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EGX and TGS news, Switch includes emulation of Golf as tribute to Iwata, Super Metroid creators talk about development and the working conditions of the 90s, sacrifices made to optimize Dying Light and Battlegrounds, Chris Bratt talks to the designers about the Fallout 3 we never got, how indie conquered the PC, voice actor strike to end, Kirk McKeand asks if and how portrayals of the holocaust and Nazis in media does a disservice to victims and players and how to improve, Atlus attempts to stop PS3 emulator development, why toxic game culture stops devs from being more candid, the art of turn based RPGs, the best places to work in the UK game industry, closure of The Chinese Room and struggles of being an independent developer, 2K pressures outlet to change low review score and Jim Sterling talks about times that Bethesda and other attempted to do the same to him, Pilotwings' lost reboot, the four year journey behind Madden's story mode, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


Nintendo Network adds two-factor authentication



Nintendo Network, the portal for users on the Nintendo Switch and 3DS, implemented two-factor authentication for all accounts effective now.


Gaming Voice Actors Reach Tentative Agreement to End Strike



If the agreement is passed, it means more bonuses, additional money, and needed transparency about secret projects.


EGX 2017: Ten of the best games from the show floor



We've been having a lovely old time here at EGX. Andy Serkis turned up, Doug Cockle came and did the Geralt voice for Bertie (whether he liked it or not), Chris Bratt had some very Chris Bratt conversations with X-COM and XCOM maestros Julian Gollop and Jake Solomon, and then as well as all that other stuff going on, there are the games.

It's been a genuinely strong year, with some fascinating games in the Rezzed indies area, the Leftfield Collection, and the Transfuser area of astonishingly well put together student projects plus, of course, the big hitters of the major publishers. While by all means not a definitive list, here's a personal selection of games to look out for on your final day at the show - some we've played before, but most that we haven't - which really stood out to us.


7 excellent things we did playing Super Mario Odyssey


Recently, Nintendo allowed us to go hands on with three worlds from Super Mario Odyssey gameplay and whilst there was loads of brilliant touches in there, there were a few things that we really, really enjoyed doing. So, without further ado, here’s 7 excellent things we did while playing Super Mario Odyssey Switch gameplay.

We Played Mario Odyssey For An Hour, And It’s Still Wonderful


If you're a hardcore fan of early Mario games, Super Mario Odyssey has a variety of 2D platforming challenges to complete; and if you loved Super Mario Galaxy or even Sunshine, this new adventures' mechanics and concepts represent those games' most iconic elements. In short, Nintendo's upcoming Odyssey has something for everybody. In many ways, it feels like a collection of Mario's best offerings, but it's also a fundamentally new experience that welcomes you to explore and experiment with the new tools and adventures it provides.

Going 2D in 'Super Mario Odyssey' Is Amazing


Super Mario Odyssey isn't just a sublime, colorful, recreation of everything I love about video games, it also has, buried among its prodigious wealth of urbanity and wondrous minutia, entire hidden 2D throwbacks to Mario's earlier days as a plumber and adventurer.


Left Alive is set in the Front Mission universe, so its mechs are called Wanzers


We've learned plenty more about Left Alive, thanks to the latest issue of Japanese games magazine Famitsu.

Left Alive gets new screens and in-game footage from Tokyo Game Show


And now, the publisher has revealed new screens and a brief glimpse of some in-game footage from this week's Tokyo Game Show.


No Truce With the Furies Creators on Rethinking RPG Combat



The team behind upcoming indie RPG No Truce With the Furies believes that the disconnection between story and combat in many RPGs needs to be rectified for the genre to move forward.


The Evil Within 2 loses its fear factor as it goes open world


My first few minutes of The Evil Within 2 play out exactly as I expect them to: once again I’m playing as detective Sebastian Castellanos, I’ve got a flashlight, and I’m slowly crossing a room full of hanging corpses. Each one is covered with a pristine white sheet - exposed and bloodied ankles confirming their fate - they’re spread around the room in haphazard fashion, some within toe-touching distance from the ground, others up high; one is swinging violently, convulsing even, as if only recently dead.

Let's Play The Evil Within 2: GOTTA EAT SKIN AND BONES


New The Evil Within 2 gameplay! Let's Play The Evil Within 2 with Johnny and Aoife, who decide to go exploring with Sebastian Castellanos and end up completely losing their appetite...

Watch The Evil Within 2 gameplay


At this point it all feels familiar, even old fashioned. The voice acting is is trifle forced, the characters are a bit silly. And yet The Evil Within 2 manages to create a sense of fear and tension, even when it's raiding the hoary old chest of fright-moments. Mikami understands light, sound and fear.


Ace Combat 7: Skies Unknown - TGS 2017 Trailer


Check out the brand new trailer for Ace Combat 7: Skies Unknown straight from Tokyo Game Show.

Ace Combat 7: Skies Unknown Gameplay - Cool Clouds And Annoying Drones


Turn on expert controls, do some barrel rolls, and take a look at the Ace Combat 7 demo from Tokyo Game Show! Featuring: some great-looking clouds.


Here's how modding will work in Mount & Blade II: Bannerlord



Taleworlds have offered up details as to how modding will work in Mount & Blade II: Bannerlord. In a post on Steam, they praise some of the best mods to ever make their way to the Mount & Blade series, and aimed to answer some modding FAQs.


Yakuza Kiwami 2 looks absolutely stunning in this TGS story trailer


This new trailer sets up the original plot for Yakuza 2 while also giving us more information on the bonus Majima Goro scenario that the game will include. While I don't necessarily think the ending of 0 left any lingering plot threads around, it's nice to see a returning character and potentially get a resolution on Majima's story arc.

Here's 23 Minutes Of 'Yakuza Kiwami 2' Gameplay


Sega showed off 23 minutes of gameplay from the upcoming Yakuza Kiwami 2, its full HD remake of the 2006 PlayStation 2 game Yakuza 2, at its Tokyo Game Show showcase this week. In the footage, we're given a look at the game's open world, combat, cinematics and the new clan creator.

TGS 2017: Yakuza: Kiwami 2 Nabs Another Questionable Side Activity


Yakuza: Kiwami 2, which is due out this December in Japan, comes with a brand new minigame which sees series protagonist Kazuma Kiryu grab a camera and take photos of young women. For a photo shoot, obviously -- Kaz isn't some creepy stalker or anything like that.


Purrfect Date is a cat lover's dream dating simulator



Move over Dream Daddy, there's a new dating simulator in town and it's considerably... furrier.


Wolfenstein II: The New Colossus at EGX 2017


Andreas Öjerfors, Senior Game Designer at MachineGames, takes us to Nazi-controlled America as William B.J. Blazkowicz, hero of the resistance, heads to Area 52, Roswell, New Mexico, with a nuclear bomb strapped to his back and twin shotguns at the ready.



Nazis have turned New Orleans into Neu Orleans, a camp where all of America's so-called undesirables have been sent. Aoife and Johnny, with the help of BJ Blazkowicz and his new suit powers (STILT LEGS!) are seeking out a Resistance group led by Horton, but first they'll have to contend with a lot of Nazis and their Panzerhund pals.



Before I started playing Wolfenstein 2, I was told I would get to pilot a giant, mechanical, fire-breathing dog. As you might expect, that’s pretty much the main part I was looking forward to as I shot Nazis and charged through crumbling walls. But what I didn’t expect is that the sequel’s cutscenes would blow me away more than melting my enemies.

Wolfenstein 2: The New Colossus tears up New Orleans, but focuses too heavily on gunplay


“The Big Easy. Can’t undo your tragedy, but I can punish the people responsible.”

Somehow 'Wolfenstein II' Made Controlling a Fire-Breathing Robot Dog Boring


I also felt essentially invulnerable, wiping out any need to be careful or stalk my enemies. Minutes into the level, I found myself almost bored, wondering if I had somehow missed some other form of weapon or ability in the Panzerhund. When it finally caved in to the ceaseless fire of Nazis, I hopped off the smoking shell and went back to enjoying my time in the game.


Middle-earth: Shadow of War is like Shadow of Mordor but more


Going hands-on with the new game

Shadow of War developer discusses the game's controversial loot boxes


I sat down with Shadow of War's design director Bob Roberts at EGX 2017 to discuss the thorny issue - and to hear his reassurances loot boxes would not distract from the full Shadow of War experience.

Upgrading the Nemesis system for Middle-earth: Shadow of War


In Shadow of War, Monolith is upgrading the Nemesis system to tell more emergent orc stories. At PAX West this year, we were able to talk with design director Bob Roberts about how Monolith is upgrading its emergent narrative tech. If you’re one of the many developers pursuing this kind of interlocking systems, you may be interested in how they’re refining their process.

Warner Bros. are making Shadow of War’s DLC memorial free after controversy


Earlier this month, Warner Bros. announced that they would have a piece of DLC for Middle-Earth: Shadow of War featuring the likeness of executive producer Mike ‘Forthog’ Forgey, who passed away last year, with proceeds from the sale of the content going to the Forgey family. What might have been a lovely gesture to support a grieving family has instead brought a series of communication errors and general confusion that has made the whole situation a mess.


10 days in Frostpunk: maimed children, cannibalism, and laws about soup



The brutal and beautiful city building survival game gives you tough choices and even tougher laws.


Monster Hunter: World



The Monster Hunter series has always had a dedicated fanbase that just can't get enough of slaying monsters and upgrading their gear. Monster Hunter: World is the series' big chance to expand its reach to a larger audience, bringing it back to the big screen after the last few entries have been relegated to handhelds and Nintendo platforms. Monster Hunter: World launches on PS4 and Xbox One on January 26, coming to PC at a later date. It just might the biggest adventure we've seen from Capcom's flagship franchise. I went hands-on at Tokyo Game Show to see a new portion of the map and found a lot to love. Here are my biggest takeaways.

Monster Hunter: World's TGS presentation shows off cooking, exploration and one buff dragon


With Monster Hunter: World being shown off at the Tokyo Game Show, Capcom have spilled some more beans, detailing character customisation, crafting and cooking while showcasing some of the game’s open-world exploration in the stage presentation above. The presentation is in Japanese, obviously, but with some English commentary that breaks down what’s being shown off.


Of course Sonic Forces has a casino level


Time to play the slots again


UIX and Focus Testing: How user feedback lets us make a better game


Our first testing stage for Pathfinder: Kingmaker begins this week! Everyone who selected alpha access add-ons in the pledge manager will be sent a Steam key for alpha testing, so keep your eyes peeled for an email from us. As a quick reminder: anyone who backed at least $95 for the beta tier can buy the alpha add-on through the pledge manager. Before you take the plunge, please be aware that our alpha build is just that - an early, unfinished version of the game, which contains bugs, typos, and placeholder assets. It will give you an impression of our work in progress, as well as a chance to help us find bugs and test certain game systems. If you’d rather see the game closer to launch, it's probably a good idea to wait until beta testing and release.


FIFA 18’s hero is also a Coca-Cola pitchman in real life


The scene is an homage to Coca-Cola’s swooning Mean Joe Greene ad, which aired in October 1979 and then again when Greene’s Steelers whipped the Rams in Super Bowl XIV.


Goin' Fishing With A Crossbow In Final Fantasy XV VR



Monster of the Deep, the VR fishing game based on Final Fantasy XV, is a fairly standard video game fishing experience, right up until the moment you have to bust out the crossbow.


What we love and hate about Quake Champions


James and Evan debate the merits of the return of multiplayer Quake.


Attack On Titan 2 will indeed swing onto PC



Attack On Titan 2 will continue into events from the second season of the anime (which is itself based on a manga series). Tecmo Koei say it “introduces the newly improved omni-directional mobility gear offering advanced freedom of movement and targeting precision to counter enhanced Titan movements.” Better swinging and stabbing? I’m in.


Battlefront 2 trailer teases bucket load of new features, beta system requirements revealed


Its multiplayer beta kicks off next week, too.


The Mummy Demastered takes the word ‘Metroidvania’ one step further


This summer’s Universal Monsters reboot yields a low-key sci-fi game steeped in gothic horror


Tengami dev's next game is 'astrological comedy' Astrologaster



Nyamyam - the team behind 2014's pop-up book puzzle game Tengami - has debuted its next project at EGX.


'The new XCOM game allowed me to make Phoenix Point', says X-Com creator Julian Gollop



"Because without it, I doubt I even would've attempted it."

How X-Com's creator is reinventing his masterpiece in Phoenix Point


Julian Gollop discusses his new game, and how X-Com became its own sub-genre.


With Dynasty Warriors 9, Koei Tecmo is fighting franchise stagnation



Developer Omega Force recognizes a need to switch things up


Call of Duty: WWII will let you play as a pilot, a tanker, and a female Resistance fighter


Sledgehammer games co-founder Glen Schofield also said the new game will differentiate between Nazis and Germans.

Call Of Duty WW2: New story details exclusively revealed


For Glen Schofield, war is personal. The co-founder of Sledgehammer Games and game director for the upcoming Call Of Duty: WW2, comes from a family steeped in the military. “My father would tell me stories of my grandfather being in World War II, of him fighting,” he tells GQ. “And then my dad was in the military for Vietnam. He died during the making of this game, so we named the main character after him – Red – because my grandfather had given him that nickname during the war.”


Pillars of Eternity II: Deadfire - Backer Update 40 - Multiclassing Part II


Pillars of Eternity II: Deadfire Game Director, Josh Sawyer, is here to go over the changes that have been made to the multi-classing system in Deadfire as well as showing it off in the game!

Versus Evil to publish Pillars of Eternity II: Deadfire


Independent publisher Versus Evil is to publish Obsidian Entertainment's Pillars of Eternity II: Deadfire, the company has announced. The sequel to the hit RPG will launch on PC, Mac and Linus in early 2018.


Total War: WARHAMMER 2 Beginner's Guide - How to Win the Campaign


Learn how to win the Eye of the Vortex campaign with the help of this tutorial video.

Total War: WARHAMMER 2 - Lizardmen Battle Lets Play


Today we join Mazdamundi. Defending the Amaxon Plain in a chokepoint battle on the Eastern Coasts of Lustria against a Warlord and his Skaven hordes.

Ever since the arrival of the rat-spawn in Lustria, the Lizardmen have vowed to wipe this race and their foul presence from the face of the new world.

Please note: All stats represent a work in progress and are subject to change.

Total War: WARHAMMER 2 - Lizardmen vs High Elves Multiplayer Battle


Today PartyElite gives you an analysis of a Total War: WARHAMMER 2 Multiplayer Battle from our CA Civil War Livestream. Oscar is playing as the High Elves and Mitch as the Lizardmen

Total War: Warhammer II: Tension, Narrative and the Endgame from EGX 2017


Total War: WARHAMMER II’s lead writer, Andy Hall and Studio Comms Manager, Al Bickham, take you on a journey through the game’s narrative and all-new endgame mechanics!

Total War: Warhammer 2's Mortal Empires campaign will contain 117 factions


Turn times might be a bit longer than you're used to.


Battle Princess Madelyn teases new in-game footage in ghoul-slaying trailer


The game led by six-year-old Maddi Obritsch is looking good.


LEGO Marvel Super Heroes 2 Live Gameplay from EGX 2017


LEGO Marvel Super Heroes 2 is the eagerly anticipated sequel to 2013's critically acclaimed title. In this session developers from TT Games will give the audience a preview of what they can expect from this year's game


Iron Rain is a new style of Earth Defense Force



Better looking, slightly more serious


Sea of Thieves almost had console and PC-specific sails to spark cross-play rivalries



At Gamescom last month, Rare and Microsoft declared Sea of Thieves' cross-play as "no asterisk"—meaning PC players will face-off against their Xbox counterparts in the same world, at the same time, at launch.


Strange Brigade Gameplay from EGX 2017


A look at the colourful influences and inspirations behind Rebellion's rip-roaring 1930s adventure, including live gameplay commentary and dev Q&A!

Rebellion's Strange Brigade is a jolly refreshing romp


Strange Brigade, the new game by Sniper Elite studio Rebellion, is a charming beast, a breathless romp right out of the pages of a hammy British adventure mag. It's Brendan Fraser's rolled up shirt sleeves in the sandy archaeological action film The Mummy, his beefy fists thumping mummified monsters because they jolly well deserved it! It's all "Treacherous Tombs!" and "Chaps!" and smoking card character portraits. It's fairly irresistible.


Naruto To Boruto: Shinobi Striker - TGS 2017 Trailer


With your own set of skills and customized characters, get ready to fight your way to the top of the ninja league in Naruto to Boruto: Shinobi Striker.


'Cuphead': Why 1930s Animation Continues to Grip Contemporary Culture



Surreal attraction of rubber hose limbs and rotoscope landscapes continues to this day in video games and cartoons


Platforming, puzzles and an anime aesthetic converge in Forgotton Anne


If you wake every morning, stare into the bathroom mirror and wish, most earnestly, for a story-driven platformer in which you get to fight a scarf, I have excellent news. Square Enix Collective has just announced its latest game, Forgotton Anne (not a typo), and it's a story-driven platformer in which you get to fight a scarf.


Mugsters is a lovely-looking action puzzler about fighting alien robots and blowing things up


Reinkout Games has signed with Team17.


New Dragon Ball FighterZ Trailer Shows Off Story Mode


Bandai Namco has released a new trailer for Dragon Ball FighterZ, this time focusing on the game's original story mode.

Dragon Ball FighterZ gives series’ punching bag Yamcha a fighting chance


Dragon Ball has always been about a bunch of super powerful dudes, with one glaring exception: Yamcha. The wannabe playboy has been a laughingstock among fans since the show’s earliest days, with his frequent losses and deaths the stuff of memes. But upcoming fighting game Dragon Ball FighterZ looks to redeem Yamcha once and for all, based on new gameplay footage.

How Akira Toriyama Designed Android 21


As recently revealed, Dragon Ball FighterZ has an original fighter called Android 21. Even though the character was created by Namco Bandai for the game, the company explained how the character was designed by Dragon Ball creator Akira Toriyama.


Code Vein PS4 Gameplay: Dark Souls Meets Anime Steampunk Vampires! | TGS 2017


The God Eater development team has given the brutal Souls formula a distinctive Bandai Namco twist. Watch our blind attempt at the first demo.


Sword Art Online: Fatal Bullet - The Joy Of Anime MMORPG Shooting | PS4 Gameplay


Sinon and her sniper rifle go on a scorpion-killing romp, while Kirito and his sword take on robo-spiders in the latest game based on the hit anime.


Why Studio Ghibli Isn't Involved With Ni No Kuni II



One of the biggest selling points of the first Ni No Kuni was the involvement of Studio Ghibli. For the sequel, however, the famed anime studio’s name is nowhere to be found.


Those looking forward to Vampyr will have to wait until 2018 to sink their teeth into it



Dontnod has announced Vampyr will miss its November release window.


WWE 2K18 - "Burn It Down" Gameplay Trailer


Set to “Kickstart My Heart” by Mötley Crüe, “Burn It Down” provides an extended look at a variety of WWE and NXT Superstars in action across entrances, in-ring and backstage areas.


How Planet of the Apes is using console gamers to reach its real audience



The Imaginati's Martin Alltimes talks us through the unusual business model behind narrative adventure spin-off Last Frontier


Fire Emblem Warriors ‘Heroes Introduction #4’ trailer


Marth, Caeda, Tiki, Lyn, Celica, Shion, and Lianna.

'Fire Emblem Warriors' DLC Detailed


Fire Emblem Warriors, due out in October for the Nintendo Switch and New Nintendo 3DS, will have three DLC packs which add new playable characters and weapons available starting in March, Nintendo announced this morning.


Free Strafe update adding new enemies, game modes, save system



Cryo Chambers and shotgun-toting madmen are coming soon in the Millennium Edition update.


Chris Redfield gets covered in zombie blood in Resident Evil 7: Not a Hero trailer


Tokyo Game Show is underway . One such is a hefty gameplay trailer for Resident Evil 7’s free ‘Not a Hero’ content pack, which sees the return of long-running character and mercenary Chris Redfield.


Cities: Skylines’ new Green Cities DLC gets an October release date and a pop song


If the crushing weight of remembering the fragility of our planet’s ecosystem is getting you down, there’s no better time to jump back into Cities: Skylines. In-game pollution has no effect on the health of our real-life future children, and a new add-on called Green Cities will offer a whole host of options to clean up your smoggy towns.


LawBreakers update adds regenerating health, new map, and daily login rewards


Boss Key says too many people are spending too much time staring at the respawn screen.


A rare Overwatch bug is causing false seasonal bans and dramatic SR drops



Blizzard is aware of the problem but hasn't been able to track the cause down.

A new Overwatch update tweaks Mercy and removes four maps from Deathmatch


The small update follows the big one that rolled out earlier this week.


One of PUBG's forthcoming new vehicles looks like an old Volkswagen bus


Whatever the case, it's definitely a van.


Marvel vs. Capcom: Infinite’s Monster Hunter DLC trailer unveiled


The armored hunter is one of the game’s first DLC characters


Here's why Rainbow Six Siege is getting CSGO-style recoil patterns



Ubisoft have clarified the changes being made to weapon recoil in Rainbow Six Siege.


Final Fantasy 15’s online multiplayer mode goes live in October


I can’t wait to dress up as a Chocobo

Square Enix is trying to get full-fat Final Fantasy 15 on Nintendo Switch


Initial results 'weren't satisfactory', but there are several options on the table.


FTC clarifies influencer guidelines



Federal Trade Commission warns that platforms' built-in disclosure methods aren't sufficient, reviews of products given for free must be marked as ads


Valve's "Solution" to Review Bombing Ignores Steam's Longstanding Problems



A fancy graph may actually incentive further review bombing runs, and underscores Valve's reluctance to hire humans to deal with human problems.


The Switch's secret game looks like it could be a tribute to Satoru Iwata


Earlier this week, a secret game was discovered within the Nintendo Switch - an emulation of 1984's NES Golf, complete with motion control support.


2K Games Pressures Site Over NBA 2K18 Review Score


The Sixth Axis gave NBA 2K18 a 3/10 and 2K Games didn't like it. Cry me a friggin' river.

The Sixth Axis NBA 2K18 Review Taken Down By 2K Games


NBA 2K18 launched for PC and consoles with critical acclaim, however, not all critics were happy with the game and specifically for VC controversy and one site, in particular, TheSixthAxis, gave the game 3/10 to which publisher 2K has not taken kindly and has forced the site to take down their NBA 2K18 review.


Mario + Rabbids: Kingdom Battle outsells all non-Nintendo Switch games



Ubisoft crossover dominates within just a month of its release, Nintendo publishing in Japan and South Korea


5 years, 2 expansions, 11 million players. This Guild Wars 2 infographic lays out the stats



Yesterday was a grand day for Guild Wars 2. Five years since launch and still going strong, the game has just received its second full commercial expansion, Path of Fire, which I must admit to losing half of Friday to. Rare amongst MMOs, the launch was almost without issue, a situation unusual enough to be newsworthy itself. To commemorate the release of Path of Fire, developers ArenaNet are celebrating in the most MMO way possible; with a lot of very, very big numbers, all laid out in this towering infographic.


Ubisoft management gets big support as Vivendi threat looms



"We are delighted with the massive support of shareholders, which strengthens our determination and ability to defend the interests of all shareholders"


Revealed: The Best Places To Work in the UK games industry



We're a critical bunch. We're quick to point out our mistakes and failures, and do it repeatedly. You can see it in the conferences we attend, on social media and, of course, across GamesIndustry.biz.

The HR and recruitment practices of the games industry are no exception. Our diversity is poor in all areas, we don't do enough to support graduates or train the next generation of talent, and a conversation on the horrors of crunch is never too far away.

It's commendable, in many ways, that we dish out such criticism on ourselves. But how do we get better? Are there any games companies that are doing a good job, which can inspire and educate the rest of us?

GamesIndustry.biz's Best Places to Work Awards: In Pictures


Yesterday, GamesIndustry.biz bestowed honors on 12 winners of our brand-new Best Places to Work in the UK games industry. As well as 12 certificates, we also honored three 'special recognition' prizes, which went to Failbetter Games (best small studio), Playground Games (best mid-sized studio) and Creative Assembly (best large studio).


Record attendance for tenth anniversary EGX, 2018 dates revealed



Nearly 80,000 people travelled to this year's EGX festival last week, setting a new record for the long-running show.


Battlegrounds Developer Attacks Fortnite For 'Replicating' Game



Earlier this month, developer Epic Games announced a Battle Royale mode for its game Fortnite, and as it turns out, the makers of that other Battle Royale game aren’t too thrilled.

PUBG exec clarifies objection to Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games'


So the first thing that I'd like to clarify is that this is not about the battle royale game mode itself. There were other BR gamemodes earlier this year that were released, like last man standing or GTA 5's battle royale game mode, and we never raised an issue, and I think it's great that there's more competition and everyone should be able to create their own battle royale game mode, and it's not about the idea itself, it's about Epic Games, and that wasn't really clear [in the press release].


Publisher threatens streamers with takedowns if they post Danganronpa V3 spoilers


Danganronpa is a series of visual novel mystery games by Japanese devs Spike Chunsoft. They’re published in the West by NIS America, who have just advised “streamers, influencers, and media” that they face video takedowns if they ignore the devs’ guidelines for coverage of the franchise’s latest entry.


Valve removes nearly 200 cheap, ‘fake’ games from Steam



Almost 200 games developed by Silicon Echo Studios, which Steam users have criticized for selling low-quality shovelware made to peddle trading cards, have been removed from the PC storefront. It’s the latest step in Valve’s continuing battle against so-called “asset flippers,” or developers who abuse the Steam Direct system in order to cut a profit on cheap — and cheaply made — titles.


Phil Spencer Joins Microsoft Senior Leadership Team



Microsoft's executive vice president of gaming, Phil Spencer, has been officially named to the senior leadership team at the Redmond company.


Campo Santo's Nels Anderson opens new game dev studio: Caledonia


Anderson himself was one of the first members of Firewatch dev Campo Santo, and served as a designer for that project. Prior to his days at Campo Santo, Anderson spent time at Klei Entertainment, first as a programmer in 2008 and later as the lead designer on Mark of the Ninja in 2010.


Square Enix targets games-as-a-service, esports and higher digital sales



One in five copies of Final Fantasy XV sold in North America were downloads, almost one in three for Nier Automata worldwide


The EU Commission couldn't prove piracy affects sales



It’s worth noting that the methods attached to the report are related solely to EU sales and EU piracy, so the findings are not necessarily true of other regions.


The Company That Wants To Replace Textbooks With Video Games



On any given day, CEO André Thomas arrives at his company Triseum’s office in Bryan, Texas at nine in the morning. While this is when Thomas gets in, his work day usually starts hours before by checking sales on the company’s educational video games. On one of the days that Thomas and I spoke, he told me he had been “driving all day” to visit a university to answer questions and help students who were using Triseum’s games. He says he usually tries to leave his office around seven, and even after eating dinner with his family, he’ll return to work for a few hours. In the past, he was Head of Graphics for EA Sports games like Madden NFL. Now, he runs Triseum, a company whose principal goal is to completely replace textbooks with video games.


Atlus Actively Attempts To End Development Of PlayStation 3 Emulator Over Persona 5



Atlus have decided to declare war on a PlayStation 3 emulator, the open-source RPCS3, over its ability to play Persona 5.


Nintendo Shuts Down the Internet's Favorite 'Super Mario 64' Modder



"I don't understand their decision, maybe they are the ones that should educate me on why this is a smart business move."

Starting to think that people who make Nintendo fan mods or games don't understand that telling people that they are making them before release is a bad idea.


Tiberian Dawn Redux revives the classic Command & Conquer in the Generals engine


It’s been over seven years since Tiberian Twilight hammered the last nails into Command & Conquer’s coffin. Almost universally panned, it abandoned traditional RTS gameplay in favour of short-form tactics, and concluded the story in the most confusing fashion possible. With the damage done, it was left up to series fans to return the franchise to greatness. On Thursday, Tiberian Dawn Redux was released, inviting you back to the origins of the series.


Esports News


The Weekend In Esports: The 2017 League World Championship Arrives



Below you’ll find where and when you can catch all the weekend’s biggest events in competitive gaming. Let us know what you’ll be watching in the comments or if you think there’s something we might have missed.


Gears Pro Circuit Delays Mexico City Event, Donates to Earthquake Relief Effort



The Gears of War Pro Circuit has delayed its $150,000 Mexico City event—originally set for October 13-15—due to the devastating hurricanes and earthquakes that the country has recently experienced.


A Progamer's Stunning QuakeCon Comeback After 12 Years in Retirement



So why is this a big deal? In the competitive world of esports, careers are short and fame is perishable. Whoever passes the age of 23 is ripe for retirement. esports revolve around responsiveness, extraordinary hand-eye coordination, and plenty of spare time to spend with your PC or game console.


Overwatch's Most Popular Player Says Picking New Team Was 'One Of The Hardest' Decisions Of His Life



As was foretold (by himself), Brandon “Seagull” Larned is back. But the DPS dynamo didn’t return to partially Shaq-owned team NRG Esports. In a move that surprised many, he’s jumped ship to Team EnvyUs.


Marvel Vs. Capcom Pro Shows What A Perfect Round In Infinite Looks Like



Marvel vs. Capcom: Infinite only came out less than a week ago, but longtime Marvel players have been hitting the lab and putting together their teams. One player showed his prowess last night by putting up a perfect round.


Asian Esports Federation Elects New President with Ties to Hong Kong Olympic Committee



Kenneth Fok, vice-president of Hong Kong’s Sports Federation and Olympic Committee, has been elected president of the Asian Electric Sports Federation, replacing Kazakhstan’s Natalya Sipovich.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Doomtrooper - Digital Collectible Card Game



Demonic aliens, cyber-mechanical vehicles, and interplanetary chainsaw warfare set in the world of Mutant Chronicles.


Thea 2: The Shattering


The shattering sequel to Thea: The Awakening. Turn-based strategy-survival inspired by Slavic mythology. Become a god, lead, survive!




Crazy Justice is a third-person shooter game in cel-shaded style with steampunk elements, created by Black Riddles Studio Ltd. and Black Riddles Studio Publishing, Inc. Play as a hero and save the world from the forces of evil! Complete dozens of missions, find new heroes, gather new special weapons and eliminate the steampunk hordes. Immerse yourself in a beautifully detailed, cel-shaded steampunk world, spanning locations across the globe, from the alleys of New York to Egypt or even the North Pole.


Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


Game Designer Says Developers Would Be More Candid If Gamer Culture Wasn't So Toxic


A number of developers have tweeted agreement with Randall’s thread, and it’s led to plenty of interesting discussions. It’s also led to—and this will probably shock you—some toxic reactions.


Videogames’ portrayal of the Holocaust does a disservice to both players and victims



“I was really encouraged by some early gameplay footage of Wolfenstein 2: The New Colossus, where two Nazis are talking about how violence against them is ‘never okay’, because ‘you can't just kill somebody with a different point of view’,” Jewish QA analyst Daniel Korn says. “I appreciated this dialogue because it's ironic and clearly meant to reflect how actual ‘Alt-Right’ Nazis talk on the internet. That is a ‘realistic’ portrayal of Nazis as they are today, even as the game itself takes place in a fantastical setting, and it makes me feel like MachineGames have done their research, and know who our enemies are. This approach to portrayal may also be a better way to illustrate the insidious ways in which people eventually become Nazis.”


The doors close on The Chinese Room - for now



Rapture could be the last major title the studio releases for quite some time. That's because in late July, The Chinese Room husband and wife directors Dan Pinchbeck and Jessica Curry laid off the entire staff - at that point what amounted to eight people - and ditched their Brighton office for home. Here, we reveal what happened, why it happened and what's next.


From shareware superstars to the Steam gold rush: How indie conquered the PC



We look back at the history of indie gaming, from bedroom coders through crowd-funding to the current crowded scene.


The Art of Turn-Based RPGs I: Menu-based battles



One of the saddest things about being an old-school RPG fan is just how misunderstood one of the most traditional and exciting RPG systems is: the Turn-Based combat.


The Four-Year Journey Behind Madden’s Great Story Mode



Longshot, the interactive drama this year’s Madden, tells the story of a man who tries to beat the odds to accomplish an impossible dream. The tale behind the making of Longshot is similar.


How Dishonored: Death of the Outsider makes rats of us all



It was a rat that told me what was in the basement of the Taxidermist. It and it's beady-eyed allies were milling around the backstreet outside, the smell of blood presumably having brought them to this particular doorstep. In a surprisingly soft voice, the rodent whispered poetry in my ear, a song of gnawing teeth and matted fur. The rats, it seemed, were the ones who knew this city best of all, and as I listened they told me of its secrets. I won't go into specifics-I wouldn't want to spoil the surprise of that basement or the other hidden places I've visited-but as you might imagine, what I found down there wasn't something particularly pleasant.


In defense of Mass Effect: Andromeda and other messy games



Sure, there’s the over-the-top games, the messy Japanese auteurs that we knew how to understand. We passed around copies of Deadly Premonition or Earth Defense Force. But when it came to games with a simple lack of cohesion (without the charisma or the “exotic” connotations), the games that were a messy, primordial idea stew that denied flamboyance or pretense, it was, and is, hard to find apologists years later.


'Fun' in videogames is overrated



Look at how Hellblade: Senua’s Sacrifice employs deception to put you into the shoes of its psychosis-suffering protagonist. That’s something a videogame can do particularly well, and it feels like we’re only scratching the surface of the potential that lies in these interactive tricks. We all felt Snake’s desperation as he crawls through the oven hallway in Metal Gear Solid 4, right?


The Sacrifices That Playerunknown's Battlegrounds and Dying Light's Developers Made During Optimization



Optimizing a game for performance is a difficult task. Developers want to see as much of their vision as possible in the final product. At the same time, that product needs to run as efficiently as possible, meaning that things need to operate smoothly at the recommended settings on all kinds of hardware—from top-of-the-line gaming rigs to bottom-of-the-shelf laptops.


Super Metroid Interview with Sakamoto-san and Yamamoto-san



Yamamoto: On Christmas night, we were—of course—working, and when Sakamoto and I had a late meal, we saw people having a good time on the TV news. We wondered why we couldn't do that too!


Localizing Nier: Automata, one of PC’s weirdest games



A chat with localization studio 8-4 about translating one of Japan's oddest exports.


Game Design Deep Dive: Maintaining tension in Nex Machina



"Instant action. Eliminate downtime as much as possible" was one of our guiding principles when designing the core gameplay. We wanted players to be immersed from the very start of the level and to keep the action ongoing. This meant we needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge".


Postmortem: Greater accessibility through audio in Killer Instinct



One of the main audio goals for our fighting game reboot Killer Instinct (KI) was player feedback. We wanted to make sure that someone knew exactly what was going on at any given time using audio alone.


How Last Day of June got its unique style



Murasaki Baby creator Massimo Guarini discusses the art direction behind his indie heartwrencher.


What Goes Into Picking The 101 Video Games Kids Must Play



As a sixth grade teacher, my students ask me a lot of questions, and I have a lot of influence on them based on how I reply. My upcoming book, 101 Video Games to Play Before You Grow Up, is my response to every student who has ever asked, “What games should I try?”


Why Are Video Games Obsessed With Bathrooms?



When you flush the toilet in a video game, what are you in the middle of? The question wouldn't be worth asking if there weren't that many video game bathrooms. But there are many: bathrooms have appeared frequently in video games since at least the mid-1990s, and they've evolved in realism and aesthetic complexity right alongside the evolution of 3D spaces themselves.


Abe's Selective Solidarity in Oddworld's Revolution



Games have not been, for the most part, good at addressing collective struggle. We don't have many blockbuster games rolling out this year about how people can band together, decide on how they want life to be, and then transform those ideas into reality. Under the current political regime, that seems ever-more-important, and last week's Postcript on Final Fantasy VII set me thinking about games that at least gesture toward structural issues and take seriously that this human political nightmare is taking place on top of an ecological catastrophe.


Hellblade's Fenrir Encounter Belongs In The Pantheon Of Great Boss Fights



Hellblade: Senua’s Sacrifice has been lauded for mind-bending cinematics and top-notch voice acting, but it’s worth remembering one fight in particular that shows the game operating at the peak of its potential.


There is a graveyard for Eve Online players' loved ones



There is a corner of Eve where, for nearly a decade, players have been leaving memorials to the dead. At first it was to remember deaths of in-game characters but now it’s also used for lost loved ones outside of the game. The sacred space has even been given the protection of Eve’s developers, CCP.


Silent Hill Will Always Help Me Remember A Remarkable Friend



My friend Kit Reed died on Sunday. She was a prolific, award-winning writer of speculative fiction. Her cluttered yellow house is now empty. I will no longer stop by for tea or make dumplings in her kitchen for Thanksgiving. Kit insisted on no memorials, finding even the prospect of friends meeting for a drink after her death too depressing. There is only one place I can go to mourn her: a street in Silent Hill.


I Tried Remaking My D&D Adventure In Divinity: Original Sin 2, And It (Mostly) Worked



Divinity: Original Sin 2 has a mode that lets players design their own Dungeons & Dragons-esque adventure inside the role-playing game, and in case you were wondering what kind of dweeb would port their homebrew D&D game into DoS: 2, the answer is me. My experiment was instructive and, I think, says a lot about the limits of video games’ Game Master modes compared to the freedom of tabletop role-playing games.


Games Are Finally Getting The Part Of Me That Grew Up Online



What nostalgia looks like in 2017 isn’t what it looked like at the dawn of video games. The virtual worlds in which we play have long hinged on callbacks to outdoor things, countryside adventures, wooded escapes or play-fighting in the grass. Yes, many of our childhoods were spent in backyard kid gangs, dreaming of brotherly knighthood, mystical water fairies or whatever. Endless Steam inventories of fantasy role-playing games reflect this obsession with the natural, pure way things were. My childhood was no different, at least half the time, when I wasn’t on the internet.


Destiny 2: The Kotaku Review



As I struggle to fall asleep after a night of Destiny 2, the game keeps running through my mind. It’s like getting a song stuck in my head: I see the flash of combat and feel the rumbling controller in my hand. But I rarely hear the sounds of battle. Instead, I hear voices.

They aren’t the voices of gruff Commander Zavala or wiseass Cayde-6, nor any other characters from Destiny’s roster of stalwart heroes and fantastical machines. They’re the voices of the people I play with: Disembodied chatter coming through my headphones, people comparing notes, complaining, strategizing and bickering, struggling to find a collective purchase on this great big game we all play.


What Other Games Can Learn From the Bullet Hell Genre



When you hear “bullet hell” what do you think of? It’s not a new term, but it’s gained increasing prominence in the mainstream games discussion over the last decade, and is often associated with any game with overwhelming numbers of enemy projectiles. While these barrages of bullets are what immediately capture attention, the genre is better defined by the way that it forces players to react to space. Taking elements from it can create new, novel approaches to the way we play in already established genres. Like roguelikes, the bullet hell genre has also seen a small number of games do just that, growing a small niche into something more visible and influential. It’s also muddied definitions of what exactly the genre is, and the elements that make it unique.


"You Are Not a Real Gamer"



Sometimes, gender is a factor. Every single woman I’ve ever met who works in video games has encountered some level of scepticism at some point over her gamer “credentials”, or has been mistaken for a PR person at some company or press event. It’s so commonplace that it’s barely even worth remarking upon. It’s not just women, though - plenty of people, indeed perhaps the majority of people, are discouraged from contributing to the gaming community because they worry that they might not fit some imagined standard. It’s why people drift away when they get older, or when other things like family, relationships, demanding jobs and kids start to encroach on their gaming time. Being a Real Gamer, they think, is all-or-nothing. You can’t just dip in when you can. You can’t admit that sometimes your life makes it difficult to enjoy the latest Big Thing. If you do, you run the risk of being undermined.


I think I'm too old for Call of Duty, please send help



I was once a sharp shooter but I’m being outgunned by younger competitors. If this was the real military, I’d be honourably discharged


Gamers like PewDiePie are why I don’t play online



People who want to share your hobby but are repelled by your culture will find ways to do the former while avoiding the latter. This is why comics bought through bookstores are accounting for a growing amount of annual market share. The workers at Barnes & Noble can sell you a product without making you feel like you don’t belong, while your local specialty comic shop may struggle with this basic level of human decency.


Modder Finds Unused Monsters Hiding In Silent Hill's Code



The Silent Hill series has some gnarly monsters, from demonic dogs to the iconic Pyramid Head. A modder looking at the original game’s code has uncovered some lost creatures and brought them back to life in all their horrific glory.


The Booths Of The Tokyo Game Show 2017



The Tokyo Game Show is underway! Today is the first business day, which means the show isn’t yet open to the general public. The masses of people won’t arrive until Saturday, giving us unobstructed views of the booths.


The Fallout 3 we never got to play - Here's A Thing


Chris Bratt takes a look back at the Fallout 3 in development at Black Isle Studios in the early 2000s.


Vagrant Story | Forgotten Gems


In this series, we're delving into video game oblivion.
Titles that have, at some point, fallen into obscurity.

Today, we're covering Squaresoft's (Square Enix) Vagrant Story, a Tactical Action JRPG from 2000, directed by Yasumi Matsuno.


Pilotwings' Lost Open World Reboot (Nintendo Wii) - Unseen64


Unseen64 is an independent, non-profit online archive dedicated to the preservation of videogame history. Unseen64 contributors help document prototype, cancelled and unreleased videogames by archiving information, images, and videos for future reference. The organization is led by a collective of gamers from all around the world. If you would like to contribute, please read more at: www.unseen64.net/help

Factor 5's Pilotwings reboot was an open world game developed exclusively for the Nintendo Wii. The project originated on the Nintendo GameCube, but was eventually pushed onto the wii. Factor 5 experimented with with a kind of head tracking glasses that effected what was displayed in relation to the player's position, giving the illusion of real depth within the display. The game started out with a more serious tone, but gradually became more casual like past Pilotwings games. Factor 5 later made the project its own IP, and developed it under the title Wii Flight, Wii Fly, and ultimately WeFly.


Dishonored 2's Clockwork Mansion: A Marvel of Level Design


I really enjoyed Dishonored 2's level design, particularly that of The Clockwork Mansion, and so I really wanted to talk about what made it unique and technically interesting.


Metroid Prime 3: The Price of Accessibility


Looking at the conclusion to the Phazon Thematic trilogy, and answering the question... just what is the price of accessibility?


The Temple of Elemental Evil | Troika Games Retrospective 2/3


In the second of a 3-part Troika Games retrospective, I will take a look at Leonard Boyarsky, Jason Anderson and Tim Cain's RPG classic, The Temple of Elemental Evil: A Classic Greyhawk Adventure. This series will cover all three games they developed, how they innovated, what didn't succeed and and attempt at the age-old question: "What happened to Troika Games?"


Rocket Knight Adventures: Sparkster and His Unnecessarily DEEP LORE - The Completionist Review


Time for another retro game review! This week, blast off with Rocket Knight Adventures for the Sega Genesis


PAX WEST 2017 Extra Credits Panel


The Extra Credits crew gathered at PAX West in 2017 and did a panel! We hope you enjoy our answers to audience questions and the debut of Scott's yearly secret video.


Sunless Skies with Failbetter Games from EGX 2017


Failbetter Games' Chris Gardiner (Narrative Director), Adam Myers (Analytics Director) and Lottie Bevan (Producer) are joined by Eurogamer's Johnny Chiodini to discuss Sunless Skies in early access. They'll reveal what players can expect to find currently and the plans for future content. They'll also be taking questions from the audience so come prepared! -- Watch live at https://www.twitch.tv/egx SHOW MORE


From Laser Squad to Phoenix Point: The Evolution of a Game Genre with Julian Gollop from EGX 2017


Legendary game designer Julian Gollop explains the history behind the development of Laser Squad through X-COM and shows how Phoenix Point evolves the genre further along with his ambitions for the game


How Firaxis saved XCOM from complete disaster with Jake Solomon at EGX 2017


Jake Solomon, creative director of XCOM: Enemy Unknown and XCOM 2 is joined by Eurogamer's Chris Bratt to tell the remarkable story of how a dream project almost didn't get made. Enemy Unknown, released in 2012, brought the XCOM franchise back from the grave and was extremely well received by fans and critics alike. However, its development was anything but straightforward. As Solomon himself has said, in regards to an early prototype of the game: "We lovingly crafted the biggest pile of **** that anyone has ever made." So how did Firaxis turn it around? Come and find out.


What's it like being a video game voiceover artist? with Jay Britton & Amelia Tyler from EGX 2017


Between them, Amelia Tyler & Jay Britton have provided voices for games including Total War, FIFA, Divinity Original Sin 2, Elite Dangerous and many more. In this session, the pair will discuss their experiences lending their voices to some of the biggest games in the world.


Building Better Worlds in Destiny with Bungie from EGX 2017


Community Manager David ‘Deej’ Dague will host a panel discussion featuring artists from Bungie, who’ll outline how the worlds of Destiny are built from the ground up to reflect an artistic vision. In this behind the scenes look at the game, the audience will learn how Concept Artists and Environment Artists work hand in hand to create the places your heroes explore in search of action and glory, with the opportunity to see some of the earliest visions of the worlds you’ve come to know


6 Techniques for Leveraging AI in Content Generation


In this 2017 GDC session, developers Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris and Luiz Kruel present 6 practical ways to implement AI-driven procedural content generation in games by drawing on their own work from games like Dwarf Fortress, Moon Hunters, Galak-Z, and more.


Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise


In this 2017 GDC talk, Eidos-Montreal's Fleur Marty gives a behind-the-scenes-look into the entire process the team went through in order to successfully develop Deus Ex: Mankind Divided's live game mode Deus Ex: Breach.


Creating the Art of ABZU


In this 2017 GDC talk, Giant Squid Studios' Matt Nava offers insight into the unique art style of Abzu, and the processes that he and the team at Giant Squid developed to create it.


Siege Battle AI in Total War: Warhammer


In this 2017 GDC session, Creative Assembly's Andre Arsenault shows the approach used in Total War: Warhammer to create the very specialized high-level AI to guide these massive armies in a way that provides a convincing, epic-scale battle, and yet also serves the design needs of the game


GDC Microtalks 2017: Playing with Our Hearts


In this 2017 Microtalk session led by USC's Richard Lemarchand, speakers Stephanie Bayer, Brie Code, Meg Jayanth, Stone Librande, Christine Love, Darby McDevitt, Giselle Rosman, and Catt Small present and hour's worth of game design deliberations, strategic inspirations and playful provocations.


Jocoi: Three Challenges of Designing for Grief


In this 2017 GDC talk, the Copenhagen Game Collective's Sabine Harrer discusses grief as context for game designers, fleshing out challenges, and suggesting strategies to get this frequently occuring experience back into games.


Things I found entertaining throughout the week relating to video games, game communities, or game companies




It's about time we gave PUBG the Corridor treatment. It's all about that chicken dinner!


I Have Found Many New Ways To Praise Battlegrounds


One of the 10 million people playing Playerunknown’s Battlegrounds just so happens to be me (Tim Rogers). I make a lot of jokes in this video, though I promise I’m being sincere when I say I consider it “The Game Of The Decade.”


Real PC RPGs Are For Nerds (Commentocracy)


Duke Amiel Du H'ardcore has arrived.

These are real comments, written by real people, whose "elite gaming wisdom" are read aloud by an 18th Century aristocrat.


Things I Missed From Previous Week


Game: Interrupted


It took less than two seconds to change Kim Se-hyeon's life. In June 2016, Kim, who plays under the gamer tag "Geguri," was competing in an amateur Overwatch tournament from her parents' house outside Seoul. Her team, UW Artisan, had come out firing. The announcers screamed Geguri's name as she and her five teammates shot up their enemies on a map called Lijiang Tower, darting between skyscrapers and pagodas beneath a murky violet sky. After momentarily wiping out its opponents, Geguri's team hung back, and the camera landed on her avatar, a brawny Russian woman named Zarya who wields a comically large gun. Then something strange happened: As Zarya spun around in a circle, scanning her allies, her movements appeared oddly crisp and robotic. Click. Click. Click.

It was a fleeting moment, and it would've gone unnoticed if not for what happened next. After the match, whispers started to surface online that Geguri, then just 16 years old, was cheating.


Video Games Saved My Life, Probably



I play Turrican II every day, and for a few hours I’m capable and in control of my situation. I get harassed for how I look and sound by other school kids and my own family, but right now I’m in charge of saving the universe. I don’t have the words to explain how terrible I feel all the time.

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