstab your mates with poisoned potions


One of the issues with RPGs on PC, especially those that try to mimic the sort of gameplay you get with table RPGs, is that they’re limited by the constraints of videogames. If you don’t code in specific situations you’ve got to provide players with the tools to do it themselves. It’s a struggle to maintain the flexible storytelling tabletop RPGs are so great at. Divinity: Original Sin 2 looks like it’s using its co-op to bring that style of gaming to PC.

Divinity: Original Sin 2 has full voice acting for its 1000+ NPCs


It was revealed at EGX Rezzed some time ago that Divinity: Original Sin 2 wouldn’t have full voice acting, simply because the scope of the game was too great. Because of the number of origin stories available, plus the possible number of characters in each game, it would just be too great of a task to implement. Turns out, Larian Studios decided to take that as a challenge, and have no confirmed in a new Kickstarter update that Divinity: Original Sin 2 will indeed have full voice acting.


Five years later, Homestuck game Hiveswap is finally coming out


Act One is on the way


Telltale talks The Wolf Among Us' return and Game of Thrones being "on hold"



Plus: even more games for Switch, that long-awaited new IP, and poker.

Telltale's creative comms head would 'love to do something' on Charlie Brooker's Black Mirror


"Charlie, if you're out there, we would, I would, love to do something on Black Mirror."


Rumor: Secret of Mana remake for PS4 and PS Vita announcement leaked


Apparently due out on February 15, 2018.


.hack//G.U. Last Recode launches November 3 in Europe


Same release date as the Americas.


Harmonix announces Super Beat Sports for Switch


A collection of five sports-themed mini-games.


The Inpatient launches November 21 in the Americas, November 22 in Europe


The horror VR game from the studio behind Until Dawn.


Reigns 2: Her Majesty


17 years after Rune, Human Head Studios announces an open world sequel, Rune: Ragnarok


Ragnarok is "set in a dangerous Norse universe during the end of days" and places players "in the middle of an epic battle where gods, beasts, and the last remaining humans struggle to survive" according to Human Head Studios' press release.


Star Wars Battlefront 2's space battles could do with a little George Lucas


Why DICE and EA could do with loosening up a little for the sequel.


Hideo Kojima on War, Video Games and 'Death Stranding'



"We don't need a game about dividing players between winners and losers, but about creating connections at a different level"


6 Minutes of Forza Motorsport 7 on the Xbox One X in 4K 60fps


We race to the finish on the Xbox One X version of Forza Motorsport 7.


Watch Need for Speed Payback running in 4K at 60fps


Blink and you'll miss it.


Nintendo Shows Off 21 Minutes of New Gameplay From 'Metroid: Samus Returns'


'Samus Returns' is a remake of the 1991 game 'Metroid: Return of Samus'


32 minutes of NEW Assassin's Creed Origins gameplay - COW CRIMES, CAMEL RIDES AND SURPRISE SAUSAGES!


Join Ian Higton and Assassin's Creed mega-fan Tom Phillips as they take a journey into the past with Assassin's Creed Origins! There's plenty to see in this 32 minutes of NEW Assassin's Creed Origins gameplay, including a full story mission featuring Cleopatra herself! Also, at one point a really gross sausage gets delivered. I'm not going to lie, it was really weird and it looks grim as hell so yeah, that's worth watching out for. Oh and also there's some camel on camel combat. What more could you want? Really bad puns? Those are in there by the Sphinx load.

6 Things We Loved About Assassin's Creed Origins - And 2 Things We Didn't


New Assassins Creed Origins gameplay! We got to play AC Origins at Gamescom 2017, and were pretty impressed with what we saw. Though the change-up in combat has left some Assassin's Creed fans unsure, there's a lot to look forward to, yet there are still a couple of things that have us worried. Here are 6 things we loved about Origins, and 2 things we didn't.


Save me Mr Tako: Tasukete Tako-San announced for Switch, PC


Retro-inspired action adventure game due out this fall.





Gamescom 2017 has just begun, and Metal Gear Survive is playable for the general public for the first time. Konami has released some an new artwork, new screenshots and a bit of new information regarding the ability to build your own base. You’ll be tasked with managing resources such as crops and water, and even raising animals.


FIFA 18 Gameplay Demo - IGN Live: Gamescom 2017


EA stops by our live stream to play a match and show off what's new.


PES 2018 - Legends Trailer


Be a Legend. PES 2018 is coming.


NBA 2K18 - All-Time Teams Trailer


Check out the All-Time teams, which feature all 30 NBA franchises comprised of the best players in each team's history.


A pair of Destiny 2 trailers introduce Cayde-6 and Hawthorne


Bungie is working to make the game accessible to Destiny newcomers.

11 New Things in Destiny 2


Destiny 2 is putting a hard reset on your guns and Light level, but there's a bunch of new stuff to take its place.

Bungie's Mark Noseworthy on Breaking Bones and Building Worlds for 'Destiny 2'


As a child, Mark Noseworthy thought he might one day follow in his father's footsteps and become a police officer. Tall, boyish, and clean-cut, he has the look of a cop about him. But the Nintendo Entertainment System had other ideas, and a trip to a friend's house in the 1980s changed everything.

Destiny 2 PC beta is struggling with launch bugs


'Saxophone' is fixed, but now 'Chive' is causing trouble.

Destiny 2 on the PC will use Blizzard's 'Global Play' region locking


You can choose to play wherever you like, but you'll be restricted to playing with others in the same region.


Life is Strange creators take on a new narrative project



1. There is a mysterious narrative adventure game with investigation elements being teased by Bandai Namco and Life is Strange creators Dontnod!


Watch a raccoon ponder the nature of holes in the Donut County reveal trailer


Donut County is a 'physics adventure game' coming next year from Annapurna Interactive.


NecroDancer devs go city-building in Industries of Titan


The studio behind groovy dungeon crawler Crypt of the Necrodancer have announced their next game, and it is very much not what I’d expect.


The strange facial animations in Shenmue 3's trailer have already been fixed



The facial animations in Shenmue III’s first teaser trailer aren’t indicative of how they’ll look in the finished game, according to an interview with the game’s creator, Yu Suzuki.


The Amazing Eternals' character trailer shows off an enormous ent and a demonic skeleton


A new trailer for The Amazing Eternals, the new game from Unreal Tournament devs Digital Extremes, has been released. The video recaps some of the hero shooter’s key mechanics, while also showing off some of the game’s characters and their classes.


Take a look at gun satire game The American Dream


Here’s a shooting game with a difference. The American Dream is a series of gun-related challenges, all of which make a mockery of NRA-style fetishization of firearms.


Xbox exec: Announcing Crackdown 3 too early was ‘a mistake’



The publisher will reconsider when it reveals games in the future


Oliver Twins' sandbox adventure SkySaga: Infinite Isles has been canned after four years



Dizzy series developer the Oliver Twins (that's Philip and Andrew Oliver) aren't going to be able to finish their procedurally-generated sandbox adventure game SkySaga: Infinite Isles, the developer announced with a heavy heart.


So, er, PlayerUnknown's Battlegrounds' desert map is actually the same size as the original map


The next PUBG map won't be 4x4km after all. Brendan Greene says the new desert map will be the same size as the game's currently existing map.

PlayerUnknown: "We want people to play cross-platform"


Xbox and PC players may be able to battle it out soon.

PUBG overtakes Dota 2 for most concurrents on Steam


Then the servers went down


Injustice 2 - Fighter Pack 2 Official Trailer


The second three DLC characters for Injustice 2 revealed! Super-villain Black Manta, Mortal Kombat's Raiden, and the half-demon Hellboy join the fight.

Injustice 2 - Black Manta Gameplay Trailer


Black Manta's gameplay is revealed in the latest trailer for Injustice 2.


China is coming for the West in the Crusader Kings 2 Jade Dragon expansion


China's coming for the Crusader Kings so they should probably be worried. Crusader Kings II: Jade Dragon adds China, not as a playable faction (give it time), but an off-map influence that needs to be bribed, persuaded, coerced, and avoided at all costs.


The Tekken Bowl trailer is intense


A look at the bowling, bikinis and Blood Vengeance DLC coming to Tekken 7


Watch Overwatch’s new animated short starring Mei


Blizzard released a new animated short for Overwatch today called “Rise and Shine.” It focuses on Mei, everyone’s favorite frosty, cheery scientist.

The way Mercy resurrects heroes is changing completely


Resurrect is now a non-ult single-target ability on a long cooldown.

Overwatch players could face demotion in Season 6


If your skill rating drops too low, down you go.

Overwatch’s Junk Queen is ‘just a voice for now’ says Blizzard


It’s been a busy Gamescom for Overwatch news

Overwatch's new reporting system will "completely ban" repeat offenders


Tackling toxic players is a challenge for any online game, and many Overwatch players feel that Blizzard isn’t doing enough to stamp out toxicity. In a response to a recent forum post, game director Jeff Kaplan explained the Overwatch team’s plans to fix its reporting and punishment system.


Rocket League's most requested feature is coming soon: transparent goalposts



They'll be part of the Autumn Update.


Shotguns & Spines Make For A Deadly Ride In Operation Blood Orchid DLC | Rainbow Six Siege Gameplay


Aggressive attackers and crafty ambushers round out the Rainbow Six Siege roster with Ela, Ying, and Lesion on the new Blood Orchid DLC map Theme Park.

Goodbye Plane and House, Rainbow Six Siege is lowering the ranked map pool to just nine maps


In a continued push to polish Rainbow Six Siege, the developers have chosen to make a key change to matchmaking, effective next season. Ranked matchmaking will no longer include all maps - instead, it will be limited to the nine maps currently used in the Pro League.


Final Fantasy XV - Assassin's Festival Trailer


Starting on August 31, 2017 until January 31, 2018, you can partake in this limited time event, featuring gameplay elements from the Assassin’s Creed game series, mini-games, and a chance to obtain exclusive items, such as the “Medjay Assassin’s Robes” for Noctis, Gladiolus, Ignis, and Prompto.


Paragon’s latest hero is Drongo, a boomerang-wielding metal head


Strewth! The newest addition to Paragon’s roster of heroes is Drongo, a scrap-merchant with a love for heavy metal and explosives. Driven slightly mad by constant exposure to toxic fumes, you don’t want this mechanic doing your car’s MOT.


Street Fighter 5’s newest character is Menat


She joins the roster on Aug. 29


The Next GTA Online Update is All About Planes, Smuggling, and Races


Grand Theft Auto Online’s next major update is about helping Trevor’s neighbor and paranoid friend, Ron, build a smuggling empire. This new content drops on August 29th, and, as usual, will be free.


Ark: Survival Evolved is killing hundreds of official servers on August 29



If you've got pets, belongings, or characters you want to save, you'd better get packing.


Don’t expect a Final Fantasy 15 sequel



The team’s focused on other expansions, director says

Final Fantasy 15's female hero deserves the spotlight, says director


It may be up to outspoken fans for that to change, he told me at Gamescom. I asked him why the Square Enix team has yet to focus on cast members like Lunafreya in its episodic content and other Final Fantasy 15 expansions, something he sounded remorseful about himself.

Final Fantasy 15 director says nude mods are up to the 'moral sense' of the community


Players will be able to use them if they want.

Final Fantasy 15 will have Steam Workshop support and will run on older PCs


Game director says he's serious about PC.


GameStop subsidiary EB Games trials pre-owned subscription



"Swap 'n' Play" is priced at $19.95 AUD a month, allows unlimited access to pre-owned stock


Atlus sets up European publishing team in London



Persona publisher Atlus will handle the European publishing of its own titles going forward.


Fallout 4 Creation Club goes live, and yes there is horse armor



Bethesda’s Creation Club service, which the company announced at this year’s E3, is now available in Fallout 4, letting players buy new weapons, armor and gear for the 2015 game.

Fallout 4’s Creation Club armor has free counterparts — and fans prefer them


Fans don’t want to pay a premium for the same thing


Switch Game Pulled From Eshop Due To Ratings Problem


Released on Nintendo Switch on July 28, the mostly harmless Infinite Minigolf was pulled from the console’s online shop on August 10 due to an unexpected change to its ESRB rating. Zen Studios says the change was due to a poster on the wall in the game’s “Giant House” level. I’m pretty sure we’ve figured out which one.


Payday 2, Dead by Daylight offset rising costs at Starbreeze



Costs up 50% in Q2, but revenue from core franchises was up year-on-year


Esports News


At the PUBG Gamescom Invitational, one player won $15,000 by running and hiding


The best way to win a game of PlayerUnknown’s Battlegrounds is up for debate - is it by dropping into the dense areas filled with loot, risking death from the many other people dropping in, or is it by hiding out in the middle of nowhere? If you’re taking part in a tournament like the invitationals at Gamescom, we have the answer.


It's Nice To See Daigo Win A Major Street Fighter Tournament Again



It’s been almost a year since Daigo “The Beast” Umehara has won a premier level SFV tournament. That changed earlier today when he took first place at the Hong Kong Esports Festival, a victory many in the fighting game world were glad (and possibly relieved) to see the aging star a achieve.


Melee Player Starts Trend Where Fans Raise Chairs Over Their Heads After Victories


Johnny “S2J” Kim started a chair-raising trend this past weekend at Shine 2017, a Super Smash Brothers major at the Seaport World Trade Center in Boston, MA. It all started during Saturday’s Melee pools and lasted through the rest of the weekend.


A 19-year-old won the team and solo tournaments at the Quake World Championships


A 19 year old just took home both titles at the first Quake World Championships. Nikita “Clawz” Marchinsky won both the individual and team competitions over the weekend, despite competing in a tournament full of professional Quake veterans.


Pokkén Tournament Match Reignites Debate Over Supposedly Boring Fighting Game Strategies



Winning by any means necessary is a core staple of fighting game competition, but it’s still unsettled whether fighting game pros need to entertain spectators while trying to do so. It’s been an issue in Street Fighter for decades, and top Super Smash Bros. players have even been booed for their controversial approaches to competition. This conversation cropped up again after a recent Pokkén Tournament event came to a close with two players sniping at each other from afar.


University of North Texas to Open $200K Esports Facility



The University of North Texas is set to open a $200,000 esports facility.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)




Virgo Vs The Zodiac is a sci-fi/fantasy JRPG where you play as an obsessed villain. The game features traditional turn based combat with a twist: Guarding, countering and timing your actions carefully as well as predicting your foes' moves is essential to succeed in Virgo’s twisted and unforgiving cosmic quest to bring back the Golden Age, a period of peace, symmetry and balance, or so she thinks.


Celestian Tales: Realms Beyond


A beautifully hand-drawn RPG where turn-based combat meets multi-perspective branching storytelling.


Lust for Darkness


A psychological horror of seeking satisfaction on the border of two intertwining worlds.


Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


We're afraid to play horror games, so we quit our jobs and made one, with no jump scares. It's called Darkwood, and it's our debut. Here’s our story.


We're Acid Wizard Studio, three college buddies (and a dog) from Poland who teamed up to make a game. After more than 4 years of development, we have just finished work on Darkwood, a unique top-down survival horror that does not rely on jump scares (and will still make you scream out in terror).

Indie Dev Releases Torrent of Their Own Game For Folks Who Can't Afford It


"There's no catch, no added pirate hats for characters or anything like that," they wrote. "We have just one request: if you like Darkwood and want us to continue making games, consider buying it in the future, maybe on a sale, through Steam, GOG or Humble Store. But please, please, don't buy it through any key reselling site. By doing that, you're just feeding the cancer that is leeching off this industry."


The Enduring Legacy of Zork



The innovative text-adventure game still influences technologists 40 years after its creation.


Former Valve Writer Posts Possible Half-Life 2: Episode 3 Plot Summary



Former Valve writer Marc Laidlaw has posted a fictional letter on his site that sure reads like a possible plot summary for Half-Life 2: Episode 3.

Laidlaw joined Valve in the 1990s, and announced his departure from the company in January 2016. In that time he worked on the story for Half-Life 1, Half-Life 2 and both the latter game’s episodic sequels.

Dota 2 is getting negative Steam reviews because there's no Half-Life 3


It's being blamed for killing the series.

The Sad, Strange End to Half-Life


So this is how it ends. After two games, four expansion packs, numerous mods and spin-offs, and ten years of near silence, the saga of Half-Life and its protagonist Gordon Freeman finally concluded last week with an unofficial blog post from the series' former lead writer Marc Laidlaw that received so much traffic most people had to read it on Pastebin.


This Shining Force III translation has been going on for 12 years



It's an epic saga, fit for the kingdom of Aspinia.


Two steps forward, three steps back: how Hellblade reinforces myths about mental illness



By sticking to the traditional progression of a narrative game, Hellblade reinforces one of the most prevalent stigmas about mental illness: that its sufferers can just snap out of it if they really want to. It paves a road to recovery that can only be traversed by those who truly commit, the exact fantasy by which so many people misunderstand mental illness. It asserts that the ones who can't make it yet just have to work at it some more. It misses that the illness is always there, beyond the reach of a fair fight.


Game Criticism


Nintendo vs. Sega: The battle over being cool



Nintendo and Sega. Mario and Sonic. Blast processing and FX chips. The two companies, once blood rivals and now amicable business partners, spent the 1990s fighting for the favor and free time of a generation.


PlayerUnknown's Battlegrounds: Failure as Fun



Why I Love: Fullbright co-founder Steve Gaynor shares what he sees in Bluehole's smash hit survival shooter


“Not Good Enough, Bro,” by Jed Pressgrove



One senses throughout Gears of War that developer Epic Games doesn’t care what you think about the game as long as you feel the action is big and badass. Sure, there’s a story involving the institution of martial law to ensure humanity’s survival against an alien horde named the Locust. But the main appeal of Gears of War is to go from one shootout to the next as part of a squad of musclebound, wisecracking bros. While the cover-taking action is distinct and intuitive enough to be convincingly marketed as a unique brand, the game relies so much on this element that it resembles a prolonged action-movie cliché. Even worse, watered-down ideas from an obvious inspiration, Resident Evil 4, prevent Gears from registering as enthralling action-based art.


In ‘Uncharted: The Lost Legacy,’ AI Companions Act Like Real Humans



It's a small thing, I know, but besides being useful from a gameplay perspective, it grounded Nadine, an AI programmed by a bunch of humans in Santa Monica, as decidedly human herself. In the story, she's portrayed as intelligent, adept, and capable, yet so often in games, characters with the same traits are nothing more than vessels for quips and bullet sponging.


Context Is Key: On Inspiration, Attribution & Cultural Appropriation In Design



In addition to those listed above, forms from Muay Thai, Wing Chun and Zui Quan ‘Drunken Boxing’ styles are shown. It’s unclear how many different martial arts are referenced, but they’re all bundled together into Absolver’s fictional setting — a setting that doesn’t contain the cultures they belong to.

By including these techniques but divorcing them from their sources, are we creating opportunities to get players invested in real-world history, or are we being told these cultures are interchangeable?

Designing the unique melee combat of Absolver


Absolver is a striking game that immediately grabs your attention in trailers and screenshots. It has a distinctive, surreal art style, with its sleek masked characters and sprawling natural settings.


Tuck into the art direction doc for Double Fine's cosmic adventure, Headlander


If you've ever wanted to know what goes into defining and refining a game's art style, now you can thanks to the folks over at Double Fine.


How Ark survived Steam Early Access



Studio Wildcard on DLC controversy, lawsuits and PR disasters.


Shinji Mikami: 'I welcome the new world of Steam and digital sales'



Digital collections are 'better for Japanese people anyway because our houses are so small,' says Mikami.


Prioritizing accessibility made Way of the Passive Fist much better



“As a creator, I of course want everyone to experience what I create. For any game that I develop I want as many people to play it as possible. Some will enjoy it, some less so, but it is important that as many as possible be able to.”


Boosting complexity (and absurdity) of prison breaks in The Escapists 2



The 2015 title The Escapists put players in charge of daring prison breaks, having them weave complex plans of escape while under the eyes of watchful guards. By concealing their actions, making the right friends in jail, and carefully going through daily prison life, players could gradually formulate plans that would give them that sweet taste of freedom.

How do you follow that up, though? How do you make new prisons, provide new opportunities for escape, and draw more people into making that plan come together?


The Future of EA Sports Is Storytelling



What Telltale did for the adventure game, EA wants to do for the sports narrative.


'Observer' Is the Dark Cyberpunk We Deserve in 2017



You know how cyberpunk, as a genre, is about dark dystopias? In so many cyberpunk worlds, corporations have taken over, technology has been co-opted by the powerful to control the masses, and the entire planet is an environmental disaster zone—which is basically where we find ourselves in 2017. So where does cyberpunk go now that its dark vision of the future is everyday reality? Somewhere even darker, more grim, more sinister.


Why I worship crunch


Walt Williams has worked in the AAA gaming industry for over a decade. The following is an excerpt from his book Significant Zero. After this excerpt was published, the author offered shared some context about the piece in a thread on Twitter. With permission, we’ve included it below, edited it for style and clarity.

Night In the Woods Creator on Crunch

Chris Kindred on Crunch


At the end of the day, no matter how much an individual loves it, crunch is not about individuals themselves. Crunch is a systemic, top-down solution to the problem of extracting the most labor from game developers; it is a strategy that is implemented on workers, and it is performed widely in most sectors of the industry. One developer's complicated relationship with crunch is a blip on the constantly-screaming radar of worker exploitation that the practice enables as part of the normal operation of the game industry. It is not an exception in one person's life, it is the norm.


Keep Cutting - Sunk Cost Fallacy and Game Development - Extra Credits


Once development begins on a feature, game developers often get drawn into a sunk cost fallacy that compels them to keep working on that feature even when it's failing. Cutting those features is hard, but often the right choice to make the game better.


Arcanum: Of Steamworks & Magick Obscura | Troika Games Retrospective 1/3


In the first of a 3-part Troika Games retrospective, I will take a look at Leonard Boyarsky, Jason Anderson and Tim Cain's RPG classic: Arcanum: Of Steamworks & Magic Obscura. This series will cover all three games they developed, how they innovated, what didn't succeed and and attempt at the age-old question: "What happened to Troika Games?"


History Respawned: Walden, a game


Bob talks with Tracy Fullerton about Walden, a game. Topics include Henry David Thoreau's life and work, historical accuracy in games, the context of life in the 1840s, civil disobedience, and bean farming.

1:40 Why Thoreau, why Walden?
5:55 What would Thoreau make of this game?
7:00 Historical research
10:23 Historical context
12:59 Historical accuracy
18:45 Thoreau's handwriting
20:56 Chores
21:50 BEANS
24:00 Civil Disobedience


So I've Finally Played... Call of Duty: Infinite Warfare


00:00 - Intro
07:03 - SPOILERS
11:04 - Multiplayer

Music List: https://pastebin.com/2aRkjF21
Written, Voiced, and Edited by Lucas Raycevick
Support the Channel at: https://www.patreon.com/raycevick


We take a walk around Obsidian Entertainment (and narrowly avoid their secret project)


Eurogamer's Chris Bratt is joined by the CEO of Obsidian Entertainment, Feargus Urquhart, as they take a tour of the studio and meet some of the people behind some of our favourite RPGs.


Cultural Complicity - Matt Lees @ Gamescom Congress 2017


The Art of Pre-Production


In this 2017 GDC bootcamp, Firaxis Games' Greg Foertsch takes a close look at preproduction and the array of challenges faced by art directors during the early stages of game development, including management, vision, and inspiring the team.


The 2017 Game Animation Microtalks


In this 2017 microtalk session, game animators Lana Bachynski, Shahbaaz Shah, Tim Borrelli, Gwen Frey, Matt Conn, Gabriela Aveiro, Matthew Russell, Michael Jungbluth, Mariel Cartwright, and Matt Majers share a series of rants, raves, observations and wild musings on animation and the game industry as a whole.


Gearbox President and CEO Randy Pitchford - IGN Unfiltered 22


Gearbox CEO and co-founder Randy Pitchford discusses the first half of his eclectic career, including growing up with an encouraging dad, wanting to become a magician, working on Half-Life, Halo, Brothers in Arms, Duke Nukem Forever, and much more!


Things I found entertaining throughout the week relating to video games, game communities, or game companies


The strangest patch notes in PC gaming



From sleazy kids to drunk dinosaurs, these aren't your regular bug fixes.


World's Best Geralt Cosplayer Meets Geralt's Voice Actor



Here’s German cosplayer Maul, who may as well be Geralt of Rivia in real life, meeting voice actor Doug Cockle outside GamesCom.


Bratt's Wurst thing that he saw at Gamescom 2017


As is now becoming a worrying tradition, Chris Bratt spent at least a few minutes at this year's Gamescom trying to figure out what he liked the least. Here it is. Bratt's Wurst thing of Gamescom 2017.


Things I Missed From Previous Week


Raiden Speaks: An interview with Quinton Flynn



The accomplished voice actor behind Metal Gear's Raiden and No More Heroes's Henry is hungry for a sequel or three.


Videogames Have a Personality Problem



Why did Bain get chosen for an article about harassment, when his own encouraging of it is so public, so easily found? Because of personality. In the case of TotalBiscuit, that personality has cultivated a largely uncritical fanbase that sees any accusations against Bain as facetious. It’s a path of fandom that leads to abuses on the part of the subject being downplayed or ignored. The recent public outing of Nick Robinson as a games figure who used his fame and influence for personal gain at the expense of his fans was also built on an uncritical fandom that brushed off criticism when it arose.


Why Donkey Kong Country Works (GAMESD)


In this essay, I take a look at Rare's Revival of one of Nintendo's most important mascots - and the steps they took to adapt the source material and make the character relevant for a new generation.

Why it works is a short-form video series that gives an analytical breakdown of video games, and points out features, techniques or quirks that should be better examined and extrapolated.

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